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authorAlexander Larsson <alexl@redhat.com>2020-09-18 18:03:30 +0200
committerAlexander Larsson <alexl@redhat.com>2020-09-29 09:51:16 +0200
commit4d697283aeaaff0973120dc71aa8f3ae9337898c (patch)
treea1dc9827f545d8cc862cc3d9e86483213efa5497
parent950cc41e15cc8b92c75f49e5e31fbff5e6d6efa2 (diff)
downloadgtk+-4d697283aeaaff0973120dc71aa8f3ae9337898c.tar.gz
Support GLShaderNode in backends
For vulkan/broadway this just means to ignore it, but for the gl backend we support (with up to 4 texture inputs, which is similar to what shadertoy does, so should be widely supported).
-rw-r--r--gsk/broadway/gskbroadwayrenderer.c2
-rw-r--r--gsk/gl/gskglrenderer.c382
-rw-r--r--gsk/gl/gskglrendererprivate.h14
-rw-r--r--gsk/gl/gskglrenderops.c28
-rw-r--r--gsk/gl/gskglrenderopsprivate.h18
-rw-r--r--gsk/gl/gskglshaderbuilder.c8
-rw-r--r--gsk/gl/gskglshaderbuilderprivate.h2
-rw-r--r--gsk/gl/opbuffer.c2
-rw-r--r--gsk/gl/opbuffer.h15
-rw-r--r--gsk/meson.build1
-rw-r--r--gsk/resources/glsl/custom.glsl21
-rw-r--r--gsk/vulkan/gskvulkanrenderpass.c1
12 files changed, 451 insertions, 43 deletions
diff --git a/gsk/broadway/gskbroadwayrenderer.c b/gsk/broadway/gskbroadwayrenderer.c
index e18b03f826..bb6de84846 100644
--- a/gsk/broadway/gskbroadwayrenderer.c
+++ b/gsk/broadway/gskbroadwayrenderer.c
@@ -258,6 +258,7 @@ collect_reused_child_nodes (GskRenderer *renderer,
case GSK_LINEAR_GRADIENT_NODE:
/* Fallbacks (=> leaf for now */
+ case GSK_GL_SHADER_NODE:
case GSK_COLOR_MATRIX_NODE:
case GSK_TEXT_NODE:
case GSK_REPEATING_LINEAR_GRADIENT_NODE:
@@ -847,6 +848,7 @@ gsk_broadway_renderer_add_node (GskRenderer *renderer,
case GSK_BLEND_NODE:
case GSK_CROSS_FADE_NODE:
case GSK_BLUR_NODE:
+ case GSK_GL_SHADER_NODE:
default:
break; /* Fallback */
}
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c
index a465bcfd79..6efe62bca7 100644
--- a/gsk/gl/gskglrenderer.c
+++ b/gsk/gl/gskglrenderer.c
@@ -1,6 +1,6 @@
#include "config.h"
-#include "gskglrenderer.h"
+#include "gskglrendererprivate.h"
#include "gskdebugprivate.h"
#include "gskenums.h"
@@ -19,6 +19,7 @@
#include "gskglnodesampleprivate.h"
#include "gsktransform.h"
#include "glutilsprivate.h"
+#include "gskglshaderprivate.h"
#include "gskprivate.h"
@@ -64,6 +65,11 @@
glGetUniformLocation(program_ptr->id, "u_" #uniform_basename);\
}G_STMT_END
+static Program *gsk_gl_renderer_lookup_custom_program (GskGLRenderer *self,
+ GskGLShader *shader);
+static Program *gsk_gl_renderer_create_custom_program (GskGLRenderer *self,
+ GskGLShader *shader);
+
typedef enum
{
FORCE_OFFSCREEN = 1 << 0,
@@ -130,6 +136,12 @@ print_render_node_tree (GskRenderNode *root, int level)
print_render_node_tree (gsk_shadow_node_get_child (root), level + 1);
break;
+ case GSK_GL_SHADER_NODE:
+ g_print ("%*s GL Shader\n", level * INDENT, " ");
+ for (i = 0; i < gsk_gl_shader_node_get_n_children (root); i++)
+ print_render_node_tree (gsk_gl_shader_node_get_child (root, i), level + 1);
+ break;
+
case GSK_TEXTURE_NODE:
g_print ("%*s Texture %p\n", level * INDENT, " ", gsk_texture_node_get_texture (root));
break;
@@ -495,6 +507,40 @@ struct _GskGLRendererClass
G_DEFINE_TYPE (GskGLRenderer, gsk_gl_renderer, GSK_TYPE_RENDERER)
+static void
+init_shader_builder (GskGLRenderer *self,
+ GskGLShaderBuilder *shader_builder)
+{
+#ifdef G_ENABLE_DEBUG
+ if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), SHADERS))
+ shader_builder->debugging = TRUE;
+#endif
+
+ if (gdk_gl_context_get_use_es (self->gl_context))
+ {
+ gsk_gl_shader_builder_set_glsl_version (shader_builder, SHADER_VERSION_GLES);
+ shader_builder->gles = TRUE;
+ }
+ else if (gdk_gl_context_is_legacy (self->gl_context))
+ {
+ int maj, min;
+
+ gdk_gl_context_get_version (self->gl_context, &maj, &min);
+
+ if (maj == 3)
+ gsk_gl_shader_builder_set_glsl_version (shader_builder, SHADER_VERSION_GL3_LEGACY);
+ else
+ gsk_gl_shader_builder_set_glsl_version (shader_builder, SHADER_VERSION_GL2_LEGACY);
+
+ shader_builder->legacy = TRUE;
+ }
+ else
+ {
+ gsk_gl_shader_builder_set_glsl_version (shader_builder, SHADER_VERSION_GL3);
+ shader_builder->gl3 = TRUE;
+ }
+}
+
static void G_GNUC_UNUSED
add_rect_ops (RenderOpBuilder *builder,
const graphene_rect_t *r)
@@ -1011,6 +1057,178 @@ render_texture_node (GskGLRenderer *self,
}
}
+static Program *
+compile_glshader (GskGLRenderer *self,
+ GskGLShader *shader,
+ GError **error)
+{
+ GskGLShaderBuilder shader_builder;
+ const char *shader_source;
+ gsize shader_source_len;
+ int n_uniforms;
+ const GskGLUniform *uniforms;
+ GBytes *bytes;
+ int n_required_textures = gsk_gl_shader_get_n_textures (shader);
+ int program_id;
+ Program *program;
+
+ bytes = gsk_gl_shader_get_source (shader);
+ shader_source = g_bytes_get_data (bytes, &shader_source_len);
+ uniforms = gsk_gl_shader_get_uniforms (shader, &n_uniforms);
+
+ if (n_uniforms > G_N_ELEMENTS (program->glshader.args_locations))
+ {
+ g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_UNSUPPORTED_FORMAT,
+ "GLShaderNode supports max %d custom uniforms", (int)G_N_ELEMENTS (program->glshader.args_locations));
+ return NULL;
+ }
+
+ if (n_required_textures > G_N_ELEMENTS (program->glshader.texture_locations))
+ {
+ g_set_error (error, GDK_GL_ERROR, GDK_GL_ERROR_UNSUPPORTED_FORMAT,
+ "GLShaderNode supports max %d texture sources", (int)(G_N_ELEMENTS (program->glshader.texture_locations)));
+ return NULL;
+ }
+
+ gsk_gl_shader_builder_init (&shader_builder,
+ "/org/gtk/libgsk/glsl/preamble.glsl",
+ "/org/gtk/libgsk/glsl/preamble.vs.glsl",
+ "/org/gtk/libgsk/glsl/preamble.fs.glsl");
+
+ init_shader_builder (self, &shader_builder);
+ program_id = gsk_gl_shader_builder_create_program (&shader_builder,
+ "/org/gtk/libgsk/glsl/custom.glsl",
+ shader_source, shader_source_len,
+ error);
+ gsk_gl_shader_builder_finish (&shader_builder);
+
+ if (program_id < 0)
+ return NULL;
+
+ program = gsk_gl_renderer_create_custom_program (self, shader);
+
+ program->id = program_id;
+ INIT_COMMON_UNIFORM_LOCATION (program, alpha);
+ INIT_COMMON_UNIFORM_LOCATION (program, clip_rect);
+ INIT_COMMON_UNIFORM_LOCATION (program, viewport);
+ INIT_COMMON_UNIFORM_LOCATION (program, projection);
+ INIT_COMMON_UNIFORM_LOCATION (program, modelview);
+ program->glshader.size_location = glGetUniformLocation(program->id, "u_size");
+ program->glshader.texture_locations[0] = glGetUniformLocation(program->id, "u_texture1");
+ program->glshader.texture_locations[1] = glGetUniformLocation(program->id, "u_texture2");
+ program->glshader.texture_locations[2] = glGetUniformLocation(program->id, "u_texture3");
+ program->glshader.texture_locations[3] = glGetUniformLocation(program->id, "u_texture4");
+
+ /* We use u_textue1 for the texture 0 in the glshaders, so alias it here so we can use the regular setters */
+ program->source_location = program->glshader.texture_locations[0];
+
+ for (int i = 0; i < G_N_ELEMENTS (program->glshader.args_locations); i++)
+ {
+ if (i < n_uniforms)
+ {
+ program->glshader.args_locations[i] = glGetUniformLocation(program->id, uniforms[i].name);
+ /* This isn't necessary a hard error, you might declare uniforms that are not actually
+ always used, for instance if you have an "API" in uniforms for multiple shaders. */
+ if (program->glshader.args_locations[i] == -1)
+ g_debug ("Declared uniform `%s` not found in GskGLShader", uniforms[i].name);
+ }
+ else
+ program->glshader.args_locations[i] = -1;
+ }
+
+ return program;
+}
+
+gboolean
+gsk_gl_render_try_compile_gl_shader (GskGLRenderer *self,
+ GskGLShader *shader,
+ GError **error)
+{
+ Program *program;
+
+ gdk_gl_context_make_current (self->gl_context);
+
+ /* Maybe we tried to compile it already? */
+ program = gsk_gl_renderer_lookup_custom_program (self, shader);
+ if (program != NULL)
+ {
+ if (program->id > 0)
+ return TRUE;
+ else
+ {
+ g_propagate_error (error, g_error_copy (program->glshader.compile_error));
+ return FALSE;
+ }
+ }
+
+ program = compile_glshader (self, shader, error);
+ return program != NULL;
+}
+
+static inline void
+render_gl_shader_node (GskGLRenderer *self,
+ GskRenderNode *node,
+ RenderOpBuilder *builder)
+{
+ GskGLShader *shader = gsk_gl_shader_node_get_shader (node);
+ Program *program = gsk_gl_renderer_lookup_custom_program (self, shader);
+ int n_children = gsk_gl_shader_node_get_n_children (node);
+
+ if (program == NULL)
+ {
+ GError *error = NULL;
+
+ program = compile_glshader (self, shader, &error);
+ if (program == NULL)
+ {
+ /* We create the program anyway (in a failed state), so that any compiler warnings or other are only reported once */
+ program = gsk_gl_renderer_create_custom_program (self, shader);
+ program->id = -1;
+ program->glshader.compile_error = error;
+
+ g_warning ("Failed to compile gl shader: %s", error->message);
+ }
+ }
+
+ if (program->id >= 0 && n_children <= G_N_ELEMENTS (program->glshader.texture_locations))
+ {
+ GBytes *args;
+ TextureRegion regions[4];
+ gboolean is_offscreen[4];
+ for (guint i = 0; i < n_children; i++)
+ {
+ GskRenderNode *child = gsk_gl_shader_node_get_child (node, i);
+ if (!add_offscreen_ops (self, builder,
+ &node->bounds,
+ child,
+ &regions[i], &is_offscreen[i],
+ FORCE_OFFSCREEN | RESET_CLIP | RESET_OPACITY))
+ return;
+ }
+
+ args = gsk_gl_shader_node_get_args (node);
+ ops_set_program (builder, program);
+
+ ops_set_gl_shader_args (builder, shader, node->bounds.size.width, node->bounds.size.height, g_bytes_get_data (args, NULL));
+ for (guint i = 0; i < n_children; i++)
+ {
+ if (i == 0)
+ ops_set_texture (builder, regions[i].texture_id);
+ else
+ ops_set_extra_texture (builder, regions[i].texture_id, i);
+ }
+
+ load_offscreen_vertex_data (ops_draw (builder, NULL), node, builder);
+ }
+ else
+ {
+ static GdkRGBA pink = { 255 / 255., 105 / 255., 180 / 255., 1.0 };
+ ops_set_program (builder, &self->programs->color_program);
+ ops_set_color (builder, &pink);
+ load_vertex_data (ops_draw (builder, NULL), node, builder);
+ }
+}
+
/* Returns TRUE is applying transform to bounds
* yields an axis-aligned rectangle
*/
@@ -2695,6 +2913,17 @@ apply_source_texture_op (const Program *program,
}
static inline void
+apply_source_extra_texture_op (const Program *program,
+ const OpExtraTexture *op)
+{
+ g_assert(op->texture_id != 0);
+ OP_PRINT (" -> New extra texture %d: %d", op->idx, op->texture_id);
+ glUniform1i (program->glshader.texture_locations[op->idx], op->idx);
+ glActiveTexture (GL_TEXTURE0 + op->idx);
+ glBindTexture (GL_TEXTURE_2D, op->texture_id);
+}
+
+static inline void
apply_color_matrix_op (const Program *program,
const OpColorMatrix *op)
{
@@ -2839,6 +3068,51 @@ apply_border_op (const Program *program,
}
static inline void
+apply_gl_shader_args_op (const Program *program,
+ const OpGLShader *op)
+{
+ int n_uniforms, i;
+ const GskGLUniform *uniforms;
+
+ OP_PRINT (" -> GL Shader Args");
+
+ glUniform2fv (program->glshader.size_location, 1, op->size);
+
+ uniforms = gsk_gl_shader_get_uniforms (op->shader, &n_uniforms);
+ for (i = 0; i < n_uniforms; i++)
+ {
+ const GskGLUniform *u = &uniforms[i];
+ const guchar *data = op->uniform_data + u->offset;
+
+ switch (u->type)
+ {
+ default:
+ case GSK_GL_UNIFORM_TYPE_NONE:
+ break;
+ case GSK_GL_UNIFORM_TYPE_FLOAT:
+ glUniform1fv (program->glshader.args_locations[i], 1, (const float *)data);
+ break;
+ case GSK_GL_UNIFORM_TYPE_INT:
+ glUniform1iv (program->glshader.args_locations[i], 1, (const gint32 *)data);
+ break;
+ case GSK_GL_UNIFORM_TYPE_UINT:
+ case GSK_GL_UNIFORM_TYPE_BOOL:
+ glUniform1uiv (program->glshader.args_locations[i], 1, (const guint32 *) data);
+ break;
+ case GSK_GL_UNIFORM_TYPE_VEC2:
+ glUniform2fv (program->glshader.args_locations[i], 1, (const float *)data);
+ break;
+ case GSK_GL_UNIFORM_TYPE_VEC3:
+ glUniform3fv (program->glshader.args_locations[i], 1, (const float *)data);
+ break;
+ case GSK_GL_UNIFORM_TYPE_VEC4:
+ glUniform4fv (program->glshader.args_locations[i], 1, (const float *)data);
+ break;
+ }
+ }
+}
+
+static inline void
apply_border_width_op (const Program *program,
const OpBorder *op)
{
@@ -2909,6 +3183,32 @@ gsk_gl_renderer_dispose (GObject *gobject)
G_OBJECT_CLASS (gsk_gl_renderer_parent_class)->dispose (gobject);
}
+static void
+program_init (Program *program)
+{
+ program->index = -1;
+ program->state.opacity = 1.0f;
+}
+
+static void
+program_finalize (Program *program)
+{
+ if (program->id > 0)
+ glDeleteProgram (program->id);
+ if (program->index == -1 &&
+ program->glshader.compile_error != NULL)
+ g_error_free (program->glshader.compile_error);
+
+ gsk_transform_unref (program->state.modelview);
+}
+
+static void
+program_free (Program *program)
+{
+ program_finalize (program);
+ g_free (program);
+}
+
static GskGLRendererPrograms *
gsk_gl_renderer_programs_new (void)
{
@@ -2918,9 +3218,11 @@ gsk_gl_renderer_programs_new (void)
programs = g_new0 (GskGLRendererPrograms, 1);
programs->ref_count = 1;
for (i = 0; i < GL_N_PROGRAMS; i ++)
- {
- programs->programs[i].state.opacity = 1.0f;
- }
+ program_init (&programs->programs[i]);
+
+ /* We use direct hash for performance, not string hash on the source, because we assume each caller
+ * reuses a single GskGLShader for all uses and different callers will use different source content. */
+ programs->custom_programs = g_hash_table_new_full (g_direct_hash, g_direct_equal, (GDestroyNotify)g_object_unref, (GDestroyNotify)program_free);
return programs;
}
@@ -2941,15 +3243,33 @@ gsk_gl_renderer_programs_unref (GskGLRendererPrograms *programs)
if (programs->ref_count == 0)
{
for (i = 0; i < GL_N_PROGRAMS; i ++)
- {
- if (programs->programs[i].id > 0)
- glDeleteProgram (programs->programs[i].id);
- gsk_transform_unref (programs->programs[i].state.modelview);
- }
+ program_finalize (&programs->programs[i]);
+
+ g_hash_table_destroy (programs->custom_programs);
g_free (programs);
}
}
+static Program *
+gsk_gl_renderer_lookup_custom_program (GskGLRenderer *self,
+ GskGLShader *shader)
+{
+ return g_hash_table_lookup (self->programs->custom_programs, shader);
+}
+
+static Program *
+gsk_gl_renderer_create_custom_program (GskGLRenderer *self,
+ GskGLShader *shader)
+{
+ Program *program = g_new0 (Program, 1);
+
+ program_init (program);
+
+ g_hash_table_insert (self->programs->custom_programs, g_object_ref (shader), program);
+
+ return program;
+}
+
static GskGLRendererPrograms *
gsk_gl_renderer_create_programs (GskGLRenderer *self,
GError **error)
@@ -2984,35 +3304,7 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
g_assert (G_N_ELEMENTS (program_definitions) == GL_N_PROGRAMS);
-#ifdef G_ENABLE_DEBUG
- if (GSK_RENDERER_DEBUG_CHECK (GSK_RENDERER (self), SHADERS))
- shader_builder.debugging = TRUE;
-#endif
-
- if (gdk_gl_context_get_use_es (self->gl_context))
- {
-
- gsk_gl_shader_builder_set_glsl_version (&shader_builder, SHADER_VERSION_GLES);
- shader_builder.gles = TRUE;
- }
- else if (gdk_gl_context_is_legacy (self->gl_context))
- {
- int maj, min;
-
- gdk_gl_context_get_version (self->gl_context, &maj, &min);
-
- if (maj == 3)
- gsk_gl_shader_builder_set_glsl_version (&shader_builder, SHADER_VERSION_GL3_LEGACY);
- else
- gsk_gl_shader_builder_set_glsl_version (&shader_builder, SHADER_VERSION_GL2_LEGACY);
-
- shader_builder.legacy = TRUE;
- }
- else
- {
- gsk_gl_shader_builder_set_glsl_version (&shader_builder, SHADER_VERSION_GL3);
- shader_builder.gl3 = TRUE;
- }
+ init_shader_builder (self, &shader_builder);
programs = gsk_gl_renderer_programs_new ();
@@ -3023,7 +3315,7 @@ gsk_gl_renderer_create_programs (GskGLRenderer *self,
prog->index = i;
prog->id = gsk_gl_shader_builder_create_program (&shader_builder,
program_definitions[i].resource_path,
- error);
+ NULL, 0, error);
if (prog->id < 0)
{
g_clear_pointer (&programs, gsk_gl_renderer_programs_unref);
@@ -3468,6 +3760,10 @@ gsk_gl_renderer_add_render_ops (GskGLRenderer *self,
render_repeat_node (self, node, builder);
break;
+ case GSK_GL_SHADER_NODE:
+ render_gl_shader_node (self, node, builder);
+ break;
+
case GSK_REPEATING_LINEAR_GRADIENT_NODE:
case GSK_REPEATING_RADIAL_GRADIENT_NODE:
case GSK_CAIRO_NODE:
@@ -3750,6 +4046,10 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self)
apply_source_texture_op (program, ptr);
break;
+ case OP_CHANGE_EXTRA_SOURCE_TEXTURE:
+ apply_source_extra_texture_op (program, ptr);
+ break;
+
case OP_CHANGE_CROSS_FADE:
g_assert (program == &self->programs->cross_fade_program);
apply_cross_fade_op (program, ptr);
@@ -3796,6 +4096,10 @@ gsk_gl_renderer_render_ops (GskGLRenderer *self)
apply_repeat_op (program, ptr);
break;
+ case OP_CHANGE_GL_SHADER_ARGS:
+ apply_gl_shader_args_op (program, ptr);
+ break;
+
case OP_DRAW:
{
const OpDraw *op = ptr;
diff --git a/gsk/gl/gskglrendererprivate.h b/gsk/gl/gskglrendererprivate.h
new file mode 100644
index 0000000000..917aecb2e8
--- /dev/null
+++ b/gsk/gl/gskglrendererprivate.h
@@ -0,0 +1,14 @@
+#ifndef __GSK_GL_RENDERER_PRIVATE_H__
+#define __GSK_GL_RENDERER_PRIVATE_H__
+
+#include "gskglrenderer.h"
+
+G_BEGIN_DECLS
+
+gboolean gsk_gl_render_try_compile_gl_shader (GskGLRenderer *self,
+ GskGLShader *shader,
+ GError **error);
+
+G_END_DECLS
+
+#endif /* __GSK_GL_RENDERER_PRIVATE_H__ */
diff --git a/gsk/gl/gskglrenderops.c b/gsk/gl/gskglrenderops.c
index 9f5b6718d1..1fc9d02810 100644
--- a/gsk/gl/gskglrenderops.c
+++ b/gsk/gl/gskglrenderops.c
@@ -558,6 +558,18 @@ ops_set_texture (RenderOpBuilder *builder,
builder->current_texture = texture_id;
}
+void
+ops_set_extra_texture (RenderOpBuilder *builder,
+ int texture_id,
+ int idx)
+{
+ OpExtraTexture *op;
+
+ op = ops_begin (builder, OP_CHANGE_EXTRA_SOURCE_TEXTURE);
+ op->texture_id = texture_id;
+ op->idx = idx;
+}
+
int
ops_set_render_target (RenderOpBuilder *builder,
int render_target_id)
@@ -622,6 +634,22 @@ ops_set_color (RenderOpBuilder *builder,
}
void
+ops_set_gl_shader_args (RenderOpBuilder *builder,
+ GskGLShader *shader,
+ float width,
+ float height,
+ const guchar *uniform_data)
+{
+ OpGLShader *op;
+
+ op = ops_begin (builder, OP_CHANGE_GL_SHADER_ARGS);
+ op->shader = shader;
+ op->size[0] = width;
+ op->size[1] = height;
+ op->uniform_data = uniform_data;
+}
+
+void
ops_set_color_matrix (RenderOpBuilder *builder,
const graphene_matrix_t *matrix,
const graphene_vec4_t *offset)
diff --git a/gsk/gl/gskglrenderopsprivate.h b/gsk/gl/gskglrenderopsprivate.h
index 728fbfbffe..38b5756a9c 100644
--- a/gsk/gl/gskglrenderopsprivate.h
+++ b/gsk/gl/gskglrenderopsprivate.h
@@ -84,7 +84,7 @@ typedef struct
struct _Program
{
- int index; /* Into the renderer's program array */
+ int index; /* Into the renderer's program array -1 for custom */
int id;
/* Common locations (gl_common)*/
@@ -159,6 +159,12 @@ struct _Program
int child_bounds_location;
int texture_rect_location;
} repeat;
+ struct {
+ int size_location;
+ int args_locations[8];
+ int texture_locations[4];
+ GError *compile_error;
+ } glshader;
};
ProgramState state;
};
@@ -184,7 +190,7 @@ typedef struct {
Program unblurred_outset_shadow_program;
};
};
- ProgramState state[GL_N_PROGRAMS];
+ GHashTable *custom_programs; /* GskGLShader -> Program* */
} GskGLRendererPrograms;
typedef struct
@@ -256,6 +262,9 @@ graphene_rect_t ops_set_viewport (RenderOpBuilder *builder,
void ops_set_texture (RenderOpBuilder *builder,
int texture_id);
+void ops_set_extra_texture (RenderOpBuilder *builder,
+ int texture_id,
+ int idx);
int ops_set_render_target (RenderOpBuilder *builder,
int render_target_id);
@@ -282,6 +291,11 @@ void ops_set_inset_shadow (RenderOpBuilder *self,
const GdkRGBA *color,
float dx,
float dy);
+void ops_set_gl_shader_args (RenderOpBuilder *builder,
+ GskGLShader *shader,
+ float width,
+ float height,
+ const guchar *uniform_data);
void ops_set_unblurred_outset_shadow (RenderOpBuilder *self,
const GskRoundedRect outline,
float spread,
diff --git a/gsk/gl/gskglshaderbuilder.c b/gsk/gl/gskglshaderbuilder.c
index 86e2cdd407..f860a68d95 100644
--- a/gsk/gl/gskglshaderbuilder.c
+++ b/gsk/gl/gskglshaderbuilder.c
@@ -129,6 +129,8 @@ print_shader_info (const char *prefix,
int
gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
const char *resource_path,
+ const char *extra_fragment_snippet,
+ gsize extra_fragment_length,
GError **error)
{
@@ -191,7 +193,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
print_shader_info ("Vertex shader", vertex_id, resource_path);
fragment_id = glCreateShader (GL_FRAGMENT_SHADER);
- glShaderSource (fragment_id, 8,
+ glShaderSource (fragment_id, 9,
(const char *[]) {
version_buffer,
self->debugging ? "#define GSK_DEBUG 1\n" : "",
@@ -200,7 +202,8 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
self->gles ? "#define GSK_GLES 1\n" : "",
g_bytes_get_data (self->preamble, NULL),
g_bytes_get_data (self->fs_preamble, NULL),
- fragment_shader_start
+ fragment_shader_start,
+ extra_fragment_snippet ? extra_fragment_snippet : ""
},
(int[]) {
-1,
@@ -211,6 +214,7 @@ gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
-1,
-1,
-1,
+ extra_fragment_length,
});
glCompileShader (fragment_id);
diff --git a/gsk/gl/gskglshaderbuilderprivate.h b/gsk/gl/gskglshaderbuilderprivate.h
index ec9cd66845..870df050d0 100644
--- a/gsk/gl/gskglshaderbuilderprivate.h
+++ b/gsk/gl/gskglshaderbuilderprivate.h
@@ -33,6 +33,8 @@ void gsk_gl_shader_builder_set_glsl_version (GskGLShaderBuilder *self,
int gsk_gl_shader_builder_create_program (GskGLShaderBuilder *self,
const char *resource_path,
+ const char *extra_fragment_snippet,
+ gsize extra_fragment_length,
GError **error);
G_END_DECLS
diff --git a/gsk/gl/opbuffer.c b/gsk/gl/opbuffer.c
index f212e96eec..8a7f8c9b1f 100644
--- a/gsk/gl/opbuffer.c
+++ b/gsk/gl/opbuffer.c
@@ -31,6 +31,8 @@ static guint op_sizes[OP_LAST] = {
sizeof (OpDebugGroup),
0,
sizeof (OpBlend),
+ sizeof (OpGLShader),
+ sizeof (OpExtraTexture),
};
void
diff --git a/gsk/gl/opbuffer.h b/gsk/gl/opbuffer.h
index dcdedc6c50..a2236dd7a1 100644
--- a/gsk/gl/opbuffer.h
+++ b/gsk/gl/opbuffer.h
@@ -39,6 +39,8 @@ typedef enum
OP_PUSH_DEBUG_GROUP = 25,
OP_POP_DEBUG_GROUP = 26,
OP_CHANGE_BLEND = 27,
+ OP_CHANGE_GL_SHADER_ARGS = 28,
+ OP_CHANGE_EXTRA_SOURCE_TEXTURE = 29,
OP_LAST
} OpKind;
@@ -126,6 +128,12 @@ typedef struct
typedef struct
{
+ int texture_id;
+ int idx;
+} OpExtraTexture;
+
+typedef struct
+{
gsize vao_offset;
gsize vao_size;
} OpDraw;
@@ -198,6 +206,13 @@ typedef struct
float texture_rect[4];
} OpRepeat;
+typedef struct
+{
+ float size[2];
+ GskGLShader *shader;
+ const guchar *uniform_data;
+} OpGLShader;
+
void op_buffer_init (OpBuffer *buffer);
void op_buffer_destroy (OpBuffer *buffer);
void op_buffer_clear (OpBuffer *buffer);
diff --git a/gsk/meson.build b/gsk/meson.build
index b52d379eb9..e71ac50c78 100644
--- a/gsk/meson.build
+++ b/gsk/meson.build
@@ -16,6 +16,7 @@ gsk_private_gl_shaders = [
'resources/glsl/cross_fade.glsl',
'resources/glsl/blend.glsl',
'resources/glsl/repeat.glsl',
+ 'resources/glsl/custom.glsl',
]
gsk_public_sources = files([
diff --git a/gsk/resources/glsl/custom.glsl b/gsk/resources/glsl/custom.glsl
new file mode 100644
index 0000000000..d2aed97fc8
--- /dev/null
+++ b/gsk/resources/glsl/custom.glsl
@@ -0,0 +1,21 @@
+// VERTEX_SHADER:
+void main() {
+ gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0);
+ vUv = vec2(aUv.x, aUv.y);
+}
+
+// FRAGMENT_SHADER:
+// The shader supplies:
+void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv);
+
+uniform vec2 u_size;
+uniform sampler2D u_source2;
+uniform sampler2D u_source3;
+uniform sampler2D u_source4;
+
+void main() {
+ vec4 fragColor;
+ vec2 fragCoord = vec2(vUv.x * u_size.x, (1.0-vUv.y) * u_size.y);
+ mainImage(fragColor, fragCoord, u_size, vUv);
+ gskSetOutputColor(fragColor);
+}
diff --git a/gsk/vulkan/gskvulkanrenderpass.c b/gsk/vulkan/gskvulkanrenderpass.c
index 2ea547881c..be8dd2795a 100644
--- a/gsk/vulkan/gskvulkanrenderpass.c
+++ b/gsk/vulkan/gskvulkanrenderpass.c
@@ -256,6 +256,7 @@ gsk_vulkan_render_pass_add_node (GskVulkanRenderPass *self,
case GSK_NOT_A_RENDER_NODE:
g_assert_not_reached ();
return;
+ case GSK_GL_SHADER_NODE:
case GSK_SHADOW_NODE:
case GSK_RADIAL_GRADIENT_NODE:
case GSK_REPEATING_RADIAL_GRADIENT_NODE: