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authorxndcn <xndchn@gmail.com>2020-12-29 22:29:37 +0800
committerxndcn <xndchn@gmail.com>2020-12-29 23:50:45 +0800
commit34ffdc6e3f5f1548ac2ded575cdd0e391cf9b66a (patch)
tree50b474041b78a60fa37c2eb09754bbb19d844ef0
parent108933b655160efc4a9795906d01b81f78ddb62c (diff)
downloadgtk+-34ffdc6e3f5f1548ac2ded575cdd0e391cf9b66a.tar.gz
gl: Fix implicit leaking of shader object
According to OpenGL spec, a shader object will only be flagged for deletion unless it has been detached; when a program object is deleted, those shader objects attached to it will be detached but not deleted unless they have already been flagged for deletion. So we shall detach a shader object before it is deleted, and delete it before the program object is deleted best.
-rw-r--r--demos/gtk-demo/gtkgears.c2
-rw-r--r--gdk/gdkgl.c3
-rw-r--r--gsk/gl/gskglshaderbuilder.c7
-rw-r--r--tests/gtkgears.c2
4 files changed, 9 insertions, 5 deletions
diff --git a/demos/gtk-demo/gtkgears.c b/demos/gtk-demo/gtkgears.c
index ba52ddd1b0..1463cbb6b5 100644
--- a/demos/gtk-demo/gtkgears.c
+++ b/demos/gtk-demo/gtkgears.c
@@ -787,6 +787,8 @@ gtk_gears_realize (GtkWidget *widget)
glLinkProgram(program);
glGetProgramInfoLog(program, sizeof msg, NULL, msg);
g_debug ("program info: %s\n", msg);
+ glDetachShader (program, v);
+ glDetachShader (program, f);
glDeleteShader (v);
glDeleteShader (f);
diff --git a/gdk/gdkgl.c b/gdk/gdkgl.c
index 56dce18333..5ebd2138d8 100644
--- a/gdk/gdkgl.c
+++ b/gdk/gdkgl.c
@@ -107,6 +107,9 @@ make_program (GdkGLContextProgram *program,
glLinkProgram (program->program);
+ glDetachShader (program->program, vertex_shader);
+ glDetachShader (program->program, fragment_shader);
+
glDeleteShader (vertex_shader);
glDeleteShader (fragment_shader);
diff --git a/gsk/gl/gskglshaderbuilder.c b/gsk/gl/gskglshaderbuilder.c
index 1a4ddc301b..75aef60e7d 100644
--- a/gsk/gl/gskglshaderbuilder.c
+++ b/gsk/gl/gskglshaderbuilder.c
@@ -232,6 +232,8 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
glBindAttribLocation (program_id, 0, "aPosition");
glBindAttribLocation (program_id, 1, "vUv");
glLinkProgram (program_id);
+ glDetachShader (program_id, vertex_id);
+ glDetachShader (program_id, fragment_id);
glGetProgramiv (program_id, GL_LINK_STATUS, &status);
if (status == GL_FALSE)
@@ -252,14 +254,9 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
glDeleteProgram (program_id);
program_id = -1;
-
- goto out;
}
- glDetachShader (program_id, vertex_id);
glDeleteShader (vertex_id);
-
- glDetachShader (program_id, fragment_id);
glDeleteShader (fragment_id);
out:
diff --git a/tests/gtkgears.c b/tests/gtkgears.c
index 5f5686c883..2ece67dcf9 100644
--- a/tests/gtkgears.c
+++ b/tests/gtkgears.c
@@ -787,6 +787,8 @@ gtk_gears_realize (GtkWidget *widget)
glLinkProgram(program);
glGetProgramInfoLog(program, sizeof msg, NULL, msg);
g_print ("program info: %s\n", msg);
+ glDetachShader (program, v);
+ glDetachShader (program, f);
glDeleteShader (v);
glDeleteShader (f);