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TEMPLATE = app
TARGET = qglwtextureshare
QT += opengl
# Add console to the CONFIG to see debug messages printed in
# the console on Windows
# CONFIG += console
DEFINES += UNICODE QT_THREAD_SUPPORT QT_CORE_LIB QT_GUI_LIB
win32 {
DEFINES += WIN32
INCLUDEPATH += \
C:/gstreamer/include \
C:/gstreamer/include/libxml2 \
C:/gstreamer/include/glib-2.0 \
C:/gstreamer/lib/glib-2.0/include \
C:/gstreamer/include/gstreamer-1.0
LIBS += -L"C:/gstreamer/lib" \
-L"C:/gstreamer/bin" \
-lgstreamer-1.0 \
-lgstvideo-1.0 \
-lglib-2.0 \
-lgmodule-2.0 \
-lgobject-2.0 \
-lgthread-2.0 \
-lgstvideo-1.0 \
-lopengl32 \
-lglu32
}
unix:!mac {
DEFINES += UNIX
INCLUDEPATH += /home/matt/Projects/jhbuild/native/usr/include/gstreamer-1.0 \
/home/matt/Projects/jhbuild/native/usr/include/glib-2.0 \
/home/matt/Projects/jhbuild/native/usr/lib/glib-2.0/include \
/usr/include/gstreamer-1.0 \
/usr/local/include/gstreamer-1.0 \
/usr/include/glib-2.0 \
/usr/lib/glib-2.0/include \
/usr/include/libxml2
LIBS += -L/home/matt/Projects/jhbuild/native/usr/lib \
-lgstreamer-1.0 \
-lgstvideo-1.0 \
-lglib-2.0 \
-lgmodule-2.0 \
-lgobject-2.0 \
-lgthread-2.0 \
-lgstgl-1.0 \
-lGLU \
-lGL
}
mac {
DEFINES += MACOSX
INCLUDEPATH += /opt/local/include/ \
/opt/local/include/gstreamer-1.0/ \
/opt/local/include/glib-2.0/ \
/opt/local/lib/glib-2.0/include \
/opt/local/include/libxml2
LIBS += -L/opt/local/lib \
-lgstreamer-1.0 \
-lgstapp-1.0 \
-lgstvideo-1.0 \
-lglib-2.0 \
-lgobject-2.0 \
-lcxcore \
-lcvaux \
-lcv
OBJECTIVE_SOURCES += cocoa_utils.mm
LIBS += -framework AppKit
}
DEPENDPATH += .
# Header files
HEADERS += gstthread.h \
pipeline.h \
qglrenderer.h \
AsyncQueue.h \
glcontextid.h
# Source files
SOURCES += gstthread.cpp \
main.cpp \
pipeline.cpp \
qglrenderer.cpp
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