\input texinfo.tex @c -*- texinfo -*- @c %**start of header (This is for running Texinfo on a region.) @setfilename lightning.info @set TITLE Using @sc{gnu} @i{lightning} @set TOPIC installing and using @settitle @value{TITLE} @c --------------------------------------------------------------------- @c Common macros @c --------------------------------------------------------------------- @macro bulletize{a} @item \a\ @end macro @macro rem{a} @r{@i{\a\}} @end macro @macro gnu{} @sc{gnu} @end macro @macro lightning{} @gnu{} @i{lightning} @end macro @c --------------------------------------------------------------------- @c Macros for Texinfo 3.1/4.0 compatibility @c --------------------------------------------------------------------- @c @hlink (macro), @url and @email are used instead of @uref for Texinfo 3.1 @c compatibility @macro hlink{url, link} \link\ (\url\) @end macro @c ifhtml can only be true in Texinfo 4.0, which has uref @ifhtml @unmacro hlink @macro hlink{url, link} @uref{\url\, \link\} @end macro @macro email{mail} @uref{mailto:\mail\, , \mail\} @end macro @macro url{url} @uref{\url\} @end macro @end ifhtml @c --------------------------------------------------------------------- @c References to the other half of the manual @c --------------------------------------------------------------------- @macro usingref{node, name} @ref{\node\, , \name\} @end macro @c --------------------------------------------------------------------- @c End of macro section @c --------------------------------------------------------------------- @set UPDATED 18 June 2018 @set UPDATED-MONTH June 2018 @set EDITION 2.1.2 @set VERSION 2.1.2 @ifnottex @dircategory Software development @direntry * lightning: (lightning). Library for dynamic code generation. @end direntry @end ifnottex @ifnottex @node Top @top @lightning{} @iftex @macro comma @verbatim{|,|} @end macro @end iftex @ifnottex @macro comma @verb{|,|} @end macro @end ifnottex This document describes @value{TOPIC} the @lightning{} library for dynamic code generation. @menu * Overview:: What GNU lightning is * Installation:: Configuring and installing GNU lightning * The instruction set:: The RISC instruction set used in GNU lightning * GNU lightning examples:: GNU lightning's examples * Reentrancy:: Re-entrant usage of GNU lightning * Customizations:: Advanced code generation customizations * Acknowledgements:: Acknowledgements for GNU lightning @end menu @end ifnottex @node Overview @chapter Introduction to @lightning{} @iftex This document describes @value{TOPIC} the @lightning{} library for dynamic code generation. @end iftex Dynamic code generation is the generation of machine code at runtime. It is typically used to strip a layer of interpretation by allowing compilation to occur at runtime. One of the most well-known applications of dynamic code generation is perhaps that of interpreters that compile source code to an intermediate bytecode form, which is then recompiled to machine code at run-time: this approach effectively combines the portability of bytecode representations with the speed of machine code. Another common application of dynamic code generation is in the field of hardware simulators and binary emulators, which can use the same techniques to translate simulated instructions to the instructions of the underlying machine. Yet other applications come to mind: for example, windowing @dfn{bitblt} operations, matrix manipulations, and network packet filters. Albeit very powerful and relatively well known within the compiler community, dynamic code generation techniques are rarely exploited to their full potential and, with the exception of the two applications described above, have remained curiosities because of their portability and functionality barriers: binary instructions are generated, so programs using dynamic code generation must be retargeted for each machine; in addition, coding a run-time code generator is a tedious and error-prone task more than a difficult one. @lightning{} provides a portable, fast and easily retargetable dynamic code generation system. To be portable, @lightning{} abstracts over current architectures' quirks and unorthogonalities. The interface that it exposes to is that of a standardized RISC architecture loosely based on the SPARC and MIPS chips. There are a few general-purpose registers (six, not including those used to receive and pass parameters between subroutines), and arithmetic operations involve three operands---either three registers or two registers and an arbitrarily sized immediate value. On one hand, this architecture is general enough that it is possible to generate pretty efficient code even on CISC architectures such as the Intel x86 or the Motorola 68k families. On the other hand, it matches real architectures closely enough that, most of the time, the compiler's constant folding pass ends up generating code which assembles machine instructions without further tests. @node Installation @chapter Configuring and installing @lightning{} The first thing to do to use @lightning{} is to configure the program, picking the set of macros to be used on the host architecture; this configuration is automatically performed by the @file{configure} shell script; to run it, merely type: @example ./configure @end example @lightning{} supports the @code{--enable-disassembler} option, that enables linking to GNU binutils and optionally print human readable disassembly of the jit code. This option can be disabled by the @code{--disable-disassembler} option. Another option that @file{configure} accepts is @code{--enable-assertions}, which enables several consistency checks in the run-time assemblers. These are not usually needed, so you can decide to simply forget about it; also remember that these consistency checks tend to slow down your code generator. After you've configured @lightning{}, run @file{make} as usual. @lightning{} has an extensive set of tests to validate it is working correctly in the build host. To test it run: @example make check @end example The next important step is: @example make install @end example This ends the process of installing @lightning{}. @node The instruction set @chapter @lightning{}'s instruction set @lightning{}'s instruction set was designed by deriving instructions that closely match those of most existing RISC architectures, or that can be easily syntesized if absent. Each instruction is composed of: @itemize @bullet @item an operation, like @code{sub} or @code{mul} @item most times, a register/immediate flag (@code{r} or @code{i}) @item an unsigned modifier (@code{u}), a type identifier or two, when applicable. @end itemize Examples of legal mnemonics are @code{addr} (integer add, with three register operands) and @code{muli} (integer multiply, with two register operands and an immediate operand). Each instruction takes two or three operands; in most cases, one of them can be an immediate value instead of a register. Most @lightning{} integer operations are signed wordsize operations, with the exception of operations that convert types, or load or store values to/from memory. When applicable, the types and C types are as follow: @example _c @r{signed char} _uc @r{unsigned char} _s @r{short} _us @r{unsigned short} _i @r{int} _ui @r{unsigned int} _l @r{long} _f @r{float} _d @r{double} @end example Most integer operations do not need a type modifier, and when loading or storing values to memory there is an alias to the proper operation using wordsize operands, that is, if ommited, the type is @r{int} on 32-bit architectures and @r{long} on 64-bit architectures. Note that lightning also expects @code{sizeof(void*)} to match the wordsize. When an unsigned operation result differs from the equivalent signed operation, there is a the @code{_u} modifier. There are at least seven integer registers, of which six are general-purpose, while the last is used to contain the frame pointer (@code{FP}). The frame pointer can be used to allocate and access local variables on the stack, using the @code{allocai} or @code{allocar} instruction. Of the general-purpose registers, at least three are guaranteed to be preserved across function calls (@code{V0}, @code{V1} and @code{V2}) and at least three are not (@code{R0}, @code{R1} and @code{R2}). Six registers are not very much, but this restriction was forced by the need to target CISC architectures which, like the x86, are poor of registers; anyway, backends can specify the actual number of available registers with the calls @code{JIT_R_NUM} (for caller-save registers) and @code{JIT_V_NUM} (for callee-save registers). There are at least six floating-point registers, named @code{F0} to @code{F5}. These are usually caller-save and are separate from the integer registers on the supported architectures; on Intel architectures, in 32 bit mode if SSE2 is not available or use of X87 is forced, the register stack is mapped to a flat register file. As for the integer registers, the macro @code{JIT_F_NUM} yields the number of floating-point registers. The complete instruction set follows; as you can see, most non-memory operations only take integers (either signed or unsigned) as operands; this was done in order to reduce the instruction set, and because most architectures only provide word and long word operations on registers. There are instructions that allow operands to be extended to fit a larger data type, both in a signed and in an unsigned way. @table @b @item Binary ALU operations These accept three operands; the last one can be an immediate. @code{addx} operations must directly follow @code{addc}, and @code{subx} must follow @code{subc}; otherwise, results are undefined. Most, if not all, architectures do not support @r{float} or @r{double} immediate operands; lightning emulates those operations by moving the immediate to a temporary register and emiting the call with only register operands. @example addr _f _d O1 = O2 + O3 addi _f _d O1 = O2 + O3 addxr O1 = O2 + (O3 + carry) addxi O1 = O2 + (O3 + carry) addcr O1 = O2 + O3, set carry addci O1 = O2 + O3, set carry subr _f _d O1 = O2 - O3 subi _f _d O1 = O2 - O3 subxr O1 = O2 - (O3 + carry) subxi O1 = O2 - (O3 + carry) subcr O1 = O2 - O3, set carry subci O1 = O2 - O3, set carry rsbr _f _d O1 = O3 - O1 rsbi _f _d O1 = O3 - O1 mulr _f _d O1 = O2 * O3 muli _f _d O1 = O2 * O3 divr _u _f _d O1 = O2 / O3 divi _u _f _d O1 = O2 / O3 remr _u O1 = O2 % O3 remi _u O1 = O2 % O3 andr O1 = O2 & O3 andi O1 = O2 & O3 orr O1 = O2 | O3 ori O1 = O2 | O3 xorr O1 = O2 ^ O3 xori O1 = O2 ^ O3 lshr O1 = O2 << O3 lshi O1 = O2 << O3 rshr _u O1 = O2 >> O3@footnote{The sign bit is propagated unless using the @code{_u} modifier.} rshi _u O1 = O2 >> O3@footnote{The sign bit is propagated unless using the @code{_u} modifier.} @end example @item Four operand binary ALU operations These accept two result registers, and two operands; the last one can be an immediate. The first two arguments cannot be the same register. @code{qmul} stores the low word of the result in @code{O1} and the high word in @code{O2}. For unsigned multiplication, @code{O2} zero means there was no overflow. For signed multiplication, no overflow check is based on sign, and can be detected if @code{O2} is zero or minus one. @code{qdiv} stores the quotient in @code{O1} and the remainder in @code{O2}. It can be used as quick way to check if a division is exact, in which case the remainder is zero. @example qmulr _u O1 O2 = O3 * O4 qmuli _u O1 O2 = O3 * O4 qdivr _u O1 O2 = O3 / O4 qdivi _u O1 O2 = O3 / O4 @end example @item Unary ALU operations These accept two operands, both of which must be registers. @example negr _f _d O1 = -O2 comr O1 = ~O2 @end example These unary ALU operations are only defined for float operands. @example absr _f _d O1 = fabs(O2) sqrtr O1 = sqrt(O2) @end example Besides requiring the @code{r} modifier, there are no unary operations with an immediate operand. @item Compare instructions These accept three operands; again, the last can be an immediate. The last two operands are compared, and the first operand, that must be an integer register, is set to either 0 or 1, according to whether the given condition was met or not. The conditions given below are for the standard behavior of C, where the ``unordered'' comparison result is mapped to false. @example ltr _u _f _d O1 = (O2 < O3) lti _u _f _d O1 = (O2 < O3) ler _u _f _d O1 = (O2 <= O3) lei _u _f _d O1 = (O2 <= O3) gtr _u _f _d O1 = (O2 > O3) gti _u _f _d O1 = (O2 > O3) ger _u _f _d O1 = (O2 >= O3) gei _u _f _d O1 = (O2 >= O3) eqr _f _d O1 = (O2 == O3) eqi _f _d O1 = (O2 == O3) ner _f _d O1 = (O2 != O3) nei _f _d O1 = (O2 != O3) unltr _f _d O1 = !(O2 >= O3) unler _f _d O1 = !(O2 > O3) ungtr _f _d O1 = !(O2 <= O3) unger _f _d O1 = !(O2 < O3) uneqr _f _d O1 = !(O2 < O3) && !(O2 > O3) ltgtr _f _d O1 = !(O2 >= O3) || !(O2 <= O3) ordr _f _d O1 = (O2 == O2) && (O3 == O3) unordr _f _d O1 = (O2 != O2) || (O3 != O3) @end example @item Transfer operations These accept two operands; for @code{ext} both of them must be registers, while @code{mov} accepts an immediate value as the second operand. Unlike @code{movr} and @code{movi}, the other instructions are used to truncate a wordsize operand to a smaller integer data type or to convert float data types. You can also use @code{extr} to convert an integer to a floating point value: the usual options are @code{extr_f} and @code{extr_d}. @example movr _f _d O1 = O2 movi _f _d O1 = O2 extr _c _uc _s _us _i _ui _f _d O1 = O2 truncr _f _d O1 = trunc(O2) @end example In 64-bit architectures it may be required to use @code{truncr_f_i}, @code{truncr_f_l}, @code{truncr_d_i} and @code{truncr_d_l} to match the equivalent C code. Only the @code{_i} modifier is available in 32-bit architectures. @example truncr_f_i = O1 = O2 truncr_f_l = O1 = O2 truncr_d_i = O1 = O2 truncr_d_l = O1 = O2 @end example The float conversion operations are @emph{destination first, source second}, but the order of the types is reversed. This happens for historical reasons. @example extr_f_d = O1 = O2 extr_d_f = O1 = O2 @end example @item Network extensions These accept two operands, both of which must be registers; these two instructions actually perform the same task, yet they are assigned to two mnemonics for the sake of convenience and completeness. As usual, the first operand is the destination and the second is the source. The @code{_ul} variant is only available in 64-bit architectures. @example htonr _us _ui _ul @r{Host-to-network (big endian) order} ntohr _us _ui _ul @r{Network-to-host order } @end example @item Load operations @code{ld} accepts two operands while @code{ldx} accepts three; in both cases, the last can be either a register or an immediate value. Values are extended (with or without sign, according to the data type specification) to fit a whole register. The @code{_ui} and @code{_l} types are only available in 64-bit architectures. For convenience, there is a version without a type modifier for integer or pointer operands that uses the appropriate wordsize call. @example ldr _c _uc _s _us _i _ui _l _f _d O1 = *O2 ldi _c _uc _s _us _i _ui _l _f _d O1 = *O2 ldxr _c _uc _s _us _i _ui _l _f _d O1 = *(O2+O3) ldxi _c _uc _s _us _i _ui _l _f _d O1 = *(O2+O3) @end example @item Store operations @code{st} accepts two operands while @code{stx} accepts three; in both cases, the first can be either a register or an immediate value. Values are sign-extended to fit a whole register. @example str _c _uc _s _us _i _ui _l _f _d *O1 = O2 sti _c _uc _s _us _i _ui _l _f _d *O1 = O2 stxr _c _uc _s _us _i _ui _l _f _d *(O1+O2) = O3 stxi _c _uc _s _us _i _ui _l _f _d *(O1+O2) = O3 @end example As for the load operations, the @code{_ui} and @code{_l} types are only available in 64-bit architectures, and for convenience, there is a version without a type modifier for integer or pointer operands that uses the appropriate wordsize call. @item Argument management These are: @example prepare (not specified) va_start (not specified) pushargr _f _d pushargi _f _d va_push (not specified) arg _c _uc _s _us _i _ui _l _f _d getarg _c _uc _s _us _i _ui _l _f _d va_arg _d putargr _f _d putargi _f _d ret (not specified) retr _f _d reti _f _d va_end (not specified) retval _c _uc _s _us _i _ui _l _f _d epilog (not specified) @end example As with other operations that use a type modifier, the @code{_ui} and @code{_l} types are only available in 64-bit architectures, but there are operations without a type modifier that alias to the appropriate integer operation with wordsize operands. @code{prepare}, @code{pusharg}, and @code{retval} are used by the caller, while @code{arg}, @code{getarg} and @code{ret} are used by the callee. A code snippet that wants to call another procedure and has to pass arguments must, in order: use the @code{prepare} instruction and use the @code{pushargr} or @code{pushargi} to push the arguments @strong{in left to right order}; and use @code{finish} or @code{call} (explained below) to perform the actual call. @code{va_start} returns a @code{C} compatible @code{va_list}. To fetch arguments, use @code{va_arg} for integers and @code{va_arg_d} for doubles. @code{va_push} is required when passing a @code{va_list} to another function, because not all architectures expect it as a single pointer. Known case is DEC Alpha, that requires it as a structure passed by value. @code{arg}, @code{getarg} and @code{putarg} are used by the callee. @code{arg} is different from other instruction in that it does not actually generate any code: instead, it is a function which returns a value to be passed to @code{getarg} or @code{putarg}. @footnote{``Return a value'' means that @lightning{} code that compile these instructions return a value when expanded.} You should call @code{arg} as soon as possible, before any function call or, more easily, right after the @code{prolog} instructions (which is treated later). @code{getarg} accepts a register argument and a value returned by @code{arg}, and will move that argument to the register, extending it (with or without sign, according to the data type specification) to fit a whole register. These instructions are more intimately related to the usage of the @lightning{} instruction set in code that generates other code, so they will be treated more specifically in @ref{GNU lightning examples, , Generating code at run-time}. @code{putarg} is a mix of @code{getarg} and @code{pusharg} in that it accepts as first argument a register or immediate, and as second argument a value returned by @code{arg}. It allows changing, or restoring an argument to the current function, and is a construct required to implement tail call optimization. Note that arguments in registers are very cheap, but will be overwritten at any moment, including on some operations, for example division, that on several ports is implemented as a function call. Finally, the @code{retval} instruction fetches the return value of a called function in a register. The @code{retval} instruction takes a register argument and copies the return value of the previously called function in that register. A function with a return value should use @code{retr} or @code{reti} to put the return value in the return register before returning. @xref{Fibonacci, the Fibonacci numbers}, for an example. @code{epilog} is an optional call, that marks the end of a function body. It is automatically generated by @lightning{} if starting a new function (what should be done after a @code{ret} call) or finishing generating jit. It is very important to note that the fact that @code{epilog} being optional may cause a common mistake. Consider this: @example fun1: prolog ... ret fun2: prolog @end example Because @code{epilog} is added when finding a new @code{prolog}, this will cause the @code{fun2} label to actually be before the return from @code{fun1}. Because @lightning{} will actually understand it as: @example fun1: prolog ... ret fun2: epilog prolog @end example You should observe a few rules when using these macros. First of all, if calling a varargs function, you should use the @code{ellipsis} call to mark the position of the ellipsis in the C prototype. You should not nest calls to @code{prepare} inside a @code{prepare/finish} block. Doing this will result in undefined behavior. Note that for functions with zero arguments you can use just @code{call}. @item Branch instructions Like @code{arg}, these also return a value which, in this case, is to be used to compile forward branches as explained in @ref{Fibonacci, , Fibonacci numbers}. They accept two operands to be compared; of these, the last can be either a register or an immediate. They are: @example bltr _u _f _d @r{if }(O2 < O3)@r{ goto }O1 blti _u _f _d @r{if }(O2 < O3)@r{ goto }O1 bler _u _f _d @r{if }(O2 <= O3)@r{ goto }O1 blei _u _f _d @r{if }(O2 <= O3)@r{ goto }O1 bgtr _u _f _d @r{if }(O2 > O3)@r{ goto }O1 bgti _u _f _d @r{if }(O2 > O3)@r{ goto }O1 bger _u _f _d @r{if }(O2 >= O3)@r{ goto }O1 bgei _u _f _d @r{if }(O2 >= O3)@r{ goto }O1 beqr _f _d @r{if }(O2 == O3)@r{ goto }O1 beqi _f _d @r{if }(O2 == O3)@r{ goto }O1 bner _f _d @r{if }(O2 != O3)@r{ goto }O1 bnei _f _d @r{if }(O2 != O3)@r{ goto }O1 bunltr _f _d @r{if }!(O2 >= O3)@r{ goto }O1 bunler _f _d @r{if }!(O2 > O3)@r{ goto }O1 bungtr _f _d @r{if }!(O2 <= O3)@r{ goto }O1 bunger _f _d @r{if }!(O2 < O3)@r{ goto }O1 buneqr _f _d @r{if }!(O2 < O3) && !(O2 > O3)@r{ goto }O1 bltgtr _f _d @r{if }!(O2 >= O3) || !(O2 <= O3)@r{ goto }O1 bordr _f _d @r{if } (O2 == O2) && (O3 == O3)@r{ goto }O1 bunordr _f _d @r{if }!(O2 != O2) || (O3 != O3)@r{ goto }O1 bmsr @r{if }O2 & O3@r{ goto }O1 bmsi @r{if }O2 & O3@r{ goto }O1 bmcr @r{if }!(O2 & O3)@r{ goto }O1 bmci @r{if }!(O2 & O3)@r{ goto }O1@footnote{These mnemonics mean, respectively, @dfn{branch if mask set} and @dfn{branch if mask cleared}.} boaddr _u O2 += O3@r{, goto }O1@r{ if overflow} boaddi _u O2 += O3@r{, goto }O1@r{ if overflow} bxaddr _u O2 += O3@r{, goto }O1@r{ if no overflow} bxaddi _u O2 += O3@r{, goto }O1@r{ if no overflow} bosubr _u O2 -= O3@r{, goto }O1@r{ if overflow} bosubi _u O2 -= O3@r{, goto }O1@r{ if overflow} bxsubr _u O2 -= O3@r{, goto }O1@r{ if no overflow} bxsubi _u O2 -= O3@r{, goto }O1@r{ if no overflow} @end example @item Jump and return operations These accept one argument except @code{ret} and @code{jmpi} which have none; the difference between @code{finishi} and @code{calli} is that the latter does not clean the stack from pushed parameters (if any) and the former must @strong{always} follow a @code{prepare} instruction. @example callr (not specified) @r{function call to register O1} calli (not specified) @r{function call to immediate O1} finishr (not specified) @r{function call to register O1} finishi (not specified) @r{function call to immediate O1} jmpr (not specified) @r{unconditional jump to register} jmpi (not specified) @r{unconditional jump} ret (not specified) @r{return from subroutine} retr _c _uc _s _us _i _ui _l _f _d reti _c _uc _s _us _i _ui _l _f _d retval _c _uc _s _us _i _ui _l _f _d @r{move return value} @r{to register} @end example Like branch instruction, @code{jmpi} also returns a value which is to be used to compile forward branches. @xref{Fibonacci, , Fibonacci numbers}. @item Labels There are 3 @lightning{} instructions to create labels: @example label (not specified) @r{simple label} forward (not specified) @r{forward label} indirect (not specified) @r{special simple label} @end example @code{label} is normally used as @code{patch_at} argument for backward jumps. @example jit_node_t *jump, *label; label = jit_label(); ... jump = jit_beqr(JIT_R0, JIT_R1); jit_patch_at(jump, label); @end example @code{forward} is used to patch code generation before the actual position of the label is known. @example jit_node_t *jump, *label; label = jit_forward(); jump = jit_beqr(JIT_R0, JIT_R1); jit_patch_at(jump, label); ... jit_link(label); @end example @code{indirect} is useful when creating jump tables, and tells @lightning{} to not optimize out a label that is not the target of any jump, because an indirect jump may land where it is defined. @example jit_node_t *jump, *label; ... jmpr(JIT_R0); @rem{/* may jump to label */} ... label = jit_indirect(); @end example @code{indirect} is an special case of @code{note} and @code{name} because it is a valid argument to @code{address}. Note that the usual idiom to write the previous example is @example jit_node_t *addr, *jump; addr = jit_movi(JIT_R0, 0); @rem{/* immediate is ignored */} ... jmpr(JIT_R0); ... jit_patch(addr); @rem{/* implicit label added */} @end example that automatically binds the implicit label added by @code{patch} with the @code{movi}, but on some special conditions it is required to create an "unbound" label. @item Function prolog These macros are used to set up a function prolog. The @code{allocai} call accept a single integer argument and returns an offset value for stack storage access. The @code{allocar} accepts two registers arguments, the first is set to the offset for stack access, and the second is the size in bytes argument. @example prolog (not specified) @r{function prolog} allocai (not specified) @r{reserve space on the stack} allocar (not specified) @r{allocate space on the stack} @end example @code{allocai} receives the number of bytes to allocate and returns the offset from the frame pointer register @code{FP} to the base of the area. @code{allocar} receives two register arguments. The first is where to store the offset from the frame pointer register @code{FP} to the base of the area. The second argument is the size in bytes. Note that @code{allocar} is dynamic allocation, and special attention should be taken when using it. If called in a loop, every iteration will allocate stack space. Stack space is aligned from 8 to 64 bytes depending on backend requirements, even if allocating only one byte. It is advisable to not use it with @code{frame} and @code{tramp}; it should work with @code{frame} with special care to call only once, but is not supported if used in @code{tramp}, even if called only once. As a small appetizer, here is a small function that adds 1 to the input parameter (an @code{int}). I'm using an assembly-like syntax here which is a bit different from the one used when writing real subroutines with @lightning{}; the real syntax will be introduced in @xref{GNU lightning examples, , Generating code at run-time}. @example incr: prolog in = arg @rem{! We have an integer argument} getarg R0, in @rem{! Move it to R0} addi R0, R0, 1 @rem{! Add 1} retr R0 @rem{! And return the result} @end example And here is another function which uses the @code{printf} function from the standard C library to write a number in hexadecimal notation: @example printhex: prolog in = arg @rem{! Same as above} getarg R0, in prepare @rem{! Begin call sequence for printf} pushargi "%x" @rem{! Push format string} ellipsis @rem{! Varargs start here} pushargr R0 @rem{! Push second argument} finishi printf @rem{! Call printf} ret @rem{! Return to caller} @end example @item Trampolines, continuations and tail call optimization Frequently it is required to generate jit code that must jump to code generated later, possibly from another @code{jit_context_t}. These require compatible stack frames. @lightning{} provides two primitives from where trampolines, continuations and tail call optimization can be implemented. @example frame (not specified) @r{create stack frame} tramp (not specified) @r{assume stack frame} @end example @code{frame} receives an integer argument@footnote{It is not automatically computed because it does not know about the requirement of later generated code.} that defines the size in bytes for the stack frame of the current, @code{C} callable, jit function. To calculate this value, a good formula is maximum number of arguments to any called native function times eight@footnote{Times eight so that it works for double arguments. And would not need conditionals for ports that pass arguments in the stack.}, plus the sum of the arguments to any call to @code{jit_allocai}. @lightning{} automatically adjusts this value for any backend specific stack memory it may need, or any alignment constraint. @code{frame} also instructs @lightning{} to save all callee save registers in the prolog and reload in the epilog. @example main: @rem{! jit entry point} prolog @rem{! function prolog} frame 256 @rem{! save all callee save registers and} @rem{! reserve at least 256 bytes in stack} main_loop: ... jmpi handler @rem{! jumps to external code} ... ret @rem{! return to the caller} @end example @code{tramp} differs from @code{frame} only that a prolog and epilog will not be generated. Note that @code{prolog} must still be used. The code under @code{tramp} must be ready to be entered with a jump at the prolog position, and instead of a return, it must end with a non conditional jump. @code{tramp} exists solely for the fact that it allows optimizing out prolog and epilog code that would never be executed. @example handler: @rem{! handler entry point} prolog @rem{! function prolog} tramp 256 @rem{! assumes all callee save registers} @rem{! are saved and there is at least} @rem{! 256 bytes in stack} ... jmpi main_loop @rem{! return to the main loop} @end example @lightning{} only supports Tail Call Optimization using the @code{tramp} construct. Any other way is not guaranteed to work on all ports. An example of a simple (recursive) tail call optimization: @example factorial: @rem{! Entry point of the factorial function} prolog in = arg @rem{! Receive an integer argument} getarg R0, in @rem{! Move argument to RO} prepare pushargi 1 @rem{! This is the accumulator} pushargr R0 @rem{! This is the argument} finishi fact @rem{! Call the tail call optimized function} retval R0 @rem{! Fetch the result} retr R0 @rem{! Return it} epilog @rem{! Epilog *before* label before prolog} fact: @rem{! Entry point of the helper function} prolog frame 16 @rem{! Reserve 16 bytes in the stack} fact_entry: @rem{! This is the tail call entry point} ac = arg @rem{! The accumulator is the first argument} in = arg @rem{! The factorial argument} getarg R0, ac @rem{! Move the accumulator to R0} getarg R1, in @rem{! Move the argument to R1} blei fact_out, R1, 1 @rem{! Done if argument is one or less} mulr R0, R0, R1 @rem{! accumulator *= argument} putargr R0, ac @rem{! Update the accumulator} subi R1, R1, 1 @rem{! argument -= 1} putargr R1, in @rem{! Update the argument} jmpi fact_entry @rem{! Tail Call Optimize it!} fact_out: retr R0 @rem{! Return the accumulator} @end example @item Predicates @example forward_p (not specified) @r{forward label predicate} indirect_p (not specified) @r{indirect label predicate} target_p (not specified) @r{used label predicate} arg_register_p (not specified) @r{argument kind predicate} callee_save_p (not specified) @r{callee save predicate} pointer_p (not specified) @r{pointer predicate} @end example @code{forward_p} expects a @code{jit_node_t*} argument, and returns non zero if it is a forward label reference, that is, a label returned by @code{forward}, that still needs a @code{link} call. @code{indirect_p} expects a @code{jit_node_t*} argument, and returns non zero if it is an indirect label reference, that is, a label that was returned by @code{indirect}. @code{target_p} expects a @code{jit_node_t*} argument, that is any kind of label, and will return non zero if there is at least one jump or move referencing it. @code{arg_register_p} expects a @code{jit_node_t*} argument, that must have been returned by @code{arg}, @code{arg_f} or @code{arg_d}, and will return non zero if the argument lives in a register. This call is useful to know the live range of register arguments, as those are very fast to read and write, but have volatile values. @code{callee_save_p} exects a valid @code{JIT_Rn}, @code{JIT_Vn}, or @code{JIT_Fn}, and will return non zero if the register is callee save. This call is useful because on several ports, the @code{JIT_Rn} and @code{JIT_Fn} registers are actually callee save; no need to save and load the values when making function calls. @code{pointer_p} expects a pointer argument, and will return non zero if the pointer is inside the generated jit code. Must be called after @code{jit_emit} and before @code{jit_destroy_state}. @end table @node GNU lightning examples @chapter Generating code at run-time To use @lightning{}, you should include the @file{lightning.h} file that is put in your include directory by the @samp{make install} command. Each of the instructions above translates to a macro or function call. All you have to do is prepend @code{jit_} (lowercase) to opcode names and @code{JIT_} (uppercase) to register names. Of course, parameters are to be put between parentheses. This small tutorial presents three examples: @iftex @itemize @bullet @item The @code{incr} function found in @ref{The instruction set, , @lightning{}'s instruction set}: @item A simple function call to @code{printf} @item An RPN calculator. @item Fibonacci numbers @end itemize @end iftex @ifnottex @menu * incr:: A function which increments a number by one * printf:: A simple function call to printf * RPN calculator:: A more complex example, an RPN calculator * Fibonacci:: Calculating Fibonacci numbers @end menu @end ifnottex @node incr @section A function which increments a number by one Let's see how to create and use the sample @code{incr} function created in @ref{The instruction set, , @lightning{}'s instruction set}: @example #include #include static jit_state_t *_jit; typedef int (*pifi)(int); @rem{/* Pointer to Int Function of Int */} int main(int argc, char *argv[]) @{ jit_node_t *in; pifi incr; init_jit(argv[0]); _jit = jit_new_state(); jit_prolog(); @rem{/* @t{ prolog } */} in = jit_arg(); @rem{/* @t{ in = arg } */} jit_getarg(JIT_R0, in); @rem{/* @t{ getarg R0 } */} jit_addi(JIT_R0, JIT_R0, 1); @rem{/* @t{ addi R0@comma{} R0@comma{} 1 } */} jit_retr(JIT_R0); @rem{/* @t{ retr R0 } */} incr = jit_emit(); jit_clear_state(); @rem{/* call the generated code@comma{} passing 5 as an argument */} printf("%d + 1 = %d\n", 5, incr(5)); jit_destroy_state(); finish_jit(); return 0; @} @end example Let's examine the code line by line (well, almost@dots{}): @table @t @item #include You already know about this. It defines all of @lightning{}'s macros. @item static jit_state_t *_jit; You might wonder about what is @code{jit_state_t}. It is a structure that stores jit code generation information. The name @code{_jit} is special, because since multiple jit generators can run at the same time, you must either @r{#define _jit my_jit_state} or name it @code{_jit}. @item typedef int (*pifi)(int); Just a handy typedef for a pointer to a function that takes an @code{int} and returns another. @item jit_node_t *in; Declares a variable to hold an identifier for a function argument. It is an opaque pointer, that will hold the return of a call to @code{arg} and be used as argument to @code{getarg}. @item pifi incr; Declares a function pointer variable to a function that receives an @code{int} and returns an @code{int}. @item init_jit(argv[0]); You must call this function before creating a @code{jit_state_t} object. This function does global state initialization, and may need to detect CPU or Operating System features. It receives a string argument that is later used to read symbols from a shared object using GNU binutils if disassembly was enabled at configure time. If no disassembly will be performed a NULL pointer can be used as argument. @item _jit = jit_new_state(); This call initializes a @lightning{} jit state. @item jit_prolog(); Ok, so we start generating code for our beloved function@dots{} @item in = jit_arg(); @itemx jit_getarg(JIT_R0, in); We retrieve the first (and only) argument, an integer, and store it into the general-purpose register @code{R0}. @item jit_addi(JIT_R0, JIT_R0, 1); We add one to the content of the register. @item jit_retr(JIT_R0); This instruction generates a standard function epilog that returns the contents of the @code{R0} register. @item incr = jit_emit(); This instruction is very important. It actually translates the @lightning{} macros used before to machine code, flushes the generated code area out of the processor's instruction cache and return a pointer to the start of the code. @item jit_clear_state(); This call cleanups any data not required for jit execution. Note that it must be called after any call to @code{jit_print} or @code{jit_address}, as this call destroy the @lightning{} intermediate representation. @item printf("%d + 1 = %d", 5, incr(5)); Calling our function is this simple---it is not distinguishable from a normal C function call, the only difference being that @code{incr} is a variable. @item jit_destroy_state(); Releases all memory associated with the jit context. It should be called after known the jit will no longer be called. @item finish_jit(); This call cleanups any global state hold by @lightning{}, and is advisable to call it once jit code will no longer be generated. @end table @lightning{} abstracts two phases of dynamic code generation: selecting instructions that map the standard representation, and emitting binary code for these instructions. The client program has the responsibility of describing the code to be generated using the standard @lightning{} instruction set. Let's examine the code generated for @code{incr} on the SPARC and x86_64 architecture (on the right is the code that an assembly-language programmer would write): @table @b @item SPARC @example save %sp, -112, %sp mov %i0, %g2 retl inc %g2 inc %o0 mov %g2, %i0 restore retl nop @end example In this case, @lightning{} introduces overhead to create a register window (not knowing that the procedure is a leaf procedure) and to move the argument to the general purpose register @code{R0} (which maps to @code{%g2} on the SPARC). @end table @table @b @item x86_64 @example sub $0x30,%rsp mov %rbp,(%rsp) mov %rsp,%rbp sub $0x18,%rsp mov %rdi,%rax mov %rdi, %rax add $0x1,%rax inc %rax mov %rbp,%rsp mov (%rsp),%rbp add $0x30,%rsp retq retq @end example In this case, the main overhead is due to the function's prolog and epilog, and stack alignment after reserving stack space for word to/from float conversions or moving data from/to x87 to/from SSE. Note that besides allocating space to save callee saved registers, no registers are saved/restored because @lightning{} notices those registers are not modified. There is currently no logic to detect if it needs to allocate stack space for type conversions neither proper leaf function detection, but these are subject to change (FIXME). @end table @node printf @section A simple function call to @code{printf} Again, here is the code for the example: @example #include #include static jit_state_t *_jit; typedef void (*pvfi)(int); @rem{/* Pointer to Void Function of Int */} int main(int argc, char *argv[]) @{ pvfi myFunction; @rem{/* ptr to generated code */} jit_node_t *start, *end; @rem{/* a couple of labels */} jit_node_t *in; @rem{/* to get the argument */} init_jit(argv[0]); _jit = jit_new_state(); start = jit_note(__FILE__, __LINE__); jit_prolog(); in = jit_arg(); jit_getarg(JIT_R1, in); jit_pushargi((jit_word_t)"generated %d bytes\n"); jit_ellipsis(); jit_pushargr(JIT_R1); jit_finishi(printf); jit_ret(); jit_epilog(); end = jit_note(__FILE__, __LINE__); myFunction = jit_emit(); @rem{/* call the generated code@comma{} passing its size as argument */} myFunction((char*)jit_address(end) - (char*)jit_address(start)); jit_clear_state(); jit_disassemble(); jit_destroy_state(); finish_jit(); return 0; @} @end example The function shows how many bytes were generated. Most of the code is not very interesting, as it resembles very closely the program presented in @ref{incr, , A function which increments a number by one}. For this reason, we're going to concentrate on just a few statements. @table @t @item start = jit_note(__FILE__, __LINE__); @itemx @r{@dots{}} @itemx end = jit_note(__FILE__, __LINE__); These two instruction call the @code{jit_note} macro, which creates a note in the jit code; arguments to @code{jit_note} usually are a filename string and line number integer, but using NULL for the string argument is perfectly valid if only need to create a simple marker in the code. @item jit_ellipsis(); @code{ellipsis} usually is only required if calling varargs functions with double arguments, but it is a good practice to properly describe the @r{@dots{}} in the call sequence. @item jit_pushargi((jit_word_t)"generated %d bytes\n"); Note the use of the @code{(jit_word_t)} cast, that is used only to avoid a compiler warning, due to using a pointer where a wordsize integer type was expected. @item jit_prepare(); @itemx @r{@dots{}} @itemx jit_finishi(printf); Once the arguments to @code{printf} have been pushed, what means moving them to stack or register arguments, the @code{printf} function is called and the stack cleaned. Note how @lightning{} abstracts the differences between different architectures and ABI's -- the client program does not know how parameter passing works on the host architecture. @item jit_epilog(); Usually it is not required to call @code{epilog}, but because it is implicitly called when noticing the end of a function, if the @code{end} variable was set with a @code{note} call after the @code{ret}, it would not consider the function epilog. @item myFunction((char*)jit_address(end) - (char*)jit_address(start)); This calls the generate jit function passing as argument the offset difference from the @code{start} and @code{end} notes. The @code{address} call must be done after the @code{emit} call or either a fatal error will happen (if @lightning{} is built with assertions enable) or an undefined value will be returned. @item jit_clear_state(); Note that @code{jit_clear_state} was called after executing jit in this example. It was done because it must be called after any call to @code{jit_address} or @code{jit_print}. @item jit_disassemble(); @code{disassemble} will dump the generated code to standard output, unless @lightning{} was built with the disassembler disabled, in which case no output will be shown. @end table @node RPN calculator @section A more complex example, an RPN calculator We create a small stack-based RPN calculator which applies a series of operators to a given parameter and to other numeric operands. Unlike previous examples, the code generator is fully parameterized and is able to compile different formulas to different functions. Here is the code for the expression compiler; a sample usage will follow. Since @lightning{} does not provide push/pop instruction, this example uses a stack-allocated area to store the data. Such an area can be allocated using the macro @code{allocai}, which receives the number of bytes to allocate and returns the offset from the frame pointer register @code{FP} to the base of the area. Usually, you will use the @code{ldxi} and @code{stxi} instruction to access stack-allocated variables. However, it is possible to use operations such as @code{add} to compute the address of the variables, and pass the address around. @example #include #include typedef int (*pifi)(int); @rem{/* Pointer to Int Function of Int */} static jit_state_t *_jit; void stack_push(int reg, int *sp) @{ jit_stxi_i (*sp, JIT_FP, reg); *sp += sizeof (int); @} void stack_pop(int reg, int *sp) @{ *sp -= sizeof (int); jit_ldxi_i (reg, JIT_FP, *sp); @} jit_node_t *compile_rpn(char *expr) @{ jit_node_t *in, *fn; int stack_base, stack_ptr; fn = jit_note(NULL, 0); jit_prolog(); in = jit_arg(); stack_ptr = stack_base = jit_allocai (32 * sizeof (int)); jit_getarg_i(JIT_R2, in); while (*expr) @{ char buf[32]; int n; if (sscanf(expr, "%[0-9]%n", buf, &n)) @{ expr += n - 1; stack_push(JIT_R0, &stack_ptr); jit_movi(JIT_R0, atoi(buf)); @} else if (*expr == 'x') @{ stack_push(JIT_R0, &stack_ptr); jit_movr(JIT_R0, JIT_R2); @} else if (*expr == '+') @{ stack_pop(JIT_R1, &stack_ptr); jit_addr(JIT_R0, JIT_R1, JIT_R0); @} else if (*expr == '-') @{ stack_pop(JIT_R1, &stack_ptr); jit_subr(JIT_R0, JIT_R1, JIT_R0); @} else if (*expr == '*') @{ stack_pop(JIT_R1, &stack_ptr); jit_mulr(JIT_R0, JIT_R1, JIT_R0); @} else if (*expr == '/') @{ stack_pop(JIT_R1, &stack_ptr); jit_divr(JIT_R0, JIT_R1, JIT_R0); @} else @{ fprintf(stderr, "cannot compile: %s\n", expr); abort(); @} ++expr; @} jit_retr(JIT_R0); jit_epilog(); return fn; @} @end example The principle on which the calculator is based is easy: the stack top is held in R0, while the remaining items of the stack are held in the memory area that we allocate with @code{allocai}. Compiling a numeric operand or the argument @code{x} pushes the old stack top onto the stack and moves the operand into R0; compiling an operator pops the second operand off the stack into R1, and compiles the operation so that the result goes into R0, thus becoming the new stack top. This example allocates a fixed area for 32 @code{int}s. This is not a problem when the function is a leaf like in this case; in a full-blown compiler you will want to analyze the input and determine the number of needed stack slots---a very simple example of register allocation. The area is then managed like a stack using @code{stack_push} and @code{stack_pop}. Source code for the client (which lies in the same source file) follows: @example int main(int argc, char *argv[]) @{ jit_node_t *nc, *nf; pifi c2f, f2c; int i; init_jit(argv[0]); _jit = jit_new_state(); nc = compile_rpn("32x9*5/+"); nf = compile_rpn("x32-5*9/"); (void)jit_emit(); c2f = (pifi)jit_address(nc); f2c = (pifi)jit_address(nf); jit_clear_state(); printf("\nC:"); for (i = 0; i <= 100; i += 10) printf("%3d ", i); printf("\nF:"); for (i = 0; i <= 100; i += 10) printf("%3d ", c2f(i)); printf("\n"); printf("\nF:"); for (i = 32; i <= 212; i += 18) printf("%3d ", i); printf("\nC:"); for (i = 32; i <= 212; i += 18) printf("%3d ", f2c(i)); printf("\n"); jit_destroy_state(); finish_jit(); return 0; @} @end example The client displays a conversion table between Celsius and Fahrenheit degrees (both Celsius-to-Fahrenheit and Fahrenheit-to-Celsius). The formulas are, @math{F(c) = c*9/5+32} and @math{C(f) = (f-32)*5/9}, respectively. Providing the formula as an argument to @code{compile_rpn} effectively parameterizes code generation, making it possible to use the same code to compile different functions; this is what makes dynamic code generation so powerful. @node Fibonacci @section Fibonacci numbers The code in this section calculates the Fibonacci sequence. That is modeled by the recurrence relation: @display f(0) = 0 f(1) = f(2) = 1 f(n) = f(n-1) + f(n-2) @end display The purpose of this example is to introduce branches. There are two kind of branches: backward branches and forward branches. We'll present the calculation in a recursive and iterative form; the former only uses forward branches, while the latter uses both. @example #include #include static jit_state_t *_jit; typedef int (*pifi)(int); @rem{/* Pointer to Int Function of Int */} int main(int argc, char *argv[]) @{ pifi fib; jit_node_t *label; jit_node_t *call; jit_node_t *in; @rem{/* offset of the argument */} jit_node_t *ref; @rem{/* to patch the forward reference */} jit_node_t *zero; @rem{/* to patch the forward reference */} init_jit(argv[0]); _jit = jit_new_state(); label = jit_label(); jit_prolog (); in = jit_arg (); jit_getarg (JIT_V0, in); @rem{/* R0 = n */} zero = jit_beqi (JIT_R0, 0); jit_movr (JIT_V0, JIT_R0); /* V0 = R0 */ jit_movi (JIT_R0, 1); ref = jit_blei (JIT_V0, 2); jit_subi (JIT_V1, JIT_V0, 1); @rem{/* V1 = n-1 */} jit_subi (JIT_V2, JIT_V0, 2); @rem{/* V2 = n-2 */} jit_prepare(); jit_pushargr(JIT_V1); call = jit_finishi(NULL); jit_patch_at(call, label); jit_retval(JIT_V1); @rem{/* V1 = fib(n-1) */} jit_prepare(); jit_pushargr(JIT_V2); call = jit_finishi(NULL); jit_patch_at(call, label); jit_retval(JIT_R0); @rem{/* R0 = fib(n-2) */} jit_addr(JIT_R0, JIT_R0, JIT_V1); @rem{/* R0 = R0 + V1 */} jit_patch(ref); @rem{/* patch jump */} jit_patch(zero); @rem{/* patch jump */} jit_retr(JIT_R0); @rem{/* call the generated code@comma{} passing 32 as an argument */} fib = jit_emit(); jit_clear_state(); printf("fib(%d) = %d\n", 32, fib(32)); jit_destroy_state(); finish_jit(); return 0; @} @end example As said above, this is the first example of dynamically compiling branches. Branch instructions have two operands containing the values to be compared, and return a @code{jit_note_t *} object to be patched. Because labels final address are only known after calling @code{emit}, it is required to call @code{patch} or @code{patch_at}, what does tell @lightning{} that the target to patch is actually a pointer to a @code{jit_node_t *} object, otherwise, it would assume that is a pointer to a C function. Note that conditional branches do not receive a label argument, so they must be patched. You need to call @code{patch_at} on the return of value @code{calli}, @code{finishi}, and @code{calli} if it is actually referencing a label in the jit code. All branch instructions do not receive a label argument. Note that @code{movi} is an special case, and patching it is usually done to get the final address of a label, usually to later call @code{jmpr}. Now, here is the iterative version: @example #include #include static jit_state_t *_jit; typedef int (*pifi)(int); @rem{/* Pointer to Int Function of Int */} int main(int argc, char *argv[]) @{ pifi fib; jit_node_t *in; @rem{/* offset of the argument */} jit_node_t *ref; @rem{/* to patch the forward reference */} jit_node_t *zero; @rem{/* to patch the forward reference */} jit_node_t *jump; @rem{/* jump to start of loop */} jit_node_t *loop; @rem{/* start of the loop */} init_jit(argv[0]); _jit = jit_new_state(); jit_prolog (); in = jit_arg (); jit_getarg (JIT_R0, in); @rem{/* R0 = n */} zero = jit_beqi (JIT_R0, 0); jit_movr (JIT_R1, JIT_R0); jit_movi (JIT_R0, 1); ref = jit_blti (JIT_R1, 2); jit_subi (JIT_R2, JIT_R2, 2); jit_movr (JIT_R1, JIT_R0); loop= jit_label(); jit_subi (JIT_R2, JIT_R2, 1); @rem{/* decr. counter */} jit_movr (JIT_V0, JIT_R0); /* V0 = R0 */ jit_addr (JIT_R0, JIT_R0, JIT_R1); /* R0 = R0 + R1 */ jit_movr (JIT_R1, JIT_V0); /* R1 = V0 */ jump= jit_bnei (JIT_R2, 0); /* if (R2) goto loop; */ jit_patch_at(jump, loop); jit_patch(ref); @rem{/* patch forward jump */} jit_patch(zero); @rem{/* patch forward jump */} jit_retr (JIT_R0); @rem{/* call the generated code@comma{} passing 36 as an argument */} fib = jit_emit(); jit_clear_state(); printf("fib(%d) = %d\n", 36, fib(36)); jit_destroy_state(); finish_jit(); return 0; @} @end example This code calculates the recurrence relation using iteration (a @code{for} loop in high-level languages). There are no function calls anymore: instead, there is a backward jump (the @code{bnei} at the end of the loop). Note that the program must remember the address for backward jumps; for forward jumps it is only required to remember the jump code, and call @code{patch} for the implicit label. @node Reentrancy @chapter Re-entrant usage of @lightning{} @lightning{} uses the special @code{_jit} identifier. To be able to be able to use multiple jit generation states at the same time, it is required to used code similar to: @example struct jit_state lightning; #define lightning _jit @end example This will cause the symbol defined to @code{_jit} to be passed as the first argument to the underlying @lightning{} implementation, that is usually a function with an @code{_} (underscode) prefix and with an argument named @code{_jit}, in the pattern: @example static void _jit_mnemonic(jit_state_t *, jit_gpr_t, jit_gpr_t); #define jit_mnemonic(u, v) _jit_mnemonic(_jit, u, v); @end example The reason for this is to use the same syntax as the initial lightning implementation and to avoid needing the user to keep adding an extra argument to every call, as multiple jit states generating code in paralell should be very uncommon. @section Registers @chapter Accessing the whole register file As mentioned earlier in this chapter, all @lightning{} back-ends are guaranteed to have at least six general-purpose integer registers and six floating-point registers, but many back-ends will have more. To access the entire register files, you can use the @code{JIT_R}, @code{JIT_V} and @code{JIT_F} macros. They accept a parameter that identifies the register number, which must be strictly less than @code{JIT_R_NUM}, @code{JIT_V_NUM} and @code{JIT_F_NUM} respectively; the number need not be constant. Of course, expressions like @code{JIT_R0} and @code{JIT_R(0)} denote the same register, and likewise for integer callee-saved, or floating-point, registers. @node Customizations @chapter Customizations Frequently it is desirable to have more control over how code is generated or how memory is used during jit generation or execution. @section Memory functions To aid in complete control of memory allocation and deallocation @lightning{} provides wrappers that default to standard @code{malloc}, @code{realloc} and @code{free}. These are loosely based on the GNU GMP counterparts, with the difference that they use the same prototype of the system allocation functions, that is, no @code{size} for @code{free} or @code{old_size} for @code{realloc}. @deftypefun void jit_set_memory_functions (@* void *(*@var{alloc_func_ptr}) (size_t), @* void *(*@var{realloc_func_ptr}) (void *, size_t), @* void (*@var{free_func_ptr}) (void *)) @lightning{} guarantees that memory is only allocated or released using these wrapped functions, but you must note that if lightning was linked to GNU binutils, malloc is probably will be called multiple times from there when initializing the disassembler. Because @code{init_jit} may call memory functions, if you need to call @code{jit_set_memory_functions}, it must be called before @code{init_jit}, otherwise, when calling @code{finish_jit}, a pointer allocated with the previous or default wrappers will be passed. @end deftypefun @deftypefun void jit_get_memory_functions (@* void *(**@var{alloc_func_ptr}) (size_t), @* void *(**@var{realloc_func_ptr}) (void *, size_t), @* void (**@var{free_func_ptr}) (void *)) Get the current memory allocation function. Also, unlike the GNU GMP counterpart, it is an error to pass @code{NULL} pointers as arguments. @end deftypefun @section Alternate code buffer To instruct @lightning{} to use an alternate code buffer it is required to call @code{jit_realize} before @code{jit_emit}, and then query states and customize as appropriate. @deftypefun void jit_realize () Must be called once, before @code{jit_emit}, to instruct @lightning{} that no other @code{jit_xyz} call will be made. @end deftypefun @deftypefun jit_pointer_t jit_get_code (jit_word_t *@var{code_size}) Returns NULL or the previous value set with @code{jit_set_code}, and sets the @var{code_size} argument to an appropriate value. If @code{jit_get_code} is called before @code{jit_emit}, the @var{code_size} argument is set to the expected amount of bytes required to generate code. If @code{jit_get_code} is called after @code{jit_emit}, the @var{code_size} argument is set to the exact amount of bytes used by the code. @end deftypefun @deftypefun void jit_set_code (jit_ponter_t @var{code}, jit_word_t @var{size}) Instructs @lightning{} to output to the @var{code} argument and use @var{size} as a guard to not write to invalid memory. If during @code{jit_emit} @lightning{} finds out that the code would not fit in @var{size} bytes, it halts code emit and returns @code{NULL}. @end deftypefun A simple example of a loop using an alternate buffer is: @example jit_uint8_t *code; int *(func)(int); @rem{/* function pointer */} jit_word_t code_size; jit_word_t real_code_size; @rem{...} jit_realize(); @rem{/* ready to generate code */} jit_get_code(&code_size); @rem{/* get expected code size */} code_size = (code_size + 4095) & -4096; do (;;) @{ code = mmap(NULL, code_size, PROT_EXEC | PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANON, -1, 0); jit_set_code(code, code_size); if ((func = jit_emit()) == NULL) @{ munmap(code, code_size); code_size += 4096; @} @} while (func == NULL); jit_get_code(&real_code_size); @rem{/* query exact size of the code */} @end example The first call to @code{jit_get_code} should return @code{NULL} and set the @code{code_size} argument to the expected amount of bytes required to emit code. The second call to @code{jit_get_code} is after a successful call to @code{jit_emit}, and will return the value previously set with @code{jit_set_code} and set the @code{real_code_size} argument to the exact amount of bytes used to emit the code. @section Alternate data buffer Sometimes it may be desirable to customize how, or to prevent @lightning{} from using an extra buffer for constants or debug annotation. Usually when also using an alternate code buffer. @deftypefun jit_pointer_t jit_get_data (jit_word_t *@var{data_size}, jit_word_t *@var{note_size}) Returns @code{NULL} or the previous value set with @code{jit_set_data}, and sets the @var{data_size} argument to how many bytes are required for the constants data buffer, and @var{note_size} to how many bytes are required to store the debug note information. Note that it always preallocate one debug note entry even if @code{jit_name} or @code{jit_note} are never called, but will return zero in the @var{data_size} argument if no constant is required; constants are only used for the @code{float} and @code{double} operations that have an immediate argument, and not in all @lightning{} ports. @end deftypefun @deftypefun void jit_set_data (jit_pointer_t @var{data}, jit_word_t @var{size}, jit_word_t @var{flags}) @var{data} can be NULL if disabling constants and annotations, otherwise, a valid pointer must be passed. An assertion is done that the data will fit in @var{size} bytes (but that is a noop if @lightning{} was built with @code{-DNDEBUG}). @var{size} tells the space in bytes available in @var{data}. @var{flags} can be zero to tell to just use the alternate data buffer, or a composition of @code{JIT_DISABLE_DATA} and @code{JIT_DISABLE_NOTE} @table @t @item JIT_DISABLE_DATA @cindex JIT_DISABLE_DATA Instructs @lightning{} to not use a constant table, but to use an alternate method to synthesize those, usually with a larger code sequence using stack space to transfer the value from a GPR to a FPR register. @item JIT_DISABLE_NOTE @cindex JIT_DISABLE_NOTE Instructs @lightning{} to not store file or function name, and line numbers in the constant buffer. @end table @end deftypefun A simple example of a preventing usage of a data buffer is: @example @rem{...} jit_realize(); @rem{/* ready to generate code */} jit_get_data(NULL, NULL); jit_set_data(NULL, 0, JIT_DISABLE_DATA | JIT_DISABLE_NOTE); @rem{...} @end example Or to only use a data buffer, if required: @example jit_uint8_t *data; jit_word_t data_size; @rem{...} jit_realize(); @rem{/* ready to generate code */} jit_get_data(&data_size, NULL); if (data_size) data = malloc(data_size); else data = NULL; jit_set_data(data, data_size, JIT_DISABLE_NOTE); @rem{...} if (data) free(data); @rem{...} @end example @node Acknowledgements @chapter Acknowledgements As far as I know, the first general-purpose portable dynamic code generator is @sc{dcg}, by Dawson R.@: Engler and T.@: A.@: Proebsting. Further work by Dawson R. Engler resulted in the @sc{vcode} system; unlike @sc{dcg}, @sc{vcode} used no intermediate representation and directly inspired @lightning{}. Thanks go to Ian Piumarta, who kindly accepted to release his own program @sc{ccg} under the GNU General Public License, thereby allowing @lightning{} to use the run-time assemblers he had wrote for @sc{ccg}. @sc{ccg} provides a way of dynamically assemble programs written in the underlying architecture's assembly language. So it is not portable, yet very interesting. I also thank Steve Byrne for writing GNU Smalltalk, since @lightning{} was first developed as a tool to be used in GNU Smalltalk's dynamic translator from bytecodes to native code. @c %**end of header (This is for running Texinfo on a region.) @c *********************************************************************** @bye