/* ----------------------------------------------------------------------------- * * (c) The GHC Team, 1998-2009 * * Top-level include file for everything required when compiling .hc * code. NOTE: in .hc files, Stg.h must be included *before* any * other headers, because we define some register variables which must * be done before any inline functions are defined (some system * headers have been known to define the odd inline function). * * We generally try to keep as little visible as possible when * compiling .hc files. So for example the definitions of the * InfoTable structs, closure structs and other RTS types are not * visible here. The compiler knows enough about the representations * of these types to generate code which manipulates them directly * with pointer arithmetic. * * In ordinary C code, do not #include this file directly: #include * "Rts.h" instead. * * To understand the structure of the RTS headers, see the wiki: * http://ghc.haskell.org/trac/ghc/wiki/Commentary/SourceTree/Includes * * ---------------------------------------------------------------------------*/ #ifndef STG_H #define STG_H /* * If we are compiling a .hc file, then we want all the register * variables. This is the what happens if you #include "Stg.h" first: * we assume this is a .hc file, and set IN_STG_CODE==1, which later * causes the register variables to be enabled in stg/Regs.h. * * If instead "Rts.h" is included first, then we are compiling a * vanilla C file. Everything from Stg.h is provided, except that * IN_STG_CODE is not defined, and the register variables will not be * active. */ #ifndef IN_STG_CODE # define IN_STG_CODE 1 // Turn on C99 for .hc code. This gives us the INFINITY and NAN // constants from math.h, which we occasionally need to use in .hc (#1861) # define _ISOC99_SOURCE // We need _BSD_SOURCE so that math.h defines things like gamma // on Linux # define _BSD_SOURCE #endif #if IN_STG_CODE == 0 || defined(llvm_CC_FLAVOR) // C compilers that use an LLVM back end (clang or llvm-gcc) do not // correctly support global register variables so we make sure that // we do not declare them for these compilers. # define NO_GLOBAL_REG_DECLS /* don't define fixed registers */ #endif /* Configuration */ #include "ghcconfig.h" /* The code generator calls the math functions directly in .hc code. NB. after configuration stuff above, because this sets #defines that depend on config info, such as __USE_FILE_OFFSET64 */ #include // On Solaris, we don't get the INFINITY and NAN constants unless we // #define _STDC_C99, and we can't do that unless we also use -std=c99, // because _STDC_C99 causes the headers to use C99 syntax (e.g. restrict). // We aren't ready for -std=c99 yet, so define INFINITY/NAN by hand using // the gcc builtins. #if !defined(INFINITY) #if defined(__GNUC__) #define INFINITY __builtin_inf() #else #error No definition for INFINITY #endif #endif #if !defined(NAN) #if defined(__GNUC__) #define NAN __builtin_nan("") #else #error No definition for NAN #endif #endif /* ----------------------------------------------------------------------------- Useful definitions -------------------------------------------------------------------------- */ /* * The C backend likes to refer to labels by just mentioning their * names. However, when a symbol is declared as a variable in C, the * C compiler will implicitly dereference it when it occurs in source. * So we must subvert this behaviour for .hc files by declaring * variables as arrays, which eliminates the implicit dereference. */ #if IN_STG_CODE #define RTS_VAR(x) (x)[] #define RTS_DEREF(x) (*(x)) #else #define RTS_VAR(x) x #define RTS_DEREF(x) x #endif /* bit macros */ #define BITS_PER_BYTE 8 #define BITS_IN(x) (BITS_PER_BYTE * sizeof(x)) /* Compute offsets of struct fields */ #define STG_FIELD_OFFSET(s_type, field) ((StgWord)&(((s_type*)0)->field)) /* * 'Portable' inlining: * INLINE_HEADER is for inline functions in header files (macros) * STATIC_INLINE is for inline functions in source files * EXTERN_INLINE is for functions that we want to inline sometimes * (we also compile a static version of the function; see Inlines.c) */ #if defined(__GNUC__) || defined( __INTEL_COMPILER) # define INLINE_HEADER static inline # define INLINE_ME inline # define STATIC_INLINE INLINE_HEADER // The special "extern inline" behaviour is now only supported by gcc // when _GNUC_GNU_INLINE__ is defined, and you have to use // __attribute__((gnu_inline)). So when we don't have this, we use // ordinary static inline. // // Apple's gcc defines __GNUC_GNU_INLINE__ without providing // gnu_inline, so we exclude MacOS X and fall through to the safe // version. // #if defined(__GNUC_GNU_INLINE__) && !defined(__APPLE__) # if defined(KEEP_INLINES) # define EXTERN_INLINE inline # else # define EXTERN_INLINE extern inline __attribute__((gnu_inline)) # endif #else # if defined(KEEP_INLINES) # define EXTERN_INLINE # else # define EXTERN_INLINE INLINE_HEADER # endif #endif #elif defined(_MSC_VER) # define INLINE_HEADER __inline static # define INLINE_ME __inline # define STATIC_INLINE INLINE_HEADER # if defined(KEEP_INLINES) # define EXTERN_INLINE __inline # else # define EXTERN_INLINE __inline extern # endif #else # error "Don't know how to inline functions with your C compiler." #endif /* * GCC attributes */ #if defined(__GNUC__) #define GNU_ATTRIBUTE(at) __attribute__((at)) #else #define GNU_ATTRIBUTE(at) #endif #if __GNUC__ >= 3 #define GNUC3_ATTRIBUTE(at) __attribute__((at)) #else #define GNUC3_ATTRIBUTE(at) #endif #if __GNUC__ > 4 || __GNUC__ == 4 && __GNUC_MINOR__ >= 3 #define GNUC_ATTR_HOT __attribute__((hot)) #else #define GNUC_ATTR_HOT /* nothing */ #endif #define STG_UNUSED GNUC3_ATTRIBUTE(__unused__) /* ----------------------------------------------------------------------------- Global type definitions -------------------------------------------------------------------------- */ #include "MachDeps.h" #include "stg/Types.h" /* ----------------------------------------------------------------------------- Shorthand forms -------------------------------------------------------------------------- */ typedef StgChar C_; typedef StgWord W_; typedef StgWord* P_; typedef StgInt I_; typedef StgWord StgWordArray[]; typedef StgFunPtr F_; #define EI_(X) extern StgWordArray (X) GNU_ATTRIBUTE(aligned (8)) #define II_(X) static StgWordArray (X) GNU_ATTRIBUTE(aligned (8)) #define IF_(f) static StgFunPtr GNUC3_ATTRIBUTE(used) f(void) #define FN_(f) StgFunPtr f(void) #define EF_(f) extern StgFunPtr f(void) /* ----------------------------------------------------------------------------- Tail calls -------------------------------------------------------------------------- */ #define JMP_(cont) return((StgFunPtr)(cont)) #define FB_ #define FE_ /* ----------------------------------------------------------------------------- Other Stg stuff... -------------------------------------------------------------------------- */ #include "stg/DLL.h" #include "stg/RtsMachRegs.h" #include "stg/Regs.h" #include "stg/Ticky.h" #if IN_STG_CODE /* * This is included later for RTS sources, after definitions of * StgInfoTable, StgClosure and so on. */ #include "stg/MiscClosures.h" #endif #include "stg/Prim.h" /* ghc-prim fallbacks */ #include "stg/SMP.h" // write_barrier() inline is required /* ----------------------------------------------------------------------------- Moving Floats and Doubles ASSIGN_FLT is for assigning a float to memory (usually the stack/heap). The memory address is guaranteed to be StgWord aligned (currently == sizeof(void *)). PK_FLT is for pulling a float out of memory. The memory is guaranteed to be StgWord aligned. -------------------------------------------------------------------------- */ INLINE_HEADER void ASSIGN_FLT (W_ [], StgFloat); INLINE_HEADER StgFloat PK_FLT (W_ []); #if ALIGNMENT_FLOAT <= ALIGNMENT_VOID_P INLINE_HEADER void ASSIGN_FLT(W_ p_dest[], StgFloat src) { *(StgFloat *)p_dest = src; } INLINE_HEADER StgFloat PK_FLT (W_ p_src[]) { return *(StgFloat *)p_src; } #else /* ALIGNMENT_FLOAT > ALIGNMENT_UNSIGNED_INT */ INLINE_HEADER void ASSIGN_FLT(W_ p_dest[], StgFloat src) { float_thing y; y.f = src; *p_dest = y.fu; } INLINE_HEADER StgFloat PK_FLT(W_ p_src[]) { float_thing y; y.fu = *p_src; return(y.f); } #endif /* ALIGNMENT_FLOAT > ALIGNMENT_VOID_P */ #if ALIGNMENT_DOUBLE <= ALIGNMENT_VOID_P INLINE_HEADER void ASSIGN_DBL (W_ [], StgDouble); INLINE_HEADER StgDouble PK_DBL (W_ []); INLINE_HEADER void ASSIGN_DBL(W_ p_dest[], StgDouble src) { *(StgDouble *)p_dest = src; } INLINE_HEADER StgDouble PK_DBL (W_ p_src[]) { return *(StgDouble *)p_src; } #else /* ALIGNMENT_DOUBLE > ALIGNMENT_VOID_P */ /* Sparc uses two floating point registers to hold a double. We can * write ASSIGN_DBL and PK_DBL by directly accessing the registers * independently - unfortunately this code isn't writable in C, we * have to use inline assembler. */ #if sparc_HOST_ARCH #define ASSIGN_DBL(dst0,src) \ { StgPtr dst = (StgPtr)(dst0); \ __asm__("st %2,%0\n\tst %R2,%1" : "=m" (((P_)(dst))[0]), \ "=m" (((P_)(dst))[1]) : "f" (src)); \ } #define PK_DBL(src0) \ ( { StgPtr src = (StgPtr)(src0); \ register double d; \ __asm__("ld %1,%0\n\tld %2,%R0" : "=f" (d) : \ "m" (((P_)(src))[0]), "m" (((P_)(src))[1])); d; \ } ) #else /* ! sparc_HOST_ARCH */ INLINE_HEADER void ASSIGN_DBL (W_ [], StgDouble); INLINE_HEADER StgDouble PK_DBL (W_ []); typedef struct { StgWord dhi; StgWord dlo; } unpacked_double; typedef union { StgDouble d; unpacked_double du; } double_thing; INLINE_HEADER void ASSIGN_DBL(W_ p_dest[], StgDouble src) { double_thing y; y.d = src; p_dest[0] = y.du.dhi; p_dest[1] = y.du.dlo; } /* GCC also works with this version, but it generates the same code as the previous one, and is not ANSI #define ASSIGN_DBL( p_dest, src ) \ *p_dest = ((double_thing) src).du.dhi; \ *(p_dest+1) = ((double_thing) src).du.dlo \ */ INLINE_HEADER StgDouble PK_DBL(W_ p_src[]) { double_thing y; y.du.dhi = p_src[0]; y.du.dlo = p_src[1]; return(y.d); } #endif /* ! sparc_HOST_ARCH */ #endif /* ALIGNMENT_DOUBLE > ALIGNMENT_UNSIGNED_INT */ /* ----------------------------------------------------------------------------- Moving 64-bit quantities around ASSIGN_Word64 assign an StgWord64/StgInt64 to a memory location PK_Word64 load an StgWord64/StgInt64 from a amemory location In both cases the memory location might not be 64-bit aligned. -------------------------------------------------------------------------- */ #if SIZEOF_HSWORD == 4 typedef struct { StgWord dhi; StgWord dlo; } unpacked_double_word; typedef union { StgInt64 i; unpacked_double_word iu; } int64_thing; typedef union { StgWord64 w; unpacked_double_word wu; } word64_thing; INLINE_HEADER void ASSIGN_Word64(W_ p_dest[], StgWord64 src) { word64_thing y; y.w = src; p_dest[0] = y.wu.dhi; p_dest[1] = y.wu.dlo; } INLINE_HEADER StgWord64 PK_Word64(W_ p_src[]) { word64_thing y; y.wu.dhi = p_src[0]; y.wu.dlo = p_src[1]; return(y.w); } INLINE_HEADER void ASSIGN_Int64(W_ p_dest[], StgInt64 src) { int64_thing y; y.i = src; p_dest[0] = y.iu.dhi; p_dest[1] = y.iu.dlo; } INLINE_HEADER StgInt64 PK_Int64(W_ p_src[]) { int64_thing y; y.iu.dhi = p_src[0]; y.iu.dlo = p_src[1]; return(y.i); } #elif SIZEOF_VOID_P == 8 INLINE_HEADER void ASSIGN_Word64(W_ p_dest[], StgWord64 src) { p_dest[0] = src; } INLINE_HEADER StgWord64 PK_Word64(W_ p_src[]) { return p_src[0]; } INLINE_HEADER void ASSIGN_Int64(W_ p_dest[], StgInt64 src) { p_dest[0] = src; } INLINE_HEADER StgInt64 PK_Int64(W_ p_src[]) { return p_src[0]; } #endif /* SIZEOF_HSWORD == 4 */ /* ----------------------------------------------------------------------------- Split markers -------------------------------------------------------------------------- */ #if defined(USE_SPLIT_MARKERS) #if defined(LEADING_UNDERSCORE) #define __STG_SPLIT_MARKER __asm__("\n___stg_split_marker:"); #else #define __STG_SPLIT_MARKER __asm__("\n__stg_split_marker:"); #endif #else #define __STG_SPLIT_MARKER /* nothing */ #endif /* ----------------------------------------------------------------------------- Write-combining store -------------------------------------------------------------------------- */ INLINE_HEADER void wcStore (StgPtr p, StgWord w) { #ifdef x86_64_HOST_ARCH __asm__( "movnti\t%1, %0" : "=m" (*p) : "r" (w) ); #else *p = w; #endif } /* ----------------------------------------------------------------------------- Integer multiply with overflow -------------------------------------------------------------------------- */ /* Multiply with overflow checking. * * This is tricky - the usual sign rules for add/subtract don't apply. * * On 32-bit machines we use gcc's 'long long' types, finding * overflow with some careful bit-twiddling. * * On 64-bit machines where gcc's 'long long' type is also 64-bits, * we use a crude approximation, testing whether either operand is * larger than 32-bits; if neither is, then we go ahead with the * multiplication. * * Return non-zero if there is any possibility that the signed multiply * of a and b might overflow. Return zero only if you are absolutely sure * that it won't overflow. If in doubt, return non-zero. */ #if SIZEOF_VOID_P == 4 #ifdef WORDS_BIGENDIAN #define RTS_CARRY_IDX__ 0 #define RTS_REM_IDX__ 1 #else #define RTS_CARRY_IDX__ 1 #define RTS_REM_IDX__ 0 #endif typedef union { StgInt64 l; StgInt32 i[2]; } long_long_u ; #define mulIntMayOflo(a,b) \ ({ \ StgInt32 r, c; \ long_long_u z; \ z.l = (StgInt64)a * (StgInt64)b; \ r = z.i[RTS_REM_IDX__]; \ c = z.i[RTS_CARRY_IDX__]; \ if (c == 0 || c == -1) { \ c = ((StgWord)((a^b) ^ r)) \ >> (BITS_IN (I_) - 1); \ } \ c; \ }) /* Careful: the carry calculation above is extremely delicate. Make sure * you test it thoroughly after changing it. */ #else /* Approximate version when we don't have long arithmetic (on 64-bit archs) */ /* If we have n-bit words then we have n-1 bits after accounting for the * sign bit, so we can fit the result of multiplying 2 (n-1)/2-bit numbers */ #define HALF_POS_INT (((I_)1) << ((BITS_IN (I_) - 1) / 2)) #define HALF_NEG_INT (-HALF_POS_INT) #define mulIntMayOflo(a,b) \ ({ \ I_ c; \ if ((I_)a <= HALF_NEG_INT || a >= HALF_POS_INT \ || (I_)b <= HALF_NEG_INT || b >= HALF_POS_INT) {\ c = 1; \ } else { \ c = 0; \ } \ c; \ }) #endif #endif /* STG_H */