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authorSimon Marlow <marlowsd@gmail.com>2013-07-05 15:57:32 +0100
committerSimon Marlow <marlowsd@gmail.com>2013-08-22 10:54:09 +0100
commitbdfefb3b72a71cd0afca6e7766456c0d97c47c86 (patch)
tree383142642ac70f002f403147d97c51d7e0f609ed /rts/CheckUnload.h
parent372053c968ef92dbb822afe38f4ce70c3a7553af (diff)
downloadhaskell-bdfefb3b72a71cd0afca6e7766456c0d97c47c86.tar.gz
Really unload object code when it is safe to do so (#8039)
The next major GC after an unloadObj() will do a traversal of the heap to determine whether the object code can be removed from memory or not. We'll keep doing these until it is safe to remove the object code. In my experiments with GHCi, the objects get unloaded immediately, which is a good sign: we're not accidentally holding on to any references anywhere in the GHC data structures. Changes relative to the patch earlier posted on the ticket: - fix two memory leaks discovered with Valgrind, after testing with tests/rts/linker_unload.c
Diffstat (limited to 'rts/CheckUnload.h')
-rw-r--r--rts/CheckUnload.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/rts/CheckUnload.h b/rts/CheckUnload.h
new file mode 100644
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+++ b/rts/CheckUnload.h
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+/* ----------------------------------------------------------------------------
+ *
+ * (c) The GHC Team, 2013-
+ *
+ * Check whether dynamically-loaded object code can be safely
+ * unloaded, by searching for references to it from the heap and RTS
+ * data structures.
+ *
+ * --------------------------------------------------------------------------*/
+
+#ifndef CHECKUNLOAD_H
+#define CHECKUNLOAD_H
+
+#include "BeginPrivate.h"
+
+void checkUnload (StgClosure *static_objects);
+
+#include "EndPrivate.h"
+
+#endif // CHECKUNLOAD_H