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authorJohn Ericson <John.Ericson@Obsidian.Systems>2021-07-22 07:26:47 +0000
committerMarge Bot <ben+marge-bot@smart-cactus.org>2021-08-09 15:11:58 -0400
commitd5de970dafd5876ef30601697576167f56b9c132 (patch)
treecb2ccf4bc4c13e39e211beb60915d7bb4ccc477d /rts/sm
parentfc350dba63da7eefbaa2793fe9fe99f8571b75c0 (diff)
downloadhaskell-d5de970dafd5876ef30601697576167f56b9c132.tar.gz
Move `/includes` to `/rts/include`, sort per package better
In order to make the packages in this repo "reinstallable", we need to associate source code with a specific packages. Having a top level `/includes` dir that mixes concerns (which packages' includes?) gets in the way of this. To start, I have moved everything to `rts/`, which is mostly correct. There are a few things however that really don't belong in the rts (like the generated constants haskell type, `CodeGen.Platform.h`). Those needed to be manually adjusted. Things of note: - No symlinking for sake of windows, so we hard-link at configure time. - `CodeGen.Platform.h` no longer as `.hs` extension (in addition to being moved to `compiler/`) so as not to confuse anyone, since it is next to Haskell files. - Blanket `-Iincludes` is gone in both build systems, include paths now more strictly respect per-package dependencies. - `deriveConstants` has been taught to not require a `--target-os` flag when generating the platform-agnostic Haskell type. Make takes advantage of this, but Hadrian has yet to.
Diffstat (limited to 'rts/sm')
-rw-r--r--rts/sm/Compact.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/rts/sm/Compact.h b/rts/sm/Compact.h
index be9a09d4ab..9f4b396005 100644
--- a/rts/sm/Compact.h
+++ b/rts/sm/Compact.h
@@ -48,7 +48,7 @@
where we allocate single-word heap objects (e.g. a non-top-level FUN with
empty payload) we add one non-pointer field to the payload so that the object
will have two words. The minimum amount of words in the payload is defined in
- includes/rts/Constants.h as MIN_PAYLOAD_SIZE.
+ rts/include/rts/Constants.h as MIN_PAYLOAD_SIZE.
(See also !1701 where we discussed lifting this restriction and allocating
two bits per object)