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author | Sylvain Henry <sylvain@haskus.fr> | 2020-04-03 12:18:57 +0200 |
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committer | Marge Bot <ben+marge-bot@smart-cactus.org> | 2020-04-30 01:56:56 -0400 |
commit | 10d15f1ec4bab4dd6152d87fc66e61658a705eb3 (patch) | |
tree | c25e1b33f62e13db7a3163f4e74330a52add80a2 /rts/RaiseAsync.h | |
parent | ea717aa4248b2122e1f7550f30239b50ab560e4f (diff) | |
download | haskell-10d15f1ec4bab4dd6152d87fc66e61658a705eb3.tar.gz |
Refactoring unit management code
Over the years the unit management code has been modified a lot to keep
up with changes in Cabal (e.g. support for several library components in
the same package), to integrate BackPack, etc. I found it very hard to
understand as the terminology wasn't consistent, was referring to past
concepts, etc.
The terminology is now explained as clearly as I could in the Note
"About Units" and the code is refactored to reflect it.
-------------------
Many names were misleading: UnitId is not an Id but could be a virtual
unit (an indefinite one instantiated on the fly), IndefUnitId
constructor may contain a definite instantiated unit, etc.
* Rename IndefUnitId into InstantiatedUnit
* Rename IndefModule into InstantiatedModule
* Rename UnitId type into Unit
* Rename IndefiniteUnitId constructor into VirtUnit
* Rename DefiniteUnitId constructor into RealUnit
* Rename packageConfigId into mkUnit
* Rename getPackageDetails into unsafeGetUnitInfo
* Rename InstalledUnitId into UnitId
Remove references to misleading ComponentId: a ComponentId is just an
indefinite unit-id to be instantiated.
* Rename ComponentId into IndefUnitId
* Rename ComponentDetails into UnitPprInfo
* Fix display of UnitPprInfo with empty version: this is now used for
units dynamically generated by BackPack
Generalize several types (Module, Unit, etc.) so that they can be used
with different unit identifier types: UnitKey, UnitId, Unit, etc.
* GenModule: Module, InstantiatedModule and InstalledModule are now
instances of this type
* Generalize DefUnitId, IndefUnitId, Unit, InstantiatedUnit,
PackageDatabase
Replace BackPack fake "hole" UnitId by a proper HoleUnit constructor.
Add basic support for UnitKey. They should be used more in the future to
avoid mixing them up with UnitId as we do now.
Add many comments.
Update Haddock submodule
Diffstat (limited to 'rts/RaiseAsync.h')
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