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authorAlexander Larsson <alexl@redhat.com>2020-06-15 10:49:41 +0000
committerAlexander Larsson <alexl@redhat.com>2020-06-15 10:49:41 +0000
commit7638bcc8e9ad461cc455f50db3a956848e1f656f (patch)
tree1f51ca2f312510b99d3c478c6818098ca423a05d
parent40fc27fd55077150c78f6bf877cea049d67b2167 (diff)
parentcf91cf4825754b2412a44365ad1e033d661d92e9 (diff)
downloadgtk+-7638bcc8e9ad461cc455f50db3a956848e1f656f.tar.gz
Merge branch 'frame-clock-alternative-approach' into 'gtk-3-24'
Frame clock alternative approach See merge request GNOME/gtk!1931
-rw-r--r--gdk/gdkframeclock.c36
-rw-r--r--gdk/gdkframeclockidle.c308
-rw-r--r--gdk/gdkframeclockprivate.h1
3 files changed, 264 insertions, 81 deletions
diff --git a/gdk/gdkframeclock.c b/gdk/gdkframeclock.c
index a482354d7e..6f5e9cc869 100644
--- a/gdk/gdkframeclock.c
+++ b/gdk/gdkframeclock.c
@@ -505,11 +505,15 @@ _gdk_frame_clock_debug_print_timings (GdkFrameClock *clock,
GString *str;
gint64 previous_frame_time = 0;
+ gint64 previous_smoothed_frame_time = 0;
GdkFrameTimings *previous_timings = gdk_frame_clock_get_timings (clock,
timings->frame_counter - 1);
if (previous_timings != NULL)
- previous_frame_time = previous_timings->frame_time;
+ {
+ previous_frame_time = previous_timings->frame_time;
+ previous_smoothed_frame_time = previous_timings->smoothed_frame_time;
+ }
str = g_string_new ("");
@@ -518,6 +522,9 @@ _gdk_frame_clock_debug_print_timings (GdkFrameClock *clock,
{
g_string_append_printf (str, " interval=%-4.1f", (timings->frame_time - previous_frame_time) / 1000.);
g_string_append_printf (str, timings->slept_before ? " (sleep)" : " ");
+ g_string_append_printf (str, " smoothed=%4.1f / %-4.1f",
+ (timings->smoothed_frame_time - timings->frame_time) / 1000.,
+ (timings->smoothed_frame_time - previous_smoothed_frame_time) / 1000.);
}
if (timings->layout_start_time != 0)
g_string_append_printf (str, " layout_start=%-4.1f", (timings->layout_start_time - timings->frame_time) / 1000.);
@@ -525,6 +532,8 @@ _gdk_frame_clock_debug_print_timings (GdkFrameClock *clock,
g_string_append_printf (str, " paint_start=%-4.1f", (timings->paint_start_time - timings->frame_time) / 1000.);
if (timings->frame_end_time != 0)
g_string_append_printf (str, " frame_end=%-4.1f", (timings->frame_end_time - timings->frame_time) / 1000.);
+ if (timings->drawn_time != 0)
+ g_string_append_printf (str, " drawn=%-4.1f", (timings->drawn_time - timings->frame_time) / 1000.);
if (timings->presentation_time != 0)
g_string_append_printf (str, " present=%-4.1f", (timings->presentation_time - timings->frame_time) / 1000.);
if (timings->predicted_presentation_time != 0)
@@ -566,16 +575,12 @@ gdk_frame_clock_get_refresh_info (GdkFrameClock *frame_clock,
gint64 *presentation_time_return)
{
gint64 frame_counter;
+ gint64 default_refresh_interval = DEFAULT_REFRESH_INTERVAL;
g_return_if_fail (GDK_IS_FRAME_CLOCK (frame_clock));
frame_counter = gdk_frame_clock_get_frame_counter (frame_clock);
- if (presentation_time_return)
- *presentation_time_return = 0;
- if (refresh_interval_return)
- *refresh_interval_return = DEFAULT_REFRESH_INTERVAL;
-
while (TRUE)
{
GdkFrameTimings *timings = gdk_frame_clock_get_timings (frame_clock, frame_counter);
@@ -583,19 +588,21 @@ gdk_frame_clock_get_refresh_info (GdkFrameClock *frame_clock,
gint64 refresh_interval;
if (timings == NULL)
- return;
+ break;
refresh_interval = timings->refresh_interval;
presentation_time = timings->presentation_time;
+ if (refresh_interval == 0)
+ refresh_interval = default_refresh_interval;
+ else
+ default_refresh_interval = refresh_interval;
+
if (presentation_time != 0)
{
if (presentation_time > base_time - MAX_HISTORY_AGE &&
presentation_time_return)
{
- if (refresh_interval == 0)
- refresh_interval = DEFAULT_REFRESH_INTERVAL;
-
if (refresh_interval_return)
*refresh_interval_return = refresh_interval;
@@ -604,13 +611,20 @@ gdk_frame_clock_get_refresh_info (GdkFrameClock *frame_clock,
if (presentation_time_return)
*presentation_time_return = presentation_time;
+
+ return;
}
- return;
+ break;
}
frame_counter--;
}
+
+ if (presentation_time_return)
+ *presentation_time_return = 0;
+ if (refresh_interval_return)
+ *refresh_interval_return = default_refresh_interval;
}
void
diff --git a/gdk/gdkframeclockidle.c b/gdk/gdkframeclockidle.c
index 8f17d7596f..89f5823a72 100644
--- a/gdk/gdkframeclockidle.c
+++ b/gdk/gdkframeclockidle.c
@@ -36,10 +36,25 @@
#define FRAME_INTERVAL 16667 /* microseconds */
+typedef enum {
+ SMOOTH_PHASE_STATE_VALID = 0, /* explicit, since we count on zero-init */
+ SMOOTH_PHASE_STATE_AWAIT_FIRST,
+ SMOOTH_PHASE_STATE_AWAIT_DRAWN,
+} SmoothDeltaState;
+
struct _GdkFrameClockIdlePrivate
{
- gint64 frame_time;
- gint64 min_next_frame_time;
+ gint64 frame_time; /* The exact time we last ran the clock cycle, or 0 if never */
+ gint64 smoothed_frame_time_base; /* A grid-aligned version of frame_time (grid size == refresh period), never more than half a grid from frame_time */
+ gint64 smoothed_frame_time_period; /* The grid size that smoothed_frame_time_base is aligned to */
+ gint64 smoothed_frame_time_reported; /* Ensures we are always monotonic */
+ gint64 smoothed_frame_time_phase; /* The offset of the first reported frame time, in the current animation sequence, from the preceding vsync */
+ gint64 min_next_frame_time; /* We're not synced to vblank, so wait at least until this before next cycle to avoid busy looping */
+ SmoothDeltaState smooth_phase_state; /* The state of smoothed_frame_time_phase - is it valid, awaiting vsync etc. Thanks to zero-init, the initial value
+ of smoothed_frame_time_phase is `0`. This is valid, since we didn't get a "frame drawn" event yet. Accordingly,
+ the initial value of smooth_phase_state is SMOOTH_PHASE_STATE_VALID. See the comment in gdk_frame_clock_paint_idle()
+ for details. */
+
gint64 sleep_serial;
#ifdef G_ENABLE_DEBUG
gint64 freeze_time;
@@ -54,6 +69,7 @@ struct _GdkFrameClockIdlePrivate
GdkFrameClockPhase phase;
guint in_paint_idle : 1;
+ guint paint_is_thaw : 1;
#ifdef G_OS_WIN32
guint begin_period : 1;
#endif
@@ -124,8 +140,8 @@ gdk_frame_clock_idle_init (GdkFrameClockIdle *frame_clock_idle)
frame_clock_idle->priv = priv =
gdk_frame_clock_idle_get_instance_private (frame_clock_idle);
- priv->frame_time = g_get_monotonic_time (); /* more sane than zero */
priv->freeze_count = 0;
+ priv->smoothed_frame_time_period = FRAME_INTERVAL;
}
static void
@@ -156,44 +172,107 @@ gdk_frame_clock_idle_dispose (GObject *object)
G_OBJECT_CLASS (gdk_frame_clock_idle_parent_class)->dispose (object);
}
+/* Note: This is never called on first frame, so
+ * smoothed_frame_time_base != 0 and we have a valid frame_interval. */
static gint64
-compute_frame_time (GdkFrameClockIdle *idle)
+compute_smooth_frame_time (GdkFrameClock *clock,
+ gint64 new_frame_time,
+ gboolean new_frame_time_is_vsync_related,
+ gint64 smoothed_frame_time_base,
+ gint64 frame_interval)
{
- GdkFrameClockIdlePrivate *priv = idle->priv;
- gint64 computed_frame_time;
-
- computed_frame_time = g_get_monotonic_time ();
+ GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
+ int frames_passed;
+ gint64 new_smoothed_time;
+ gint64 current_error;
+ gint64 correction_magnitude;
+
+ /* Consecutive frame, assume it is an integer number of frames later, so round to nearest such */
+ /* NOTE: This is >= 0, because smoothed_frame_time_base is < frame_interval/2 from old_frame_time
+ * and new_frame_time >= old_frame_time. */
+ frames_passed = (new_frame_time - smoothed_frame_time_base + frame_interval / 2) / frame_interval;
+
+ /* We use an approximately whole number of frames in the future from
+ * last smoothed frame time. This way we avoid minor jitter in the
+ * frame times making the animation speed uneven, but still animate
+ * evenly in case of whole frame skips. */
+ new_smoothed_time = smoothed_frame_time_base + frames_passed * frame_interval;
+
+ /* However, sometimes the smoothed time is too much off from the
+ * real time. For example, if the first frame clock cycle happened
+ * not due to a frame rendering but an input event, then
+ * new_frame_time could happen to be near the middle between two
+ * frames. If that happens and we then start regularly animating at
+ * the refresh_rate, then the jitter in the real time may cause us
+ * to randomly sometimes round up, and sometimes down.
+ *
+ * To combat this we converge the smooth time towards the real time
+ * in a way that is slow when they are near and fast when they are
+ * far from each other.
+ *
+ * This is done by using the square of the error as the correction
+ * magnitude. I.e. if the error is 0.5 frame, we correct by
+ * 0.5*0.5=0.25 frame, if the error is 0.25 we correct by 0.125, if
+ * the error is 0.1, frame we correct by 0.01 frame, etc.
+ *
+ * The actual computation is:
+ * (current_error/frame_interval)*(current_error/frame_interval)*frame_interval
+ * But this can be simplified as below.
+ *
+ * Note: We only do this correction if the new frame is caused by a
+ * thaw of the frame clock, so that we know the time is actually
+ * related to the physical vblank. For frameclock cycles triggered
+ * by other events we always step up in whole frames from the last
+ * reported time.
+ */
+ if (new_frame_time_is_vsync_related)
+ {
+ current_error = new_smoothed_time - new_frame_time;
+ correction_magnitude = current_error * current_error / frame_interval; /* Note, this is always > 0 due to the square */
+ if (current_error > 0)
+ new_smoothed_time -= correction_magnitude;
+ else
+ new_smoothed_time += correction_magnitude;
+ }
- /* ensure monotonicity of frame time */
- if (computed_frame_time <= priv->frame_time)
- computed_frame_time = priv->frame_time + 1;
+ /* Ensure we're always monotonic */
+ if (new_smoothed_time <= priv->smoothed_frame_time_reported)
+ new_smoothed_time = priv->smoothed_frame_time_reported;
- return computed_frame_time;
+ return new_smoothed_time;
}
static gint64
gdk_frame_clock_idle_get_frame_time (GdkFrameClock *clock)
{
GdkFrameClockIdlePrivate *priv = GDK_FRAME_CLOCK_IDLE (clock)->priv;
- gint64 computed_frame_time;
+ gint64 now;
+ gint64 new_smoothed_time;
/* can't change frame time during a paint */
if (priv->phase != GDK_FRAME_CLOCK_PHASE_NONE &&
- priv->phase != GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS)
- return priv->frame_time;
+ priv->phase != GDK_FRAME_CLOCK_PHASE_FLUSH_EVENTS &&
+ (priv->phase != GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT || priv->in_paint_idle))
+ return priv->smoothed_frame_time_base;
- /* Outside a paint, pick something close to "now" */
- computed_frame_time = compute_frame_time (GDK_FRAME_CLOCK_IDLE (clock));
+ /* Outside a paint, pick something smoothed close to now */
+ now = g_get_monotonic_time ();
- /* 16ms is 60fps. We only update frame time that often because we'd
- * like to try to keep animations on the same start times.
- * get_frame_time() would normally be used outside of a paint to
- * record an animation start time for example.
- */
- if ((computed_frame_time - priv->frame_time) > FRAME_INTERVAL)
- priv->frame_time = computed_frame_time;
+ /* First time frame, just return something */
+ if (priv->smoothed_frame_time_base == 0)
+ {
+ priv->smoothed_frame_time_reported = now;
+ return now;
+ }
+
+ /* Since time is monotonic this is <= what we will pick for the next cycle, but
+ more likely than not it will be equal if we're doing a constant animation. */
+ new_smoothed_time = compute_smooth_frame_time (clock, now, FALSE,
+ priv->smoothed_frame_time_base,
+ priv->smoothed_frame_time_period);
- return priv->frame_time;
+ priv->smoothed_frame_time_reported = new_smoothed_time;
+ return new_smoothed_time;
}
#define RUN_FLUSH_IDLE(priv) \
@@ -211,7 +290,8 @@ gdk_frame_clock_idle_get_frame_time (GdkFrameClock *clock)
(priv)->updating_count > 0))
static void
-maybe_start_idle (GdkFrameClockIdle *clock_idle)
+maybe_start_idle (GdkFrameClockIdle *clock_idle,
+ gboolean caused_by_thaw)
{
GdkFrameClockIdlePrivate *priv = clock_idle->priv;
@@ -221,7 +301,7 @@ maybe_start_idle (GdkFrameClockIdle *clock_idle)
if (priv->min_next_frame_time != 0)
{
- gint64 now = compute_frame_time (clock_idle);
+ gint64 now = g_get_monotonic_time ();
gint64 min_interval_us = MAX (priv->min_next_frame_time, now) - now;
min_interval = (min_interval_us + 500) / 1000;
}
@@ -239,6 +319,7 @@ maybe_start_idle (GdkFrameClockIdle *clock_idle)
if (!priv->in_paint_idle &&
priv->paint_idle_id == 0 && RUN_PAINT_IDLE (priv))
{
+ priv->paint_is_thaw = caused_by_thaw;
priv->paint_idle_id = gdk_threads_add_timeout_full (GDK_PRIORITY_REDRAW,
min_interval,
gdk_frame_clock_paint_idle,
@@ -267,23 +348,6 @@ maybe_stop_idle (GdkFrameClockIdle *clock_idle)
}
}
-static gint64
-compute_min_next_frame_time (GdkFrameClockIdle *clock_idle,
- gint64 last_frame_time)
-{
- gint64 presentation_time;
- gint64 refresh_interval;
-
- gdk_frame_clock_get_refresh_info (GDK_FRAME_CLOCK (clock_idle),
- last_frame_time,
- &refresh_interval, &presentation_time);
-
- if (presentation_time == 0)
- return last_frame_time + refresh_interval;
- else
- return presentation_time + refresh_interval / 2;
-}
-
static gboolean
gdk_frame_clock_flush_idle (void *data)
{
@@ -310,6 +374,25 @@ gdk_frame_clock_flush_idle (void *data)
return FALSE;
}
+/*
+ * Returns the positive remainder.
+ *
+ * As an example, lets consider (-5) % 16:
+ *
+ * (-5) % 16 = (0 * 16) + (-5) = -5
+ *
+ * If we only want positive remainders, we can instead calculate
+ *
+ * (-5) % 16 = (1 * 16) + (-5) = 11
+ *
+ * The built-in `%` operator returns the former, positive_modulo() returns the latter.
+ */
+static int
+positive_modulo (int i, int n)
+{
+ return (i % n + n) % n;
+}
+
static gboolean
gdk_frame_clock_paint_idle (void *data)
{
@@ -343,39 +426,103 @@ gdk_frame_clock_paint_idle (void *data)
if (priv->freeze_count == 0)
{
gint64 frame_interval = FRAME_INTERVAL;
- gint64 reset_frame_time;
- gint64 smoothest_frame_time;
- gint64 frame_time_error;
- GdkFrameTimings *prev_timings =
- gdk_frame_clock_get_current_timings (clock);
+ GdkFrameTimings *prev_timings = gdk_frame_clock_get_current_timings (clock);
if (prev_timings && prev_timings->refresh_interval)
frame_interval = prev_timings->refresh_interval;
- /* We are likely not getting precisely even callbacks in real
- * time, particularly if the event loop is busy.
- * This is a documented limitation in the precision of
- * gdk_threads_add_timeout_full and g_timeout_add_full.
+ priv->frame_time = g_get_monotonic_time ();
+
+ /*
+ * The first clock cycle of an animation might have been triggered by some external event. An external
+ * event can be an input event, an expired timer, data arriving over the network etc. This can happen at
+ * any time, so the cycle could have been scheduled at some random time rather then immediately after a
+ * frame completion. The offset between the start of the first animation cycle and the preceding vsync is
+ * called the "phase" of the clock cycle start time (not to be confused with the phase of the frame
+ * clock).
+ *
+ * In this first clock cycle, the "smooth" frame time is simply the time when the cycle was started. This
+ * could be followed by several cycles which are not vsync-related. As long as we don't get a "frame
+ * drawn" signal from the compositor, the clock cycles will occur every about frame_interval. Once we do
+ * get a "frame drawn" signal, from this point on the frame clock cycles will start shortly after the
+ * corresponding vsync signals, again every about frame_interval. The first vsync-related clock cycle
+ * might occur less than a refresh interval away from the last non-vsync-related cycle. See the diagram
+ * below for details. So while the cadence stays the same - a frame clock cycle every about frame_interval
+ * - the phase of the cycles start time has changed.
+ *
+ * Since we might have already reported the frame time to the application in the previous clock cycles, we
+ * have to adjust future reported frame times. We want the first vsync-related smooth time to be separated
+ * by exactly 1 frame_interval from the previous one, in order to maintain the regularity of the reported
+ * frame times. To achieve that, from this point on we add the phase of the first clock cycle start time to
+ * the smooth time. In order to compute that phase, accounting for possible skipped frames (e.g. due to
+ * compositor stalls), we want the following to be true:
+ *
+ * first_vsync_smooth_time = last_non_vsync_smooth_time + frame_interval * (1 + frames_skipped)
+ *
+ * We can assign the following known/desired values to the above equation:
+ *
+ * last_non_vsync_smooth_time = smoothed_frame_time_base
+ * first_vsync_smooth_time = frame_time + smoothed_frame_time_phase
+ *
+ * That leads us to the following, from which we can extract smoothed_frame_time_phase:
*
- * In order to avoid this imprecision from compounding between
- * frames and affecting visual smoothness, we correct frame_time
- * to more precisely match the even refresh interval of the
- * physical display. This also means we proactively avoid (most)
- * missed frames before they occur.
+ * frame_time + smoothed_frame_time_phase = smoothed_frame_time_base +
+ * frame_interval * (1 + frames_skipped)
+ *
+ * In the following diagram, '|' mark a vsync, '*' mark the start of a clock cycle, '+' is the adjusted
+ * frame time, '!' marks the reception of "frame drawn" events from the compositor. Note that the clock
+ * cycle cadence changed after the first vsync-related cycle. This cadence is kept even if we don't
+ * receive a 'frame drawn' signal in a subsequent frame, since then we schedule the clock at intervals of
+ * refresh_interval.
+ *
+ * vsync | | | | | |...
+ * frame drawn | | |! |! | |...
+ * cycle start | * | * |* |* |* |...
+ * adjusted times | * | * | + | + | + |...
+ * phase ^------^
*/
- smoothest_frame_time = priv->frame_time + frame_interval;
- reset_frame_time = compute_frame_time (clock_idle);
- frame_time_error = ABS (reset_frame_time - smoothest_frame_time);
- if (frame_time_error >= frame_interval)
- priv->frame_time = reset_frame_time;
+ if (priv->smooth_phase_state == SMOOTH_PHASE_STATE_AWAIT_FIRST)
+ {
+ /* First animation cycle - usually unrelated to vsync */
+ priv->smoothed_frame_time_base = 0;
+ priv->smoothed_frame_time_phase = 0;
+ priv->smooth_phase_state = SMOOTH_PHASE_STATE_AWAIT_DRAWN;
+ }
+ else if (priv->smooth_phase_state == SMOOTH_PHASE_STATE_AWAIT_DRAWN &&
+ priv->paint_is_thaw)
+ {
+ /* First vsync-related animation cycle, we can now compute the phase. We want the phase to satisfy
+ 0 <= phase < frame_interval */
+ priv->smoothed_frame_time_phase =
+ positive_modulo (priv->smoothed_frame_time_base - priv->frame_time,
+ frame_interval);
+ priv->smooth_phase_state = SMOOTH_PHASE_STATE_VALID;
+ }
+
+ if (priv->smoothed_frame_time_base == 0)
+ {
+ /* First frame ever, or first cycle in a new animation sequence. Ensure monotonicity */
+ priv->smoothed_frame_time_base = MAX (priv->frame_time, priv->smoothed_frame_time_reported);
+ }
else
- priv->frame_time = smoothest_frame_time;
+ {
+ /* compute_smooth_frame_time() ensures monotonicity */
+ priv->smoothed_frame_time_base =
+ compute_smooth_frame_time (clock, priv->frame_time + priv->smoothed_frame_time_phase,
+ priv->paint_is_thaw,
+ priv->smoothed_frame_time_base,
+ priv->smoothed_frame_time_period);
+ }
+
+ priv->smoothed_frame_time_period = frame_interval;
+ priv->smoothed_frame_time_reported = priv->smoothed_frame_time_base;
_gdk_frame_clock_begin_frame (clock);
/* Note "current" is different now so timings != prev_timings */
timings = gdk_frame_clock_get_current_timings (clock);
timings->frame_time = priv->frame_time;
+ timings->smoothed_frame_time = priv->smoothed_frame_time_base;
timings->slept_before = priv->sleep_serial != get_sleep_serial ();
priv->phase = GDK_FRAME_CLOCK_PHASE_BEFORE_PAINT;
@@ -496,9 +643,20 @@ gdk_frame_clock_paint_idle (void *data)
*/
if (priv->freeze_count == 0)
{
- priv->min_next_frame_time = compute_min_next_frame_time (clock_idle,
- priv->frame_time);
- maybe_start_idle (clock_idle);
+ /*
+ * If we don't receive "frame drawn" events, smooth_cycle_start will simply be advanced in constant increments of
+ * the refresh interval. That way we get absolute target times for the next cycles, which should prevent skewing
+ * in the scheduling of the frame clock.
+ *
+ * Once we do receive "frame drawn" events, smooth_cycle_start will track the vsync, and do so in a more stable
+ * way compared to frame_time. If we then no longer receive "frame drawn" events, smooth_cycle_start will again be
+ * simply advanced in increments of the refresh interval, but this time we are in sync with the vsync. If we start
+ * receiving "frame drawn" events shortly after loosing them, then we should still be in sync.
+ */
+ gint64 smooth_cycle_start = priv->smoothed_frame_time_base - priv->smoothed_frame_time_phase;
+ priv->min_next_frame_time = smooth_cycle_start + priv->smoothed_frame_time_period;
+
+ maybe_start_idle (clock_idle, FALSE);
}
if (priv->freeze_count == 0)
@@ -515,7 +673,7 @@ gdk_frame_clock_idle_request_phase (GdkFrameClock *clock,
GdkFrameClockIdlePrivate *priv = clock_idle->priv;
priv->requested |= phase;
- maybe_start_idle (clock_idle);
+ maybe_start_idle (clock_idle, FALSE);
}
static void
@@ -533,8 +691,13 @@ gdk_frame_clock_idle_begin_updating (GdkFrameClock *clock)
}
#endif
+ if (priv->updating_count == 0)
+ {
+ priv->smooth_phase_state = SMOOTH_PHASE_STATE_AWAIT_FIRST;
+ }
+
priv->updating_count++;
- maybe_start_idle (clock_idle);
+ maybe_start_idle (clock_idle, FALSE);
}
static void
@@ -548,6 +711,11 @@ gdk_frame_clock_idle_end_updating (GdkFrameClock *clock)
priv->updating_count--;
maybe_stop_idle (clock_idle);
+ if (priv->updating_count == 0)
+ {
+ priv->smooth_phase_state = SMOOTH_PHASE_STATE_VALID;
+ }
+
#ifdef G_OS_WIN32
if (priv->updating_count == 0 && priv->begin_period)
{
@@ -586,7 +754,7 @@ gdk_frame_clock_idle_thaw (GdkFrameClock *clock)
priv->freeze_count--;
if (priv->freeze_count == 0)
{
- maybe_start_idle (clock_idle);
+ maybe_start_idle (clock_idle, TRUE);
/* If nothing is requested so we didn't start an idle, we need
* to skip to the end of the state chain, since the idle won't
* run and do it for us.
diff --git a/gdk/gdkframeclockprivate.h b/gdk/gdkframeclockprivate.h
index d568887ba3..1ace7cf102 100644
--- a/gdk/gdkframeclockprivate.h
+++ b/gdk/gdkframeclockprivate.h
@@ -89,6 +89,7 @@ struct _GdkFrameTimings
gint64 frame_counter;
guint64 cookie;
gint64 frame_time;
+ gint64 smoothed_frame_time;
gint64 drawn_time;
gint64 presentation_time;
gint64 refresh_interval;