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authorsimonm <unknown>1997-09-24 15:55:54 +0000
committersimonm <unknown>1997-09-24 15:55:54 +0000
commitbe6fa2b000e3605a70955b562f6f1678c88d1ec4 (patch)
tree07efbb765893ac9b48b282e521563fa37ac22637 /docs/rts
parent27fa56e935d86618c400af21d7764571f9c92e27 (diff)
downloadhaskell-be6fa2b000e3605a70955b562f6f1678c88d1ec4.tar.gz
[project @ 1997-09-24 15:55:52 by simonm]
add RTS draft document
Diffstat (limited to 'docs/rts')
-rw-r--r--docs/rts/Makefile2
-rw-r--r--docs/rts/rts.verb162
2 files changed, 129 insertions, 35 deletions
diff --git a/docs/rts/Makefile b/docs/rts/Makefile
index 7d89da792f..36006de78d 100644
--- a/docs/rts/Makefile
+++ b/docs/rts/Makefile
@@ -1,4 +1,4 @@
-TOP = ..
+TOP = ../..
include $(TOP)/mk/boilerplate.mk
include $(TOP)/mk/target.mk
diff --git a/docs/rts/rts.verb b/docs/rts/rts.verb
index 7a37e64a74..01e3e34fb1 100644
--- a/docs/rts/rts.verb
+++ b/docs/rts/rts.verb
@@ -192,18 +192,6 @@ versa.
\item The thread is preempted.
\end{itemize}
-A world-switch (i.e. when compiled code encounters interpreted code,
-and vice-versa) can happen in six ways:
-
-\begin{itemize}
-\item A GHC thread enters a Hugs-built thunk.
-\item A GHC thread calls a Hugs-compiled function.
-\item A GHC thread returns to a Hugs-compiled return address.
-\item A Hugs thread enters a GHC-built thunk.
-\item A Hugs thread calls a GHC-compiled function.
-\item A Hugs thread returns to a Hugs-compiled return address.
-\end{itemize}
-
A running system has a global state, consisting of
\begin{itemize}
@@ -267,6 +255,11 @@ General ccall (@ccall-GC@) and optimised ccall.
\section{Evaluation}
+This section describes the framework in which compiled code evaluates
+expressions. Only at certain points will compiled code need to be
+able to talk to the interpreted world; these are discussed in Section
+\ref{sec:hugs-ghc-interaction}.
+
\subsection{Calling conventions}
\subsubsection{The call/return registers}
@@ -438,11 +431,18 @@ a @case@ expression. For example:
@
case x of (a,b) -> E
@
-In a stack-based evaluator such as the STG machine,
-a @case@ expression is evaluated by pushing a {\em return address} on the stack
-before evaluating the scrutinee (@x@ in this case). Once evaluation of the
-scrutinee is complete, execution resumes at the return address, which
-points to the code for the expression @E@.
+
+The code for a @case@ expression looks like this:
+
+\begin{itemize}
+\item Push the free variables of the branches on the stack (fv(@E@) in
+this case).
+\item Push a \emph{return address} on the stack.
+\item Evaluate the scrutinee (@x@ in this case).
+\end{itemize}
+
+Once evaluation of the scrutinee is complete, execution resumes at the
+return address, which points to the code for the expression @E@.
When execution resumes at the return point, there must be some {\em
return convention} that defines where the components of the pair, @a@
@@ -490,7 +490,7 @@ unboxed constructor. Unboxed tuples are \emph{never} built on the
heap.
When passing an unboxed tuple to a function, the components are
-flattened out and passed on the stack/in registers as usual.
+flattened out and passed in \Arg{1} \ldots \Arg{n} as usual.
\end{itemize}
@@ -501,8 +501,9 @@ example, the @Maybe@ type is defined like this:
@
data Maybe a = Nothing | Just a
@
-How does the return convention encode which of the two constructors is being returned?
-A @case@ expression scrutinising a value of @Maybe@ type would look like this:
+How does the return convention encode which of the two constructors is
+being returned? A @case@ expression scrutinising a value of @Maybe@
+type would look like this:
@
case E of
Nothing -> ...
@@ -553,16 +554,18 @@ returned in \Arg{1} as usual, and also loads the tag into \Arg{2}.
The code at the return address will test the tag and jump to the
appropriate code for the case branch.
-\ToDo{Decide whether it's better to load the tag into \Arg{2} or not.
-May be affected by whether \Arg{2} is a real register.}
-
The choice of whether to use a vectored return or a direct return is
made on a type-by-type basis --- up to a certain maximum number of
constructors imposed by the update mechanism
(section~\ref{sect:data-updates}).
+Single-constructor data types also use direct returns, although in
+that case there is no need to return a tag in \Arg{2}.
+
\ToDo{Say whether we pop the return address before returning}
+\ToDo{Stack stubbing?}
+
\subsection{Updates}
\label{sect:data-updates}
@@ -615,6 +618,25 @@ vectored-return type, then the tag is in \Arg{2}.
\item The update frame is still on the stack.
\end{itemize}
+We can safely share a single statically-compiled update function
+between all types. However, the code must be able to handle both
+vectored and direct-return datatypes. This is done by arranging that
+the update code looks like this:
+
+@
+ | ^ |
+ | return vector |
+ |---------------|
+ | fixed-size |
+ | info table |
+ |---------------| <- update code pointer
+ | update code |
+ | v |
+@
+
+Each entry in the return vector (which is large enough to cover the
+largest vectored-return type) points to the update code.
+
The update code:
\begin{itemize}
\item overwrites the {\em updatee} with an indirection to \Arg{1};
@@ -623,17 +645,10 @@ The update code:
\item enters \Arg{1}.
\end{itemize}
-This update code is the same for all data types, and can therefore be
-compiled statically in the runtime system.
-
-Since Haskell is polymorphic, we sometimes have to compile code for
-updatable thunks without knowing the type that will be returned. In
-this case, the update frame must work for both direct and vectored
-returns. This requires that we generate an infotable containing both
-a valid direct return address (which will perform the update and then
-perform a direct return) and a valid return vector (each entry of
-which will perform the update and then perform a vectored return).
-
+We enter \Arg{1} again, having probably just come from there, because
+it knows whether to perform a direct or vectored return. This could
+be optimised by compiling special update code for each slot in the
+return vector, which performs the correct return.
\subsection{Semi-tagging}
\label{sect:semi-tagging}
@@ -727,6 +742,85 @@ May have to keep C stack pointer in register to placate OS?
May have to revert black holes - ouch!
@
+\section{Switching Worlds}
+
+Because this is a combined compiled/interpreted system, the
+interpreter will sometimes encounter compiled code, and vice-versa.
+
+There are six cases we need to consider:
+
+\begin{enumerate}
+\item A GHC thread enters a Hugs-built thunk.
+\item A GHC thread calls a Hugs-compiled function.
+\item A GHC thread returns to a Hugs-compiled return address.
+\item A Hugs thread enters a GHC-built thunk.
+\item A Hugs thread calls a GHC-compiled function.
+\item A Hugs thread returns to a Hugs-compiled return address.
+\end{enumerate}
+
+\subsection{A GHC thread enters a Hugs-built thunk}
+
+A Hugs-built thunk looks like this:
+
+\begin{center}
+\begin{tabular}{|l|l|}
+\hline
+\emph{Hugs} & \emph{Hugs-specific information} \\
+\hline
+\end{tabular}
+\end{center}
+
+\noindent where \emph{Hugs} is a pointer to a small
+statically-compiled piece of code that does the following:
+
+\begin{itemize}
+\item Push the address of the thunk on the stack.
+\item Push @entertop@ on the stack.
+\item Save the current state of the thread in the TSO.
+\item Return to the scheduler, with the @whatNext@ field set to
+@RunHugs@.
+\end{itemize}
+
+\noindent where @entertop@ is a small statically-compiled piece of
+code that does the following:
+
+\begin{itemize}
+\item pop the return address from the stack.
+\item pop the next word off the stack into \Arg{1}.
+\item enter \Arg{1}.
+\end{itemize}
+
+The infotable for @entertop@ has some byte-codes attached that do
+essentially the same thing if the code is entered from Hugs.
+
+\subsection{A GHC thread calls a Hugs-compiled function}
+
+How do we do this?
+
+\subsection{A GHC thread returns to a Hugs-compiled return address}
+
+\subsection{A Hugs thread enters a GHC-compiled thunk}
+
+When Hugs is called on to enter a non-Hugs closure (these are
+recognisable by the lack of a \emph{Hugs} pointer at the front), the
+following sequence of instructions is executed:
+
+\begin{itemize}
+\item Push the address of the thunk on the stack.
+\item Push @entertop@ on the stack.
+\item Save the current state of the thread in the TSO.
+\item Return to the scheduler, with the @whatNext@ field set to
+@RunGHC@.
+\end{itemize}
+
+\subsection{A Hugs thread calls a GHC-compiled function}
+
+Hugs never calls GHC-functions directly, it only enters closures
+(which point to the slow entry point for the function). Hence in this
+case, we just push the arguments on the stack and proceed as for a
+thunk.
+
+\subsection{A Hugs thread returns to a GHC-compiled return address}
\section{Heap objects}
\label{sect:fixed-header}