== Dependencies == * CMake (tested with 3.9, likely >=3.0 will work) * GStreamer (1.8 or newer) * Microsoft SDK (http://www.microsoft.com/en-us/download/details.aspx?id=8279). Don't use any after 7.1, they don't include the samples. You can uncheck the .NET stuff. * Visual Studio, in theory any version will do; tested with 2013 Express (http://www.visualstudio.com/en-us/products/visual-studio-express-vs.aspx). == Build == First build the SDK "baseclasses" sample; they should have been installed in /Samples/multimedia/directshow/baseclasses. Just open the SLN and build both Debug_MBCS and Release_MBCS. If you get a build error "ctype.h: no such file or directory", try retargetting the solution from the Project menu. Then go to sys/dshowsrcwrapper and use CMake to generate the project file for your chosen version of Visual Studio. There are two influential variables: * GST_INSTALL_BASE: your GStreamer installation directory (default C:\gstreamer\1.0\x86 or C:\gstreamer\1.0\x86_64) * SDK_INSTALL_BASE: the Windows SDK installation path (default C:\Program Files\Microsoft SDKs\Windows\v7.0). mkdir build cd build cmake -G "Visual Studio 12" .. Open the SLN and build the project. Copy the DLL to the GStreamer plugins directory.