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authorSylvain Henry <sylvain@haskus.fr>2020-04-03 12:18:57 +0200
committerMarge Bot <ben+marge-bot@smart-cactus.org>2020-04-30 01:56:56 -0400
commit10d15f1ec4bab4dd6152d87fc66e61658a705eb3 (patch)
treec25e1b33f62e13db7a3163f4e74330a52add80a2 /compiler/GHC/Tc/Utils/Monad.hs
parentea717aa4248b2122e1f7550f30239b50ab560e4f (diff)
downloadhaskell-10d15f1ec4bab4dd6152d87fc66e61658a705eb3.tar.gz
Refactoring unit management code
Over the years the unit management code has been modified a lot to keep up with changes in Cabal (e.g. support for several library components in the same package), to integrate BackPack, etc. I found it very hard to understand as the terminology wasn't consistent, was referring to past concepts, etc. The terminology is now explained as clearly as I could in the Note "About Units" and the code is refactored to reflect it. ------------------- Many names were misleading: UnitId is not an Id but could be a virtual unit (an indefinite one instantiated on the fly), IndefUnitId constructor may contain a definite instantiated unit, etc. * Rename IndefUnitId into InstantiatedUnit * Rename IndefModule into InstantiatedModule * Rename UnitId type into Unit * Rename IndefiniteUnitId constructor into VirtUnit * Rename DefiniteUnitId constructor into RealUnit * Rename packageConfigId into mkUnit * Rename getPackageDetails into unsafeGetUnitInfo * Rename InstalledUnitId into UnitId Remove references to misleading ComponentId: a ComponentId is just an indefinite unit-id to be instantiated. * Rename ComponentId into IndefUnitId * Rename ComponentDetails into UnitPprInfo * Fix display of UnitPprInfo with empty version: this is now used for units dynamically generated by BackPack Generalize several types (Module, Unit, etc.) so that they can be used with different unit identifier types: UnitKey, UnitId, Unit, etc. * GenModule: Module, InstantiatedModule and InstalledModule are now instances of this type * Generalize DefUnitId, IndefUnitId, Unit, InstantiatedUnit, PackageDatabase Replace BackPack fake "hole" UnitId by a proper HoleUnit constructor. Add basic support for UnitKey. They should be used more in the future to avoid mixing them up with UnitId as we do now. Add many comments. Update Haddock submodule
Diffstat (limited to 'compiler/GHC/Tc/Utils/Monad.hs')
-rw-r--r--compiler/GHC/Tc/Utils/Monad.hs4
1 files changed, 2 insertions, 2 deletions
diff --git a/compiler/GHC/Tc/Utils/Monad.hs b/compiler/GHC/Tc/Utils/Monad.hs
index 60714e4cc1..5d753e7b23 100644
--- a/compiler/GHC/Tc/Utils/Monad.hs
+++ b/compiler/GHC/Tc/Utils/Monad.hs
@@ -264,7 +264,7 @@ initTc hsc_env hsc_src keep_rn_syntax mod loc do_this
tcg_rdr_env = emptyGlobalRdrEnv,
tcg_fix_env = emptyNameEnv,
tcg_field_env = emptyNameEnv,
- tcg_default = if moduleUnitId mod == primUnitId
+ tcg_default = if moduleUnit mod == primUnitId
then Just [] -- See Note [Default types]
else Nothing,
tcg_type_env = emptyNameEnv,
@@ -1841,7 +1841,7 @@ initIfaceTcRn thing_inside
; let !mod = tcg_semantic_mod tcg_env
-- When we are instantiating a signature, we DEFINITELY
-- do not want to knot tie.
- is_instantiate = unitIdIsDefinite (thisPackage dflags) &&
+ is_instantiate = unitIsDefinite (thisPackage dflags) &&
not (null (thisUnitIdInsts dflags))
; let { if_env = IfGblEnv {
if_doc = text "initIfaceTcRn",