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/*
* GStreamer
* Copyright (C) 2016 Alessandro Decina <twi@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef _GST_IOS_GL_MEMORY_H_
#define _GST_IOS_GL_MEMORY_H_
#include <gst/gst.h>
#include <gst/gstallocator.h>
#include <gst/video/video.h>
#include <gst/gl/gl.h>
#include "corevideomemory.h"
G_BEGIN_DECLS
#define GST_TYPE_IOS_GL_MEMORY_ALLOCATOR (gst_ios_gl_memory_allocator_get_type())
GType gst_ios_gl_memory_allocator_get_type(void);
#define GST_IS_IOS_GL_MEMORY_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_IOS_GL_MEMORY_ALLOCATOR))
#define GST_IS_IOS_GL_MEMORY_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), GST_TYPE_IOS_GL_MEMORY_ALLOCATOR))
#define GST_IOS_GL_MEMORY_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), GST_TYPE_IOS_GL_MEMORY_ALLOCATOR, GstIOSGLMemoryAllocatorClass))
#define GST_IOS_GL_MEMORY_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_IOS_GL_MEMORY_ALLOCATOR, GstIOSGLMemoryAllocator))
#define GST_IOS_GL_MEMORY_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), GST_TYPE_IOS_GL_MEMORY_ALLOCATOR, GstIOSGLMemoryAllocatorClass))
#define GST_IOS_GL_MEMORY_ALLOCATOR_CAST(obj) ((GstIOSGLMemoryAllocator *)(obj))
typedef struct _GstIOSGLMemory
{
GstGLMemory gl_mem;
GstAppleCoreVideoMemory *cv_mem;
CVOpenGLESTextureRef texture;
} GstIOSGLMemory;
#define GST_IOS_GL_MEMORY_ALLOCATOR_NAME "IOSGLMemory"
void gst_ios_gl_memory_init (void);
GstIOSGLMemory *
gst_ios_gl_memory_new_wrapped (GstGLContext * context,
GstAppleCoreVideoMemory *cv_mem,
GstGLTextureTarget target,
GstVideoGLTextureType tex_type,
guint tex_id,
GstVideoInfo * info,
guint plane,
GstVideoAlignment *valign,
CVOpenGLESTextureRef texture);
gboolean gst_is_ios_gl_memory (GstMemory * mem);
typedef struct _GstIOSGLMemoryAllocator
{
GstGLMemoryAllocator allocator;
} GstIOSGLMemoryAllocator;
typedef struct _GstIOSGLMemoryAllocatorClass
{
GstGLMemoryAllocatorClass parent_class;
} GstIOSGLMemoryAllocatorClass;
G_END_DECLS
#endif /* _GST_IOS_GL_MEMORY_H_ */
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