/* GDK - The GIMP Drawing Kit * * gdkglcontext-win32.c: Win32 specific OpenGL wrappers * * Copyright © 2014 Emmanuele Bassi * Copyright © 2014 Alexander Larsson * Copyright © 2014 Chun-wei Fan * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library. If not, see . */ #include "config.h" #include "gdkprivate-win32.h" #include "gdksurface-win32.h" #include "gdkglcontext-win32.h" #include "gdkdisplay-win32.h" #include "gdkwin32display.h" #include "gdkwin32glcontext.h" #include "gdkwin32misc.h" #include "gdkwin32screen.h" #include "gdkwin32surface.h" #include "gdkglcontext.h" #include "gdksurface.h" #include #include #include struct _GdkWin32GLContextEGL { GdkWin32GLContext parent_instance; /* EGL (Angle) Context Items */ EGLContext egl_context; guint do_frame_sync : 1; }; typedef struct _GdkWin32GLContextClass GdkWin32GLContextEGLClass; G_DEFINE_TYPE (GdkWin32GLContextEGL, gdk_win32_gl_context_egl, GDK_TYPE_WIN32_GL_CONTEXT) static gboolean is_egl_force_redraw (GdkSurface *surface) { /* We only need to call gdk_window_invalidate_rect () if necessary */ if (surface->gl_paint_context != NULL && gdk_gl_context_get_use_es (surface->gl_paint_context)) { GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface); return impl->egl_force_redraw_all; } return FALSE; } static void reset_egl_force_redraw (GdkSurface *surface) { if (surface->gl_paint_context != NULL && gdk_gl_context_get_use_es (surface->gl_paint_context)) { GdkWin32Surface *impl = GDK_WIN32_SURFACE (surface); if (impl->egl_force_redraw_all) impl->egl_force_redraw_all = FALSE; } } static void gdk_win32_gl_context_egl_end_frame (GdkDrawContext *draw_context, cairo_region_t *painted) { GdkGLContext *context = GDK_GL_CONTEXT (draw_context); GdkWin32GLContextEGL *context_egl = GDK_WIN32_GL_CONTEXT_EGL (context); GdkSurface *surface = gdk_gl_context_get_surface (context); GdkDisplay *display = gdk_gl_context_get_display (context); cairo_rectangle_int_t whole_window; EGLSurface egl_surface; GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_egl_parent_class)->end_frame (draw_context, painted); gdk_gl_context_make_current (context); whole_window = (GdkRectangle) { 0, 0, gdk_surface_get_width (surface), gdk_surface_get_height (surface) }; egl_surface = gdk_surface_get_egl_surface (surface); if (is_egl_force_redraw (surface)) { GdkRectangle rect = {0, 0, gdk_surface_get_width (surface), gdk_surface_get_height (surface)}; /* We need to do gdk_window_invalidate_rect() so that we don't get glitches after maximizing or * restoring or using aerosnap */ gdk_surface_invalidate_rect (surface, &rect); reset_egl_force_redraw (surface); } eglSwapBuffers (gdk_display_get_egl_display (display), egl_surface); } static void gdk_win32_gl_context_egl_begin_frame (GdkDrawContext *draw_context, gboolean prefers_high_depth, cairo_region_t *update_area) { gdk_win32_surface_handle_queued_move_resize (draw_context); GDK_DRAW_CONTEXT_CLASS (gdk_win32_gl_context_egl_parent_class)->begin_frame (draw_context, prefers_high_depth, update_area); } static void gdk_win32_gl_context_egl_class_init (GdkWin32GLContextClass *klass) { GdkGLContextClass *context_class = GDK_GL_CONTEXT_CLASS(klass); GdkDrawContextClass *draw_context_class = GDK_DRAW_CONTEXT_CLASS(klass); context_class->backend_type = GDK_GL_EGL; draw_context_class->begin_frame = gdk_win32_gl_context_egl_begin_frame; draw_context_class->end_frame = gdk_win32_gl_context_egl_end_frame; } static void gdk_win32_gl_context_egl_init (GdkWin32GLContextEGL *egl_context) { }