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path: root/compiler/GHC/Unit/Module/ModIface.hs
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* Make sure ModIface values are still forced even if not writtenMatthew Pickering2021-10-201-3/+41
| | | | | | | | | | | | | | | | | | When we are not writing a ModIface to disk then the result can retain a lot of stuff. For example, in the case I was debugging the DocDeclsMap field was holding onto the entire HomePackageTable due to a single unforced thunk. Therefore, now if we're not going to write the interface then we still force deeply it in order to remove these thunks. The fields in the data structure are not made strict because when we read the field from the interface we don't want to load it immediately as there are parts of an interface which are unused a lot of the time. Also added a note to explain why not all the fields in a ModIface field are strict. The result of this is being able to load Agda in ghci and not leaking information across subsequent reloads.
* ghci: Explicitly store and restore interface file cacheMatthew Pickering2021-10-171-0/+4
| | | | | | | | | | | | | | | | | | | | | In the old days the old HPT was used as an interface file cache when using ghci. The HPT is a `ModuleEnv HomeModInfo` and so if you were using hs-boot files then the interface file from compiling the .hs file would be present in the cache but not the hi-boot file. This used to be ok, because the .hi file used to just be a better version of the .hi-boot file, with more information so it was fine to reuse it. Now the source hash of a module is kept track of in the interface file and the source hash for the .hs and .hs-boot file are correspondingly different so it's no longer safe to reuse an interface file. I took the decision to move the cache management of interface files to GHCi itself, and provide an API where `load` can be provided with a list of interface files which can be used as a cache. An alternative would be to manage this cache somewhere in the HscEnv but it seemed that an API user should be responsible for populating and suppling the cache rather than having it managed implicitly. Fixes #20217
* Driver Rework PatchMatthew Pickering2021-06-031-3/+13
| | | | | | | | | | | | | | | | | | | | | | | | | | | This patch comprises of four different but closely related ideas. The net result is fixing a large number of open issues with the driver whilst making it simpler to understand. 1. Use the hash of the source file to determine whether the source file has changed or not. This makes the recompilation checking more robust to modern build systems which are liable to copy files around changing their modification times. 2. Remove the concept of a "stable module", a stable module was one where the object file was older than the source file, and all transitive dependencies were also stable. Now we don't rely on the modification time of the source file, the notion of stability is moot. 3. Fix TH/plugin recompilation after the removal of stable modules. The TH recompilation check used to rely on stable modules. Now there is a uniform and simple way, we directly track the linkables which were loaded into the interpreter whilst compiling a module. This is an over-approximation but more robust wrt package dependencies changing. 4. Fix recompilation checking for dynamic object files. Now we actually check if the dynamic object file exists when compiling with -dynamic-too Fixes #19774 #19771 #19758 #17434 #11556 #9121 #8211 #16495 #7277 #16093
* Remove transitive information about modules and packages from interface filesMatthew Pickering2021-05-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit modifies interface files so that *only* direct information about modules and packages is stored in the interface file. * Only direct module and direct package dependencies are stored in the interface files. * Trusted packages are now stored separately as they need to be checked transitively. * hs-boot files below the compiled module in the home module are stored so that eps_is_boot can be calculated in one-shot mode without loading all interface files in the home package. * The transitive closure of signatures is stored separately This is important for two reasons * Less recompilation is needed, as motivated by #16885, a lot of redundant compilation was triggered when adding new imports deep in the module tree as all the parent interface files had to be redundantly updated. * Checking an interface file is cheaper because you don't have to perform a transitive traversal to check the dependencies are up-to-date. In the code, places where we would have used the transitive closure, we instead compute the necessary transitive closure. The closure is not computed very often, was already happening in checkDependencies, and was already happening in getLinkDeps. Fixes #16885 ------------------------- Metric Decrease: MultiLayerModules T13701 T13719 -------------------------
* Add the proper HLint rules and remove redundant keywords from compilerHécate2020-11-011-2/+0
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* Split GHC.Driver.TypesSylvain Henry2020-10-291-0/+537
I was working on making DynFlags stateless (#17957), especially by storing loaded plugins into HscEnv instead of DynFlags. It turned out to be complicated because HscEnv is in GHC.Driver.Types but LoadedPlugin isn't: it is in GHC.Driver.Plugins which depends on GHC.Driver.Types. I didn't feel like introducing yet another hs-boot file to break the loop. Additionally I remember that while we introduced the module hierarchy (#13009) we talked about splitting GHC.Driver.Types because it contained various unrelated types and functions, but we never executed. I didn't feel like making GHC.Driver.Types bigger with more unrelated Plugins related types, so finally I bit the bullet and split GHC.Driver.Types. As a consequence this patch moves a lot of things. I've tried to put them into appropriate modules but nothing is set in stone. Several other things moved to avoid loops. * Removed Binary instances from GHC.Utils.Binary for random compiler things * Moved Typeable Binary instances into GHC.Utils.Binary.Typeable: they import a lot of things that users of GHC.Utils.Binary don't want to depend on. * put everything related to Units/Modules under GHC.Unit: GHC.Unit.Finder, GHC.Unit.Module.{ModGuts,ModIface,Deps,etc.} * Created several modules under GHC.Types: GHC.Types.Fixity, SourceText, etc. * Split GHC.Utils.Error (into GHC.Types.Error) * Finally removed GHC.Driver.Types Note that this patch doesn't put loaded plugins into HscEnv. It's left for another patch. Bump haddock submodule