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module GHC.CmmToAsm.SPARC.Stack (
spRel,
fpRel,
spillSlotToOffset,
maxSpillSlots
)
where
import GhcPrelude
import GHC.CmmToAsm.SPARC.AddrMode
import GHC.CmmToAsm.SPARC.Regs
import GHC.CmmToAsm.SPARC.Base
import GHC.CmmToAsm.SPARC.Imm
import GHC.CmmToAsm.Config
import Outputable
-- | Get an AddrMode relative to the address in sp.
-- This gives us a stack relative addressing mode for volatile
-- temporaries and for excess call arguments.
--
spRel :: Int -- ^ stack offset in words, positive or negative
-> AddrMode
spRel n = AddrRegImm sp (ImmInt (n * wordLength))
-- | Get an address relative to the frame pointer.
-- This doesn't work work for offsets greater than 13 bits; we just hope for the best
--
fpRel :: Int -> AddrMode
fpRel n
= AddrRegImm fp (ImmInt (n * wordLength))
-- | Convert a spill slot number to a *byte* offset, with no sign.
--
spillSlotToOffset :: NCGConfig -> Int -> Int
spillSlotToOffset config slot
| slot >= 0 && slot < maxSpillSlots config
= 64 + spillSlotSize * slot
| otherwise
= pprPanic "spillSlotToOffset:"
( text "invalid spill location: " <> int slot
$$ text "maxSpillSlots: " <> int (maxSpillSlots config))
-- | The maximum number of spill slots available on the C stack.
-- If we use up all of the slots, then we're screwed.
--
-- Why do we reserve 64 bytes, instead of using the whole thing??
-- -- BL 2009/02/15
--
maxSpillSlots :: NCGConfig -> Int
maxSpillSlots config
= ((ncgSpillPreallocSize config - 64) `div` spillSlotSize) - 1
|