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-rw-r--r--includes/Rts.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/includes/Rts.h b/includes/Rts.h
index 5caba59dbe..45c09f8fb7 100644
--- a/includes/Rts.h
+++ b/includes/Rts.h
@@ -155,6 +155,36 @@ void _assertFail(const char *filename, unsigned int linenum)
#endif
/* -----------------------------------------------------------------------------
+ Time values in the RTS
+ -------------------------------------------------------------------------- */
+
+// For most time values in the RTS we use a fixed resolution of nanoseconds,
+// normalising the time we get from platform-dependent APIs to this
+// resolution.
+#define TIME_RESOLUTION 1000000000
+typedef StgInt64 Time;
+
+#if TIME_RESOLUTION == 1000000000
+// I'm being lazy, but it's awkward to define fully general versions of these
+#define TimeToUS(t) (t / 1000)
+#define TimeToNS(t) (t)
+#define USToTime(t) ((Time)(t) * 1000)
+#define NSToTime(t) ((Time)(t))
+#else
+#error Fix TimeToNS(), TimeToUS() etc.
+#endif
+
+#define SecondsToTime(t) ((Time)(t) * TIME_RESOLUTION)
+#define TimeToSeconds(t) ((t) / TIME_RESOLUTION)
+
+// Use instead of SecondsToTime() when we have a floating-point
+// seconds value, to avoid truncating it.
+INLINE_HEADER Time fsecondsToTime (double t)
+{
+ return (Time)(t * TIME_RESOLUTION);
+}
+
+/* -----------------------------------------------------------------------------
Include everything STG-ish
-------------------------------------------------------------------------- */