| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
| |
The `nat` type was an alias for `unsigned int` with a comment saying
it was at least 32 bits. We keep the typedef in case client code is
using it but mark it as deprecated.
Test Plan: Validated on Linux, OS X and Windows
Reviewers: simonmar, austin, thomie, hvr, bgamari, hsyl20
Differential Revision: https://phabricator.haskell.org/D2166
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
it seems that this closure type has not been in use since 5d52d9, so all
this is dead and untested code. This removes it. Some of the code might
be useful for a counting indirection as described in #10613, so when
implementing that, have a look at what this commit removes.
Test Plan: validate on harbormaster
Reviewers: austin, bgamari, simonmar
Reviewed By: simonmar
Subscribers: thomie
Differential Revision: https://phabricator.haskell.org/D1821
|
|
|
|
|
|
|
|
|
|
| |
Rename StgArrWords to StgArrBytes (see Trac #8552)
Reviewed By: austin
Differential Revision: https://phabricator.haskell.org/D1233
GHC Trac Issues: #8552
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Summary:
[Revised version of D1076 that was committed and then backed out]
In a workload with a large amount of code, zero_static_objects_list()
takes a significant amount of time, and furthermore it is in the
single-threaded part of the GC.
This patch uses a slightly fiddly scheme for marking objects on the
static object lists, using a flag in the low 2 bits that flips between
two states to indicate whether an object has been visited during this
GC or not. We also have to take into account objects that have not
been visited yet, which might appear at any time due to runtime linking.
Test Plan: validate
Reviewers: austin, ezyang, rwbarton, bgamari, thomie
Reviewed By: bgamari, thomie
Subscribers: thomie
Differential Revision: https://phabricator.haskell.org/D1106
|
|
|
|
| |
This reverts commit b949c96b4960168a3b399fe14485b24a2167b982.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Summary:
In a workload with a large amount of code, zero_static_objects_list()
takes a significant amount of time, and furthermore it is in the
single-threaded part of the GC.
This patch uses a slightly fiddly scheme for marking objects on the
static object lists, using a flag in the low 2 bits that flips between
two states to indicate whether an object has been visited during this
GC or not. We also have to take into account objects that have not
been visited yet, which might appear at any time due to runtime linking.
Test Plan: validate
Reviewers: austin, bgamari, ezyang, rwbarton
Subscribers: thomie
Differential Revision: https://phabricator.haskell.org/D1076
|
|
|
|
| |
Signed-off-by: Austin Seipp <austin@well-typed.com>
|
|
|
|
| |
This reverts commit 39b5c1cbd8950755de400933cecca7b8deb4ffcd.
|
|
|
|
|
|
|
|
| |
This will hopefully help ensure some basic consistency in the forward by
overriding buffer variables. In particular, it sets the wrap length, the
offset to 4, and turns off tabs.
Signed-off-by: Austin Seipp <austin@well-typed.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
These array types are smaller than Array# and MutableArray# and are
faster when the array size is small, as they don't have the overhead
of a card table. Having no card table reduces the closure size with 2
words in the typical small array case and leads to less work when
updating or GC:ing the array.
Reduces both the runtime and memory allocation by 8.8% on my insert
benchmark for the HashMap type in the unordered-containers package,
which makes use of lots of small arrays. With tuned GC settings
(i.e. `+RTS -A6M`) the runtime reduction is 15%.
Fixes #8923.
|
|
|
|
| |
Signed-off-by: Austin Seipp <austin@well-typed.com>
|
| |
|
|
|
|
|
| |
Thanks to @akio on the ticket for the diagnosis and the patch. I
modified the comments a bit.
|
|
|
|
|
|
|
|
|
|
| |
This improves GC performance when there are a lot of TVars in the
heap. For instance, a TChan with a lot of elements causes a massive
GC drag without this patch.
There's more to do - several other STM closure types don't have write
barriers, so GC performance when there are a lot of threads blocked on
STM isn't great. But fixing the problem for TVar is a good start.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The main change here is that the Cmm parser now allows high-level cmm
code with argument-passing and function calls. For example:
foo ( gcptr a, bits32 b )
{
if (b > 0) {
// we can make tail calls passing arguments:
jump stg_ap_0_fast(a);
}
return (x,y);
}
More details on the new cmm syntax are in Note [Syntax of .cmm files]
in CmmParse.y.
The old syntax is still more-or-less supported for those occasional
code fragments that really need to explicitly manipulate the stack.
However there are a couple of differences: it is now obligatory to
give a list of live GlobalRegs on every jump, e.g.
jump %ENTRY_CODE(Sp(0)) [R1];
Again, more details in Note [Syntax of .cmm files].
I have rewritten most of the .cmm files in the RTS into the new
syntax, except for AutoApply.cmm which is generated by the genapply
program: this file could be generated in the new syntax instead and
would probably be better off for it, but I ran out of enthusiasm.
Some other changes in this batch:
- The PrimOp calling convention is gone, primops now use the ordinary
NativeNodeCall convention. This means that primops and "foreign
import prim" code must be written in high-level cmm, but they can
now take more than 10 arguments.
- CmmSink now does constant-folding (should fix #7219)
- .cmm files now go through the cmmPipeline, and as a result we
generate better code in many cases. All the object files generated
for the RTS .cmm files are now smaller. Performance should be
better too, but I haven't measured it yet.
- RET_DYN frames are removed from the RTS, lots of code goes away
- we now have some more canned GC points to cover unboxed-tuples with
2-4 pointers, which will reduce code size a little.
|
| |
|
|
|
|
| |
No size changes in the non-debug object files
|
|
|
|
|
|
|
|
| |
All the wibble seem to have cancelled out, and (non-debug) object sizes
are back to where they started.
I'm not 100% sure that the types are optimal, but at least now the
functions have types and we can fix them if necessary.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
This is a port of some of the changes from my private local-GC branch
(which is still in darcs, I haven't converted it to git yet). There
are a couple of small functional differences in the GC stats: first,
per-thread GC timings should now be more accurate, and secondly we now
report average and maximum pause times. e.g. from minimax +RTS -N8 -s:
Tot time (elapsed) Avg pause Max pause
Gen 0 2755 colls, 2754 par 13.16s 0.93s 0.0003s 0.0150s
Gen 1 769 colls, 769 par 3.71s 0.26s 0.0003s 0.0059s
|
|
|
|
|
|
|
|
|
| |
Now we keep any partially-full blocks in the gc_thread[] structs after
each GC, rather than moving them to the generation. This should give
us slightly better locality (though I wasn't able to measure any
difference).
Also in this patch: better sanity checking with THREADED.
|
|
|
|
|
|
| |
Store the *number* of the destination generation in the Bdescr struct,
so that in evacuate() we don't have to deref gen to get it.
This is another improvement ported over from my GC branch.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch makes two changes to the way stacks are managed:
1. The stack is now stored in a separate object from the TSO.
This means that it is easier to replace the stack object for a thread
when the stack overflows or underflows; we don't have to leave behind
the old TSO as an indirection any more. Consequently, we can remove
ThreadRelocated and deRefTSO(), which were a pain.
This is obviously the right thing, but the last time I tried to do it
it made performance worse. This time I seem to have cracked it.
2. Stacks are now represented as a chain of chunks, rather than
a single monolithic object.
The big advantage here is that individual chunks are marked clean or
dirty according to whether they contain pointers to the young
generation, and the GC can avoid traversing clean stack chunks during
a young-generation collection. This means that programs with deep
stacks will see a big saving in GC overhead when using the default GC
settings.
A secondary advantage is that there is much less copying involved as
the stack grows. Programs that quickly grow a deep stack will see big
improvements.
In some ways the implementation is simpler, as nothing special needs
to be done to reclaim stack as the stack shrinks (the GC just recovers
the dead stack chunks). On the other hand, we have to manage stack
underflow between chunks, so there's a new stack frame
(UNDERFLOW_FRAME), and we now have separate TSO and STACK objects.
The total amount of code is probably about the same as before.
There are new RTS flags:
-ki<size> Sets the initial thread stack size (default 1k) Egs: -ki4k -ki2m
-kc<size> Sets the stack chunk size (default 32k)
-kb<size> Sets the stack chunk buffer size (default 1k)
-ki was previously called just -k, and the old name is still accepted
for backwards compatibility. These new options are documented.
|
|
|
|
|
|
|
| |
These are no longer used: once upon a time they used to have different
layout from IND and IND_PERM respectively, but that is no longer the
case since we changed the remembered set to be an array of addresses
instead of a linked list of closures.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This replaces the global blackhole_queue with a clever scheme that
enables us to queue up blocked threads on the closure that they are
blocked on, while still avoiding atomic instructions in the common
case.
Advantages:
- gets rid of a locked global data structure and some tricky GC code
(replacing it with some per-thread data structures and different
tricky GC code :)
- wakeups are more prompt: parallel/concurrent performance should
benefit. I haven't seen anything dramatic in the parallel
benchmarks so far, but a couple of threading benchmarks do improve
a bit.
- waking up a thread blocked on a blackhole is now O(1) (e.g. if
it is the target of throwTo).
- less sharing and better separation of Capabilities: communication
is done with messages, the data structures are strictly owned by a
Capability and cannot be modified except by sending messages.
- this change will utlimately enable us to do more intelligent
scheduling when threads block on each other. This is what started
off the whole thing, but it isn't done yet (#3838).
I'll be documenting all this on the wiki in due course.
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixes a rare crash in the parallel GC.
If we copy a closure non-atomically during GC, as we do for all
immutable values, then before writing the forwarding pointer we better
make sure that the closure itself is visible to other threads that
might follow the forwarding pointer. I imagine this doesn't happen
very often, but I just found one case of it: in scavenge_stack, the
RET_FUN case, after evacuating ret_fun->fun we then follow it and look
up the info pointer.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This replaces some complicated locking schemes with message-passing
in the implementation of throwTo. The benefits are
- previously it was impossible to guarantee that a throwTo from
a thread running on one CPU to a thread running on another CPU
would be noticed, and we had to rely on the GC to pick up these
forgotten exceptions. This no longer happens.
- the locking regime is simpler (though the code is about the same
size)
- threads can be unblocked from a blocked_exceptions queue without
having to traverse the whole queue now. It's a rare case, but
replaces an O(n) operation with an O(1).
- generally we move in the direction of sharing less between
Capabilities (aka HECs), which will become important with other
changes we have planned.
Also in this patch I replaced several STM-specific closure types with
a generic MUT_PRIM closure type, which allowed a lot of code in the GC
and other places to go away, hence the line-count reduction. The
message-passing changes resulted in about a net zero line-count
difference.
|
| |
|
|
|
|
|
| |
This fixes aging of large objects in the new scheme. Bug found by
perf/space_leaks/space_leak_001. Yay perf regressions tests.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The GC had a two-level structure, G generations each of T steps.
Steps are for aging within a generation, mostly to avoid premature
promotion.
Measurements show that more than 2 steps is almost never worthwhile,
and 1 step is usually worse than 2. In theory fractional steps are
possible, so the ideal number of steps is somewhere between 1 and 3.
GHC's default has always been 2.
We can implement 2 steps quite straightforwardly by having each block
point to the generation to which objects in that block should be
promoted, so blocks in the nursery point to generation 0, and blocks
in gen 0 point to gen 1, and so on.
This commit removes the explicit step structures, merging generations
with steps, thus simplifying a lot of code. Performance is
unaffected. The tunable number of steps is now gone, although it may
be replaced in the future by a way to tune the aging in generation 0.
|
|
|
|
|
|
|
| |
At the moment, this just saves a memory reference in the GC inner loop
(worth a percent or two of GC time). Later, it will hopefully let me
experiment with partial steps, and simplifying the generation/step
infrastructure.
|
| |
|
|
|
|
|
|
| |
This improves the performance of the mark/compact and mark/region
collectors, and paves the way for doing mark/region with smaller
region sizes, in the style of Immix.
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
rolling back:
* use cas() to claim the closure in copyPart(), to match copy_tag()
* rename whitehole_spin to evac_collision, and update it properly
This introduced a new failure in parallel GC. I'll rollback for now
until I've fixed it.
|
| |
|
|
|
|
|
|
| |
copyPart() was still using the old WHITEHOLE mechanism for locking the
closure. I don't think this fixes any actual bugs, but it removes a
gratuitous difference between two functions that should look similar.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The first phase of this tidyup is focussed on the header files, and in
particular making sure we are exposinng publicly exactly what we need
to, and no more.
- Rts.h now includes everything that the RTS exposes publicly,
rather than a random subset of it.
- Most of the public header files have moved into subdirectories, and
many of them have been renamed. But clients should not need to
include any of the other headers directly, just #include the main
public headers: Rts.h, HsFFI.h, RtsAPI.h.
- All the headers needed for via-C compilation have moved into the
stg subdirectory, which is self-contained. Most of the headers for
the rest of the RTS APIs have moved into the rts subdirectory.
- I left MachDeps.h where it is, because it is so widely used in
Haskell code.
- I left a deprecated stub for RtsFlags.h in place. The flag
structures are now exposed by Rts.h.
- Various internal APIs are no longer exposed by public header files.
- Various bits of dead code and declarations have been removed
- More gcc warnings are turned on, and the RTS code is more
warning-clean.
- More source files #include "PosixSource.h", and hence only use
standard POSIX (1003.1c-1995) interfaces.
There is a lot more tidying up still to do, this is just the first
pass. I also intend to standardise the names for external RTS APIs
(e.g use the rts_ prefix consistently), and declare the internal APIs
as hidden for shared libraries.
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
After much experimentation, I've found a formulation for HEAP_ALLOCED
that (a) improves performance, and (b) doesn't have any race
conditions when used concurrently. GC performance on x86_64 should be
improved slightly. See extensive comments in MBlock.h for the
details.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
- add newAlignedPinnedByteArray# for allocating pinned BAs with
arbitrary alignment
- the old newPinnedByteArray# now aligns to 16 bytes
Foreign.alloca will use newAlignedPinnedByteArray#, and so might end
up wasting less space than before (we used to align to 8 by default).
Foreign.allocaBytes and Foreign.mallocForeignPtrBytes will get 16-byte
aligned memory, which is enough to avoid problems with SSE
instructions on x86, for example.
There was a bug in the old newPinnedByteArray#: it aligned to 8 bytes,
but would have failed if the header was not a multiple of 8
(fortunately it always was, even with profiling). Also we
occasionally wasted some space unnecessarily due to alignment in
allocatePinned().
I haven't done anything about Foreign.malloc/mallocBytes, which will
give you the same alignment guarantees as malloc() (8 bytes on
Linux/x86 here).
|
| |
|
|
|
|
| |
We were zeroing the wrong memory
|
| |
|