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authorRay Strode <rstrode@redhat.com>2020-06-30 14:15:53 -0400
committerRay Strode <rstrode@redhat.com>2020-06-30 14:36:15 -0400
commit56b36694110dab4db2f540db704e31c8d5934247 (patch)
treedff762d384b0e8fc304eb7a520d6f80f28b8589d
parente3b5b76cdd910f990a81fbedd6462fe616ebf1cd (diff)
downloadgtk+-56b36694110dab4db2f540db704e31c8d5934247.tar.gz
x11: Avoid thawing surface until frame is drawn
Since commit 972134abe48a4c9c7b6ad41b0723f30f4e7ae16b a frame getting drawn has three states (with the vendor nvidia driver at least): 1. drawn by gtk waiting on the GPU 2. drawn by GPU waiting on the compositor 3. drawn by compositor Those three states are encoded in two flags: frame_pending and frame_still_painting. frame_pending means step 1 is done, but step 2 and 3 are still in progress. frame_still_painting means step 2 is still in progress. After step 1 is finished the surface is frozen until step 3 is finished. When the compositor notifies gtk it's done with step 3, with a _NET_WM_FRAME_DRAWN client message, the toolkit thaws the surface to allow the next frame to proceed. The compositor sometimes sends gtk a _NET_WM_FRAME_DRAWN client message between steps 1 and 2. This message should be ignored because it's not a reply to the current frame. Unfortunately, gtk currently assumes if it gets a _NET_WM_FRAME_DRAWN client message while waiting for step 2 that it's actually at step 3, and proceeds to draw a new frame while the existing frame is still pending, leading to a blown assertion. This commit addresses the problem by ignoring _NET_WM_FRAME_DRAWN client messages from the compositor unless actually expecting one. Fixes: #2902
-rw-r--r--gdk/x11/gdkdisplay-x11.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/gdk/x11/gdkdisplay-x11.c b/gdk/x11/gdkdisplay-x11.c
index 9804d0ea79..ca337066b8 100644
--- a/gdk/x11/gdkdisplay-x11.c
+++ b/gdk/x11/gdkdisplay-x11.c
@@ -1184,7 +1184,7 @@ _gdk_wm_protocols_filter (const XEvent *xevent,
if (timings)
timings->drawn_time = frame_drawn_time;
- if (surface_impl->toplevel->frame_pending)
+ if (!surface_impl->toplevel->frame_still_painting && surface_impl->toplevel->frame_pending)
{
surface_impl->toplevel->frame_pending = FALSE;
gdk_surface_thaw_updates (win);