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authorChun-wei Fan <fanchunwei@src.gnome.org>2016-12-30 14:52:00 +0800
committerChun-wei Fan <fanchunwei@src.gnome.org>2016-12-30 14:52:00 +0800
commitcf8c72b431493203fafa0ba88ec65e7971fa12cb (patch)
tree771e9a52ef687ef2ac4266d27ec9da755d3f7b26
parent2fdd0cefa57b8540ea6d75f6d7fa2a40f6927289 (diff)
downloadgtk+-cf8c72b431493203fafa0ba88ec65e7971fa12cb.tar.gz
Visual Studio builds: Mention about Vulkan builds
Let people know what is needed for Vulkan builds.
-rw-r--r--build/win32/vs12/README.txt8
1 files changed, 8 insertions, 0 deletions
diff --git a/build/win32/vs12/README.txt b/build/win32/vs12/README.txt
index 2abcd661ff..58cd1872e0 100644
--- a/build/win32/vs12/README.txt
+++ b/build/win32/vs12/README.txt
@@ -34,6 +34,14 @@ possible, especially those from and using the GTK+ stack (i.e. GLib,
Cairo, ATK, Pango, GDK-Pixbuf), so that crashes caused by mixing calls
to different CRTs can be kept at a minimum.
+To build with Vulkan renderer support, use the configs that end with _Vulkan.
+You will need the LunarG Vulkan SDK installed, and its include\ directory
+and Bin\ (64-bit) or Bin32 (32-bit) need to be in your INCLUDE and LIB paths
+(or need to be set in your additional include paths and additional library paths)
+so that they can be found by the build. To run with the Vulkan renderer, set
+GSK_RENDERER=vulkan--you will need a video adapter with driver support for Vulkan
+to support this.
+
zlib, libpng, and Cairo do contain support for compiling under VS12
using VS project files and/or makefiles at this time of writing, For the
GTK+ stack, VS12 project files are either available under