summaryrefslogtreecommitdiff
path: root/sys/glsink/gstglfilterexample.c
blob: 8f7de08f9693ba4ff1745c002a484b0cfa8915f5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
/* 
 * GStreamer
 * Copyright (C) 2007 David Schleef <ds@schleef.org>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this library; if not, write to the
 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 */

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include <gst/gst.h>
#include <gst/video/video.h>
#include <gstglbuffer.h>
#include <gstglfilter.h>
#include "glextensions.h"
#include <string.h>

#define GST_CAT_DEFAULT gst_gl_filter_example_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);

#define GST_TYPE_GL_FILTER_EXAMPLE            (gst_gl_filter_example_get_type())
#define GST_GL_FILTER_EXAMPLE(obj)            (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTER_EXAMPLE,GstGLFilterExample))
#define GST_IS_GL_FILTER_EXAMPLE(obj)         (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTER_EXAMPLE))
#define GST_GL_FILTER_EXAMPLE_CLASS(klass)    (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTER_EXAMPLE,GstGLFilterExampleClass))
#define GST_IS_GL_FILTER_EXAMPLE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTER_EXAMPLE))
#define GST_GL_FILTER_EXAMPLE_GET_CLASS(obj)  (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTER_EXAMPLE,GstGLFilterExampleClass))
typedef struct _GstGLFilterExample GstGLFilterExample;
typedef struct _GstGLFilterExampleClass GstGLFilterExampleClass;

struct _GstGLFilterExample
{
  GstGLFilter filter;

  /* < private > */

};

struct _GstGLFilterExampleClass
{
  GstGLFilterClass filter_class;
};

static const GstElementDetails element_details = GST_ELEMENT_DETAILS ("FIXME",
    "Filter/Effect",
    "FIXME example filter",
    "FIXME <fixme@fixme.com>");

enum
{
  PROP_0
};

#define DEBUG_INIT(bla) \
  GST_DEBUG_CATEGORY_INIT (gst_gl_filter_example_debug, "glfilterexample", 0, "glfilterexample element");

GST_BOILERPLATE_FULL (GstGLFilterExample, gst_gl_filter_example, GstGLFilter,
    GST_TYPE_GL_FILTER, DEBUG_INIT);

static void gst_gl_filter_example_set_property (GObject * object, guint prop_id,
    const GValue * value, GParamSpec * pspec);
static void gst_gl_filter_example_get_property (GObject * object, guint prop_id,
    GValue * value, GParamSpec * pspec);

static gboolean gst_gl_filter_example_filter (GstGLFilter * filter,
    GstGLBuffer * inbuf, GstGLBuffer * outbuf);


static void
gst_gl_filter_example_base_init (gpointer klass)
{
  GstElementClass *element_class = GST_ELEMENT_CLASS (klass);

  gst_element_class_set_details (element_class, &element_details);
}

static void
gst_gl_filter_example_class_init (GstGLFilterExampleClass * klass)
{
  GObjectClass *gobject_class;

  gobject_class = (GObjectClass *) klass;
  gobject_class->set_property = gst_gl_filter_example_set_property;
  gobject_class->get_property = gst_gl_filter_example_get_property;

  GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filter_example_filter;
}

static void
gst_gl_filter_example_init (GstGLFilterExample * filter,
    GstGLFilterExampleClass * klass)
{
}

static void
gst_gl_filter_example_set_property (GObject * object, guint prop_id,
    const GValue * value, GParamSpec * pspec)
{
  //GstGLFilterExample *filter = GST_GL_FILTER_EXAMPLE (object);

  switch (prop_id) {
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
      break;
  }
}

static void
gst_gl_filter_example_get_property (GObject * object, guint prop_id,
    GValue * value, GParamSpec * pspec)
{
  //GstGLFilterExample *filter = GST_GL_FILTER_EXAMPLE (object);

  switch (prop_id) {
    default:
      G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
      break;
  }
}

static gboolean
gst_gl_filter_example_filter (GstGLFilter * filter, GstGLBuffer * inbuf,
    GstGLBuffer * outbuf)
{
  //GstGLFilterExample *example = GST_GL_FILTER_EXAMPLE(filter);
  int i, j;
  double *vertex_x, *vertex_y;

  glDisable (GL_CULL_FACE);
  glEnableClientState (GL_TEXTURE_COORD_ARRAY);

  glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
  glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
  glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
  glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
  glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);

  glColor4f (1, 0, 1, 1);

#define GAIN 0.5
  /* just for fun.  swap red and blue components.  Doesn't work on my
   * driver. */
  {
    const double matrix[16] = {
      0, 0, 1.0, 0,
      0, 1.0, 0, 0,
      1.0, 0, 0, 0,
      0, 0, 0, 1
    };

    glMatrixMode (GL_COLOR);
    glLoadMatrixd (matrix);
    glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, (1 - GAIN) / 2);
    glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (1 - GAIN) / 2);
    glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, (1 - GAIN) / 2);
  }

  /* load raster-scanning matrix */
  {
    const double matrix[16] = {
      2.0, 0, 0, 0,
      0, 2.0, 0, 0,
      0, 0, 1, 0,
      -1, -1, 0, 1
    };
    glMatrixMode (GL_MODELVIEW);
    glLoadMatrixd (matrix);
  }
  /* load texture raster-scanning matrix */
  {
    double matrix[16] = {
      1.0, 0, 0, 0,
      0, 1.0, 0, 0,
      0, 0, 1, 0,
      -1, -1, 0, 1
    };
    matrix[0] = inbuf->width;
    matrix[5] = inbuf->height;
    glMatrixMode (GL_TEXTURE);
    glLoadMatrixd (matrix);
  }

#define N 10
#define SCALE (1.0/N)
#define NOISE() (0.1*SCALE*g_random_double_range(-1,1))
  vertex_x = malloc (sizeof (double) * (N + 1) * (N + 1));
  vertex_y = malloc (sizeof (double) * (N + 1) * (N + 1));
  for (j = 0; j < N + 1; j++) {
    for (i = 0; i < N + 1; i++) {
      vertex_x[j * (N + 1) + i] = i * SCALE + NOISE ();
      vertex_y[j * (N + 1) + i] = j * SCALE + NOISE ();
    }
  }
  for (j = 0; j < N; j++) {
    for (i = 0; i < N; i++) {
      glBegin (GL_QUADS);
      glNormal3f (0, 0, -1);
      glTexCoord2f (i * SCALE, j * SCALE);
      glVertex3f (vertex_x[j * (N + 1) + i], vertex_y[j * (N + 1) + i], 0);
      glTexCoord2f ((i + 1) * SCALE, j * SCALE);
      glVertex3f (vertex_x[j * (N + 1) + (i + 1)],
          vertex_y[j * (N + 1) + (i + 1)], 0);
      glTexCoord2f ((i + 1) * SCALE, (j + 1) * SCALE);
      glVertex3f (vertex_x[(j + 1) * (N + 1) + (i + 1)],
          vertex_y[(j + 1) * (N + 1) + (i + 1)], 0);
      glTexCoord2f (i * SCALE, (j + 1) * SCALE);
      glVertex3f (vertex_x[(j + 1) * (N + 1) + i],
          vertex_y[(j + 1) * (N + 1) + i], 0);
      glEnd ();
    }
  }
  free (vertex_x);
  free (vertex_y);


  glFlush ();

  glMatrixMode (GL_MODELVIEW);
  glLoadIdentity ();
  glMatrixMode (GL_TEXTURE);
  glLoadIdentity ();
  glMatrixMode (GL_COLOR);
  glLoadIdentity ();
  glPixelTransferf (GL_POST_COLOR_MATRIX_RED_SCALE, 1.0);
  glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, 0);
  glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, 0);
  glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, 0);

  return TRUE;
}