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Diffstat (limited to 'testsuite/tests/programs/barton-mangler-bug/Basic.hs')
-rw-r--r-- | testsuite/tests/programs/barton-mangler-bug/Basic.hs | 287 |
1 files changed, 287 insertions, 0 deletions
diff --git a/testsuite/tests/programs/barton-mangler-bug/Basic.hs b/testsuite/tests/programs/barton-mangler-bug/Basic.hs new file mode 100644 index 0000000000..1597a86d2f --- /dev/null +++ b/testsuite/tests/programs/barton-mangler-bug/Basic.hs @@ -0,0 +1,287 @@ + +module Basic where +import TypesettingTricks +--import Int( Num(fromInt) ) +import Physical +--import GHC( (->) ) +infixr 7 |> +class Signal s where + mapSignal:: (Physical a, Physical b) => (s a b) -> a -> b + mapSigList:: (Physical a, Physical b) => (s a b) -> [a] -> [b] + toSig:: (Physical a, Physical b) => (s a b) -> SignalRep a b + mapSignal = mapSignal . toSig + mapSigList = map . mapSignal + toSig = FunctionRep . mapSignal +instance Signal (->) where + mapSignal f = f + toSig = FunctionRep +data {- (Physical a, Physical b) => -} SignalRep a b = + FunctionRep (a -> b) | + PieceContRep (PieceCont a b) + +instance Eq (SignalRep a b) where + (==) a b = error "No equality for SignalRep" + +instance Show (SignalRep a b) where + show sr = error "No show for SignalRep" + +instance Signal SignalRep where + mapSignal (FunctionRep f) = mapSignal f + mapSignal (PieceContRep f) = mapSignal f + mapSigList (FunctionRep f) = mapSigList f + mapSigList (PieceContRep f) = mapSigList f + toSig = id +instance (Physical a, Physical b) => Eq (a -> b) where + a == b = error "Attempt to apply equality to functions" +binop:: (Physical a, Physical b) => (Float -> Float -> Float) -> + (a -> b) -> (a -> b) -> a -> b +binop op f g t = toPhysical ((fromPhysical (f t)) `op` (fromPhysical (g t))) +unop:: (Physical a, Physical b ) => (Float -> Float) -> + (a -> b) -> a -> b +unop op f t = toPhysical (op (fromPhysical (f t))) +instance (Physical a, Physical b) => Num (SignalRep a b) where + f + g = FunctionRep (binop (+) (mapSignal f) (mapSignal g)) + f * g = FunctionRep (binop (*) (mapSignal f) (mapSignal g)) + negate f = FunctionRep (unop negate (mapSignal f)) + abs f = FunctionRep (unop abs (mapSignal f)) + signum f = FunctionRep (unop abs (mapSignal f)) + fromInteger i = FunctionRep (\t -> toPhysical (fromInteger i)) + --fromInt i = FunctionRep (\t -> toPhysical (fromInt i)) +instance (Physical a, Physical b) => + Fractional (SignalRep a b) where + f / g = FunctionRep (binop (/) (mapSignal f) (mapSignal g)) + fromRational r = FunctionRep (\t -> (toPhysical (fromRational r))) +instance (Physical a, Physical b) => + Floating (SignalRep a b) where + pi = FunctionRep (\t -> (toPhysical pi)) + exp f = FunctionRep (unop exp (mapSignal f)) + log f = FunctionRep (unop log (mapSignal f)) + sin f = FunctionRep (unop sin (mapSignal f)) + cos f = FunctionRep (unop cos (mapSignal f)) + asin f = FunctionRep (unop asin (mapSignal f)) + acos f = FunctionRep (unop acos (mapSignal f)) + atan f = FunctionRep (unop atan (mapSignal f)) + sinh f = FunctionRep (unop sinh (mapSignal f)) + cosh f = FunctionRep (unop cosh (mapSignal f)) + asinh f = FunctionRep (unop asinh (mapSignal f)) + acosh f = FunctionRep (unop acosh (mapSignal f)) + atanh f = FunctionRep (unop atanh (mapSignal f)) +data Event = + TimeEvent Float | + FunctionEvent (Float -> Bool) | + BurstEvent Int Event + +instance Show Event where + show (TimeEvent f) = "TimeEvent " ++ show f + show (FunctionEvent _) = "FunctionEvent" + show (BurstEvent i e) = "BurstEvent " ++ show i ++ " " ++ show e + +instance Eq Event where + (TimeEvent x) == (TimeEvent y) = x == y + (BurstEvent i e) == (BurstEvent i' e') = (i' == i) && (e' == e) +eventOccurs:: Event -> Float -> Float +eventOccurs (TimeEvent t) x = if x < t then x else t +eventOccurs (FunctionEvent f) x = stepEval f x +eventOccurs (BurstEvent i e) x = + if i == 1 then + eventOccurs e x + else + eventOccurs (BurstEvent (i-1) e) ((eventOccurs e x) + eventEps x) +stepEval:: (Float -> Bool) -> Float -> Float +stepEval f x = if f x then x else stepEval f (x + eventEps x) +data ZeroIndicator = LocalZero | GlobalZero deriving (Eq, Show) +data {- (Physical a, Physical b) => -} FunctionWindow a b = + Window ZeroIndicator Event (SignalRep a b) + deriving (Eq, Show) +data PieceCont a b = Windows [FunctionWindow a b] + deriving (Eq, Show) +instance Signal PieceCont where + mapSignal (Windows []) t = toPhysical 0.0 + mapSignal (Windows wl) t = (mapSignal s) (toPhysical t') + where (t', (Window z e s), wl') = getWindow 0.0 (fromPhysical t) wl + toSig = PieceContRep +getWindow:: (Physical a, Physical b) => + Float -> Float -> [ FunctionWindow a b ] -> + (Float, FunctionWindow a b, [ FunctionWindow a b ]) +getWindow st t [] = (t, Window LocalZero e f, []) + where e = TimeEvent (realmul 2 t) + f = FunctionRep (\t -> toPhysical 0.0) +getWindow st t (w:wl) = if t' <= wt then (t',w,w:wl) + else getWindow (st+wt) t wl + where wt = eventOccurs e t' + (Window z e s) = w + t' = if z == LocalZero then t-st else t +(|>) :: (Physical a, Physical b) => FunctionWindow a b -> + PieceCont a b -> PieceCont a b +w |> (Windows wl) = Windows (w:wl) +nullWindow = Windows [] +cycleWindows:: (Physical a, Physical b) => + PieceCont a b -> PieceCont a b +cycleWindows (Windows wl) = Windows (cycle wl) +constant:: (Physical a, Physical b) => b -> SignalRep a b +constant x = FunctionRep (\t -> x) +linear:: (Physical a, Physical b) => Float -> b -> SignalRep a b +linear m b = FunctionRep (\x -> toPhysical (realmul m (fromPhysical x) + (fromPhysical b))) +sine:: (Physical a, Physical b) => + b -> Frequency -> Float -> SignalRep a b +sine mag omeg phase = FunctionRep (\x -> toPhysical (realmul (fromPhysical mag) (sin (realmul (realmul (realmul 2 pi) (fromPhysical omeg)) (fromPhysical x) + phase)))) +waveform:: (Physical a, Physical b) => a -> [b] -> SignalRep a b +waveform samp ampls = + let stepSlope y y' = realdiv ((fromPhysical y') - (fromPhysical y)) (fromPhysical samp) + makeWin (v,v') = Window LocalZero (TimeEvent (fromPhysical samp)) + (linear (stepSlope v v') v) + points = cycle ampls + in PieceContRep (Windows (map makeWin (zip points (tail points)))) +random:: (Physical a, Physical b) => + Integer -> a -> SignalRep a b +random i s = waveform s (map toPhysical (rand i)) +ramp:: (Physical a, Physical b) => a -> b -> SignalRep a b +ramp per v = + let sig = linear (realdiv (fromPhysical v) (fromPhysical per)) (toPhysical 0.0) + in PieceContRep (Windows (cycle ([Window LocalZero (TimeEvent (fromPhysical per)) sig ]))) +triangle:: (Physical a, Physical b) => a -> b -> SignalRep a b +triangle per v = + let sl = realmul 2.0 (realdiv (fromPhysical v) (fromPhysical per)) + qper = realdiv (fromPhysical v) 4.0 + wins = (Window LocalZero (TimeEvent qper) (linear sl (toPhysical 0.0))) |> + (Window LocalZero (TimeEvent (realmul 2.0 qper)) (linear (- sl) v)) |> + (Window LocalZero (TimeEvent qper) (linear sl (toPhysical (- (fromPhysical v))))) |> + nullWindow + in PieceContRep (cycleWindows wins) +step:: (Physical a, Physical b) => a -> b -> SignalRep a b +step tr lvl = FunctionRep (\t -> if (fromPhysical t) < (fromPhysical tr) then (toPhysical 0.0) else lvl) +square:: (Physical a, Physical b) => a -> b -> SignalRep a b +square per lvl = + let trans = realdiv (fromPhysical per) 2.0 + nlvl = asTypeOf (toPhysical (- (fromPhysical lvl))) lvl + f t = if (fromPhysical t) < trans then lvl else nlvl + wins = Windows [Window LocalZero (TimeEvent (fromPhysical per)) (FunctionRep f)] + in PieceContRep (cycleWindows wins) +pulse:: (Physical a, Physical b) => a -> a -> b -> SignalRep a b +pulse st wid lvl = + let tr = (fromPhysical st) + (fromPhysical wid) + f t = if (fromPhysical t) < (fromPhysical st) then (toPhysical 0.0) + else if (fromPhysical t) < tr then lvl else (toPhysical 0.0) + in FunctionRep f +trap:: (Physical a, Physical b) => a -> a -> a -> a -> b -> + SignalRep a b +trap st r wid f lvl = + let stepSlope y y' t = realdiv (y' - y) (fromPhysical t) + bigwin = realmul 10000000 ((fromPhysical st) + (fromPhysical wid)) + wins = Window LocalZero (TimeEvent (fromPhysical st)) (constant (toPhysical 0.0)) |> + Window LocalZero (TimeEvent (fromPhysical r)) (linear (stepSlope 0.0 (fromPhysical lvl) r) (toPhysical 0.0)) |> + Window LocalZero (TimeEvent (fromPhysical wid)) (constant lvl) |> + Window LocalZero (TimeEvent (fromPhysical f)) (linear (stepSlope (fromPhysical lvl) 0.0 f) lvl) |> + Window LocalZero (TimeEvent bigwin) (constant (toPhysical 0.0)) |> + nullWindow + in PieceContRep wins +expc:: (Physical a, Physical b) => Float -> SignalRep a b +expc damp = FunctionRep (\t -> toPhysical (exp (- (realmul (fromPhysical t) damp)))) +data {- (Physical indep, Physical dep) => -} BasicSignal indep dep = + Overshoot {start_delay::indep, + pulse_width::indep, + ringing::dep, + oscillation::Frequency, + damp_fac::Float} + | Pulse_dc {start_delay::indep, + pulse_width::indep, + rise_time::indep, + fall_time::indep, + period::indep, + dc_offset::dep, + amplitude::dep, + over::BasicSignal indep dep, + under::BasicSignal indep dep} + | Pulse_ac {start_delay::indep, + pulse_width::indep, + period::indep, + dc_offset::dep, + amplitude::dep, + frequency::Frequency, + phase::Float} + deriving (Eq, Show) + +data {- (Eq a, Eq b) => -} Foo a b = Foo { x :: a, y :: b} + +foo :: (Eq a, Eq b) => Foo a b +foo = Foo{} + +{- +overshoot:: (Physical a, Physical b) => BasicSignal a b +overshoot = Overshoot{} +pulse_dc:: (Physical a, Physical b) => BasicSignal a b +pulse_dc = Pulse_dc {over = Overshoot{start_delay=toPhysical 0.0, + ringing=(toPhysical 0.0), + oscillation=toPhysical 1.0, + damp_fac=1.0}, + under = Overshoot{start_delay=toPhysical 0.0, + ringing=(toPhysical 0.0), + oscillation=toPhysical 1.0, + damp_fac=1.0}, + start_delay = toPhysical 0.0, + dc_offset = toPhysical 0.0} + +pulse_ac:: (Physical a, Physical b) => BasicSignal a b +pulse_ac = Pulse_ac {dc_offset = toPhysical 0.0, + amplitude = toPhysical 0.0} +-} + +makeWin:: (Physical a, Physical b) => a -> a -> + SignalRep a b -> SignalRep a b +makeWin st wid sig = + let wins = Window LocalZero (TimeEvent (fromPhysical st)) (constant (toPhysical 0.0)) |> + Window LocalZero (TimeEvent (fromPhysical wid)) sig |> + nullWindow + in PieceContRep wins +instance Signal BasicSignal where + toSig (Overshoot start_delay pulse_width ringing oscillation damp_fac) = + let ring = sine ringing oscillation 0.0 + cond = asTypeOf (expc damp_fac) ring + sig = temp ring cond + temp:: (Physical a, Physical b) => SignalRep a b -> + SignalRep a b -> SignalRep a b + temp f g = FunctionRep (binop (*) (mapSignal f) (mapSignal g)) +-- temp f g = f * g +-- temp f g = asTypeOf (f * g) ring + wins = Window LocalZero (TimeEvent (fromPhysical start_delay)) (constant (toPhysical 0.0)) |> + Window LocalZero (TimeEvent (fromPhysical pulse_width)) sig |> + nullWindow + in PieceContRep wins + toSig Pulse_dc{ start_delay = start_delay + , rise_time = rise_time + , pulse_width = pulse_width + , fall_time = fall_time + , dc_offset = dc_offset + , period = period + , amplitude = amplitude + , over = over + , under = under + } = + let pul = trap start_delay rise_time pulse_width fall_time amplitude + so = toPhysical ((fromPhysical start_delay) + (fromPhysical rise_time)) + su = toPhysical ((fromPhysical so) + (fromPhysical pulse_width) + (fromPhysical fall_time)) + oversh = toSig over{start_delay=so} + undersh = toSig under{start_delay=su} + off = constant dc_offset + temp:: (Physical a, Physical b) => SignalRep a b -> + SignalRep a b -> SignalRep a b + temp f g = FunctionRep (binop (+) (mapSignal f) (mapSignal g)) + sig = temp (temp (temp pul oversh) undersh) off + wins = (Window LocalZero (TimeEvent (fromPhysical period)) sig) |> + nullWindow + in PieceContRep (cycleWindows wins) +sumSig:: (Physical a, Physical b, Signal s, Signal s') => + (s a b) -> (s' a b) -> SignalRep a b +sumSig f f' = + let s1 t = fromPhysical (mapSignal f t) + s2 t = fromPhysical (mapSignal f' t) + in FunctionRep (\t -> toPhysical ((s1 t) + (s2 t))) +mulSig:: (Physical a, Physical b, Signal s, Signal s') => + (s a b) -> (s' a b) -> SignalRep a b +mulSig f f' = + let f1 t = fromPhysical (mapSignal f t) + f2 t = fromPhysical (mapSignal f' t) + in FunctionRep (\t -> toPhysical ((f1 t) * (f2 t))) + +eventEps:: Float -> Float +eventEps x = let eps = realdiv x 1000 in if 0.01 < eps then 0.01 else eps |