| Commit message (Collapse) | Author | Age | Files | Lines |
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Summary:
In a workload with a large amount of code, zero_static_objects_list()
takes a significant amount of time, and furthermore it is in the
single-threaded part of the GC.
This patch uses a slightly fiddly scheme for marking objects on the
static object lists, using a flag in the low 2 bits that flips between
two states to indicate whether an object has been visited during this
GC or not. We also have to take into account objects that have not
been visited yet, which might appear at any time due to runtime linking.
Test Plan: validate
Reviewers: austin, bgamari, ezyang, rwbarton
Subscribers: thomie
Differential Revision: https://phabricator.haskell.org/D1076
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Signed-off-by: Austin Seipp <austin@well-typed.com>
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This reverts commit 35672072b4091d6f0031417bc160c568f22d0469.
Conflicts:
compiler/main/DriverPipeline.hs
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Summary:
In preparation for indirecting all references to closures,
we rename _closure to _static_closure to ensure any old code
will get an undefined symbol error. In order to reference
a closure foobar_closure (which is now undefined), you should instead
use STATIC_CLOSURE(foobar). For convenience, a number of these
old identifiers are macro'd.
Across C-- and C (Windows and otherwise), there were differing
conventions on whether or not foobar_closure or &foobar_closure
was the address of the closure. Now, all foobar_closure references
are addresses, and no & is necessary.
CHARLIKE/INTLIKE were not changed, simply alpha-renamed.
Part of remove HEAP_ALLOCED patch set (#8199)
Depends on D265
Signed-off-by: Edward Z. Yang <ezyang@mit.edu>
Test Plan: validate
Reviewers: simonmar, austin
Subscribers: simonmar, ezyang, carter, thomie
Differential Revision: https://phabricator.haskell.org/D267
GHC Trac Issues: #8199
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This reverts commit 39b5c1cbd8950755de400933cecca7b8deb4ffcd.
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This will hopefully help ensure some basic consistency in the forward by
overriding buffer variables. In particular, it sets the wrap length, the
offset to 4, and turns off tabs.
Signed-off-by: Austin Seipp <austin@well-typed.com>
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Signed-off-by: Edward Z. Yang <ezyang@cs.stanford.edu>
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These array types are smaller than Array# and MutableArray# and are
faster when the array size is small, as they don't have the overhead
of a card table. Having no card table reduces the closure size with 2
words in the typical small array case and leads to less work when
updating or GC:ing the array.
Reduces both the runtime and memory allocation by 8.8% on my insert
benchmark for the HashMap type in the unordered-containers package,
which makes use of lots of small arrays. With tuned GC settings
(i.e. `+RTS -A6M`) the runtime reduction is 15%.
Fixes #8923.
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Found by clang:
rts_dist_HC rts/dist/build/RetainerProfile.p_o
rts/RetainerProfile.c:1779:5:
error: implicit declaration of function 'markStableTables' is invalid in C99 [-Werror,-Wimplicit-function-declaration]
markStableTables(retainRoot, NULL);
Signed-off-by: Sergei Trofimovich <slyfox@gentoo.org>
Signed-off-by: Austin Seipp <austin@well-typed.com>
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We have various problems with reallocating the array of Capabilities,
due to threads in waitForReturnCapability that are already holding a
pointer to a Capability.
Rather than add more locking to make this safer, I decided it would be
easier to ensure that we never move the Capabilities at all. The
capabilities array is now an array of pointers to Capabaility. There
are extra indirections, but it rarely matters - we don't often access
Capabilities via the array, normally we already have a pointer to
one. I ran the parallel benchmarks and didn't see any difference.
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We add the invariant to the MVar blocked threads queue that
threads blocked on an atomic read are always at the front of
the queue. This invariant is easy to maintain, since takers
are only ever added to the end of the queue.
Signed-off-by: Edward Z. Yang <ezyang@mit.edu>
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To improve performance of StablePtr.
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This improves GC performance when there are a lot of TVars in the
heap. For instance, a TChan with a lot of elements causes a massive
GC drag without this patch.
There's more to do - several other STM closure types don't have write
barriers, so GC performance when there are a lot of threads blocked on
STM isn't great. But fixing the problem for TVar is a good start.
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The main change here is that the Cmm parser now allows high-level cmm
code with argument-passing and function calls. For example:
foo ( gcptr a, bits32 b )
{
if (b > 0) {
// we can make tail calls passing arguments:
jump stg_ap_0_fast(a);
}
return (x,y);
}
More details on the new cmm syntax are in Note [Syntax of .cmm files]
in CmmParse.y.
The old syntax is still more-or-less supported for those occasional
code fragments that really need to explicitly manipulate the stack.
However there are a couple of differences: it is now obligatory to
give a list of live GlobalRegs on every jump, e.g.
jump %ENTRY_CODE(Sp(0)) [R1];
Again, more details in Note [Syntax of .cmm files].
I have rewritten most of the .cmm files in the RTS into the new
syntax, except for AutoApply.cmm which is generated by the genapply
program: this file could be generated in the new syntax instead and
would probably be better off for it, but I ran out of enthusiasm.
Some other changes in this batch:
- The PrimOp calling convention is gone, primops now use the ordinary
NativeNodeCall convention. This means that primops and "foreign
import prim" code must be written in high-level cmm, but they can
now take more than 10 arguments.
- CmmSink now does constant-folding (should fix #7219)
- .cmm files now go through the cmmPipeline, and as a result we
generate better code in many cases. All the object files generated
for the RTS .cmm files are now smaller. Performance should be
better too, but I haven't measured it yet.
- RET_DYN frames are removed from the RTS, lots of code goes away
- we now have some more canned GC points to cover unboxed-tuples with
2-4 pointers, which will reduce code size a little.
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lnat was originally "long unsigned int" but we were using it when we
wanted a 64-bit type on a 64-bit machine. This broke on Windows x64,
where long == int == 32 bits. Using types of unspecified size is bad,
but what we really wanted was a type with N bits on an N-bit machine.
StgWord is exactly that.
lnat was mentioned in some APIs that clients might be using
(e.g. StackOverflowHook()), so we leave it defined but with a comment
to say that it's deprecated.
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This patch makes two changes to the way stacks are managed:
1. The stack is now stored in a separate object from the TSO.
This means that it is easier to replace the stack object for a thread
when the stack overflows or underflows; we don't have to leave behind
the old TSO as an indirection any more. Consequently, we can remove
ThreadRelocated and deRefTSO(), which were a pain.
This is obviously the right thing, but the last time I tried to do it
it made performance worse. This time I seem to have cracked it.
2. Stacks are now represented as a chain of chunks, rather than
a single monolithic object.
The big advantage here is that individual chunks are marked clean or
dirty according to whether they contain pointers to the young
generation, and the GC can avoid traversing clean stack chunks during
a young-generation collection. This means that programs with deep
stacks will see a big saving in GC overhead when using the default GC
settings.
A secondary advantage is that there is much less copying involved as
the stack grows. Programs that quickly grow a deep stack will see big
improvements.
In some ways the implementation is simpler, as nothing special needs
to be done to reclaim stack as the stack shrinks (the GC just recovers
the dead stack chunks). On the other hand, we have to manage stack
underflow between chunks, so there's a new stack frame
(UNDERFLOW_FRAME), and we now have separate TSO and STACK objects.
The total amount of code is probably about the same as before.
There are new RTS flags:
-ki<size> Sets the initial thread stack size (default 1k) Egs: -ki4k -ki2m
-kc<size> Sets the stack chunk size (default 32k)
-kb<size> Sets the stack chunk buffer size (default 1k)
-ki was previously called just -k, and the old name is still accepted
for backwards compatibility. These new options are documented.
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The bitmap type wasn't big enough to hold large bitmaps on 64 bit
platforms. Profiling GHC was segfaulting when retainStack was handling a
size 33 bitmap.
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Which was being used seemed to be random
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IND_STATIC used to be an error, but at the moment it can happen
as isAlive doesn't look through IND_STATIC as it ignores static
closures. See trac #3956 for a program that hit this error.
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These are no longer used: once upon a time they used to have different
layout from IND and IND_PERM respectively, but that is no longer the
case since we changed the remembered set to be an array of addresses
instead of a linked list of closures.
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This replaces the global blackhole_queue with a clever scheme that
enables us to queue up blocked threads on the closure that they are
blocked on, while still avoiding atomic instructions in the common
case.
Advantages:
- gets rid of a locked global data structure and some tricky GC code
(replacing it with some per-thread data structures and different
tricky GC code :)
- wakeups are more prompt: parallel/concurrent performance should
benefit. I haven't seen anything dramatic in the parallel
benchmarks so far, but a couple of threading benchmarks do improve
a bit.
- waking up a thread blocked on a blackhole is now O(1) (e.g. if
it is the target of throwTo).
- less sharing and better separation of Capabilities: communication
is done with messages, the data structures are strictly owned by a
Capability and cannot be modified except by sending messages.
- this change will utlimately enable us to do more intelligent
scheduling when threads block on each other. This is what started
off the whole thing, but it isn't done yet (#3838).
I'll be documenting all this on the wiki in due course.
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This replaces some complicated locking schemes with message-passing
in the implementation of throwTo. The benefits are
- previously it was impossible to guarantee that a throwTo from
a thread running on one CPU to a thread running on another CPU
would be noticed, and we had to rely on the GC to pick up these
forgotten exceptions. This no longer happens.
- the locking regime is simpler (though the code is about the same
size)
- threads can be unblocked from a blocked_exceptions queue without
having to traverse the whole queue now. It's a rare case, but
replaces an O(n) operation with an O(1).
- generally we move in the direction of sharing less between
Capabilities (aka HECs), which will become important with other
changes we have planned.
Also in this patch I replaced several STM-specific closure types with
a generic MUT_PRIM closure type, which allowed a lot of code in the GC
and other places to go away, hence the line-count reduction. The
message-passing changes resulted in about a net zero line-count
difference.
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ENABLE_WIN32_DLL_SUPPORT
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The first phase of this tidyup is focussed on the header files, and in
particular making sure we are exposinng publicly exactly what we need
to, and no more.
- Rts.h now includes everything that the RTS exposes publicly,
rather than a random subset of it.
- Most of the public header files have moved into subdirectories, and
many of them have been renamed. But clients should not need to
include any of the other headers directly, just #include the main
public headers: Rts.h, HsFFI.h, RtsAPI.h.
- All the headers needed for via-C compilation have moved into the
stg subdirectory, which is self-contained. Most of the headers for
the rest of the RTS APIs have moved into the rts subdirectory.
- I left MachDeps.h where it is, because it is so widely used in
Haskell code.
- I left a deprecated stub for RtsFlags.h in place. The flag
structures are now exposed by Rts.h.
- Various internal APIs are no longer exposed by public header files.
- Various bits of dead code and declarations have been removed
- More gcc warnings are turned on, and the RTS code is more
warning-clean.
- More source files #include "PosixSource.h", and hence only use
standard POSIX (1003.1c-1995) interfaces.
There is a lot more tidying up still to do, this is just the first
pass. I also intend to standardise the names for external RTS APIs
(e.g use the rts_ prefix consistently), and declare the internal APIs
as hidden for shared libraries.
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Eager blackholing can improve parallel performance by reducing the
chances that two threads perform the same computation. However, it
has a cost: one extra memory write per thunk entry.
To get the best results, any code which may be executed in parallel
should be compiled with eager blackholing turned on. But since
there's a cost for sequential code, we make it optional and turn it on
for the parallel package only. It might be a good idea to compile
applications (or modules) with parallel code in with
-feager-blackholing.
ToDo: document -feager-blackholing.
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- GCAux.c contains code not compiled with the gct register enabled,
it is callable from outside the GC
- marking functions are moved to their relevant subsystems, outside
the GC
- mark_root needs to save the gct register, as it is called from
outside the GC
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Now allocate() is a synonym for allocateInGen().
I also made various cleanups: there is now less special-case code for
supporting -G1 (two-space collection), and -G1 now works with
-threaded.
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Previously MVars were always on the mutable list of the old
generation, which meant every MVar was visited during every minor GC.
With lots of MVars hanging around, this gets expensive. We addressed
this problem for MUT_VARs (aka IORefs) a while ago, the solution is to
use a traditional GC write-barrier when the object is modified. This
patch does the same thing for MVars.
TVars are still done the old way, they could probably benefit from the
same treatment too.
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Patch from Audrey Tang.
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This patch implements pointer tagging as per our ICFP'07 paper "Faster
laziness using dynamic pointer tagging". It improves performance by
10-15% for most workloads, including GHC itself.
The original patches were by Alexey Rodriguez Yakushev
<mrchebas@gmail.com>, with additions and improvements by me. I've
re-recorded the development as a single patch.
The basic idea is this: we use the low 2 bits of a pointer to a heap
object (3 bits on a 64-bit architecture) to encode some information
about the object pointed to. For a constructor, we encode the "tag"
of the constructor (e.g. True vs. False), for a function closure its
arity. This enables some decisions to be made without dereferencing
the pointer, which speeds up some common operations. In particular it
enables us to avoid costly indirect jumps in many cases.
More information in the commentary:
http://hackage.haskell.org/trac/ghc/wiki/Commentary/Rts/HaskellExecution/PointerTagging
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When the con_desc field of an info table was made into a relative
reference, this had the side effect of making the profiling fields
(closure_desc and closure_type) also relative, but only when compiling
via C, and the heap profiler was still treating them as absolute,
leading to crashes when profiling with -hd or -hy.
This patch fixes up the story to be consistent: these fields really
should be relative (otherwise we couldn't make shared versions of the
profiling libraries), so I've made them relative and fixed up the RTS
to know about this.
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We recently discovered that they aren't a win any more, and just cost
code size.
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