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/*
* GStreamer
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <Cocoa/Cocoa.h>
#include "gstglcontext_cocoa.h"
#include "gstgl_cocoa_private.h"
static gboolean gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
GstGLContext * other_context, GError **error);
static void gst_gl_context_cocoa_destroy_context (GstGLContext *context);
static guintptr gst_gl_context_cocoa_get_gl_context (GstGLContext * window);
static gboolean gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate);
static GstGLAPI gst_gl_context_cocoa_get_gl_api (GstGLContext * context);
static GstGLPlatform gst_gl_context_cocoa_get_gl_platform (GstGLContext * context);
#define GST_GL_CONTEXT_COCOA_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_CONTEXT_COCOA, GstGLContextCocoaPrivate))
GST_DEBUG_CATEGORY_STATIC (gst_gl_context_cocoa_debug);
#define GST_CAT_DEFAULT gst_gl_context_cocoa_debug
G_DEFINE_TYPE_WITH_CODE (GstGLContextCocoa, gst_gl_context_cocoa,
GST_GL_TYPE_CONTEXT, GST_DEBUG_CATEGORY_INIT (gst_gl_context_cocoa_debug, "glcontext_cocoa", 0, "Cocoa GL Context"); );
/* Define this if the GLib patch from
* https://bugzilla.gnome.org/show_bug.cgi?id=741450
* is used
*/
#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
static GMutex nsapp_lock;
static GCond nsapp_cond;
static gboolean
gst_gl_window_cocoa_init_nsapp (gpointer data)
{
NSAutoreleasePool *pool = nil;
g_mutex_lock (&nsapp_lock);
pool = [[NSAutoreleasePool alloc] init];
/* The sharedApplication class method initializes
* the display environment and connects your program
* to the window server and the display server
*/
/* TODO: so consider to create GstGLDisplayCocoa
* in gst/gl/cocoa/gstgldisplay_cocoa.h/c
*/
/* has to be called in the main thread */
[NSApplication sharedApplication];
GST_DEBUG ("NSApp initialized from a GTimeoutSource");
[pool release];
g_cond_signal (&nsapp_cond);
g_mutex_unlock (&nsapp_lock);
return FALSE;
}
static gboolean
gst_gl_window_cocoa_nsapp_iteration (gpointer data)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSEvent *event = nil;
if ([NSThread isMainThread]) {
while ((event = ([NSApp nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate dateWithTimeIntervalSinceNow:0.05]
inMode:NSDefaultRunLoopMode dequeue:YES])) != nil) {
[NSApp sendEvent:event];
}
}
[pool release];
return TRUE;
}
#endif
static void
gst_gl_context_cocoa_class_init (GstGLContextCocoaClass * klass)
{
GstGLContextClass *context_class = (GstGLContextClass *) klass;
#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
NSAutoreleasePool* pool = nil;
#endif
g_type_class_add_private (klass, sizeof (GstGLContextCocoaPrivate));
context_class->destroy_context =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_destroy_context);
context_class->create_context =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_create_context);
context_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_context);
context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_activate);
context_class->get_gl_api =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_api);
context_class->get_gl_platform =
GST_DEBUG_FUNCPTR (gst_gl_context_cocoa_get_gl_platform);
#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
pool = [[NSAutoreleasePool alloc] init];
/* [NSApplication sharedApplication] will usually be
* called in your application so it's not necessary
* to do that the following. Except for debugging
* purpose like when using gst-launch.
* So here we handle the two cases where the first
* GstGLContext is either created in the main thread
* or from another thread like a streaming thread
*/
if ([NSThread isMainThread]) {
/* In the main thread so just do the call now */
/* The sharedApplication class method initializes
* the display environment and connects your program
* to the window server and the display server
*/
/* TODO: so consider to create GstGLDisplayCocoa
* in gst/gl/cocoa/gstgldisplay_cocoa.h/c
*/
/* has to be called in the main thread */
[NSApplication sharedApplication];
GST_DEBUG ("NSApp initialized");
} else {
/* Not in the main thread, assume there is a
* glib main loop running this is for debugging
* purposes so that's ok to let us a chance
*/
GMainContext *context;
gboolean is_loop_running = FALSE;
gint64 end_time = 0;
context = g_main_context_default ();
if (g_main_context_is_owner (context)) {
/* At the thread running the default GLib main context but
* not the Cocoa main thread
* We can't do anything here
*/
} else if (g_main_context_acquire (context)) {
/* No main loop running on the default main context,
* we can't do anything here */
g_main_context_release (context);
} else {
/* Main loop running on the default main context but it
* is not running in this thread */
g_mutex_lock (&nsapp_lock);
g_idle_add_full (G_PRIORITY_HIGH, gst_gl_window_cocoa_init_nsapp, NULL, NULL);
end_time = g_get_monotonic_time () + 500 * 1000;
is_loop_running = g_cond_wait_until (&nsapp_cond, &nsapp_lock, end_time);
g_mutex_unlock (&nsapp_lock);
if (!is_loop_running) {
GST_WARNING ("no mainloop running");
}
}
}
[pool release];
#endif
}
static void
gst_gl_context_cocoa_init (GstGLContextCocoa * context)
{
context->priv = GST_GL_CONTEXT_COCOA_GET_PRIVATE (context);
}
/* Must be called in the gl thread */
GstGLContextCocoa *
gst_gl_context_cocoa_new (void)
{
GstGLContextCocoa *context = g_object_new (GST_GL_TYPE_CONTEXT_COCOA, NULL);
return context;
}
struct pixel_attr
{
CGLPixelFormatAttribute attr;
const gchar *attr_name;
};
static struct pixel_attr pixel_attrs[] = {
{kCGLPFAAllRenderers, "All Renderers"},
{kCGLPFADoubleBuffer, "Double Buffered"},
{kCGLPFAStereo, "Stereo"},
{kCGLPFAAuxBuffers, "Aux Buffers"},
{kCGLPFAColorSize, "Color Size"},
{kCGLPFAAlphaSize, "Alpha Size"},
{kCGLPFADepthSize, "Depth Size"},
{kCGLPFAStencilSize, "Stencil Size"},
{kCGLPFAAccumSize, "Accum Size"},
{kCGLPFAMinimumPolicy, "Minimum Policy"},
{kCGLPFAMaximumPolicy, "Maximum Policy"},
// {kCGLPFAOffScreen, "Off Screen"},
// {kCGLPFAFullScreen, "Full Screen"},
{kCGLPFASampleBuffers, "Sample Buffers"},
{kCGLPFASamples, "Samples"},
{kCGLPFAAuxDepthStencil, "Aux Depth Stencil"},
{kCGLPFAColorFloat, "Color Float"},
{kCGLPFAMultisample, "Multisample"},
{kCGLPFASupersample, "Supersample"},
{kCGLPFARendererID, "Renderer ID"},
{kCGLPFASingleRenderer, "Single Renderer"},
{kCGLPFANoRecovery, "No Recovery"},
{kCGLPFAAccelerated, "Accelerated"},
{kCGLPFAClosestPolicy, "Closest Policy"},
// {kCGLPFARobust, "Robust"},
{kCGLPFABackingStore, "Backing Store"},
// {kCGLPFAMPSafe, "MP Safe"},
{kCGLPFAWindow, "Window"},
// {kCGLPFAMultiScreen, "Multi Screen"},
{kCGLPFACompliant, "Compliant"},
{kCGLPFADisplayMask, "Display Mask"},
// {kCGLPFAPBuffer, "PBuffer"},
{kCGLPFARemotePBuffer, "Remote PBuffer"},
{kCGLPFAAllowOfflineRenderers, "Allow Offline Renderers"},
{kCGLPFAAcceleratedCompute, "Accelerated Compute"},
{kCGLPFAOpenGLProfile, "OpenGL Profile"},
{kCGLPFAVirtualScreenCount, "Virtual Screen Count"},
};
void
gst_gl_context_cocoa_dump_pixel_format (CGLPixelFormatObj fmt)
{
int i;
for (i = 0; i < G_N_ELEMENTS (pixel_attrs); i++) {
gint val;
CGLError ret = CGLDescribePixelFormat (fmt, 0, pixel_attrs[i].attr, &val);
if (ret != kCGLNoError) {
GST_WARNING ("failed to get pixel format %p attribute %s", fmt, pixel_attrs[i].attr_name);
} else {
GST_DEBUG ("Pixel format %p attr %s = %i", fmt, pixel_attrs[i].attr_name,
val);
}
}
}
CGLPixelFormatObj
gst_gl_context_cocoa_get_pixel_format (GstGLContextCocoa *context)
{
return context->priv->pixel_format;
}
static gboolean
gst_gl_context_cocoa_create_context (GstGLContext *context, GstGLAPI gl_api,
GstGLContext *other_context, GError **error)
{
GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context);
GstGLContextCocoaPrivate *priv = context_cocoa->priv;
GstGLWindow *window = gst_gl_context_get_window (context);
GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
const GLint swapInterval = 1;
#ifndef GSTREAMER_GLIB_COCOA_NSAPPLICATION
priv->source_id = g_timeout_add (200, gst_gl_window_cocoa_nsapp_iteration, NULL);
#endif
priv->gl_context = nil;
if (other_context)
priv->external_gl_context = (CGLContextObj) gst_gl_context_get_gl_context (other_context);
else
priv->external_gl_context = NULL;
dispatch_sync (dispatch_get_main_queue (), ^{
NSAutoreleasePool *pool;
CGLPixelFormatObj fmt = NULL;
GstGLNSView *glView = NULL;
GstGLCAOpenGLLayer *layer;
CGLContextObj glContext;
CGLPixelFormatAttribute attribs[] = {
kCGLPFADoubleBuffer,
kCGLPFAAccumSize, 32,
0
};
CGLError ret;
NSRect rect;
NSWindow *window_handle;
gint npix;
pool = [[NSAutoreleasePool alloc] init];
rect.origin.x = 0;
rect.origin.y = 0;
rect.size.width = 320;
rect.size.height = 240;
gst_gl_window_cocoa_create_window (window_cocoa, rect);
window_handle = (NSWindow *) gst_gl_window_get_window_handle (window);
if (priv->external_gl_context) {
fmt = CGLGetPixelFormat (priv->external_gl_context);
}
if (!fmt) {
ret = CGLChoosePixelFormat (attribs, &fmt, &npix);
if (ret != kCGLNoError) {
gst_object_unref (window);
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_WRONG_CONFIG, "cannot choose a pixel format: %s", CGLErrorString (ret));
return;
}
}
gst_gl_context_cocoa_dump_pixel_format (fmt);
ret = CGLCreateContext (fmt, priv->external_gl_context, &glContext);
if (ret != kCGLNoError) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
"failed to create context: %s", CGLErrorString (ret));
gst_object_unref (window);
return;
}
context_cocoa->priv->pixel_format = fmt;
context_cocoa->priv->gl_context = glContext;
layer = [[GstGLCAOpenGLLayer alloc] initWithGstGLContext:context_cocoa];
glView = [[GstGLNSView alloc] initWithFrameLayer:window_cocoa rect:rect layer:layer];
[window_handle setContentView:glView];
[pool release];
});
if (!context_cocoa->priv->gl_context) {
g_source_remove (priv->source_id);
priv->source_id = 0;
return FALSE;
}
GST_INFO_OBJECT (context, "GL context created: %p", context_cocoa->priv->gl_context);
CGLSetCurrentContext (context_cocoa->priv->gl_context);
/* Back and front buffers are swapped only during the vertical retrace of the monitor.
* Discarded if you configured your driver to Never-use-V-Sync.
*/
CGLSetParameter (context_cocoa->priv->gl_context, kCGLCPSwapInterval, &swapInterval);
gst_object_unref (window);
return TRUE;
}
static void
gst_gl_context_cocoa_destroy_context (GstGLContext *context)
{
GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context);
GstGLContextCocoaPrivate *priv = context_cocoa->priv;
/* FIXME: Need to release context and other things? */
if (priv->source_id) {
g_source_remove (priv->source_id);
priv->source_id = 0;
}
}
static guintptr
gst_gl_context_cocoa_get_gl_context (GstGLContext * context)
{
return (guintptr) GST_GL_CONTEXT_COCOA (context)->priv->gl_context;
}
static gboolean
gst_gl_context_cocoa_activate (GstGLContext * context, gboolean activate)
{
GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context);
gpointer context_handle = activate ? context_cocoa->priv->gl_context : NULL;
return kCGLNoError == CGLSetCurrentContext (context_handle);
}
static GstGLAPI
gst_gl_context_cocoa_get_gl_api (GstGLContext * context)
{
return GST_GL_API_OPENGL;
}
static GstGLPlatform
gst_gl_context_cocoa_get_gl_platform (GstGLContext * context)
{
return GST_GL_PLATFORM_CGL;
}
guintptr
gst_gl_context_cocoa_get_current_context (void)
{
return (guintptr) CGLGetCurrentContext ();
}
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