| Commit message (Collapse) | Author | Age | Files | Lines |
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Like the built-in type defaulting rules these plugins can propose candidates
to resolve ambiguous type variables.
Machine learning and other large APIs like those for game engines introduce
new numeric types and other complex typed APIs. The built-in defaulting
mechanism isn't powerful enough to resolve ambiguous types in these cases forcing
users to specify minutia that they might not even know how to do. There is
an example defaulting plugin linked in the documentation. Applications include
defaulting the device a computation executes on, if a gradient should be
computed for a tensor, or the size of a tensor.
See https://github.com/ghc-proposals/ghc-proposals/pull/396 for details.
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Loaded plugins have nothing to do in DynFlags so this patch moves them
into HscEnv (session state).
"DynFlags plugins" become "Driver plugins" to still be able to register
static plugins.
Bump haddock submodule
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I was working on making DynFlags stateless (#17957), especially by
storing loaded plugins into HscEnv instead of DynFlags. It turned out to
be complicated because HscEnv is in GHC.Driver.Types but LoadedPlugin
isn't: it is in GHC.Driver.Plugins which depends on GHC.Driver.Types. I
didn't feel like introducing yet another hs-boot file to break the loop.
Additionally I remember that while we introduced the module hierarchy
(#13009) we talked about splitting GHC.Driver.Types because it contained
various unrelated types and functions, but we never executed. I didn't
feel like making GHC.Driver.Types bigger with more unrelated Plugins
related types, so finally I bit the bullet and split GHC.Driver.Types.
As a consequence this patch moves a lot of things. I've tried to put
them into appropriate modules but nothing is set in stone.
Several other things moved to avoid loops.
* Removed Binary instances from GHC.Utils.Binary for random compiler
things
* Moved Typeable Binary instances into GHC.Utils.Binary.Typeable: they
import a lot of things that users of GHC.Utils.Binary don't want to
depend on.
* put everything related to Units/Modules under GHC.Unit:
GHC.Unit.Finder, GHC.Unit.Module.{ModGuts,ModIface,Deps,etc.}
* Created several modules under GHC.Types: GHC.Types.Fixity, SourceText,
etc.
* Split GHC.Utils.Error (into GHC.Types.Error)
* Finally removed GHC.Driver.Types
Note that this patch doesn't put loaded plugins into HscEnv. It's left
for another patch.
Bump haddock submodule
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Platform constant wrappers took a DynFlags parameter, hence implicitly
used the target platform constants. We removed them to allow support
for several platforms at once (#14335) and to avoid having to pass
the full DynFlags to every function (#17957).
Metric Decrease:
T4801
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This updates haddock comments only.
This patch focuses to update for hyperlinks in GHC API's haddock comments,
because broken links especially discourage newcomers.
This includes the following hierarchies:
- GHC.Hs.*
- GHC.Core.*
- GHC.Stg.*
- GHC.Cmm.*
- GHC.Types.*
- GHC.Data.*
- GHC.Builtin.*
- GHC.Parser.*
- GHC.Driver.*
- GHC top
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Introduce GHC.Unit.* hierarchy for everything concerning units, packages
and modules.
Update Haddock submodule
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Over the years the unit management code has been modified a lot to keep
up with changes in Cabal (e.g. support for several library components in
the same package), to integrate BackPack, etc. I found it very hard to
understand as the terminology wasn't consistent, was referring to past
concepts, etc.
The terminology is now explained as clearly as I could in the Note
"About Units" and the code is refactored to reflect it.
-------------------
Many names were misleading: UnitId is not an Id but could be a virtual
unit (an indefinite one instantiated on the fly), IndefUnitId
constructor may contain a definite instantiated unit, etc.
* Rename IndefUnitId into InstantiatedUnit
* Rename IndefModule into InstantiatedModule
* Rename UnitId type into Unit
* Rename IndefiniteUnitId constructor into VirtUnit
* Rename DefiniteUnitId constructor into RealUnit
* Rename packageConfigId into mkUnit
* Rename getPackageDetails into unsafeGetUnitInfo
* Rename InstalledUnitId into UnitId
Remove references to misleading ComponentId: a ComponentId is just an
indefinite unit-id to be instantiated.
* Rename ComponentId into IndefUnitId
* Rename ComponentDetails into UnitPprInfo
* Fix display of UnitPprInfo with empty version: this is now used for
units dynamically generated by BackPack
Generalize several types (Module, Unit, etc.) so that they can be used
with different unit identifier types: UnitKey, UnitId, Unit, etc.
* GenModule: Module, InstantiatedModule and InstalledModule are now
instances of this type
* Generalize DefUnitId, IndefUnitId, Unit, InstantiatedUnit,
PackageDatabase
Replace BackPack fake "hole" UnitId by a proper HoleUnit constructor.
Add basic support for UnitKey. They should be used more in the future to
avoid mixing them up with UnitId as we do now.
Add many comments.
Update Haddock submodule
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Update Haddock submodule
Metric Increase:
haddock.compiler
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* GHC.Core.Op => GHC.Core.Opt
* GHC.Core.Opt.Simplify.Driver => GHC.Core.Opt.Driver
* GHC.Core.Opt.Tidy => GHC.Core.Tidy
* GHC.Core.Opt.WorkWrap.Lib => GHC.Core.Opt.WorkWrap.Utils
As discussed in:
* https://mail.haskell.org/pipermail/ghc-devs/2020-April/018758.html
* https://gitlab.haskell.org/ghc/ghc/issues/13009#note_264650
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Update Haddock submodule
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Update Haddock submodule
Metric Increase:
haddock.compiler
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submodule updates: nofib, haddock
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