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author | Matthias Clasen <mclasen@redhat.com> | 2021-04-11 22:02:44 -0400 |
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committer | Matthias Clasen <mclasen@redhat.com> | 2021-04-11 22:10:33 -0400 |
commit | 46270d3dcd81f4437f4441c3f5439ba17f246de1 (patch) | |
tree | c417a4cd11f8c4e791495b617693b326c52c48d4 | |
parent | da6096faaf59e055367a115dc47035f8994f9cae (diff) | |
download | gtk+-46270d3dcd81f4437f4441c3f5439ba17f246de1.tar.gz |
ngl: Fix a case of flipped shadow
In the non-sliced case, we were rendering the shadow
upside down.
-rw-r--r-- | gsk/ngl/gsknglrenderjob.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gsk/ngl/gsknglrenderjob.c b/gsk/ngl/gsknglrenderjob.c index 60f0cff82c..4a3d1394b7 100644 --- a/gsk/ngl/gsknglrenderjob.c +++ b/gsk/ngl/gsknglrenderjob.c @@ -2433,7 +2433,7 @@ gsk_ngl_render_job_visit_blurred_outset_shadow_node (GskNglRenderJob *job, float min_x = floorf (outline->bounds.origin.x - spread - half_blur_extra + dx); float min_y = floorf (outline->bounds.origin.y - spread - half_blur_extra + dy); - offscreen.was_offscreen = FALSE; + offscreen.was_offscreen = TRUE; offscreen.texture_id = blurred_texture_id; init_full_texture_region (&offscreen); |