diff options
author | Matthias Clasen <mclasen@redhat.com> | 2020-12-18 05:06:35 +0000 |
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committer | Matthias Clasen <mclasen@redhat.com> | 2020-12-18 05:06:35 +0000 |
commit | 7533369695dcb04fc836ea99223fc2fa5bf9b1f8 (patch) | |
tree | d51c5af61171be693dce5d8578b5f65d1bc31d8c | |
parent | f31765d5ddca75d015ed7bc3320e8b3c5a26b927 (diff) | |
parent | 7eece7e7690326e99d47e20e4a23a406bbd85779 (diff) | |
download | gtk+-7533369695dcb04fc836ea99223fc2fa5bf9b1f8.tar.gz |
Merge branch 'wip/baedert/for-master' into 'master'
Wip/baedert/for master
See merge request GNOME/gtk!2973
-rw-r--r-- | gdk/gdkvulkancontext.c | 2 | ||||
-rw-r--r-- | gsk/gl/gskglrenderer.c | 479 | ||||
-rw-r--r-- | gsk/gskroundedrectprivate.h | 10 |
3 files changed, 227 insertions, 264 deletions
diff --git a/gdk/gdkvulkancontext.c b/gdk/gdkvulkancontext.c index 917b443f94..d0e47055c9 100644 --- a/gdk/gdkvulkancontext.c +++ b/gdk/gdkvulkancontext.c @@ -210,8 +210,6 @@ gdk_vulkan_strerror (VkResult result) return "An unknown error has occurred; either the application has provided invalid input, or an implementation failure has occurred."; #endif #if VK_HEADER_VERSION >= 135 - case VK_ERROR_INCOMPATIBLE_VERSION_KHR: - return "Acceleration structure serialized with version as the version information is not compatible with device."; case VK_THREAD_IDLE_KHR: return "A deferred operation is not complete but there is currently no work for this thread to do at the time of this call."; case VK_THREAD_DONE_KHR: diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index 1731b7ca46..3cb261384c 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -81,6 +81,13 @@ typedef enum LINEAR_FILTER = 1 << 6, } OffscreenFlags; +typedef struct +{ + bool is_offscreen; + TextureRegion region; + graphene_rect_t screen_rect; +} OffscreenResult; + static inline void init_full_texture_region (TextureRegion *r, int texture_id) @@ -459,12 +466,15 @@ load_vertex_data (GskQuadVertex vertex_data[GL_N_VERTICES], } static void -fill_vertex_data (GskQuadVertex vertex_data[GL_N_VERTICES], - const float min_x, - const float min_y, - const float max_x, - const float max_y) +load_offscreen_vertex_data (GskQuadVertex vertex_data[GL_N_VERTICES], + const graphene_rect_t *bounds, + RenderOpBuilder *builder) { + const float min_x = builder->dx + bounds->origin.x; + const float min_y = builder->dy + bounds->origin.y; + const float max_x = min_x + bounds->size.width; + const float max_y = min_y + bounds->size.height; + vertex_data[0].position[0] = min_x; vertex_data[0].position[1] = min_y; vertex_data[0].uv[0] = 0; @@ -496,30 +506,15 @@ fill_vertex_data (GskQuadVertex vertex_data[GL_N_VERTICES], vertex_data[5].uv[1] = 1; } -static void -load_offscreen_vertex_data (GskQuadVertex vertex_data[GL_N_VERTICES], - GskRenderNode *node, - RenderOpBuilder *builder) -{ - const float min_x = builder->dx + node->bounds.origin.x; - const float min_y = builder->dy + node->bounds.origin.y; - const float max_x = min_x + node->bounds.size.width; - const float max_y = min_y + node->bounds.size.height; - - fill_vertex_data (vertex_data, - min_x, min_y, - max_x, max_y); -} - - static void gsk_gl_renderer_setup_render_mode (GskGLRenderer *self); -static gboolean add_offscreen_ops (GskGLRenderer *self, +static bool add_offscreen_ops (GskGLRenderer *self, RenderOpBuilder *builder, const graphene_rect_t *bounds, GskRenderNode *child_node, - TextureRegion *region_out, - gboolean *is_offscreen, - guint flags) G_GNUC_WARN_UNUSED_RESULT; + guint flags, + OffscreenResult *out_result) G_GNUC_WARN_UNUSED_RESULT; + + static void gsk_gl_renderer_add_render_ops (GskGLRenderer *self, GskRenderNode *node, RenderOpBuilder *builder); @@ -674,7 +669,7 @@ render_fallback_node (GskGLRenderer *self, { ops_set_program (builder, &self->programs->blit_program); ops_set_texture (builder, cached_id); - load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder); + load_offscreen_vertex_data (ops_draw (builder, NULL), &node->bounds, builder); return; } @@ -758,7 +753,7 @@ render_fallback_node (GskGLRenderer *self, ops_set_program (builder, &self->programs->blit_program); ops_set_texture (builder, texture_id); - load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder); + load_offscreen_vertex_data (ops_draw (builder, NULL), &node->bounds, builder); } static inline void @@ -1231,16 +1226,12 @@ render_gl_shader_node (GskGLRenderer *self, if (program->id >= 0 && n_children <= G_N_ELEMENTS (program->glshader.texture_locations)) { GBytes *args; - TextureRegion regions[4]; - gboolean is_offscreen[4]; + OffscreenResult results[4]; for (guint i = 0; i < n_children; i++) { GskRenderNode *child = gsk_gl_shader_node_get_child (node, i); - if (!add_offscreen_ops (self, builder, - &node->bounds, - child, - ®ions[i], &is_offscreen[i], - FORCE_OFFSCREEN | RESET_CLIP)) + if (!add_offscreen_ops (self, builder, &node->bounds, child, + FORCE_OFFSCREEN | RESET_CLIP, &results[i])) return; } @@ -1251,12 +1242,12 @@ render_gl_shader_node (GskGLRenderer *self, for (guint i = 0; i < n_children; i++) { if (i == 0) - ops_set_texture (builder, regions[i].texture_id); + ops_set_texture (builder, results[i].region.texture_id); else - ops_set_extra_texture (builder, regions[i].texture_id, i); + ops_set_extra_texture (builder, results[i].region.texture_id, i); } - load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder); + load_offscreen_vertex_data (ops_draw (builder, NULL), &node->bounds, builder); } else { @@ -1339,9 +1330,6 @@ render_transform_node (GskGLRenderer *self, case GSK_TRANSFORM_CATEGORY_ANY: case GSK_TRANSFORM_CATEGORY_UNKNOWN: { - TextureRegion region; - gboolean is_offscreen; - if (node_supports_transform (child)) { ops_push_modelview (builder, node_transform); @@ -1350,16 +1338,14 @@ render_transform_node (GskGLRenderer *self, } else { + OffscreenResult result; int filter_flag = 0; if (!result_is_axis_aligned (node_transform, &child->bounds)) filter_flag = LINEAR_FILTER; - if (add_offscreen_ops (self, builder, - &child->bounds, - child, - ®ion, &is_offscreen, - RESET_CLIP | filter_flag)) + if (add_offscreen_ops (self, builder, &child->bounds, child, + RESET_CLIP | filter_flag, &result)) { /* For non-trivial transforms, we draw everything on a texture and then * draw the texture transformed. */ @@ -1368,13 +1354,13 @@ render_transform_node (GskGLRenderer *self, * for the texture. */ ops_push_modelview (builder, node_transform); - ops_set_texture (builder, region.texture_id); + ops_set_texture (builder, result.region.texture_id); ops_set_program (builder, &self->programs->blit_program); load_vertex_data_with_region (ops_draw (builder, NULL), &child->bounds, builder, - ®ion, - is_offscreen); + &result.region, + result.is_offscreen); ops_pop_modelview (builder); } } @@ -1398,15 +1384,12 @@ render_opacity_node (GskGLRenderer *self, if (gsk_render_node_get_node_type (child) == GSK_CONTAINER_NODE) { - gboolean is_offscreen; - TextureRegion region; + OffscreenResult result; /* The semantics of an opacity node mandate that when, e.g., two color nodes overlap, * there may not be any blending between them */ - if (!add_offscreen_ops (self, builder, &child->bounds, - child, - ®ion, &is_offscreen, - FORCE_OFFSCREEN | RESET_CLIP)) + if (!add_offscreen_ops (self, builder, &child->bounds, child, + FORCE_OFFSCREEN | RESET_CLIP, &result)) return; prev_opacity = ops_set_opacity (builder, @@ -1415,12 +1398,11 @@ render_opacity_node (GskGLRenderer *self, if (builder->current_opacity >= ((float) 0x00ff / (float) 0xffff)) { ops_set_program (builder, &self->programs->blit_program); - ops_set_texture (builder, region.texture_id); + ops_set_texture (builder, result.region.texture_id); load_vertex_data_with_region (ops_draw (builder, NULL), &node->bounds, builder, - ®ion, - is_offscreen); + &result.region, result.is_offscreen); } } else @@ -1642,27 +1624,23 @@ render_clipped_child (GskGLRenderer *self, else { /* well fuck */ - const float scale_x = builder->scale_x; - const float scale_y = builder->scale_y; - const GskRoundedRect scaled_clip = GSK_ROUNDED_RECT_INIT (clip->origin.x * scale_x, - clip->origin.y * scale_y, - clip->size.width * scale_x, - clip->size.height * scale_y); - gboolean is_offscreen; - TextureRegion region; + const GskRoundedRect scaled_clip = GSK_ROUNDED_RECT_INIT_FROM_RECT (transformed_clip); + OffscreenResult result; ops_push_clip (builder, &scaled_clip); if (!add_offscreen_ops (self, builder, &child->bounds, - child, - ®ion, &is_offscreen, - FORCE_OFFSCREEN)) + child, FORCE_OFFSCREEN, + &result)) g_assert_not_reached (); ops_pop_clip (builder); ops_set_program (builder, &self->programs->blit_program); - ops_set_texture (builder, region.texture_id); + ops_set_texture (builder, result.region.texture_id); - load_offscreen_vertex_data (ops_draw (builder, NULL), child, builder); + load_vertex_data_with_region (ops_draw (builder, NULL), + &result.screen_rect, builder, + &result.region, + result.is_offscreen); } } @@ -1746,40 +1724,18 @@ render_rounded_clip_node (GskGLRenderer *self, } else { - GskRoundedRect scaled_clip; - gboolean is_offscreen; - TextureRegion region; - /* NOTE: We are *not* transforming the clip by the current modelview here. - * We instead draw the untransformed clip to a texture and then transform - * that texture. - * - * We do, however, apply the scale factor to the child clip of course. - */ - scaled_clip.bounds.origin.x = clip->bounds.origin.x * scale_x; - scaled_clip.bounds.origin.y = clip->bounds.origin.y * scale_y; - scaled_clip.bounds.size.width = clip->bounds.size.width * scale_x; - scaled_clip.bounds.size.height = clip->bounds.size.height * scale_y; - - /* Increase corner radius size by scale factor */ - for (i = 0; i < 4; i ++) - { - scaled_clip.corner[i].width = clip->corner[i].width * scale_x; - scaled_clip.corner[i].height = clip->corner[i].height * scale_y; - } + OffscreenResult result; - ops_push_clip (builder, &scaled_clip); - if (!add_offscreen_ops (self, builder, &node->bounds, - child, - ®ion, &is_offscreen, - 0)) + ops_push_clip (builder, &transformed_clip); + if (!add_offscreen_ops (self, builder, &node->bounds, child, 0, &result)) g_assert_not_reached (); - ops_pop_clip (builder); + ops_set_program (builder, &self->programs->blit_program); - ops_set_texture (builder, region.texture_id); + ops_set_texture (builder, result.region.texture_id); - load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder); + load_offscreen_vertex_data (ops_draw (builder, NULL), &node->bounds, builder); } } @@ -1789,17 +1745,13 @@ render_color_matrix_node (GskGLRenderer *self, RenderOpBuilder *builder) { GskRenderNode *child = gsk_color_matrix_node_get_child (node); - TextureRegion region; - gboolean is_offscreen; + OffscreenResult result; if (node_is_invisible (child)) return; - if (!add_offscreen_ops (self, builder, - &node->bounds, - child, - ®ion, &is_offscreen, - RESET_CLIP)) + if (!add_offscreen_ops (self, builder, &node->bounds, child, + RESET_CLIP, &result)) g_assert_not_reached (); ops_set_program (builder, &self->programs->color_matrix_program); @@ -1807,12 +1759,12 @@ render_color_matrix_node (GskGLRenderer *self, gsk_color_matrix_node_get_color_matrix (node), gsk_color_matrix_node_get_color_offset (node)); - ops_set_texture (builder, region.texture_id); + ops_set_texture (builder, result.region.texture_id); load_vertex_data_with_region (ops_draw (builder, NULL), - &node->bounds, builder, - ®ion, - is_offscreen); + &result.screen_rect, builder, + &result.region, + result.is_offscreen); } static inline int @@ -1923,17 +1875,16 @@ blur_node (GskGLRenderer *self, float blur_radius, guint extra_flags, TextureRegion *out_region, - float *out_vertex_data[4]) /* min, max, min, max */ + graphene_rect_t *out_rect) { const float scale_x = builder->scale_x; const float scale_y = builder->scale_y; const float blur_extra = blur_radius * 2.0; /* 2.0 = shader radius_multiplier */ float texture_width, texture_height; - gboolean is_offscreen; - TextureRegion region; int blurred_texture_id; g_assert (blur_radius > 0); + g_assert (out_rect); /* Increase texture size for the given blur radius and scale it */ texture_width = ceilf ((node->bounds.size.width + blur_extra)); @@ -1942,30 +1893,27 @@ blur_node (GskGLRenderer *self, /* Only blur this if the out region has no texture id yet */ if (out_region->texture_id == 0) { + OffscreenResult result; if (!add_offscreen_ops (self, builder, &GRAPHENE_RECT_INIT (node->bounds.origin.x - (blur_extra / 2.0), node->bounds.origin.y - (blur_extra / 2.0), texture_width, texture_height), node, - ®ion, &is_offscreen, - RESET_CLIP | FORCE_OFFSCREEN | extra_flags)) + RESET_CLIP | FORCE_OFFSCREEN | extra_flags, &result)) g_assert_not_reached (); blurred_texture_id = blur_texture (self, builder, - ®ion, + &result.region, texture_width * scale_x, texture_height * scale_y, blur_radius * scale_x, blur_radius * scale_y); init_full_texture_region (out_region, blurred_texture_id); } - if (out_vertex_data) - { - *out_vertex_data[0] = builder->dx + node->bounds.origin.x - (blur_extra / 2.0); - *out_vertex_data[1] = builder->dx + node->bounds.origin.x + node->bounds.size.width + (blur_extra / 2.0); - *out_vertex_data[2] = builder->dy + node->bounds.origin.y - (blur_extra / 2.0); - *out_vertex_data[3] = builder->dy + node->bounds.origin.y + node->bounds.size.height + (blur_extra / 2.0); - } + out_rect->origin.x = node->bounds.origin.x - (blur_extra / 2.0f); + out_rect->origin.y = node->bounds.origin.y - (blur_extra / 2.0f); + out_rect->size.width = node->bounds.size.width + (blur_extra / 2.0f); + out_rect->size.height = node->bounds.size.height + (blur_extra / 2.0f); } static inline void @@ -1977,7 +1925,7 @@ render_blur_node (GskGLRenderer *self, GskRenderNode *child = gsk_blur_node_get_child (node); TextureRegion blurred_region; GskTextureKey key; - float min_x, max_x, min_y, max_y; + graphene_rect_t result_rect; if (node_is_invisible (child)) return; @@ -1994,16 +1942,14 @@ render_blur_node (GskGLRenderer *self, key.scale_y = builder->scale_y; key.filter = GL_NEAREST; blurred_region.texture_id = gsk_gl_driver_get_texture_for_key (self->gl_driver, &key); - blur_node (self, child, builder, blur_radius, 0, &blurred_region, - (float*[4]){&min_x, &max_x, &min_y, &max_y}); + blur_node (self, child, builder, blur_radius, 0, &blurred_region, &result_rect); g_assert (blurred_region.texture_id != 0); /* Draw the result */ ops_set_program (builder, &self->programs->blit_program); ops_set_texture (builder, blurred_region.texture_id); - fill_vertex_data (ops_draw (builder, NULL), min_x, min_y, max_x, max_y); - + load_offscreen_vertex_data (ops_draw (builder, NULL), &result_rect, builder); /* Add to cache for the blur node */ gsk_gl_driver_set_texture_for_key (self->gl_driver, &key, blurred_region.texture_id); @@ -2583,9 +2529,8 @@ render_shadow_node (GskGLRenderer *self, const GskShadow *shadow = gsk_shadow_node_get_shadow (node, i); const float dx = shadow->dx; const float dy = shadow->dy; - TextureRegion region; - gboolean is_offscreen; graphene_rect_t bounds; + OffscreenResult result; if (shadow->radius == 0 && gsk_render_node_get_node_type (shadow_child) == GSK_TEXT_NODE) @@ -2604,19 +2549,10 @@ render_shadow_node (GskGLRenderer *self, if (shadow->radius > 0) { - float min_x; - float min_y; - float max_x; - float max_y; - - region.texture_id = 0; - blur_node (self, shadow_child, builder, shadow->radius, NO_CACHE_PLZ, ®ion, - (float*[4]){&min_x, &max_x, &min_y, &max_y}); - bounds.origin.x = min_x - builder->dx; - bounds.origin.y = min_y - builder->dy; - bounds.size.width = max_x - min_x; - bounds.size.height = max_y - min_y; - is_offscreen = TRUE; + result.region.texture_id = 0; + blur_node (self, shadow_child, builder, shadow->radius, NO_CACHE_PLZ, &result.region, + &bounds); + result.is_offscreen = true; } else if (dx == 0 && dy == 0) { @@ -2624,10 +2560,8 @@ render_shadow_node (GskGLRenderer *self, } else { - if (!add_offscreen_ops (self, builder, - &shadow_child->bounds, - shadow_child, ®ion, &is_offscreen, - RESET_CLIP | NO_CACHE_PLZ)) + if (!add_offscreen_ops (self, builder, &shadow_child->bounds, shadow_child, + RESET_CLIP | NO_CACHE_PLZ, &result)) g_assert_not_reached (); bounds = shadow_child->bounds; @@ -2635,13 +2569,13 @@ render_shadow_node (GskGLRenderer *self, ops_set_program (builder, &self->programs->coloring_program); ops_set_color (builder, &shadow->color); - ops_set_texture (builder, region.texture_id); + ops_set_texture (builder, result.region.texture_id); ops_offset (builder, dx, dy); load_vertex_data_with_region (ops_draw (builder, NULL), &bounds, builder, - ®ion, - is_offscreen); + &result.region, + result.is_offscreen); ops_offset (builder, -dx, -dy); } @@ -2657,9 +2591,8 @@ render_cross_fade_node (GskGLRenderer *self, GskRenderNode *start_node = gsk_cross_fade_node_get_start_child (node); GskRenderNode *end_node = gsk_cross_fade_node_get_end_child (node); const float progress = gsk_cross_fade_node_get_progress (node); - TextureRegion start_region; - TextureRegion end_region; - gboolean is_offscreen1, is_offscreen2; + OffscreenResult start_result; + OffscreenResult end_result; OpCrossFade *op; if (progress <= 0) @@ -2682,21 +2615,15 @@ render_cross_fade_node (GskGLRenderer *self, /* TODO: We create 2 textures here as big as the cross-fade node, but both the * start and the end node might be a lot smaller than that. */ - if (!add_offscreen_ops (self, builder, - &node->bounds, - start_node, - &start_region, &is_offscreen1, - FORCE_OFFSCREEN | RESET_CLIP)) + if (!add_offscreen_ops (self, builder, &node->bounds, start_node, + FORCE_OFFSCREEN | RESET_CLIP, &start_result)) { gsk_gl_renderer_add_render_ops (self, end_node, builder); return; } - if (!add_offscreen_ops (self, builder, - &node->bounds, - end_node, - &end_region, &is_offscreen2, - FORCE_OFFSCREEN | RESET_CLIP)) + if (!add_offscreen_ops (self, builder, &node->bounds, end_node, + FORCE_OFFSCREEN | RESET_CLIP, &end_result)) { const float prev_opacity = ops_set_opacity (builder, builder->current_opacity * progress); gsk_gl_renderer_add_render_ops (self, start_node, builder); @@ -2709,11 +2636,11 @@ render_cross_fade_node (GskGLRenderer *self, op = ops_begin (builder, OP_CHANGE_CROSS_FADE); op->progress = progress; - op->source2 = end_region.texture_id; + op->source2 = end_result.region.texture_id; - ops_set_texture (builder, start_region.texture_id); + ops_set_texture (builder, start_result.region.texture_id); - load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder); + load_offscreen_vertex_data (ops_draw (builder, NULL), &node->bounds, builder); } static inline void @@ -2723,45 +2650,38 @@ render_blend_node (GskGLRenderer *self, { GskRenderNode *top_child = gsk_blend_node_get_top_child (node); GskRenderNode *bottom_child = gsk_blend_node_get_bottom_child (node); - TextureRegion top_region; - TextureRegion bottom_region; - gboolean is_offscreen1, is_offscreen2; + OffscreenResult top_result; + OffscreenResult bottom_result; OpBlend *op; /* TODO: We create 2 textures here as big as the blend node, but both the * start and the end node might be a lot smaller than that. */ - if (!add_offscreen_ops (self, builder, - &node->bounds, - bottom_child, - &bottom_region, &is_offscreen1, - FORCE_OFFSCREEN | RESET_CLIP)) + if (!add_offscreen_ops (self, builder, &node->bounds, bottom_child, + FORCE_OFFSCREEN | RESET_CLIP, &bottom_result)) { gsk_gl_renderer_add_render_ops (self, top_child, builder); return; } - if (!add_offscreen_ops (self, builder, - &node->bounds, - top_child, - &top_region, &is_offscreen2, - FORCE_OFFSCREEN | RESET_CLIP)) + if (!add_offscreen_ops (self, builder, &node->bounds, top_child, + FORCE_OFFSCREEN | RESET_CLIP, &top_result)) { load_vertex_data_with_region (ops_draw (builder, NULL), &node->bounds, builder, - &bottom_region, + &bottom_result.region, TRUE); return; } ops_set_program (builder, &self->programs->blend_program); - ops_set_texture (builder, bottom_region.texture_id); + ops_set_texture (builder, bottom_result.region.texture_id); op = ops_begin (builder, OP_CHANGE_BLEND); - op->source2 = top_region.texture_id; + op->source2 = top_result.region.texture_id; op->mode = gsk_blend_node_get_blend_mode (node); - load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder); + load_offscreen_vertex_data (ops_draw (builder, NULL), &node->bounds, builder); } static inline void @@ -2771,8 +2691,7 @@ render_repeat_node (GskGLRenderer *self, { GskRenderNode *child = gsk_repeat_node_get_child (node); const graphene_rect_t *child_bounds = gsk_repeat_node_get_child_bounds (node); - TextureRegion region; - gboolean is_offscreen; + OffscreenResult result; OpRepeat *op; if (node_is_invisible (child)) @@ -2795,15 +2714,12 @@ render_repeat_node (GskGLRenderer *self, } /* Draw the entire child on a texture */ - if (!add_offscreen_ops (self, builder, - &child->bounds, - child, - ®ion, &is_offscreen, - RESET_CLIP)) + if (!add_offscreen_ops (self, builder, &child->bounds, child, + RESET_CLIP, &result)) g_assert_not_reached (); ops_set_program (builder, &self->programs->repeat_program); - ops_set_texture (builder, region.texture_id); + ops_set_texture (builder, result.region.texture_id); op = ops_begin (builder, OP_CHANGE_REPEAT); op->child_bounds[0] = (node->bounds.origin.x - child_bounds->origin.x) / child_bounds->size.width; @@ -2811,24 +2727,24 @@ render_repeat_node (GskGLRenderer *self, op->child_bounds[2] = node->bounds.size.width / child_bounds->size.width; op->child_bounds[3] = node->bounds.size.height / child_bounds->size.height; - op->texture_rect[0] = region.x; - op->texture_rect[2] = region.x2; + op->texture_rect[0] = result.region.x; + op->texture_rect[2] = result.region.x2; - if (is_offscreen) + if (result.is_offscreen) { - op->texture_rect[1] = region.y2; - op->texture_rect[3] = region.y; + op->texture_rect[1] = result.region.y2; + op->texture_rect[3] = result.region.y; } else { - op->texture_rect[1] = region.y; - op->texture_rect[3] = region.y2; + op->texture_rect[1] = result.region.y; + op->texture_rect[3] = result.region.y2; } load_vertex_data_with_region (ops_draw (builder, NULL), &node->bounds, builder, - ®ion, - is_offscreen); + &result.region, + result.is_offscreen); } static inline void @@ -3815,18 +3731,17 @@ gsk_gl_renderer_add_render_ops (GskGLRenderer *self, } } -static gboolean +static bool add_offscreen_ops (GskGLRenderer *self, RenderOpBuilder *builder, const graphene_rect_t *bounds, GskRenderNode *child_node, - TextureRegion *texture_region_out, - gboolean *is_offscreen, - guint flags) + guint flags, + OffscreenResult *result) { - float width, height; const float dx = builder->dx; const float dy = builder->dy; + float width, height; float scale_x; float scale_y; int render_target; @@ -3839,13 +3754,20 @@ add_offscreen_ops (GskGLRenderer *self, int filter; GskTextureKey key; int cached_id; + graphene_rect_t screen_rect; + int max_texture_size; + GskRoundedRect new_clip; + bool add_to_cache = false; + + g_assert (result); if (node_is_invisible (child_node)) { /* Just to be safe */ - *is_offscreen = FALSE; - init_full_texture_region (texture_region_out, 0); - return FALSE; + result->is_offscreen = false; + result->screen_rect = *bounds; + init_full_texture_region (&result->region, 0); + return false; } /* We need the child node as a texture. If it already is one, we don't need to draw @@ -3854,9 +3776,11 @@ add_offscreen_ops (GskGLRenderer *self, (flags & FORCE_OFFSCREEN) == 0) { GdkTexture *texture = gsk_texture_node_get_texture (child_node); - upload_texture (self, texture, texture_region_out); - *is_offscreen = FALSE; - return TRUE; + + result->is_offscreen = false; + result->screen_rect = *bounds; + upload_texture (self, texture, &result->region); + return true; } if (flags & LINEAR_FILTER) @@ -3875,38 +3799,76 @@ add_offscreen_ops (GskGLRenderer *self, if (cached_id != 0) { - init_full_texture_region (texture_region_out, cached_id); /* We didn't render it offscreen, but hand out an offscreen texture id */ - *is_offscreen = TRUE; - return TRUE; + result->is_offscreen = true; + result->screen_rect = *bounds; + + init_full_texture_region (&result->region, cached_id); + return true; } - width = bounds->size.width; - height = bounds->size.height; scale_x = builder->scale_x; scale_y = builder->scale_y; + width = ceilf (bounds->size.width * scale_x); + height = ceilf (bounds->size.height * scale_y); - /* Tweak the scale factor so that the required texture doesn't - * exceed the max texture limit. This will render with a lower - * resolution, but this is better than clipping. - */ - { - const int max_texture_size = gsk_gl_driver_get_max_texture_size (self->gl_driver); + /* We usually return a texture exactly as big as the node we draw, and at the + * same position. Sometimes we don't though, and so we need to adjust the screen_rect, + * which will be used to draw the rendered texture. */ + screen_rect = *bounds; - width = ceilf (width * scale_x); - if (width > max_texture_size) - { - scale_x *= (float)max_texture_size / width; - width = max_texture_size; - } + new_clip = GSK_ROUNDED_RECT_INIT ((bounds->origin.x + dx) * scale_x, + (bounds->origin.y + dy) * scale_y, + width, height); - height = ceilf (height * scale_y); - if (height > max_texture_size) - { - scale_y *= (float)max_texture_size / height; - height = max_texture_size; - } - } + max_texture_size = gsk_gl_driver_get_max_texture_size (self->gl_driver); + if (!(flags & RESET_CLIP) && + G_UNLIKELY (width > max_texture_size || height > max_texture_size)) + { + /* If we are clipped to an acceptable size (lower than the texture max), then + * only draw that part. If not, scale the result down. */ + if (ops_has_clip (builder)) + { + graphene_rect_t transformed_bounds; + + flags |= RESET_CLIP; /* XXX HACK */ + + /* New clip is the intersection between the clip and the node bounds */ + ops_transform_bounds_modelview (builder, bounds, &transformed_bounds); + graphene_rect_intersection (&transformed_bounds, &builder->current_clip->bounds, &new_clip.bounds); + + width = new_clip.bounds.size.width; + height = new_clip.bounds.size.height; + + /* Un-transform sceen_rect as it will be transformed automatically later */ + screen_rect = new_clip.bounds; + screen_rect.origin.x -= (dx * scale_x); + screen_rect.origin.y -= (dy * scale_y); + screen_rect.origin.x /= scale_x; + screen_rect.origin.y /= scale_y; + screen_rect.size.width /= scale_x; + screen_rect.size.height /= scale_y; + + /* We do not add this to the cache as it is likely to quickly change in the + * future */ + add_to_cache = false; + } + else + { + /* As a last resort, scale everything down */ + if (width > max_texture_size) + { + scale_x *= (float)max_texture_size / width; + width = max_texture_size; + } + + if (height > max_texture_size) + { + scale_y *= (float)max_texture_size / height; + height = max_texture_size; + } + } + } gsk_gl_driver_create_render_target (self->gl_driver, width, height, @@ -3924,30 +3886,20 @@ add_offscreen_ops (GskGLRenderer *self, render_target); } - init_projection_matrix (&item_proj, - &GRAPHENE_RECT_INIT ( - bounds->origin.x * scale_x, - bounds->origin.y * scale_y, - width, height - )); + init_projection_matrix (&item_proj, &new_clip.bounds); prev_render_target = ops_set_render_target (builder, render_target); /* Clear since we use this rendertarget for the first time */ ops_begin (builder, OP_CLEAR); prev_projection = ops_set_projection (builder, &item_proj); ops_set_modelview (builder, gsk_transform_scale (NULL, scale_x, scale_y)); - prev_viewport = ops_set_viewport (builder, - &GRAPHENE_RECT_INIT (bounds->origin.x * scale_x, - bounds->origin.y * scale_y, - width, height)); + prev_viewport = ops_set_viewport (builder, &new_clip.bounds); if (flags & RESET_CLIP) - ops_push_clip (builder, - &GSK_ROUNDED_RECT_INIT (bounds->origin.x * scale_x, - bounds->origin.y * scale_y, - width, height)); + ops_push_clip (builder, &new_clip); - builder->dx = 0; - builder->dy = 0; + /* ops_set_modelview() resets the offset to 0, so restore it here. */ + builder->dx = dx; + builder->dy = dy; prev_opacity = ops_set_opacity (builder, 1.0); @@ -3958,19 +3910,16 @@ add_offscreen_ops (GskGLRenderer *self, { static int k; ops_dump_framebuffer (builder, - g_strdup_printf ("%s_%p_%d.png", + g_strdup_printf ("%d_%s_%p.png", + k++, g_type_name_from_instance ((GTypeInstance *) child_node), - child_node, - k ++), + child_node), width, height); } #endif ops_set_opacity (builder, prev_opacity); - builder->dx = dx; - builder->dy = dy; - if (flags & RESET_CLIP) ops_pop_clip (builder); @@ -3979,13 +3928,16 @@ add_offscreen_ops (GskGLRenderer *self, ops_set_projection (builder, &prev_projection); ops_set_render_target (builder, prev_render_target); - *is_offscreen = TRUE; - init_full_texture_region (texture_region_out, texture_id); + /*g_message ("offset after: %f, %f", builder->dx, builder->dy);*/ - if ((flags & NO_CACHE_PLZ) == 0) + result->is_offscreen = true; + result->screen_rect = screen_rect; + init_full_texture_region (&result->region, texture_id); + + if ((flags & NO_CACHE_PLZ) == 0 && add_to_cache) gsk_gl_driver_set_texture_for_key (self->gl_driver, &key, texture_id); - return TRUE; + return true; } static void @@ -4425,8 +4377,11 @@ gsk_gl_renderer_render_texture (GskRenderer *renderer, graphene_matrix_scale (&m, 1, -1, 1); /* Undo the scale init_projection_matrix() does again */ ops_set_projection (&self->op_builder, &m); - fill_vertex_data (ops_draw (&self->op_builder, NULL), - 0, 0, width, height); + g_assert (self->op_builder.dx == 0); + g_assert (self->op_builder.dy == 0); + + load_offscreen_vertex_data (ops_draw (&self->op_builder, NULL), + &GRAPHENE_RECT_INIT (0, 0, width, height), &self->op_builder); ops_pop_clip (&self->op_builder); gsk_gl_renderer_render_ops (self); diff --git a/gsk/gskroundedrectprivate.h b/gsk/gskroundedrectprivate.h index 5c2912b492..bddd4ea18c 100644 --- a/gsk/gskroundedrectprivate.h +++ b/gsk/gskroundedrectprivate.h @@ -7,6 +7,16 @@ G_BEGIN_DECLS +#define GSK_ROUNDED_RECT_INIT_FROM_RECT(_r) \ + (GskRoundedRect) { .bounds = _r, \ + .corner = { \ + GRAPHENE_SIZE_INIT(0, 0),\ + GRAPHENE_SIZE_INIT(0, 0),\ + GRAPHENE_SIZE_INIT(0, 0),\ + GRAPHENE_SIZE_INIT(0, 0),\ + }} + + gboolean gsk_rounded_rect_is_circular (const GskRoundedRect *self); void gsk_rounded_rect_path (const GskRoundedRect *self, |