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* Kill dead code.Austin Seipp2013-05-121-796/+0
| | | | Signed-off-by: Austin Seipp <aseipp@pobox.com>
* Deprecate lnat, and use StgWord insteadSimon Marlow2012-09-071-1/+1
| | | | | | | | | | | | lnat was originally "long unsigned int" but we were using it when we wanted a 64-bit type on a 64-bit machine. This broke on Windows x64, where long == int == 32 bits. Using types of unspecified size is bad, but what we really wanted was a type with N bits on an N-bit machine. StgWord is exactly that. lnat was mentioned in some APIs that clients might be using (e.g. StackOverflowHook()), so we leave it defined but with a comment to say that it's deprecated.
* Remove the IND_OLDGEN and IND_OLDGEN_PERM closure typesSimon Marlow2010-04-011-1/+0
| | | | | | | These are no longer used: once upon a time they used to have different layout from IND and IND_PERM respectively, but that is no longer the case since we changed the remembered set to be an array of addresses instead of a linked list of closures.
* New implementation of BLACKHOLEsSimon Marlow2010-03-291-2/+0
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This replaces the global blackhole_queue with a clever scheme that enables us to queue up blocked threads on the closure that they are blocked on, while still avoiding atomic instructions in the common case. Advantages: - gets rid of a locked global data structure and some tricky GC code (replacing it with some per-thread data structures and different tricky GC code :) - wakeups are more prompt: parallel/concurrent performance should benefit. I haven't seen anything dramatic in the parallel benchmarks so far, but a couple of threading benchmarks do improve a bit. - waking up a thread blocked on a blackhole is now O(1) (e.g. if it is the target of throwTo). - less sharing and better separation of Capabilities: communication is done with messages, the data structures are strictly owned by a Capability and cannot be modified except by sending messages. - this change will utlimately enable us to do more intelligent scheduling when threads block on each other. This is what started off the whole thing, but it isn't done yet (#3838). I'll be documenting all this on the wiki in due course.
* Use message-passing to implement throwTo in the RTSSimon Marlow2010-03-111-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This replaces some complicated locking schemes with message-passing in the implementation of throwTo. The benefits are - previously it was impossible to guarantee that a throwTo from a thread running on one CPU to a thread running on another CPU would be noticed, and we had to rely on the GC to pick up these forgotten exceptions. This no longer happens. - the locking regime is simpler (though the code is about the same size) - threads can be unblocked from a blocked_exceptions queue without having to traverse the whole queue now. It's a rare case, but replaces an O(n) operation with an O(1). - generally we move in the direction of sharing less between Capabilities (aka HECs), which will become important with other changes we have planned. Also in this patch I replaced several STM-specific closure types with a generic MUT_PRIM closure type, which allowed a lot of code in the GC and other places to go away, hence the line-count reduction. The message-passing changes resulted in about a net zero line-count difference.
* RTS tidyup sweep, first phaseSimon Marlow2009-08-021-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The first phase of this tidyup is focussed on the header files, and in particular making sure we are exposinng publicly exactly what we need to, and no more. - Rts.h now includes everything that the RTS exposes publicly, rather than a random subset of it. - Most of the public header files have moved into subdirectories, and many of them have been renamed. But clients should not need to include any of the other headers directly, just #include the main public headers: Rts.h, HsFFI.h, RtsAPI.h. - All the headers needed for via-C compilation have moved into the stg subdirectory, which is self-contained. Most of the headers for the rest of the RTS APIs have moved into the rts subdirectory. - I left MachDeps.h where it is, because it is so widely used in Haskell code. - I left a deprecated stub for RtsFlags.h in place. The flag structures are now exposed by Rts.h. - Various internal APIs are no longer exposed by public header files. - Various bits of dead code and declarations have been removed - More gcc warnings are turned on, and the RTS code is more warning-clean. - More source files #include "PosixSource.h", and hence only use standard POSIX (1003.1c-1995) interfaces. There is a lot more tidying up still to do, this is just the first pass. I also intend to standardise the names for external RTS APIs (e.g use the rts_ prefix consistently), and declare the internal APIs as hidden for shared libraries.
* Add optional eager black-holing, with new flag -feager-blackholingSimon Marlow2008-11-181-2/+1
| | | | | | | | | | | | | | | Eager blackholing can improve parallel performance by reducing the chances that two threads perform the same computation. However, it has a cost: one extra memory write per thunk entry. To get the best results, any code which may be executed in parallel should be compiled with eager blackholing turned on. But since there's a cost for sequential code, we make it optional and turn it on for the parallel package only. It might be a good idea to compile applications (or modules) with parallel code in with -feager-blackholing. ToDo: document -feager-blackholing.
* remove unused includes, now that Storage.h & Stable.h are included by Rts.hSimon Marlow2006-11-151-1/+0
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* Reorganisation of the source treeSimon Marlow2006-04-071-0/+802
Most of the other users of the fptools build system have migrated to Cabal, and with the move to darcs we can now flatten the source tree without losing history, so here goes. The main change is that the ghc/ subdir is gone, and most of what it contained is now at the top level. The build system now makes no pretense at being multi-project, it is just the GHC build system. No doubt this will break many things, and there will be a period of instability while we fix the dependencies. A straightforward build should work, but I haven't yet fixed binary/source distributions. Changes to the Building Guide will follow, too.