diff options
Diffstat (limited to 'rts/win32/veh_excn.c')
-rw-r--r-- | rts/win32/veh_excn.c | 259 |
1 files changed, 244 insertions, 15 deletions
diff --git a/rts/win32/veh_excn.c b/rts/win32/veh_excn.c index d925ad8919..2d9de52199 100644 --- a/rts/win32/veh_excn.c +++ b/rts/win32/veh_excn.c @@ -5,16 +5,79 @@ * Error Handling implementations for windows * * ---------------------------------------------------------------------------*/ - +#define UNICODE 1 #include "Rts.h" #include "ghcconfig.h" #include "veh_excn.h" +#include "LinkerInternals.h" #include <assert.h> +#include <stdbool.h> +#include <dbghelp.h> +#include <shellapi.h> +#include <shlobj.h> +#include <wchar.h> +#include <windows.h> +#include <stdio.h> +#include <excpt.h> +#include <inttypes.h> +#include <dbghelp.h> +#include <signal.h> ///////////////////////////////// // Exception / signal handlers. ///////////////////////////////// +/* + SEH (Structured Error Handler) on Windows is quite tricky. On x86 SEHs are + stack based and are stored in FS[0] of each thread. Which means every time we + spawn an OS thread we'd have to set up the error handling. However on x64 it's + table based and memory region based. e.g. you register a handler for a + particular memory range. This means that we'd have to register handlers for + each block of code we load externally or generate internally ourselves. + + In Windows XP VEH (Vectored Exception Handler) and VCH (Vectored Continue + Handler) were added. Both of these are global/process wide handlers, the + former handling all exceptions and the latter handling only exceptions which + we're trying to recover from, e.g. a handler returned + EXCEPTION_CONTINUE_EXECUTION. + + And lastly you have top level exception filters, which are also process global + but the problem here is that you can only have one, and setting this removes + the previous ones. The chain of exception handling looks like + + [ Vectored Exception Handler ] + | + [ Structured Exception Handler ] + | + [ Exception Filters ] + | + [ Vectored Continue Handler ] + + To make things more tricky, the exception handlers handle both hardware and + software exceptions Which means previously when we registered VEH handlers + we would also trap software exceptions. Which means when haskell code was + loaded in a C++ or C# context we would swallow exceptions and terminate in + contexes that normally the runtime should be able to continue on, e.g. you + could be handling the segfault in your C++ code, or the div by 0. + + We could not handle these exceptions, but GHCi would just die a horrible death + then on normal Haskell only code when such an exception occurs. + + So instead, we'll move to Continue handler, to run as late as possible, and + also register a filter which calls any existing filter, and then runs the + continue handlers, we then also only run as the last continue handler so we + don't supercede any other VCH handlers. + + Lastly we'll also provide a way for users to disable the exception handling + entirely so even if the new approach doesn't solve the issue they can work + around it. After all, I don't expect any interpreted code if you are running + a haskell dll. + + For a detailed analysis see + https://reverseengineering.stackexchange.com/questions/14992/what-are-the-vectored-continue-handlers + and https://www.gamekiller.net/threads/vectored-exception-handler.3237343/ + */ + // Define some values for the ordering of VEH Handlers: // - CALL_FIRST means call this exception handler first // - CALL_LAST means call this exception handler last @@ -28,11 +91,19 @@ // Registered exception handler PVOID __hs_handle = NULL; +LPTOP_LEVEL_EXCEPTION_FILTER oldTopFilter = NULL; +bool crash_dump = false; +bool filter_called = false; long WINAPI __hs_exception_handler(struct _EXCEPTION_POINTERS *exception_data) { - long action = EXCEPTION_CONTINUE_SEARCH; + if (!crash_dump && filter_called) + return EXCEPTION_CONTINUE_EXECUTION; + + long action = EXCEPTION_CONTINUE_SEARCH; + int exit_code = EXIT_FAILURE; ULONG_PTR what; + fprintf (stderr, "\n"); // When the system unwinds the VEH stack after having handled an excn, // return immediately. @@ -42,21 +113,28 @@ long WINAPI __hs_exception_handler(struct _EXCEPTION_POINTERS *exception_data) switch (exception_data->ExceptionRecord->ExceptionCode) { case EXCEPTION_FLT_DIVIDE_BY_ZERO: case EXCEPTION_INT_DIVIDE_BY_ZERO: - fprintf(stdout, "divide by zero\n"); + fprintf(stderr, "divide by zero\n"); action = EXCEPTION_CONTINUE_EXECUTION; + exit_code = SIGFPE; break; case EXCEPTION_STACK_OVERFLOW: - fprintf(stdout, "C stack overflow in generated code\n"); + fprintf(stderr, "C stack overflow in generated code\n"); action = EXCEPTION_CONTINUE_EXECUTION; break; case EXCEPTION_ACCESS_VIOLATION: what = exception_data->ExceptionRecord->ExceptionInformation[0]; - fprintf(stdout, "Access violation in generated code" - " when %s %p\n" - , what == 0 ? "reading" : what == 1 ? "writing" : what == 8 ? "executing data at" : "?" - , (void*) exception_data->ExceptionRecord->ExceptionInformation[1] + fprintf(stderr, "Access violation in generated code" + " when %s 0x%" PRIxPTR "\n" + , what == 0 ? "reading" + : what == 1 ? "writing" + : what == 8 ? "executing data at" + : "?" + , (uintptr_t) exception_data + ->ExceptionRecord + ->ExceptionInformation[1] ); action = EXCEPTION_CONTINUE_EXECUTION; + exit_code = SIGSEGV; break; default:; } @@ -66,40 +144,191 @@ long WINAPI __hs_exception_handler(struct _EXCEPTION_POINTERS *exception_data) // But the correct action is still to exit as fast as possible. if (EXCEPTION_CONTINUE_EXECUTION == action) { - fflush(stdout); - stg_exit(EXIT_FAILURE); + fflush(stderr); + generateStack (exception_data); + generateDump (exception_data); + stg_exit(exit_code); } } return action; } +long WINAPI __hs_exception_filter(struct _EXCEPTION_POINTERS *exception_data) +{ + filter_called = true; + long result = EXCEPTION_CONTINUE_EXECUTION; + if (oldTopFilter) + { + result = (*oldTopFilter)(exception_data); + if (EXCEPTION_CONTINUE_SEARCH == result) + result = EXCEPTION_CONTINUE_EXECUTION; + return result; + } + + crash_dump = true; + return result; +} + void __register_hs_exception_handler( void ) { - // Allow the VEH handler to be registered only once. + if (!RtsFlags.MiscFlags.install_seh_handlers) + return; + + // Allow the VCH handler to be registered only once. if (NULL == __hs_handle) { - __hs_handle = AddVectoredExceptionHandler(CALL_FIRST, __hs_exception_handler); + // Be the last one to run, We can then be sure we didn't interfere with + // anything else. + __hs_handle = AddVectoredContinueHandler(CALL_LAST, + __hs_exception_handler); // should the handler not be registered this will return a null. assert(__hs_handle); + + // Register for an exception filter to ensure the continue handler gets + // hit if no one handled the exception. + oldTopFilter = SetUnhandledExceptionFilter (__hs_exception_filter); } else { - errorBelch("There is no need to call __register_hs_exception_handler() twice, VEH handlers are global per process."); + errorBelch("There is no need to call __register_hs_exception_handler()" + " twice, VEH handlers are global per process."); } } void __unregister_hs_exception_handler( void ) { + if (!RtsFlags.MiscFlags.install_seh_handlers) + return; + if (__hs_handle != NULL) { // Should the return value be checked? we're terminating anyway. - RemoveVectoredExceptionHandler(__hs_handle); + RemoveVectoredContinueHandler(__hs_handle); __hs_handle = NULL; } else { - errorBelch("__unregister_hs_exception_handler() called without having called __register_hs_exception_handler() first."); + errorBelch("__unregister_hs_exception_handler() called without having" + "called __register_hs_exception_handler() first."); } } +// Generate a crash dump, however in order for these to generate undecorated +// names we really need to be able to generate PDB files. +void generateDump (EXCEPTION_POINTERS* pExceptionPointers) +{ + if (!RtsFlags.MiscFlags.generate_dump_file) + return; + + WCHAR szPath[MAX_PATH]; + WCHAR szFileName[MAX_PATH]; + WCHAR const *const szAppName = L"ghc"; + WCHAR const *const szVersion = L""; + DWORD dwBufferSize = MAX_PATH; + HANDLE hDumpFile; + SYSTEMTIME stLocalTime; + MINIDUMP_EXCEPTION_INFORMATION ExpParam; + + GetLocalTime (&stLocalTime); + GetTempPathW (dwBufferSize, szPath); + + swprintf (szFileName, MAX_PATH, + L"%ls%ls%ls-%04d%02d%02d-%02d%02d%02d-%ld-%ld.dmp", + szPath, szAppName, szVersion, + stLocalTime.wYear, stLocalTime.wMonth, stLocalTime.wDay, + stLocalTime.wHour, stLocalTime.wMinute, stLocalTime.wSecond, + GetCurrentProcessId(), GetCurrentThreadId()); + hDumpFile = CreateFileW (szFileName, GENERIC_READ|GENERIC_WRITE, + FILE_SHARE_WRITE|FILE_SHARE_READ, 0, CREATE_ALWAYS, 0, 0); + + ExpParam.ThreadId = GetCurrentThreadId(); + ExpParam.ExceptionPointers = pExceptionPointers; + ExpParam.ClientPointers = TRUE; + + MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), + hDumpFile, MiniDumpNormal | MiniDumpWithDataSegs | + MiniDumpWithThreadInfo | MiniDumpWithCodeSegs, + &ExpParam, NULL, NULL); + + fprintf (stderr, "Crash dump created. Dump written to:\n\t%ls", szFileName); +} + +// Generate stack trace information, we can piggy back on information we know +// about in the runtime linker to resolve symbols. So this is a good opportunity +// to make the output more useful. +void generateStack (EXCEPTION_POINTERS* pExceptionPointers) +{ + if (!RtsFlags.MiscFlags.generate_stack_trace) + return; + + PCONTEXT context = pExceptionPointers->ContextRecord; + STACKFRAME64 stackFrame = {0}; + DWORD machineType; + +#if defined(x86_64_HOST_ARCH) + machineType = IMAGE_FILE_MACHINE_AMD64; + stackFrame.AddrPC.Offset = context->Rip; + stackFrame.AddrPC.Mode = AddrModeFlat; + + stackFrame.AddrFrame.Offset = context->Rbp; + stackFrame.AddrFrame.Mode = AddrModeFlat; + + stackFrame.AddrStack.Offset = context->Rsp; + stackFrame.AddrStack.Mode = AddrModeFlat; +#else + machineType = IMAGE_FILE_MACHINE_I386; + stackFrame.AddrPC.Offset = context->Eip; + stackFrame.AddrPC.Mode = AddrModeFlat; + + stackFrame.AddrFrame.Offset = context->Ebp; + stackFrame.AddrFrame.Mode = AddrModeFlat; + + stackFrame.AddrStack.Offset = context->Esp; + stackFrame.AddrStack.Mode = AddrModeFlat; +#endif + fprintf (stderr, "\n Attempting to reconstruct a stack trace...\n\n"); + if (!SymInitialize (GetCurrentProcess (), NULL, true)) + fprintf (stderr, " \nNOTE: Symbols could not be loaded. Addresses may" + " be unresolved.\n\n"); + + /* Maximum amount of stack frames to show. */ + /* Phyx: I'm not sure if I should make this configurable or not. Would a + longer stack really be more useful? usually you only care about the top + few. */ + int max_frames = 35; + + fprintf (stderr, " Frame\tCode address\n"); + DWORD64 lastBp = 0; /* Prevent loops with optimized stackframes. */ + while (StackWalk64 (machineType, GetCurrentProcess(), GetCurrentThread(), + &stackFrame, context, NULL, SymFunctionTableAccess64, + SymGetModuleBase64, NULL) && max_frames > 0) + { + if (stackFrame.AddrPC.Offset == 0) + { + fprintf (stderr, "Null address\n"); + break; + } + wchar_t buffer[1024]; + uintptr_t topSp = 0; + fprintf (stderr, " * 0x%" PRIxPTR "\t%ls\n", + (uintptr_t)stackFrame.AddrFrame.Offset, + resolveSymbolAddr ((wchar_t*)&buffer, 1024, + (SymbolAddr*)(intptr_t)stackFrame.AddrPC.Offset, + &topSp)); + if (lastBp >= stackFrame.AddrFrame.Offset) + { + fprintf (stderr, "Stack frame out of sequence...\n"); + break; + } + lastBp = stackFrame.AddrFrame.Offset; + + max_frames--; + if (max_frames ==0) + { + fprintf (stderr, "\n ... (maximum recursion depth reached.)\n"); + } + } + fprintf (stderr, "\n"); + fflush(stderr); +} |