diff options
-rw-r--r-- | includes/rts/storage/TSO.h | 3 | ||||
-rw-r--r-- | rts/sm/NonMoving.c | 177 | ||||
-rw-r--r-- | rts/sm/NonMovingMark.c | 10 |
3 files changed, 189 insertions, 1 deletions
diff --git a/includes/rts/storage/TSO.h b/includes/rts/storage/TSO.h index 070ecbebaa..d706282796 100644 --- a/includes/rts/storage/TSO.h +++ b/includes/rts/storage/TSO.h @@ -231,6 +231,9 @@ typedef struct StgTSO_ { * setting the stack's mark bit (either the BF_MARKED bit for large objects * or otherwise its bit in its segment's mark bitmap). * + * To ensure that mutation does not proceed until the stack is fully marked the + * mark phase must not set the mark bit until it has finished tracing. + * */ #define STACK_DIRTY 1 diff --git a/rts/sm/NonMoving.c b/rts/sm/NonMoving.c index 6dc1010d43..b47dca1595 100644 --- a/rts/sm/NonMoving.c +++ b/rts/sm/NonMoving.c @@ -49,8 +49,183 @@ Mutex concurrent_coll_finished_lock; /* * Note [Non-moving garbage collector] * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + * The sources rts/NonMoving*.c implement GHC's non-moving garbage collector + * for the oldest generation. In contrast to the throughput-oriented moving + * collector, the non-moving collector is designed to achieve low GC latencies + * on large heaps. It accomplishes low-latencies by way of a concurrent + * mark-and-sweep collection strategy on a specially-designed heap structure. + * While the design is described in detail in the design document found in + * docs/storage/nonmoving-gc, we briefly summarize the structure here. + * + * + * === Heap Structure === + * + * The nonmoving heap (embodied by struct NonmovingHeap) consists of a family + * of allocators, each serving a range of allocation sizes. Each allocator + * consists of a set of *segments*, each of which contain fixed-size *blocks* + * (not to be confused with "blocks" provided by GHC's block allocator; this is + * admittedly an unfortunate overlap in terminology). These blocks are the + * backing store for the allocator. In addition to blocks, the segment also + * contains some header information (see struct NonmovingSegment in + * NonMoving.h). This header contains a *bitmap* encoding one byte per block + * (used by the collector to record liveness), as well as the index of the next + * unallocated block (and a *snapshot* of this field which will be described in + * the next section). + * + * Each allocator maintains three sets of segments: + * + * - A *current* segment for each capability; this is the segment which that + * capability will allocate into. + * + * - A pool of *active* segments, each of which containing at least one + * unallocated block. The allocate will take a segment from this pool when + * it fills its *current* segment. + * + * - A set of *filled* segments, which contain no unallocated blocks and will + * be collected during the next major GC cycle + * + * Storage for segments is allocated using the block allocator using an aligned + * group of NONMOVING_SEGMENT_BLOCKS blocks. This makes the task of locating + * the segment header for a clone a simple matter of bit-masking (as + * implemented by nonmovingGetSegment). + * + * In addition, to relieve pressure on the block allocator we keep a small pool + * of free blocks around (nonmovingHeap.free) which can be pushed/popped + * to/from in a lock-free manner. + * + * + * === Allocation === + * + * The allocator (as implemented by nonmovingAllocate) starts by identifying + * which allocator the request should be made against. It then allocates into + * its local current segment and bumps the next_free pointer to point to the + * next unallocated block (as indicated by the bitmap). If it finds the current + * segment is now full it moves it to the filled list and looks for a new + * segment to make current from a few sources: + * + * 1. the allocator's active list (see pop_active_segment) + * 2. the nonmoving heap's free block pool (see nonmovingPopFreeSegment) + * 3. allocate a new segment from the block allocator (see + * nonmovingAllocSegment) + * + * Note that allocation does *not* involve modifying the bitmap. The bitmap is + * only modified by the collector. + * + * + * === Snapshot invariant === + * + * To safely collect in a concurrent setting, the collector relies on the + * notion of a *snapshot*. The snapshot is a hypothetical frozen state of the + * heap topology taken at the beginning of the major collection cycle. + * With this definition we require the following property of the mark phase, + * which we call the *snapshot invariant*, + * + * All objects that were reachable at the time the snapshot was collected + * must have their mark bits set at the end of the mark phase. + * + * As the mutator might change the topology of the heap while we are marking + * this property requires some cooperation from the mutator to maintain. + * Specifically, we rely on a write barrier as described in Note [Update + * remembered set]. + * + * To determine which objects were existent when the snapshot was taken we + * record a snapshot of each segments next_free pointer at the beginning of + * collection. + * + * + * === Collection === + * + * Collection happens in a few phases some of which occur during a + * stop-the-world period (marked with [STW]) and others which can occur + * concurrently with mutation and minor collection (marked with [CONC]): + * + * 1. [STW] Preparatory GC: Here we do a standard minor collection of the + * younger generations (which may evacuate things to the nonmoving heap). + * References from younger generations into the nonmoving heap are recorded + * in the mark queue (see Note [Aging under the non-moving collector] in + * this file). + * + * 2. [STW] Snapshot update: Here we update the segment snapshot metadata + * (see nonmovingPrepareMark) and move the filled segments to + * nonmovingHeap.sweep_list, which is the set of segments which we will + * sweep this GC cycle. + * + * 3. [STW] Root collection: Here we walk over a variety of root sources + * and add them to the mark queue (see nonmovingCollect). + * + * 4. [CONC] Concurrent marking: Here we do the majority of marking concurrently + * with mutator execution (but with the write barrier enabled; see + * Note [Update remembered set]). + * + * 5. [STW] Final sync: Here we interrupt the mutators, ask them to + * flush their final update remembered sets, and mark any new references + * we find. + * + * 6. [CONC] Sweep: Here we walk over the nonmoving segments on sweep_list + * and place them back on either the active, current, or filled list, + * depending upon how much live data they contain. + * + * + * === Marking === + * + * Ignoring large and static objects, marking a closure is fairly + * straightforward (implemented in NonMovingMark.c:mark_closure): + * + * 1. Check whether the closure is in the non-moving generation; if not then + * we ignore it. + * 2. Find the segment containing the closure's block. + * 3. Check whether the closure's block is above $seg->next_free_snap; if so + * then the block was not allocated when we took the snapshot and therefore + * we don't need to mark it. + * 4. Check whether the block's bitmap bits is equal to nonmovingMarkEpoch. If + * so then we can stop as we have already marked it. + * 5. Push the closure's pointers to the mark queue. + * 6. Set the blocks bitmap bits to nonmovingMarkEpoch. + * + * Note that the ordering of (5) and (6) is rather important, as described in + * Note [StgStack dirtiness flags and concurrent marking]. + * + * + * === Other references === + * + * Apart from the design document in docs/storage/nonmoving-gc and the Ueno + * 2016 paper (TODO citation) from which it drew inspiration, there are a + * variety of other relevant Notes scattered throughout the tree: + * + * - Note [Concurrent non-moving collection] (NonMoving.c) describes + * concurrency control of the nonmoving collector + * + * - Note [Live data accounting in nonmoving collector] (NonMoving.c) + * describes how we track the quantity of live data in the nonmoving + * generation. + * + * - Note [Aging under the non-moving collector] (NonMoving.c) describes how + * we accomodate aging + * + * - Note [Large objects in the non-moving collector] (NonMovingMark.c) + * describes how we track large objects. + * + * - Note [Update remembered set] (NonMovingMark.c) describes the function and + * implementation of the update remembered set used to realize the concurrent + * write barrier. + * + * - Note [Concurrent read barrier on deRefWeak#] (NonMovingMark.c) describes + * the read barrier on Weak# objects. + * + * - Note [Unintentional marking in resurrectThreads] (NonMovingMark.c) describes + * a tricky interaction between the update remembered set flush and weak + * finalization. + * + * - Note [Origin references in the nonmoving collector] (NonMovingMark.h) + * describes how we implement indirection short-cutting and the selector + * optimisation. + * + * - Note [StgStack dirtiness flags and concurrent marking] (TSO.h) describes + * the protocol for concurrent marking of stacks. + * + * - Note [Static objects under the nonmoving collector] (Storage.c) describes + * treatment of static objects. * - * TODO * * Note [Concurrent non-moving collection] * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ diff --git a/rts/sm/NonMovingMark.c b/rts/sm/NonMovingMark.c index bb5d72bbf1..8dca11a417 100644 --- a/rts/sm/NonMovingMark.c +++ b/rts/sm/NonMovingMark.c @@ -119,6 +119,9 @@ StgIndStatic *debug_caf_list_snapshot = (StgIndStatic*)END_OF_CAF_LIST; * * - In the code generated by the STG code generator for pointer array writes * + * - In thunk updates (e.g. updateWithIndirection) to ensure that the free + * variables of the original thunk remain reachable. + * * There is also a read barrier to handle weak references, as described in * Note [Concurrent read barrier on deRefWeak#]. * @@ -559,6 +562,13 @@ inline void updateRemembSetPushThunk(Capability *cap, StgThunk *thunk) updateRemembSetPushThunkEager(cap, (StgThunkInfoTable *) info, thunk); } +/* Push the free variables of a thunk to the update remembered set. + * This is called by the thunk update code (e.g. updateWithIndirection) before + * we update the indirectee to ensure that the thunk's free variables remain + * visible to the concurrent collector. + * + * See Note [Update rememembered set]. + */ void updateRemembSetPushThunkEager(Capability *cap, const StgThunkInfoTable *info, StgThunk *thunk) |