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-rw-r--r--utils/hp2ps/Shade.c130
1 files changed, 130 insertions, 0 deletions
diff --git a/utils/hp2ps/Shade.c b/utils/hp2ps/Shade.c
new file mode 100644
index 0000000000..9e3274bf69
--- /dev/null
+++ b/utils/hp2ps/Shade.c
@@ -0,0 +1,130 @@
+#include "Main.h"
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include "Defines.h"
+#include "Error.h"
+#include "Utilities.h"
+
+/* own stuff */
+#include "Shade.h"
+
+static struct shade {
+ char* ident;
+ floatish shade;
+} *shademap;
+
+static int shademapmax = 0;
+static int shademapindex = 0;
+
+/*
+ * Set the shade to be used for "ident" to "shade".
+ */
+
+void
+ShadeFor(ident, shade)
+ char* ident;
+ floatish shade;
+{
+ if (! shademap) {
+ shademapmax = (nidents > TWENTY ? nidents : TWENTY) * 2;
+ /* Assume nidents read is indication of the No of
+ idents in the .aux file (*2 for good luck) */
+ /* NB *2 is needed as .aux and .hp elements may differ */
+ shademap = xmalloc(shademapmax * sizeof(struct shade));
+ }
+
+ if (shademapindex < shademapmax) {
+ shademap[ shademapindex ].ident = copystring(ident);
+ shademap[ shademapindex ].shade = shade;
+ shademapindex++;
+ } else {
+ Disaster("shade map overflow");
+ }
+}
+
+/*
+ * Get the shade to be used for "ident" if there is one.
+ * Otherwise, think of a new one.
+ */
+
+static floatish ThinkOfAShade PROTO((void)); /* forward */
+
+floatish
+ShadeOf(ident)
+ char* ident;
+{
+ int i;
+ floatish shade;
+
+ for (i = 0; i < shademapindex; i++) {
+ if (strcmp(shademap[i].ident, ident) == 0) { /* got it */
+ return(shademap[i].shade);
+ }
+ }
+
+ shade = ThinkOfAShade();
+
+ ShadeFor(ident, shade);
+
+ return shade;
+}
+
+
+
+#define N_MONO_SHADES 10
+
+static floatish m_shades[ N_MONO_SHADES ] = {
+ 0.00000, 0.20000, 0.60000, 0.30000, 0.90000,
+ 0.40000, 1.00000, 0.70000, 0.50000, 0.80000
+};
+
+#define N_COLOUR_SHADES 27
+
+/* HACK: 0.100505 means 100% red, 50% green, 50% blue */
+
+static floatish c_shades[ N_COLOUR_SHADES ] = {
+ 0.000000, 0.000010, 0.001000, 0.001010, 0.100000,
+ 0.100010, 0.101000, 0.101010, 0.000005, 0.000500,
+ 0.000510, 0.001005, 0.050000, 0.050010, 0.051000,
+ 0.051010, 0.100005, 0.100500, 0.100510, 0.101005,
+ 0.000505, 0.050005, 0.050500, 0.050510, 0.051005,
+ 0.100505, 0.050505
+};
+
+static floatish
+ThinkOfAShade()
+{
+ static int thisshade = -1;
+
+ thisshade++;
+ return cflag ?
+ c_shades[ thisshade % N_COLOUR_SHADES ] :
+ m_shades[ thisshade % N_MONO_SHADES ] ;
+}
+
+static floatish
+extract_colour(shade,factor)
+ floatish shade;
+ intish factor;
+{
+ intish i,j;
+
+ i = (int)(shade * factor);
+ j = i / 100;
+ return (i - j * 100) / 10.0;
+}
+
+void
+SetPSColour(shade)
+ floatish shade;
+{
+ if (cflag) {
+ fprintf(psfp, "%f %f %f setrgbcolor\n",
+ extract_colour(shade, (intish)100),
+ extract_colour(shade, (intish)10000),
+ extract_colour(shade, (intish)1000000));
+ } else {
+ fprintf(psfp, "%f setgray\n", shade);
+ }
+}