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authorTamar Christina <tamar@zhox.com>2022-08-21 14:29:26 +0100
committerZubin Duggal <zubin.duggal@gmail.com>2022-10-26 15:39:09 +0530
commit7ad76d792b03b8ceb7a4df46085c5f17532eb266 (patch)
tree88219c58072425e4bb0abdbdf87847e8c7619fc0
parent2821391a8d5778e315e5744a874f9399ab999ec9 (diff)
downloadhaskell-7ad76d792b03b8ceb7a4df46085c5f17532eb266.tar.gz
winio: do not re-translate input when handle is uncooked
(cherry picked from commit 626652f7c172f307bd87afaee59c7f0e2825c55d)
-rw-r--r--libraries/base/GHC/IO/Windows/Handle.hsc54
1 files changed, 32 insertions, 22 deletions
diff --git a/libraries/base/GHC/IO/Windows/Handle.hsc b/libraries/base/GHC/IO/Windows/Handle.hsc
index 50fab78460..84b5fcbc69 100644
--- a/libraries/base/GHC/IO/Windows/Handle.hsc
+++ b/libraries/base/GHC/IO/Windows/Handle.hsc
@@ -575,24 +575,23 @@ consoleWriteNonBlocking hwnd ptr _offset bytes
consoleRead :: Bool -> Io ConsoleHandle -> Ptr Word8 -> Word64 -> Int -> IO Int
consoleRead blocking hwnd ptr _offset bytes
- = withUTF16ToGhcInternal ptr bytes $ \reqBytes w_ptr ->
- alloca $ \res -> do
- cooked <- isCooked hwnd
- -- Cooked input must be handled differently when the STD handles are
- -- attached to a real console handle. For File based handles we can't do
- -- proper cooked inputs, but since the actions are async you would get
- -- results as soon as available.
- --
- -- For console handles We have to use a lower level API then ReadConsole,
- -- namely we must use ReadConsoleInput which requires us to process
- -- all console message manually.
- --
- -- Do note that MSYS2 shells such as bash don't attach to a real handle,
- -- and instead have by default a pipe/file based std handles. Which
- -- means the cooked behaviour is best when used in a native Windows
- -- terminal such as cmd, powershell or ConEmu.
- case cooked || not blocking of
- False -> do
+ = alloca $ \res -> do
+ cooked <- isCooked hwnd
+ -- Cooked input must be handled differently when the STD handles are
+ -- attached to a real console handle. For File based handles we can't do
+ -- proper cooked inputs, but since the actions are async you would get
+ -- results as soon as available.
+ --
+ -- For console handles We have to use a lower level API then ReadConsole,
+ -- namely we must use ReadConsoleInput which requires us to process
+ -- all console message manually.
+ --
+ -- Do note that MSYS2 shells such as bash don't attach to a real handle,
+ -- and instead have by default a pipe/file based std handles. Which
+ -- means the cooked behaviour is best when used in a native Windows
+ -- terminal such as cmd, powershell or ConEmu.
+ case cooked || not blocking of
+ False -> withUTF16ToGhcInternal ptr bytes $ \reqBytes w_ptr -> do
debugIO "consoleRead :: un-cooked I/O read."
-- eotControl allows us to handle control characters like EOL
-- without needing a newline, which would sort of defeat the point
@@ -627,9 +626,9 @@ consoleRead blocking hwnd ptr _offset bytes
-- characters as they are. Technically this function can handle any
-- console event. Including mouse, window and virtual key events
-- but for now I'm only interested in key presses.
- let entries = fromIntegral $ reqBytes `div` (#size INPUT_RECORD)
+ let entries = fromIntegral $ bytes `div` (#size INPUT_RECORD)
allocaBytes entries $ \p_inputs ->
- maybeReadEvent p_inputs entries res w_ptr
+ maybeReadEvent p_inputs entries res ptr
-- Check to see if we have been explicitly asked to do a non-blocking
-- I/O, and if we were, make sure that if we didn't have any console
@@ -656,6 +655,7 @@ consoleRead blocking hwnd ptr _offset bytes
b_read <- fromIntegral <$> peek res
read <- cobble b_read w_ptr p_inputs
+ debugIO $ "readEvent: =" ++ show read
if read > 0
then return $ fromIntegral read
else maybeReadEvent p_inputs entries res w_ptr
@@ -664,7 +664,7 @@ consoleRead blocking hwnd ptr _offset bytes
-- minimum required to know which key/sequences were pressed. To do
-- this and prevent having to fully port the PINPUT_RECORD structure
-- in Haskell we use some GCC builtins to find the correct offsets.
- cobble :: Int -> Ptr Word16 -> PINPUT_RECORD -> IO Int
+ cobble :: Int -> Ptr Word8 -> PINPUT_RECORD -> IO Int
cobble 0 _ _ = do debugIO "cobble: done."
return 0
cobble n w_ptr p_inputs =
@@ -689,8 +689,18 @@ consoleRead blocking hwnd ptr _offset bytes
debugIO $ "cobble: offset - " ++ show char_offset
debugIO $ "cobble: show > " ++ show char
debugIO $ "cobble: repeat: " ++ show repeated
+ -- The documentation here is rather subtle, but
+ -- according to MSDN the uWChar being provided here
+ -- has been "translated". What this actually means
+ -- is that the surrogate pairs have already been
+ -- translated into byte sequences. That is, despite
+ -- the Word16 storage type, it's actually a byte
+ -- stream. This means we shouldn't try to decode
+ -- to UTF-8 again since we'd end up incorrectly
+ -- interpreting two bytes as an extended unicode
+ -- character.
pokeArray w_ptr $ replicate repeated char
- (+1) <$> cobble n' w_ptr' p_inputs'
+ (+repeated) <$> cobble n' w_ptr' p_inputs'
else do debugIO $ "cobble: skip event."
cobble n' w_ptr p_inputs'