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authorMatthias Clasen <mclasen@redhat.com>2021-04-11 22:02:44 -0400
committerMatthias Clasen <mclasen@redhat.com>2021-04-11 22:10:33 -0400
commit46270d3dcd81f4437f4441c3f5439ba17f246de1 (patch)
treec417a4cd11f8c4e791495b617693b326c52c48d4
parentda6096faaf59e055367a115dc47035f8994f9cae (diff)
downloadgtk+-46270d3dcd81f4437f4441c3f5439ba17f246de1.tar.gz
ngl: Fix a case of flipped shadow
In the non-sliced case, we were rendering the shadow upside down.
-rw-r--r--gsk/ngl/gsknglrenderjob.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/gsk/ngl/gsknglrenderjob.c b/gsk/ngl/gsknglrenderjob.c
index 60f0cff82c..4a3d1394b7 100644
--- a/gsk/ngl/gsknglrenderjob.c
+++ b/gsk/ngl/gsknglrenderjob.c
@@ -2433,7 +2433,7 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob *job,
float min_x = floorf (outline->bounds.origin.x - spread - half_blur_extra + dx);
float min_y = floorf (outline->bounds.origin.y - spread - half_blur_extra + dy);
- offscreen.was_offscreen = FALSE;
+ offscreen.was_offscreen = TRUE;
offscreen.texture_id = blurred_texture_id;
init_full_texture_region (&offscreen);