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author | Benjamin Otte <otte.benjamin@googlemail.com> | 2020-12-25 01:36:34 +0000 |
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committer | Benjamin Otte <otte.benjamin@googlemail.com> | 2020-12-25 01:36:34 +0000 |
commit | f7e30169492298e1b566f17d09e3cb561e7b86fc (patch) | |
tree | 1513e69b04ac6cf882b9c0409ee04fc2dd2a3813 | |
parent | 7e579bb59a650e61f21e9bf13fe3ded3f6b571dc (diff) | |
parent | dd1110ca5c8bcb78519143c11e3402dca530b222 (diff) | |
download | gtk+-f7e30169492298e1b566f17d09e3cb561e7b86fc.tar.gz |
Merge branch 'gles-gears' into 'master'
Fix gtk4-demo’s gears demo on OpenGL ES
See merge request GNOME/gtk!3000
-rw-r--r-- | demos/gtk-demo/background.glsl | 2 | ||||
-rw-r--r-- | demos/gtk-demo/cogs.glsl | 2 | ||||
-rw-r--r-- | demos/gtk-demo/cogs2.glsl | 2 | ||||
-rw-r--r-- | demos/gtk-demo/ripple.glsl | 2 | ||||
-rw-r--r-- | gsk/resources/glsl/conic_gradient.glsl | 6 |
5 files changed, 7 insertions, 7 deletions
diff --git a/demos/gtk-demo/background.glsl b/demos/gtk-demo/background.glsl index b807935a91..348cd16ae8 100644 --- a/demos/gtk-demo/background.glsl +++ b/demos/gtk-demo/background.glsl @@ -20,7 +20,7 @@ mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec2 uv) float b = 1.0/distance (pos, p2); float sum = r + g + b; - float alpha = 1.0 - pow (1.0/(sum), 40)*pow (10.0, 40*0.7); + float alpha = 1.0 - pow (1.0/(sum), 40.0)*pow (10.0, 40.0*0.7); fragColor = vec4 (r*0.5, g*0.5, b*0.5, 1.0) * alpha; } diff --git a/demos/gtk-demo/cogs.glsl b/demos/gtk-demo/cogs.glsl index a0768bdb39..ee6ddb30c7 100644 --- a/demos/gtk-demo/cogs.glsl +++ b/demos/gtk-demo/cogs.glsl @@ -177,7 +177,7 @@ float ccell2(vec2 p, float r) { float df(vec2 p, float scale, inout vec2 nn) { p /= scale; nn = hextile(p); - nn = round(nn); + nn = floor(nn + 0.5); float r = hash(nn); float d;; diff --git a/demos/gtk-demo/cogs2.glsl b/demos/gtk-demo/cogs2.glsl index 8d131eca8d..518ae1ebdc 100644 --- a/demos/gtk-demo/cogs2.glsl +++ b/demos/gtk-demo/cogs2.glsl @@ -179,7 +179,7 @@ float ccell2(vec2 p, float r) { float df(vec2 p, float scale, inout vec2 nn) { p /= scale; nn = hextile(p); - nn = round(nn); + nn = floor(nn + 0.5); float r = hash(nn); float d;; diff --git a/demos/gtk-demo/ripple.glsl b/demos/gtk-demo/ripple.glsl index 028c14c159..a6e94d88c4 100644 --- a/demos/gtk-demo/ripple.glsl +++ b/demos/gtk-demo/ripple.glsl @@ -31,7 +31,7 @@ void mainImage(out vec4 fragColor, in vec2 fragCoord, in vec2 resolution, in vec float propagation_length = time * wave_speed; float t = (propagation_length - distance_from_center) / wave_length; - float offset_magnitude = 0; + float offset_magnitude = 0.0; if (t > 0.0) offset_magnitude = decay(wave_height * sin(t * 2.0 * PI), t); diff --git a/gsk/resources/glsl/conic_gradient.glsl b/gsk/resources/glsl/conic_gradient.glsl index e9dee73e07..7f73508a3f 100644 --- a/gsk/resources/glsl/conic_gradient.glsl +++ b/gsk/resources/glsl/conic_gradient.glsl @@ -15,8 +15,8 @@ void main() { gl_Position = u_projection * u_modelview * vec4(aPosition, 0.0, 1.0); // The -90 is because conics point to the top by default - rotation = mod (u_rotation - 90, 360.0); - if (rotation < 0) + rotation = mod (u_rotation - 90.0, 360.0); + if (rotation < 0.0) rotation += 360.0; rotation = PI / 180.0 * rotation; @@ -55,7 +55,7 @@ void main() { angle -= rotation; // fract() does the modulo here, so now we have progress // into the current conic - float offset = fract (angle / 2 / PI + 2); + float offset = fract (angle / 2.0 / PI + 2.0); vec4 color = color_stops[0]; for (int i = 1; i < u_num_color_stops; i ++) { |