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|
-- | When there aren't enough registers to hold all the vregs we have to spill
-- some of those vregs to slots on the stack. This module is used modify the
-- code to use those slots.
module GHC.CmmToAsm.Reg.Graph.Spill (
regSpill,
SpillStats(..),
accSpillSL
) where
import GhcPrelude
import GHC.CmmToAsm.Reg.Liveness
import GHC.CmmToAsm.Instr
import GHC.Platform.Reg
import GHC.Cmm hiding (RegSet)
import GHC.Cmm.BlockId
import GHC.Cmm.Dataflow.Collections
import MonadUtils
import State
import GHC.Types.Unique
import GHC.Types.Unique.FM
import GHC.Types.Unique.Set
import GHC.Types.Unique.Supply
import Outputable
import GHC.Platform
import Data.List
import Data.Maybe
import Data.IntSet (IntSet)
import qualified Data.IntSet as IntSet
-- | Spill all these virtual regs to stack slots.
--
-- Bumps the number of required stack slots if required.
--
--
-- TODO: See if we can split some of the live ranges instead of just globally
-- spilling the virtual reg. This might make the spill cleaner's job easier.
--
-- TODO: On CISCy x86 and x86_64 we don't necessarily have to add a mov instruction
-- when making spills. If an instr is using a spilled virtual we may be able to
-- address the spill slot directly.
--
regSpill
:: Instruction instr
=> Platform
-> [LiveCmmDecl statics instr] -- ^ the code
-> UniqSet Int -- ^ available stack slots
-> Int -- ^ current number of spill slots.
-> UniqSet VirtualReg -- ^ the regs to spill
-> UniqSM
([LiveCmmDecl statics instr]
-- code with SPILL and RELOAD meta instructions added.
, UniqSet Int -- left over slots
, Int -- slot count in use now.
, SpillStats ) -- stats about what happened during spilling
regSpill platform code slotsFree slotCount regs
-- Not enough slots to spill these regs.
| sizeUniqSet slotsFree < sizeUniqSet regs
= -- pprTrace "Bumping slot count:" (ppr slotCount <> text " -> " <> ppr (slotCount+512)) $
let slotsFree' = (addListToUniqSet slotsFree [slotCount+1 .. slotCount+512])
in regSpill platform code slotsFree' (slotCount+512) regs
| otherwise
= do
-- Allocate a slot for each of the spilled regs.
let slots = take (sizeUniqSet regs) $ nonDetEltsUniqSet slotsFree
let regSlotMap = listToUFM
$ zip (nonDetEltsUniqSet regs) slots
-- This is non-deterministic but we do not
-- currently support deterministic code-generation.
-- See Note [Unique Determinism and code generation]
-- Grab the unique supply from the monad.
us <- getUniqueSupplyM
-- Run the spiller on all the blocks.
let (code', state') =
runState (mapM (regSpill_top platform regSlotMap) code)
(initSpillS us)
return ( code'
, minusUniqSet slotsFree (mkUniqSet slots)
, slotCount
, makeSpillStats state')
-- | Spill some registers to stack slots in a top-level thing.
regSpill_top
:: Instruction instr
=> Platform
-> RegMap Int
-- ^ map of vregs to slots they're being spilled to.
-> LiveCmmDecl statics instr
-- ^ the top level thing.
-> SpillM (LiveCmmDecl statics instr)
regSpill_top platform regSlotMap cmm
= case cmm of
CmmData{}
-> return cmm
CmmProc info label live sccs
| LiveInfo static firstId liveVRegsOnEntry liveSlotsOnEntry <- info
-> do
-- The liveVRegsOnEntry contains the set of vregs that are live
-- on entry to each basic block. If we spill one of those vregs
-- we remove it from that set and add the corresponding slot
-- number to the liveSlotsOnEntry set. The spill cleaner needs
-- this information to erase unneeded spill and reload instructions
-- after we've done a successful allocation.
let liveSlotsOnEntry' :: BlockMap IntSet
liveSlotsOnEntry'
= mapFoldlWithKey patchLiveSlot
liveSlotsOnEntry liveVRegsOnEntry
let info'
= LiveInfo static firstId
liveVRegsOnEntry
liveSlotsOnEntry'
-- Apply the spiller to all the basic blocks in the CmmProc.
sccs' <- mapM (mapSCCM (regSpill_block platform regSlotMap)) sccs
return $ CmmProc info' label live sccs'
where -- Given a BlockId and the set of registers live in it,
-- if registers in this block are being spilled to stack slots,
-- then record the fact that these slots are now live in those blocks
-- in the given slotmap.
patchLiveSlot
:: BlockMap IntSet -> BlockId -> RegSet -> BlockMap IntSet
patchLiveSlot slotMap blockId regsLive
= let
-- Slots that are already recorded as being live.
curSlotsLive = fromMaybe IntSet.empty
$ mapLookup blockId slotMap
moreSlotsLive = IntSet.fromList
$ catMaybes
$ map (lookupUFM regSlotMap)
$ nonDetEltsUniqSet regsLive
-- See Note [Unique Determinism and code generation]
slotMap'
= mapInsert blockId (IntSet.union curSlotsLive moreSlotsLive)
slotMap
in slotMap'
-- | Spill some registers to stack slots in a basic block.
regSpill_block
:: Instruction instr
=> Platform
-> UniqFM Int -- ^ map of vregs to slots they're being spilled to.
-> LiveBasicBlock instr
-> SpillM (LiveBasicBlock instr)
regSpill_block platform regSlotMap (BasicBlock i instrs)
= do instrss' <- mapM (regSpill_instr platform regSlotMap) instrs
return $ BasicBlock i (concat instrss')
-- | Spill some registers to stack slots in a single instruction.
-- If the instruction uses registers that need to be spilled, then it is
-- prefixed (or postfixed) with the appropriate RELOAD or SPILL meta
-- instructions.
regSpill_instr
:: Instruction instr
=> Platform
-> UniqFM Int -- ^ map of vregs to slots they're being spilled to.
-> LiveInstr instr
-> SpillM [LiveInstr instr]
regSpill_instr _ _ li@(LiveInstr _ Nothing)
= do return [li]
regSpill_instr platform regSlotMap
(LiveInstr instr (Just _))
= do
-- work out which regs are read and written in this instr
let RU rlRead rlWritten = regUsageOfInstr platform instr
-- sometimes a register is listed as being read more than once,
-- nub this so we don't end up inserting two lots of spill code.
let rsRead_ = nub rlRead
let rsWritten_ = nub rlWritten
-- if a reg is modified, it appears in both lists, want to undo this..
let rsRead = rsRead_ \\ rsWritten_
let rsWritten = rsWritten_ \\ rsRead_
let rsModify = intersect rsRead_ rsWritten_
-- work out if any of the regs being used are currently being spilled.
let rsSpillRead = filter (\r -> elemUFM r regSlotMap) rsRead
let rsSpillWritten = filter (\r -> elemUFM r regSlotMap) rsWritten
let rsSpillModify = filter (\r -> elemUFM r regSlotMap) rsModify
-- rewrite the instr and work out spill code.
(instr1, prepost1) <- mapAccumLM (spillRead regSlotMap) instr rsSpillRead
(instr2, prepost2) <- mapAccumLM (spillWrite regSlotMap) instr1 rsSpillWritten
(instr3, prepost3) <- mapAccumLM (spillModify regSlotMap) instr2 rsSpillModify
let (mPrefixes, mPostfixes) = unzip (prepost1 ++ prepost2 ++ prepost3)
let prefixes = concat mPrefixes
let postfixes = concat mPostfixes
-- final code
let instrs' = prefixes
++ [LiveInstr instr3 Nothing]
++ postfixes
return $ instrs'
-- | Add a RELOAD met a instruction to load a value for an instruction that
-- writes to a vreg that is being spilled.
spillRead
:: Instruction instr
=> UniqFM Int
-> instr
-> Reg
-> SpillM (instr, ([LiveInstr instr'], [LiveInstr instr']))
spillRead regSlotMap instr reg
| Just slot <- lookupUFM regSlotMap reg
= do (instr', nReg) <- patchInstr reg instr
modify $ \s -> s
{ stateSpillSL = addToUFM_C accSpillSL (stateSpillSL s) reg (reg, 0, 1) }
return ( instr'
, ( [LiveInstr (RELOAD slot nReg) Nothing]
, []) )
| otherwise = panic "RegSpill.spillRead: no slot defined for spilled reg"
-- | Add a SPILL meta instruction to store a value for an instruction that
-- writes to a vreg that is being spilled.
spillWrite
:: Instruction instr
=> UniqFM Int
-> instr
-> Reg
-> SpillM (instr, ([LiveInstr instr'], [LiveInstr instr']))
spillWrite regSlotMap instr reg
| Just slot <- lookupUFM regSlotMap reg
= do (instr', nReg) <- patchInstr reg instr
modify $ \s -> s
{ stateSpillSL = addToUFM_C accSpillSL (stateSpillSL s) reg (reg, 1, 0) }
return ( instr'
, ( []
, [LiveInstr (SPILL nReg slot) Nothing]))
| otherwise = panic "RegSpill.spillWrite: no slot defined for spilled reg"
-- | Add both RELOAD and SPILL meta instructions for an instruction that
-- both reads and writes to a vreg that is being spilled.
spillModify
:: Instruction instr
=> UniqFM Int
-> instr
-> Reg
-> SpillM (instr, ([LiveInstr instr'], [LiveInstr instr']))
spillModify regSlotMap instr reg
| Just slot <- lookupUFM regSlotMap reg
= do (instr', nReg) <- patchInstr reg instr
modify $ \s -> s
{ stateSpillSL = addToUFM_C accSpillSL (stateSpillSL s) reg (reg, 1, 1) }
return ( instr'
, ( [LiveInstr (RELOAD slot nReg) Nothing]
, [LiveInstr (SPILL nReg slot) Nothing]))
| otherwise = panic "RegSpill.spillModify: no slot defined for spilled reg"
-- | Rewrite uses of this virtual reg in an instr to use a different
-- virtual reg.
patchInstr
:: Instruction instr
=> Reg -> instr -> SpillM (instr, Reg)
patchInstr reg instr
= do nUnique <- newUnique
-- The register we're rewriting is supposed to be virtual.
-- If it's not then something has gone horribly wrong.
let nReg
= case reg of
RegVirtual vr
-> RegVirtual (renameVirtualReg nUnique vr)
RegReal{}
-> panic "RegAlloc.Graph.Spill.patchIntr: not patching real reg"
let instr' = patchReg1 reg nReg instr
return (instr', nReg)
patchReg1
:: Instruction instr
=> Reg -> Reg -> instr -> instr
patchReg1 old new instr
= let patchF r
| r == old = new
| otherwise = r
in patchRegsOfInstr instr patchF
-- Spiller monad --------------------------------------------------------------
-- | State monad for the spill code generator.
type SpillM a
= State SpillS a
-- | Spill code generator state.
data SpillS
= SpillS
{ -- | Unique supply for generating fresh vregs.
stateUS :: UniqSupply
-- | Spilled vreg vs the number of times it was loaded, stored.
, stateSpillSL :: UniqFM (Reg, Int, Int) }
-- | Create a new spiller state.
initSpillS :: UniqSupply -> SpillS
initSpillS uniqueSupply
= SpillS
{ stateUS = uniqueSupply
, stateSpillSL = emptyUFM }
-- | Allocate a new unique in the spiller monad.
newUnique :: SpillM Unique
newUnique
= do us <- gets stateUS
case takeUniqFromSupply us of
(uniq, us')
-> do modify $ \s -> s { stateUS = us' }
return uniq
-- | Add a spill/reload count to a stats record for a register.
accSpillSL :: (Reg, Int, Int) -> (Reg, Int, Int) -> (Reg, Int, Int)
accSpillSL (r1, s1, l1) (_, s2, l2)
= (r1, s1 + s2, l1 + l2)
-- Spiller stats --------------------------------------------------------------
-- | Spiller statistics.
-- Tells us what registers were spilled.
data SpillStats
= SpillStats
{ spillStoreLoad :: UniqFM (Reg, Int, Int) }
-- | Extract spiller statistics from the spiller state.
makeSpillStats :: SpillS -> SpillStats
makeSpillStats s
= SpillStats
{ spillStoreLoad = stateSpillSL s }
instance Outputable SpillStats where
ppr stats
= pprUFM (spillStoreLoad stats)
(vcat . map (\(r, s, l) -> ppr r <+> int s <+> int l))
|