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author | Timm Bäder <mail@baedert.org> | 2018-05-27 14:41:56 +0200 |
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committer | Timm Bäder <mail@baedert.org> | 2018-05-27 16:20:55 +0200 |
commit | 251913c80e6013561e0cb685693e95023355ab25 (patch) | |
tree | f25213b4e7a07f722f70ddf33bb4de7a0d876b21 | |
parent | d8aa8fc6cefce1ca71bb98b8801117d7090d19d8 (diff) | |
download | gtk+-251913c80e6013561e0cb685693e95023355ab25.tar.gz |
gl renderer: Use offsets for more node types
-rw-r--r-- | gsk/gl/gskglrenderer.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/gsk/gl/gskglrenderer.c b/gsk/gl/gskglrenderer.c index 5ccd3a61d8..a0e962524d 100644 --- a/gsk/gl/gskglrenderer.c +++ b/gsk/gl/gskglrenderer.c @@ -696,6 +696,7 @@ render_offset_node (GskGLRenderer *self, case GSK_TEXT_NODE: case GSK_TEXTURE_NODE: case GSK_COLOR_NODE: + case GSK_COLOR_MATRIX_NODE: { ops_offset (builder, dx, dy); gsk_gl_renderer_add_render_ops (self, child, builder); @@ -898,8 +899,8 @@ render_color_matrix_node (GskGLRenderer *self, RenderOpBuilder *builder, const GskQuadVertex *vertex_data) { - const float min_x = node->bounds.origin.x; - const float min_y = node->bounds.origin.y; + const float min_x = builder->dx + node->bounds.origin.x; + const float min_y = builder->dy + node->bounds.origin.y; const float max_x = min_x + node->bounds.size.width; const float max_y = min_y + node->bounds.size.height; int texture_id; |