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authorSimon Marlow <simonmar@microsoft.com>2006-04-07 02:05:11 +0000
committerSimon Marlow <simonmar@microsoft.com>2006-04-07 02:05:11 +0000
commit0065d5ab628975892cea1ec7303f968c3338cbe1 (patch)
tree8e2afe0ab48ee33cf95009809d67c9649573ef92 /docs/comm/the-beast/ghci.html
parent28a464a75e14cece5db40f2765a29348273ff2d2 (diff)
downloadhaskell-0065d5ab628975892cea1ec7303f968c3338cbe1.tar.gz
Reorganisation of the source tree
Most of the other users of the fptools build system have migrated to Cabal, and with the move to darcs we can now flatten the source tree without losing history, so here goes. The main change is that the ghc/ subdir is gone, and most of what it contained is now at the top level. The build system now makes no pretense at being multi-project, it is just the GHC build system. No doubt this will break many things, and there will be a period of instability while we fix the dependencies. A straightforward build should work, but I haven't yet fixed binary/source distributions. Changes to the Building Guide will follow, too.
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+<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
+<html>
+ <head>
+ <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=ISO-8859-1">
+ <title>The GHC Commentary - GHCi</title>
+ </head>
+
+ <body BGCOLOR="FFFFFF">
+ <h1>The GHC Commentary - GHCi</h1>
+
+ This isn't a coherent description of how GHCi works, sorry. What
+ it is (currently) is a dumping ground for various bits of info
+ pertaining to GHCi, which ought to be recorded somewhere.
+
+ <h2>Debugging the interpreter</h2>
+
+ The usual symptom is that some expression / program crashes when
+ running on the interpreter (commonly), or gets wierd results
+ (rarely). Unfortunately, finding out what the problem really is
+ has proven to be extremely difficult. In retrospect it may be
+ argued a design flaw that GHC's implementation of the STG
+ execution mechanism provides only the weakest of support for
+ automated internal consistency checks. This makes it hard to
+ debug.
+ <p>
+ Execution failures in the interactive system can be due to
+ problems with the bytecode interpreter, problems with the bytecode
+ generator, or problems elsewhere. From the bugs seen so far,
+ the bytecode generator is often the culprit, with the interpreter
+ usually being correct.
+ <p>
+ Here are some tips for tracking down interactive nonsense:
+ <ul>
+ <li>Find the smallest source fragment which causes the problem.
+ <p>
+ <li>Using an RTS compiled with <code>-DDEBUG</code> (nb, that
+ means the RTS from the previous stage!), run with <code>+RTS
+ -D2</code> to get a listing in great detail from the
+ interpreter. Note that the listing is so voluminous that
+ this is impractical unless you have been diligent in
+ the previous step.
+ <p>
+ <li>At least in principle, using the trace and a bit of GDB
+ poking around at the time of death, you can figure out what
+ the problem is. In practice you quickly get depressed at
+ the hopelessness of ever making sense of the mass of
+ details. Well, I do, anyway.
+ <p>
+ <li><code>+RTS -D2</code> tries hard to print useful
+ descriptions of what's on the stack, and often succeeds.
+ However, it has no way to map addresses to names in
+ code/data loaded by our runtime linker. So the C function
+ <code>ghci_enquire</code> is provided. Given an address, it
+ searches the loaded symbol tables for symbols close to that
+ address. You can run it from inside GDB:
+ <pre>
+ (gdb) p ghci_enquire ( 0x50a406f0 )
+ 0x50a406f0 + -48 == `PrelBase_Czh_con_info'
+ 0x50a406f0 + -12 == `PrelBase_Izh_static_info'
+ 0x50a406f0 + -48 == `PrelBase_Czh_con_entry'
+ 0x50a406f0 + -24 == `PrelBase_Izh_con_info'
+ 0x50a406f0 + 16 == `PrelBase_ZC_con_entry'
+ 0x50a406f0 + 0 == `PrelBase_ZMZN_static_entry'
+ 0x50a406f0 + -36 == `PrelBase_Czh_static_entry'
+ 0x50a406f0 + -24 == `PrelBase_Izh_con_entry'
+ 0x50a406f0 + 64 == `PrelBase_EQ_static_info'
+ 0x50a406f0 + 0 == `PrelBase_ZMZN_static_info'
+ 0x50a406f0 + 48 == `PrelBase_LT_static_entry'
+ $1 = void
+ </pre>
+ In this case the enquired-about address is
+ <code>PrelBase_ZMZN_static_entry</code>. If no symbols are
+ close to the given addr, nothing is printed. Not a great
+ mechanism, but better than nothing.
+ <p>
+ <li>We have had various problems in the past due to the bytecode
+ generator (<code>compiler/ghci/ByteCodeGen.lhs</code>) being
+ confused about the true set of free variables of an
+ expression. The compilation scheme for <code>let</code>s
+ applies the BCO for the RHS of the let to its free
+ variables, so if the free-var annotation is wrong or
+ misleading, you end up with code which has wrong stack
+ offsets, which is usually fatal.
+ <p>
+ <li>The baseline behaviour of the interpreter is to interpret
+ BCOs, and hand all other closures back to the scheduler for
+ evaluation. However, this causes a huge number of expensive
+ context switches, so the interpreter knows how to enter the
+ most common non-BCO closure types by itself.
+ <p>
+ These optimisations complicate the interpreter.
+ If you think you have an interpreter problem, re-enable the
+ define <code>REFERENCE_INTERPRETER</code> in
+ <code>ghc/rts/Interpreter.c</code>. All optimisations are
+ thereby disabled, giving the baseline
+ I-only-know-how-to-enter-BCOs behaviour.
+ <p>
+ <li>Following the traces is often problematic because execution
+ hops back and forth between the interpreter, which is
+ traced, and compiled code, which you can't see.
+ Particularly annoying is when the stack looks OK in the
+ interpreter, then compiled code runs for a while, and later
+ we arrive back in the interpreter, with the stack corrupted,
+ and usually in a completely different place from where we
+ left off.
+ <p>
+ If this is biting you baaaad, it may be worth copying
+ sources for the compiled functions causing the problem, into
+ your interpreted module, in the hope that you stay in the
+ interpreter more of the time. Of course this doesn't work
+ very well if you've defined
+ <code>REFERENCE_INTERPRETER</code> in
+ <code>ghc/rts/Interpreter.c</code>.
+ <p>
+ <li>There are various commented-out pieces of code in
+ <code>Interpreter.c</code> which can be used to get the
+ stack sanity-checked after every entry, and even after after
+ every bytecode instruction executed. Note that some
+ bytecodes (<code>PUSH_UBX</code>) leave the stack in
+ an unwalkable state, so the <code>do_print_stack</code>
+ local variable is used to suppress the stack walk after
+ them.
+ </ul>
+
+
+ <h2>Useful stuff to know about the interpreter</h2>
+
+ The code generation scheme is straightforward (naive, in fact).
+ <code>-ddump-bcos</code> prints each BCO along with the Core it
+ was generated from, which is very handy.
+ <ul>
+ <li>Simple lets are compiled in-line. For the general case, let
+ v = E in ..., E is compiled into a new BCO which takes as
+ args its free variables, and v is bound to AP(the new BCO,
+ free vars of E).
+ <p>
+ <li><code>case</code>s as usual, become: push the return
+ continuation, enter the scrutinee. There is some magic to
+ make all combinations of compiled/interpreted calls and
+ returns work, described below. In the interpreted case, all
+ case alts are compiled into a single big return BCO, which
+ commences with instructions implementing a switch tree.
+ </ul>
+ <p>
+ <b>ARGCHECK magic</b>
+ <p>
+ You may find ARGCHECK instructions at the start of BCOs which
+ don't appear to need them; case continuations in particular.
+ These play an important role: they force objects which should
+ evaluated to BCOs to actually be BCOs.
+ <p>
+ Typically, there may be an application node somewhere in the heap.
+ This is a thunk which when leant on turns into a BCO for a return
+ continuation. The thunk may get entered with an update frame on
+ top of the stack. This is legitimate since from one viewpoint
+ this is an AP which simply reduces to a data object, so does not
+ have functional type. However, once the AP turns itself into a
+ BCO (so to speak) we cannot simply enter the BCO, because that
+ expects to see args on top of the stack, not an update frame.
+ Therefore any BCO which expects something on the stack above an
+ update frame, even non-function BCOs, start with an ARGCHECK. In
+ this case it fails, the update is done, the update frame is
+ removed, and the BCO re-entered. Subsequent entries of the BCO of
+ course go unhindered.
+ <p>
+ The optimised (<code>#undef REFERENCE_INTERPRETER</code>) handles
+ this case specially, so that a trip through the scheduler is
+ avoided. When reading traces from <code>+RTS -D2 -RTS</code>, you
+ may see BCOs which appear to execute their initial ARGCHECK insn
+ twice. The first time it fails; the interpreter does the update
+ immediately and re-enters with no further comment.
+ <p>
+ This is all a bit ugly, and, as SimonM correctly points out, it
+ would have been cleaner to make BCOs unpointed (unthunkable)
+ objects, so that a pointer to something <code>:: BCO#</code>
+ really points directly at a BCO.
+ <p>
+ <b>Stack management</b>
+ <p>
+ There isn't any attempt to stub the stack, minimise its growth, or
+ generally remove unused pointers ahead of time. This is really
+ due to lazyness on my part, although it does have the minor
+ advantage that doing something cleverer would almost certainly
+ increase the number of bytecodes that would have to be executed.
+ Of course we SLIDE out redundant stuff, to get the stack back to
+ the sequel depth, before returning a HNF, but that's all. As
+ usual this is probably a cause of major space leaks.
+ <p>
+ <b>Building constructors</b>
+ <p>
+ Constructors are built on the stack and then dumped into the heap
+ with a single PACK instruction, which simply copies the top N
+ words of the stack verbatim into the heap, adds an info table, and zaps N
+ words from the stack. The constructor args are pushed onto the
+ stack one at a time. One upshot of this is that unboxed values
+ get pushed untaggedly onto the stack (via PUSH_UBX), because that's how they
+ will be in the heap. That in turn means that the stack is not
+ always walkable at arbitrary points in BCO execution, although
+ naturally it is whenever GC might occur.
+ <p>
+ Function closures created by the interpreter use the AP-node
+ (tagged) format, so although their fields are similarly
+ constructed on the stack, there is never a stack walkability
+ problem.
+ <p>
+ <b>Unpacking constructors</b>
+ <p>
+ At the start of a case continuation, the returned constructor is
+ unpacked onto the stack, which means that unboxed fields have to
+ be tagged. Rather than burdening all such continuations with a
+ complex, general mechanism, I split it into two. The
+ allegedly-common all-pointers case uses a single UNPACK insn
+ to fish out all fields with no further ado. The slow case uses a
+ sequence of more complex UPK_TAG insns, one for each field (I
+ think). This seemed like a good compromise to me.
+ <p>
+ <b>Perspective</b>
+ <p>
+ I designed the bytecode mechanism with the experience of both STG
+ hugs and Classic Hugs in mind. The latter has an small
+ set of bytecodes, a small interpreter loop, and runs amazingly
+ fast considering the cruddy code it has to interpret. The former
+ had a large interpretative loop with many different opcodes,
+ including multiple minor variants of the same thing, which
+ made it difficult to optimise and maintain, yet it performed more
+ or less comparably with Classic Hugs.
+ <p>
+ My design aims were therefore to minimise the interpreter's
+ complexity whilst maximising performance. This means reducing the
+ number of opcodes implemented, whilst reducing the number of insns
+ despatched. In particular there are only two opcodes, PUSH_UBX
+ and UPK_TAG, which deal with tags. STG Hugs had dozens of opcodes
+ for dealing with tagged data. In cases where the common
+ all-pointers case is significantly simpler (UNPACK) I deal with it
+ specially. Finally, the number of insns executed is reduced a
+ little by merging multiple pushes, giving PUSH_LL and PUSH_LLL.
+ These opcode pairings were determined by using the opcode-pair
+ frequency profiling stuff which is ifdef-d out in
+ <code>Interpreter.c</code>. These significantly improve
+ performance without having much effect on the uglyness or
+ complexity of the interpreter.
+ <p>
+ Overall, the interpreter design is something which turned out
+ well, and I was pleased with it. Unfortunately I cannot say the
+ same of the bytecode generator.
+
+ <h2><code>case</code> returns between interpreted and compiled code</h2>
+
+ Variants of the following scheme have been drifting around in GHC
+ RTS documentation for several years. Since what follows is
+ actually what is implemented, I guess it supersedes all other
+ documentation. Beware; the following may make your brain melt.
+ In all the pictures below, the stack grows downwards.
+ <p>
+ <b>Returning to interpreted code</b>.
+ <p>
+ Interpreted returns employ a set of polymorphic return infotables.
+ Each element in the set corresponds to one of the possible return
+ registers (R1, D1, F1) that compiled code will place the returned
+ value in. In fact this is a bit misleading, since R1 can be used
+ to return either a pointer or an int, and we need to distinguish
+ these cases. So, supposing the set of return registers is {R1p,
+ R1n, D1, F1}, there would be four corresponding infotables,
+ <code>stg_ctoi_ret_R1p_info</code>, etc. In the pictures below we
+ call them <code>stg_ctoi_ret_REP_info</code>.
+ <p>
+ These return itbls are polymorphic, meaning that all 8 vectored
+ return codes and the direct return code are identical.
+ <p>
+ Before the scrutinee is entered, the stack is arranged like this:
+ <pre>
+ | |
+ +--------+
+ | BCO | -------> the return contination BCO
+ +--------+
+ | itbl * | -------> stg_ctoi_ret_REP_info, with all 9 codes as follows:
+ +--------+
+ BCO* bco = Sp[1];
+ push R1/F1/D1 depending on REP
+ push bco
+ yield to sched
+ </pre>
+ On entry, the interpreted contination BCO expects the stack to look
+ like this:
+ <pre>
+ | |
+ +--------+
+ | BCO | -------> the return contination BCO
+ +--------+
+ | itbl * | -------> ret_REP_ctoi_info, with all 9 codes as follows:
+ +--------+
+ : VALUE : (the returned value, shown with : since it may occupy
+ +--------+ multiple stack words)
+ </pre>
+ A machine code return will park the returned value in R1/F1/D1,
+ and enter the itbl on the top of the stack. Since it's our magic
+ itbl, this pushes the returned value onto the stack, which is
+ where the interpreter expects to find it. It then pushes the BCO
+ (again) and yields. The scheduler removes the BCO from the top,
+ and enters it, so that the continuation is interpreted with the
+ stack as shown above.
+ <p>
+ An interpreted return will create the value to return at the top
+ of the stack. It then examines the return itbl, which must be
+ immediately underneath the return value, to see if it is one of
+ the magic <code>stg_ctoi_ret_REP_info</code> set. Since this is so,
+ it knows it is returning to an interpreted contination. It
+ therefore simply enters the BCO which it assumes it immediately
+ underneath the itbl on the stack.
+
+ <p>
+ <b>Returning to compiled code</b>.
+ <p>
+ Before the scrutinee is entered, the stack is arranged like this:
+ <pre>
+ ptr to vec code 8 ------> return vector code 8
+ | | ....
+ +--------+ ptr to vec code 1 ------> return vector code 1
+ | itbl * | -- Itbl end
+ +--------+ \ ....
+ \ Itbl start
+ ----> direct return code
+ </pre>
+ The scrutinee value is then entered.
+ The case continuation(s) expect the stack to look the same, with
+ the returned HNF in a suitable return register, R1, D1, F1 etc.
+ <p>
+ A machine code return knows whether it is doing a vectored or
+ direct return, and, if the former, which vector element it is.
+ So, for a direct return we jump to <code>Sp[0]</code>, and for a
+ vectored return, jump to <code>((CodePtr*)(Sp[0]))[ - ITBL_LENGTH
+ - vector number ]</code>. This is (of course) the scheme that
+ compiled code has been using all along.
+ <p>
+ An interpreted return will, as described just above, have examined
+ the itbl immediately beneath the return value it has just pushed,
+ and found it not to be one of the <code>ret_REP_ctoi_info</code> set,
+ so it knows this must be a return to machine code. It needs to
+ pop the return value, currently on the stack, into R1/F1/D1, and
+ jump through the info table. Unfortunately the first part cannot
+ be accomplished directly since we are not in Haskellised-C world.
+ <p>
+ We therefore employ a second family of magic infotables, indexed,
+ like the first, on the return representation, and therefore with
+ names of the form <code>stg_itoc_ret_REP_info</code>. (Note:
+ <code>itoc</code>; the previous bunch were <code>ctoi</code>).
+ This is pushed onto the stack (note, tagged values have their tag
+ zapped), giving:
+ <pre>
+ | |
+ +--------+
+ | itbl * | -------> arbitrary machine code return itbl
+ +--------+
+ : VALUE : (the returned value, possibly multiple words)
+ +--------+
+ | itbl * | -------> stg_itoc_ret_REP_info, with code:
+ +--------+
+ pop myself (stg_itoc_ret_REP_info) off the stack
+ pop return value into R1/D1/F1
+ do standard machine code return to itbl at t.o.s.
+ </pre>
+ We then return to the scheduler, asking it to enter the itbl at
+ t.o.s. When entered, <code>stg_itoc_ret_REP_info</code> removes
+ itself from the stack, pops the return value into the relevant
+ return register, and returns to the itbl to which we were trying
+ to return in the first place.
+ <p>
+ Amazingly enough, this stuff all actually works! Well, mostly ...
+ <p>
+ <b>Unboxed tuples: a Right Royal Spanner In The Works</b>
+ <p>
+ The above scheme depends crucially on having magic infotables
+ <code>stg_{itoc,ctoi}_ret_REP_info</code> for each return
+ representation <code>REP</code>. It unfortunately fails miserably
+ in the face of unboxed tuple returns, because the set of required
+ tables would be infinite; this despite the fact that for any given
+ unboxed tuple return type, the scheme could be made to work fine.
+ <p>
+ This is a serious problem, because it prevents interpreted
+ code from doing <code>IO</code>-typed returns, since <code>IO
+ t</code> is implemented as <code>(# t, RealWorld# #)</code> or
+ thereabouts. This restriction in turn rules out FFI stuff in the
+ interpreter. Not good.
+ <p>
+ Although we have no way to make general unboxed tuples work, we
+ can at least make <code>IO</code>-types work using the following
+ ultra-kludgey observation: <code>RealWorld#</code> doesn't really
+ exist and so has zero size, in compiled code. In turn this means
+ that a type of the form <code>(# t, RealWorld# #)</code> has the
+ same representation as plain <code>t</code> does. So the bytecode
+ generator, whilst rejecting code with general unboxed tuple
+ returns, recognises and accepts this special case. Which means
+ that <code>IO</code>-typed stuff works in the interpreter. Just.
+ <p>
+ If anyone asks, I will claim I was out of radio contact, on a
+ 6-month walking holiday to the south pole, at the time this was
+ ... er ... dreamt up.
+
+
+<p><small>
+
+<!-- hhmts start -->
+Last modified: Thursday February 7 15:33:49 GMT 2002
+<!-- hhmts end -->
+ </small>
+ </body>
+</html>