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-rw-r--r--subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11memory.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11memory.cpp b/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11memory.cpp
index ccefdc32cd..a593701cdc 100644
--- a/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11memory.cpp
+++ b/subprojects/gst-plugins-bad/gst-libs/gst/d3d11/gstd3d11memory.cpp
@@ -1473,6 +1473,7 @@ gst_d3d11_allocator_alloc_internal (GstD3D11Allocator * self,
GstD3D11Memory *dmem;
ID3D11RenderTargetView *rtv = nullptr;
GstD3D11ClearRTVFunc clear_func = nullptr;
+ gboolean is_new_texture = TRUE;
device_handle = gst_d3d11_device_get_device_handle (device);
@@ -1482,6 +1483,8 @@ gst_d3d11_allocator_alloc_internal (GstD3D11Allocator * self,
GST_ERROR_OBJECT (self, "Couldn't create texture");
return nullptr;
}
+ } else {
+ is_new_texture = FALSE;
}
mem =
@@ -1489,6 +1492,10 @@ gst_d3d11_allocator_alloc_internal (GstD3D11Allocator * self,
if (!mem)
return nullptr;
+ /* Don't clear external texture */
+ if (!is_new_texture)
+ return mem;
+
/* Clear with YUV black if needed and possible
* TODO: do this using UAV if RTV is not allowed (e.g., packed YUV formats) */
if ((desc->BindFlags & D3D11_BIND_RENDER_TARGET) == 0)