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author | simonm <unknown> | 1997-10-15 12:44:35 +0000 |
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committer | simonm <unknown> | 1997-10-15 12:44:35 +0000 |
commit | 3d404cdd55ec68101fe8d0dc6c7d222895fde9fb (patch) | |
tree | b5c913caf98d4981419217b3ed887b39c7b3eaba /docs/rts | |
parent | 6b217f069f2d50718049b5e1048cb0063af9b86e (diff) | |
download | haskell-3d404cdd55ec68101fe8d0dc6c7d222895fde9fb.tar.gz |
[project @ 1997-10-15 12:44:35 by simonm]
latest round of changes.
Diffstat (limited to 'docs/rts')
-rw-r--r-- | docs/rts/rts.verb | 325 |
1 files changed, 198 insertions, 127 deletions
diff --git a/docs/rts/rts.verb b/docs/rts/rts.verb index 43f079f0cd..7a5a62e204 100644 --- a/docs/rts/rts.verb +++ b/docs/rts/rts.verb @@ -20,6 +20,8 @@ \marginparsep 0 in \sloppy +\usepackage{epsfig} + \newcommand{\note}[1]{{\em Note: #1}} % DIMENSION OF TEXT: \textheight 8.5 in @@ -54,7 +56,8 @@ Alastair Reid \\ Yale University} \tableofcontents \newpage -\section{Introduction} +\part{Introduction} +\section{Overview} This document describes the GHC/Hugs run-time system. It serves as a Glasgow/Yale/Nottingham ``contract'' about what the RTS does. @@ -176,74 +179,14 @@ the old generation is no bigger than the current new generation. \end{itemize} - -\section{The Scheduler} - -The Scheduler is the heart of the run-time system. A running program -consists of a single running thread, and a list of runnable and -blocked threads. The running thread returns to the scheduler when any -of the following conditions arises: - -\begin{itemize} -\item A heap check fails, and a garbage collection is required -\item Compiled code needs to switch to interpreted code, and vice -versa. -\item The thread becomes blocked. -\item The thread is preempted. -\end{itemize} - -A running system has a global state, consisting of - -\begin{itemize} -\item @Hp@, the current heap pointer, which points to the next -available address in the Heap. -\item @HpLim@, the heap limit pointer, which points to the end of the -heap. -\item The Thread Preemption Flag, which is set whenever the currently -running thread should be preempted at the next opportunity. -\item A list of runnable threads. -\item A list of blocked threads. -\end{itemize} - -Each thread is represented by a Thread State Object (TSO), which is -described in detail in Section \ref{sect:TSO}. - -The following is pseudo-code for the inner loop of the scheduler -itself. - -@ -while (threads_exist) { - // handle global problems: GC, parallelism, etc - if (need_gc) gc(); - if (external_message) service_message(); - // deal with other urgent stuff - - pick a runnable thread; - do { - switch (thread->whatNext) { - case (RunGHC pc): status=runGHC(pc); break; - case (RunHugs bc): status=runHugs(bc); break; - } - switch (status) { // handle local problems - case (StackOverflow): enlargeStack; break; - case (Error e) : error(thread,e); break; - case (ExitWith e) : exit(e); break; - case (Yield) : break; - } - } while (thread_runnable); -} -@ - -Optimisations to avoid excess trampolining from Hugs into itself. -How do we invoke GC, ccalls, etc. -General ccall (@ccall-GC@) and optimised ccall. - +%----------------------------------------------------------------------------- +\part{Evaluation Model} \section{Compiled Execution} This section describes the framework in which compiled code evaluates expressions. Only at certain points will compiled code need to be able to talk to the interpreted world; these are discussed in Section -\ref{sec:hugs-ghc-interaction}. +\ref{sect:switching-worlds}. \subsection{Calling conventions} @@ -729,9 +672,31 @@ May have to revert black holes - ouch! \section{Interpreted Execution} +This section describes how the Hugs interpreter interprets code in the +same environment as compiled code executes. Both evaluation models +use a common garbage collector, so they must agree on the form of +objects in the heap. + +Hugs interprets code by converting it to byte-code and applying a +byte-code interpreter to it. Wherever possible, we try to ensure that +the byte-code is all that is required to interpret a section of code. +This means not dynamically generating info tables, and hence we can +only have a small number of possible heap objects each with a staticly +compiled info table. Similarly for stack objects: in fact we only +have one Hugs stack object, in which all information is tagged for the +garbage collector. + +There is, however, one exception to this rule. Hugs must generate +info tables for any constructors it is asked to compile, since the +alternative is to force a context-switch each time compiled code +enters a Hugs-built constructor, which would be prohibitively +expensive. + \subsection{Hugs Heap Objects} \label{sect:hugs-heap-objects} +\subsubsection{Byte-Code Objects} + Compiled byte code lives on the global heap, in objects called Byte-Code Objects (or BCOs). The layout of BCOs is described in detail in Section \ref{sect:BCO}, in this section we will describe @@ -747,26 +712,161 @@ collected some time later. A BCO represents a basic block of code - all entry points are at the beginning of a BCO, and it is impossible to jump into the middle of one. A BCO represents not only the code for a function, but also its -closure; a BCO can be entered just like any other closure. The -calling convention for any BCO is: +closure; a BCO can be entered just like any other closure. Hugs +performs lambda-lifting during compilation to byte-code, and each +top-level combinator becomes a BCO in the heap. + +\subsubsection{Thunks} + +A thunk consists of a code pointer, and values for the free variables +of that code. Since Hugs byte-code is lambda-lifted, free variables +become arguments and are expected to be on the stack by the called +function. + +Hugs represents thunks with an AP object. The AP object contains one +or more pointers to other heap objects. When it is entered, it pushes +an update frame followed by its payload on the stack, and enters the +first word (which will be a pointer to a BCO). The layout of AP +objects is described in more detail in Section \ref{sect:AP}. + +\subsubsection{Partial Applications} + +Partial applications are represented by PAP objects. A PAP object is +exactly the same as an AP object, except that it is non-updatable. +The layout of PAP objects is described in Section \ref{sect:PAP}. + +\subsection{Calling conventions} +\label{sect:hugs-calling-conventions} + +The calling convention for any byte-code function is straightforward: \begin{itemize} \item Push any arguments on the stack. -\item If the code has free variables, push their values on the stack -(in a pre-defined order, pointers first). +\item Push a pointer to the BCO. \item Begin interpreting the byte code. \end{itemize} -If the code has free variables, it cannot be entered directly. The -values for the free variables come from a thunk, which is represented -by an AP object (Section \ref{sect:AP}). The AP object contains a -pointer to a BCO and a number of values. When entered, it pushes the -values on the stack and enters the BCO. +The @ENTER@ byte-code instruction decides how to enter its argument. +The object being entered must be either + +\begin{itemize} +\item A BCO, +\item An AP, +\item A PAP, +\item A constructor, +\item A GHC-built closure, or +\item An indirection. +\end{itemize} + +If @ENTER@ is applied to a BCO, we just begin interpreting the +byte-code contained therein. If the object is an AP, we push an +update frame, push the values from the AP on the stack, and enter its +associated object. If the object is a PAP, we push its values on the +stack and enter the first one. If the object is a constructor, we +simply return (see Section \ref{sect:hugs-return-convention}). The +fourth case is convered in Section \ref{sect:hugs-to-ghc-closure}. If +the object is an indirection, we simply enter the object it points to. + +\subsection{Return convention} +\label{sect:hugs-return-convention} + +When Hugs pushes a return address, it pushes both a pointer to the BCO +to return to, and a pointer to a static code fragment @HUGS_RET@ (this +will be described in Section \ref{sect:ghc-to-hugs-return}). The +stack layout is shown in Figure \ref{fig:hugs-return-fig}. + +\begin{figure} +\begin{center} +\input{hugs_ret.pstex_t} +\end{center} +\caption{Stack layout for a hugs return address} +\label{fig:hugs-return-stack} +\end{figure} + +\begin{figure} +\begin{center} +\input{hugs_ret2.pstex_t} +\end{center} +\caption{Stack layout on enterings a hugs return address} +\label{fig:hugs-return2} +\end{figure} + +When a Hugs byte-code sequence is returning, it first places the +return value on the stack. It then examines the return address (now +the second word on the stack): + +\begin{itemize} + +\item If the return address is @HUGS_RET@, rearrange the stack so that +it has the returned object followed by the pointer to the BCO at the +top, then enter the BCO (Figure \ref{fig:hugsreturn2}). + +\item If the top of the stack is not @HUGS_RET@, we need to do a world +switch as described in Section \ref{sect:hugs-to-ghc-return}. + +\end{itemize} + + +\section{The Scheduler} + +The Scheduler is the heart of the run-time system. A running program +consists of a single running thread, and a list of runnable and +blocked threads. The running thread returns to the scheduler when any +of the following conditions arises: + +\begin{itemize} +\item A heap check fails, and a garbage collection is required +\item Compiled code needs to switch to interpreted code, and vice +versa. +\item The thread becomes blocked. +\item The thread is preempted. +\end{itemize} + +A running system has a global state, consisting of + +\begin{itemize} +\item @Hp@, the current heap pointer, which points to the next +available address in the Heap. +\item @HpLim@, the heap limit pointer, which points to the end of the +heap. +\item The Thread Preemption Flag, which is set whenever the currently +running thread should be preempted at the next opportunity. +\item A list of runnable threads. +\item A list of blocked threads. +\end{itemize} + +Each thread is represented by a Thread State Object (TSO), which is +described in detail in Section \ref{sect:TSO}. + +The following is pseudo-code for the inner loop of the scheduler +itself. + +@ +while (threads_exist) { + // handle global problems: GC, parallelism, etc + if (need_gc) gc(); + if (external_message) service_message(); + // deal with other urgent stuff + + pick a runnable thread; + do { + switch (thread->whatNext) { + case (RunGHC pc): status=runGHC(pc); break; + case (RunHugs bc): status=runHugs(bc); break; + } + switch (status) { // handle local problems + case (StackOverflow): enlargeStack; break; + case (Error e) : error(thread,e); break; + case (ExitWith e) : exit(e); break; + case (Yield) : break; + } + } while (thread_runnable); +} +@ -The AP object can be used for both thunks and partial applications, -since the calling convention is the same in each case. The AP object -has a counterpart which is used for Hugs return addresses, as we shall -see in Section \ref{ghc-to-hugs-return}. +Optimisations to avoid excess trampolining from Hugs into itself. +How do we invoke GC, ccalls, etc. +General ccall (@ccall-GC@) and optimised ccall. \section{Switching Worlds} @@ -827,29 +927,12 @@ The code for both objects is the same: \end{itemize} \subsection{A GHC thread returns to a Hugs-compiled return address} -\label{ghc-to-hugs-return} - -When Hugs pushes return addresses on the stack, they look like this: - -@ - | | - |_______________| - | | -----> bytecode object - |_______________| - | | _____ - |_______________| | - | _____ - | | | Info Table - | | | - |_____\ |____| hugs_return - / . . - . . Code - . . -@ +\label{sect:ghc-to-hugs-return} -If GHC is returning, it will return to the address at the top of the -stack. This address is a pointer to a statically compiled code -fragment called @hugs_return@, which: +Hugs return addresses are laid out as in Figure +\ref{fig:hugs-return-stack}. If GHC is returning, it will return to +the address at the top of the stack, namely @HUGS_RET@. The code at +@HUGS_RET@ performs the following: \begin{itemize} \item pushes \Arg{1} (the return value) on the stack. @@ -858,8 +941,9 @@ fragment called @hugs_return@, which: \end{itemize} \noindent When Hugs runs, it will enter the return value, which will -return using the correct Hugs convention to the return address -underneath it on the stack. +return using the correct Hugs convention (Section +\ref{sect:hugs-return-convention}) to the return address underneath it +on the stack. \subsection{A Hugs thread enters a GHC-compiled closure} \label{sect:hugs-to-ghc-closure} @@ -886,21 +970,10 @@ following sequence of instructions: \subsection{A Hugs thread returns to a GHC-compiled return address} \label{sect:hugs-to-ghc-return} -When Hugs is about to return, the stack looks like this: - -@ - | | - |_______________| - | | -----> return address - |_______________| - | | -----> object being returned - |_______________| - -@ - -The return address is recognisable as a GHC-return address by virtue -of not being @hugs_return@. Hugs recognises that it needs to do a -world-switch and performs the following sequence: +When hugs encounters a return address on the stack that is not +@HUGS_RET@, it knows that a world-switch is required. At this point +the stack contains a pointer to the return value, followed by the GHC +return address. The following sequence is then performed: \begin{itemize} \item save the state of the thread in the TSO. @@ -908,10 +981,10 @@ world-switch and performs the following sequence: \end{itemize} The first thing that GHC will do is enter the object on the top of the -stack, which is a pointer to the value being returned. This value -will then return itself to the return address using the GHC return -convention. +stack, which is a pointer to the return value. This value will then +return itself to the return address using the GHC return convention. +\part{Implementation} \section{Heap objects} \label{sect:fixed-header} @@ -1398,7 +1471,7 @@ which can be executed by Hugs. For a top-level function, the BCO also serves as the closure for the function. The semantics of BCOs are described in Section -\ref{hugs-heap-objects}. A BCO has the following structure: +\ref{sect:hugs-heap-objects}. A BCO has the following structure: \begin{center} \begin{tabular}{|l|l|l|l|l|l|} @@ -1413,7 +1486,7 @@ The semantics of BCOs are described in Section \begin{itemize} \item \emph{BCO} is a pointer to a static code fragment/info table that returns to the scheduler to invoke Hugs (Section -\ref{ghc-to-hugs-closure}). +\ref{sect:ghc-to-hugs-closure}). \item \emph{Layout} contains the number of pointer literals in the \emph{Literals} field. \item \emph{Offset} is the offset to the byte code from the start of @@ -1428,11 +1501,8 @@ code. \subsubsection{AP objects} \label{sect:AP} -Hugs uses a standard object for thunks, partial applications and -return addresses. Thunks and partial applications live on the heap, -whereas return addresses live on the stack. - -The layout of an AP is +Hugs uses a standard object called an AP for thunks and partial +applications. The layout of an AP is \begin{center} \begin{tabular}{|l|l|l|l|} @@ -1447,7 +1517,7 @@ The layout of an AP is \begin{itemize} \item \emph{AP} is a pointer to a statically-compiled code fragment/info table that returns to the scheduler to invoke Hugs -(Sections \ref{ghc-to-hugs-closure}, \ref{ghc-to-hugs-return}). +(Sections \ref{sect:ghc-to-hugs-closure}, \ref{sect:ghc-to-hugs-return}). \item \emph{BCO} is a pointer to the BCO for the thunk. \item \emph{Layout} contains the number of pointers and the size of the \emph{Free Variables} field. @@ -2835,6 +2905,7 @@ to implement than Sparud's. \subsection{Internal workings of the Generational Collector} +\section{Dynamic Linking} \section{Profiling} |