/* ----------------------------------------------------------------------------- * * (c) The GHC Team, 2000 * * RTS Object Linker * * ---------------------------------------------------------------------------*/ #ifndef LINKERINTERNALS_H #define LINKERINTERNALS_H typedef enum { OBJECT_LOADED, OBJECT_RESOLVED, OBJECT_UNLOADED } OStatus; /* Indication of section kinds for loaded objects. Needed by the GC for deciding whether or not a pointer on the stack is a code pointer. */ typedef enum { SECTIONKIND_CODE_OR_RODATA, SECTIONKIND_RWDATA, SECTIONKIND_INIT_ARRAY, SECTIONKIND_OTHER, SECTIONKIND_NOINFOAVAIL } SectionKind; typedef enum { SECTION_NOMEM, SECTION_M32, SECTION_MMAP, SECTION_MALLOC, } SectionAlloc; typedef struct _Section { void* start; /* actual start of section in memory */ StgWord size; /* actual size of section in memory */ SectionKind kind; SectionAlloc alloc; /* * The following fields are relevant for SECTION_MMAP sections only */ StgWord mapped_offset; /* offset from the image of mapped_start */ void* mapped_start; /* start of mmap() block */ StgWord mapped_size; /* size of mmap() block */ } Section; typedef struct _ProddableBlock { void* start; int size; struct _ProddableBlock* next; } ProddableBlock; /* * We must keep track of the StablePtrs that are created for foreign * exports by constructor functions when the module is loaded, so that * we can free them again when the module is unloaded. If we don't do * this, then the StablePtr will keep the module alive indefinitely. */ typedef struct ForeignExportStablePtr_ { StgStablePtr stable_ptr; struct ForeignExportStablePtr_ *next; } ForeignExportStablePtr; #if powerpc_HOST_ARCH || x86_64_HOST_ARCH || arm_HOST_ARCH #define NEED_SYMBOL_EXTRAS 1 #endif /* Jump Islands are sniplets of machine code required for relative * address relocations on the PowerPC, x86_64 and ARM. */ typedef struct { #ifdef powerpc_HOST_ARCH struct { short lis_r12, hi_addr; short ori_r12_r12, lo_addr; long mtctr_r12; long bctr; } jumpIsland; #elif x86_64_HOST_ARCH uint64_t addr; uint8_t jumpIsland[6]; #elif arm_HOST_ARCH uint8_t jumpIsland[16]; #endif } SymbolExtra; /* Top-level structure for an object module. One of these is allocated * for each object file in use. */ typedef struct _ObjectCode { OStatus status; pathchar *fileName; int fileSize; /* also mapped image size when using mmap() */ char* formatName; /* eg "ELF32", "DLL", "COFF", etc. */ /* If this object is a member of an archive, archiveMemberName is * like "libarchive.a(object.o)". Otherwise it's NULL. */ char* archiveMemberName; /* An array containing ptrs to all the symbol names copied from this object into the global symbol hash table. This is so that we know which parts of the latter mapping to nuke when this object is removed from the system. */ char** symbols; int n_symbols; /* ptr to mem containing the object file image */ char* image; /* non-zero if the object file was mmap'd, otherwise malloc'd */ int imageMapped; /* flag used when deciding whether to unload an object file */ int referenced; /* record by how much image has been deliberately misaligned after allocation, so that we can use realloc */ int misalignment; /* The section-kind entries for this object module. Linked list. */ int n_sections; Section* sections; /* Allow a chain of these things */ struct _ObjectCode * next; /* SANITY CHECK ONLY: a list of the only memory regions which may safely be prodded during relocation. Any attempt to prod outside one of these is an error in the linker. */ ProddableBlock* proddables; #ifdef ia64_HOST_ARCH /* Procedure Linkage Table for this object */ void *plt; unsigned int pltIndex; #endif #if NEED_SYMBOL_EXTRAS SymbolExtra *symbol_extras; unsigned long first_symbol_extra; unsigned long n_symbol_extras; #endif ForeignExportStablePtr *stable_ptrs; } ObjectCode; #define OC_INFORMATIVE_FILENAME(OC) \ ( (OC)->archiveMemberName ? \ (OC)->archiveMemberName : \ (OC)->fileName \ ) extern ObjectCode *objects; extern ObjectCode *unloaded_objects; #ifdef THREADED_RTS extern Mutex linker_mutex; extern Mutex linker_unloaded_mutex; #endif void exitLinker( void ); void freeObjectCode (ObjectCode *oc); #endif /* LINKERINTERNALS_H */