diff options
author | Fabio Lagalla <lagfabio@amazon.com> | 2021-01-28 17:06:12 +0100 |
---|---|---|
committer | Fabio Lagalla <lagfabio@amazon.com> | 2021-01-28 17:08:46 +0100 |
commit | d83502d054febfe4e143b6e6406ca27aef225b9c (patch) | |
tree | 075d78d6e541346ea745da353e93415128a9eb58 | |
parent | 9e539a7f590dde4b262fc234f1a8bc5dbfa22fc3 (diff) | |
download | gtk+-d83502d054febfe4e143b6e6406ca27aef225b9c.tar.gz |
gskglshaderbuilder: bind correct uv location
-rw-r--r-- | gsk/gl/gskglshaderbuilder.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/gsk/gl/gskglshaderbuilder.c b/gsk/gl/gskglshaderbuilder.c index 6c1c271ffc..7e47fbd702 100644 --- a/gsk/gl/gskglshaderbuilder.c +++ b/gsk/gl/gskglshaderbuilder.c @@ -230,7 +230,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self, glAttachShader (program_id, vertex_id); glAttachShader (program_id, fragment_id); glBindAttribLocation (program_id, 0, "aPosition"); - glBindAttribLocation (program_id, 1, "vUv"); + glBindAttribLocation (program_id, 1, "aUv"); glLinkProgram (program_id); glDetachShader (program_id, vertex_id); glDetachShader (program_id, fragment_id); |