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author | Benjamin Otte <otte@redhat.com> | 2022-07-08 17:31:38 +0200 |
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committer | Benjamin Otte <otte@redhat.com> | 2022-07-08 17:33:58 +0200 |
commit | bcd04595ddcbfc9cf77fcd6354201d14255228b4 (patch) | |
tree | 125dfbccd913ae762d47e08781e7fc07a4f63bd0 /tests/rendernode-create-tests.c | |
parent | ad2f4a27be8c205c0e5033a8170df7af248bd9d2 (diff) | |
download | gtk+-bcd04595ddcbfc9cf77fcd6354201d14255228b4.tar.gz |
canvas: Use a signal for compute-bounds
Profiling indicates that this is about 30% slower for this chunk of
code, but considering that it bumped time taken in the Puzzle demo (with
40.000 pieces) from 18% to 22%, it doesn't seem too relevant.
The Puzzle demo does nothing but placing items and drawing them after
all.
Diffstat (limited to 'tests/rendernode-create-tests.c')
0 files changed, 0 insertions, 0 deletions