/* * GStreamer * Copyright (C) 2015 Matthew Waters * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef __GST_GLSL_PRIVATE_H__ #define __GST_GLSL_PRIVATE_H__ #include G_BEGIN_DECLS #ifndef GL_COMPILE_STATUS #define GL_COMPILE_STATUS 0x8B81 #endif #ifndef GLhandleARB #define GLhandleARB GLuint #endif typedef struct _GstGLSLFuncs { gboolean initialized; GLuint (GSTGLAPI *CreateProgram) (void); void (GSTGLAPI *DeleteProgram) (GLuint program); void (GSTGLAPI *UseProgram) (GLuint program); void (GSTGLAPI *GetAttachedShaders) (GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); GLuint (GSTGLAPI *CreateShader) (GLenum shaderType); void (GSTGLAPI *DeleteShader) (GLuint shader); void (GSTGLAPI *AttachShader) (GLuint program, GLuint shader); void (GSTGLAPI *DetachShader) (GLuint program, GLuint shader); void (GSTGLAPI *GetShaderiv) (GLuint program, GLenum pname, GLint * params); void (GSTGLAPI *GetProgramiv) (GLuint program, GLenum pname, GLint * params); void (GSTGLAPI *GetShaderInfoLog) (GLuint shader, GLsizei maxLength, GLsizei * length, char *log); void (GSTGLAPI *GetProgramInfoLog) (GLuint shader, GLsizei maxLength, GLsizei * length, char *log); } GstGLSLFuncs; G_GNUC_INTERNAL gboolean _gst_glsl_funcs_fill (GstGLSLFuncs * vtable, GstGLContext * context); G_GNUC_INTERNAL const gchar * _gst_glsl_shader_string_find_version (const gchar * str); G_GNUC_INTERNAL gchar * _gst_glsl_mangle_shader (const gchar * str, guint shader_type, GstGLTextureTarget from, GstGLTextureTarget to, GstGLContext * context, GstGLSLVersion * version, GstGLSLProfile * profile); G_END_DECLS #endif /* __GST_GLSL_PRIVATE_H__ */