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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
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<title>The GHC Commentary - GHCi</title>
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<h1>The GHC Commentary - GHCi</h1>
This isn't a coherent description of how GHCi works, sorry. What
it is (currently) is a dumping ground for various bits of info
pertaining to GHCi, which ought to be recorded somewhere.
<h2>Debugging the interpreter</h2>
The usual symptom is that some expression / program crashes when
running on the interpreter (commonly), or gets wierd results
(rarely). Unfortunately, finding out what the problem really is
has proven to be extremely difficult. In retrospect it may be
argued a design flaw that GHC's implementation of the STG
execution mechanism provides only the weakest of support for
automated internal consistency checks. This makes it hard to
debug.
<p>
Execution failures in the interactive system can be due to
problems with the bytecode interpreter, problems with the bytecode
generator, or problems elsewhere. From the bugs seen so far,
the bytecode generator is often the culprit, with the interpreter
usually being correct.
<p>
Here are some tips for tracking down interactive nonsense:
<ul>
<li>Find the smallest source fragment which causes the problem.
<p>
<li>Using an RTS compiled with <code>-DDEBUG</code> (nb, that
means the RTS from the previous stage!), run with <code>+RTS
-D2</code> to get a listing in great detail from the
interpreter. Note that the listing is so voluminous that
this is impractical unless you have been diligent in
the previous step.
<p>
<li>At least in principle, using the trace and a bit of GDB
poking around at the time of death, you can figure out what
the problem is. In practice you quickly get depressed at
the hopelessness of ever making sense of the mass of
details. Well, I do, anyway.
<p>
<li><code>+RTS -D2</code> tries hard to print useful
descriptions of what's on the stack, and often succeeds.
However, it has no way to map addresses to names in
code/data loaded by our runtime linker. So the C function
<code>ghci_enquire</code> is provided. Given an address, it
searches the loaded symbol tables for symbols close to that
address. You can run it from inside GDB:
<pre>
(gdb) p ghci_enquire ( 0x50a406f0 )
0x50a406f0 + -48 == `PrelBase_Czh_con_info'
0x50a406f0 + -12 == `PrelBase_Izh_static_info'
0x50a406f0 + -48 == `PrelBase_Czh_con_entry'
0x50a406f0 + -24 == `PrelBase_Izh_con_info'
0x50a406f0 + 16 == `PrelBase_ZC_con_entry'
0x50a406f0 + 0 == `PrelBase_ZMZN_static_entry'
0x50a406f0 + -36 == `PrelBase_Czh_static_entry'
0x50a406f0 + -24 == `PrelBase_Izh_con_entry'
0x50a406f0 + 64 == `PrelBase_EQ_static_info'
0x50a406f0 + 0 == `PrelBase_ZMZN_static_info'
0x50a406f0 + 48 == `PrelBase_LT_static_entry'
$1 = void
</pre>
In this case the enquired-about address is
<code>PrelBase_ZMZN_static_entry</code>. If no symbols are
close to the given addr, nothing is printed. Not a great
mechanism, but better than nothing.
<p>
<li>We have had various problems in the past due to the bytecode
generator (<code>compiler/ghci/ByteCodeGen.lhs</code>) being
confused about the true set of free variables of an
expression. The compilation scheme for <code>let</code>s
applies the BCO for the RHS of the let to its free
variables, so if the free-var annotation is wrong or
misleading, you end up with code which has wrong stack
offsets, which is usually fatal.
<p>
<li>The baseline behaviour of the interpreter is to interpret
BCOs, and hand all other closures back to the scheduler for
evaluation. However, this causes a huge number of expensive
context switches, so the interpreter knows how to enter the
most common non-BCO closure types by itself.
<p>
These optimisations complicate the interpreter.
If you think you have an interpreter problem, re-enable the
define <code>REFERENCE_INTERPRETER</code> in
<code>ghc/rts/Interpreter.c</code>. All optimisations are
thereby disabled, giving the baseline
I-only-know-how-to-enter-BCOs behaviour.
<p>
<li>Following the traces is often problematic because execution
hops back and forth between the interpreter, which is
traced, and compiled code, which you can't see.
Particularly annoying is when the stack looks OK in the
interpreter, then compiled code runs for a while, and later
we arrive back in the interpreter, with the stack corrupted,
and usually in a completely different place from where we
left off.
<p>
If this is biting you baaaad, it may be worth copying
sources for the compiled functions causing the problem, into
your interpreted module, in the hope that you stay in the
interpreter more of the time. Of course this doesn't work
very well if you've defined
<code>REFERENCE_INTERPRETER</code> in
<code>ghc/rts/Interpreter.c</code>.
<p>
<li>There are various commented-out pieces of code in
<code>Interpreter.c</code> which can be used to get the
stack sanity-checked after every entry, and even after after
every bytecode instruction executed. Note that some
bytecodes (<code>PUSH_UBX</code>) leave the stack in
an unwalkable state, so the <code>do_print_stack</code>
local variable is used to suppress the stack walk after
them.
</ul>
<h2>Useful stuff to know about the interpreter</h2>
The code generation scheme is straightforward (naive, in fact).
<code>-ddump-bcos</code> prints each BCO along with the Core it
was generated from, which is very handy.
<ul>
<li>Simple lets are compiled in-line. For the general case, let
v = E in ..., E is compiled into a new BCO which takes as
args its free variables, and v is bound to AP(the new BCO,
free vars of E).
<p>
<li><code>case</code>s as usual, become: push the return
continuation, enter the scrutinee. There is some magic to
make all combinations of compiled/interpreted calls and
returns work, described below. In the interpreted case, all
case alts are compiled into a single big return BCO, which
commences with instructions implementing a switch tree.
</ul>
<p>
<b>ARGCHECK magic</b>
<p>
You may find ARGCHECK instructions at the start of BCOs which
don't appear to need them; case continuations in particular.
These play an important role: they force objects which should
evaluated to BCOs to actually be BCOs.
<p>
Typically, there may be an application node somewhere in the heap.
This is a thunk which when leant on turns into a BCO for a return
continuation. The thunk may get entered with an update frame on
top of the stack. This is legitimate since from one viewpoint
this is an AP which simply reduces to a data object, so does not
have functional type. However, once the AP turns itself into a
BCO (so to speak) we cannot simply enter the BCO, because that
expects to see args on top of the stack, not an update frame.
Therefore any BCO which expects something on the stack above an
update frame, even non-function BCOs, start with an ARGCHECK. In
this case it fails, the update is done, the update frame is
removed, and the BCO re-entered. Subsequent entries of the BCO of
course go unhindered.
<p>
The optimised (<code>#undef REFERENCE_INTERPRETER</code>) handles
this case specially, so that a trip through the scheduler is
avoided. When reading traces from <code>+RTS -D2 -RTS</code>, you
may see BCOs which appear to execute their initial ARGCHECK insn
twice. The first time it fails; the interpreter does the update
immediately and re-enters with no further comment.
<p>
This is all a bit ugly, and, as SimonM correctly points out, it
would have been cleaner to make BCOs unpointed (unthunkable)
objects, so that a pointer to something <code>:: BCO#</code>
really points directly at a BCO.
<p>
<b>Stack management</b>
<p>
There isn't any attempt to stub the stack, minimise its growth, or
generally remove unused pointers ahead of time. This is really
due to lazyness on my part, although it does have the minor
advantage that doing something cleverer would almost certainly
increase the number of bytecodes that would have to be executed.
Of course we SLIDE out redundant stuff, to get the stack back to
the sequel depth, before returning a HNF, but that's all. As
usual this is probably a cause of major space leaks.
<p>
<b>Building constructors</b>
<p>
Constructors are built on the stack and then dumped into the heap
with a single PACK instruction, which simply copies the top N
words of the stack verbatim into the heap, adds an info table, and zaps N
words from the stack. The constructor args are pushed onto the
stack one at a time. One upshot of this is that unboxed values
get pushed untaggedly onto the stack (via PUSH_UBX), because that's how they
will be in the heap. That in turn means that the stack is not
always walkable at arbitrary points in BCO execution, although
naturally it is whenever GC might occur.
<p>
Function closures created by the interpreter use the AP-node
(tagged) format, so although their fields are similarly
constructed on the stack, there is never a stack walkability
problem.
<p>
<b>Unpacking constructors</b>
<p>
At the start of a case continuation, the returned constructor is
unpacked onto the stack, which means that unboxed fields have to
be tagged. Rather than burdening all such continuations with a
complex, general mechanism, I split it into two. The
allegedly-common all-pointers case uses a single UNPACK insn
to fish out all fields with no further ado. The slow case uses a
sequence of more complex UPK_TAG insns, one for each field (I
think). This seemed like a good compromise to me.
<p>
<b>Perspective</b>
<p>
I designed the bytecode mechanism with the experience of both STG
hugs and Classic Hugs in mind. The latter has an small
set of bytecodes, a small interpreter loop, and runs amazingly
fast considering the cruddy code it has to interpret. The former
had a large interpretative loop with many different opcodes,
including multiple minor variants of the same thing, which
made it difficult to optimise and maintain, yet it performed more
or less comparably with Classic Hugs.
<p>
My design aims were therefore to minimise the interpreter's
complexity whilst maximising performance. This means reducing the
number of opcodes implemented, whilst reducing the number of insns
despatched. In particular there are only two opcodes, PUSH_UBX
and UPK_TAG, which deal with tags. STG Hugs had dozens of opcodes
for dealing with tagged data. In cases where the common
all-pointers case is significantly simpler (UNPACK) I deal with it
specially. Finally, the number of insns executed is reduced a
little by merging multiple pushes, giving PUSH_LL and PUSH_LLL.
These opcode pairings were determined by using the opcode-pair
frequency profiling stuff which is ifdef-d out in
<code>Interpreter.c</code>. These significantly improve
performance without having much effect on the uglyness or
complexity of the interpreter.
<p>
Overall, the interpreter design is something which turned out
well, and I was pleased with it. Unfortunately I cannot say the
same of the bytecode generator.
<h2><code>case</code> returns between interpreted and compiled code</h2>
Variants of the following scheme have been drifting around in GHC
RTS documentation for several years. Since what follows is
actually what is implemented, I guess it supersedes all other
documentation. Beware; the following may make your brain melt.
In all the pictures below, the stack grows downwards.
<p>
<b>Returning to interpreted code</b>.
<p>
Interpreted returns employ a set of polymorphic return infotables.
Each element in the set corresponds to one of the possible return
registers (R1, D1, F1) that compiled code will place the returned
value in. In fact this is a bit misleading, since R1 can be used
to return either a pointer or an int, and we need to distinguish
these cases. So, supposing the set of return registers is {R1p,
R1n, D1, F1}, there would be four corresponding infotables,
<code>stg_ctoi_ret_R1p_info</code>, etc. In the pictures below we
call them <code>stg_ctoi_ret_REP_info</code>.
<p>
These return itbls are polymorphic, meaning that all 8 vectored
return codes and the direct return code are identical.
<p>
Before the scrutinee is entered, the stack is arranged like this:
<pre>
| |
+--------+
| BCO | -------> the return contination BCO
+--------+
| itbl * | -------> stg_ctoi_ret_REP_info, with all 9 codes as follows:
+--------+
BCO* bco = Sp[1];
push R1/F1/D1 depending on REP
push bco
yield to sched
</pre>
On entry, the interpreted contination BCO expects the stack to look
like this:
<pre>
| |
+--------+
| BCO | -------> the return contination BCO
+--------+
| itbl * | -------> ret_REP_ctoi_info, with all 9 codes as follows:
+--------+
: VALUE : (the returned value, shown with : since it may occupy
+--------+ multiple stack words)
</pre>
A machine code return will park the returned value in R1/F1/D1,
and enter the itbl on the top of the stack. Since it's our magic
itbl, this pushes the returned value onto the stack, which is
where the interpreter expects to find it. It then pushes the BCO
(again) and yields. The scheduler removes the BCO from the top,
and enters it, so that the continuation is interpreted with the
stack as shown above.
<p>
An interpreted return will create the value to return at the top
of the stack. It then examines the return itbl, which must be
immediately underneath the return value, to see if it is one of
the magic <code>stg_ctoi_ret_REP_info</code> set. Since this is so,
it knows it is returning to an interpreted contination. It
therefore simply enters the BCO which it assumes it immediately
underneath the itbl on the stack.
<p>
<b>Returning to compiled code</b>.
<p>
Before the scrutinee is entered, the stack is arranged like this:
<pre>
ptr to vec code 8 ------> return vector code 8
| | ....
+--------+ ptr to vec code 1 ------> return vector code 1
| itbl * | -- Itbl end
+--------+ \ ....
\ Itbl start
----> direct return code
</pre>
The scrutinee value is then entered.
The case continuation(s) expect the stack to look the same, with
the returned HNF in a suitable return register, R1, D1, F1 etc.
<p>
A machine code return knows whether it is doing a vectored or
direct return, and, if the former, which vector element it is.
So, for a direct return we jump to <code>Sp[0]</code>, and for a
vectored return, jump to <code>((CodePtr*)(Sp[0]))[ - ITBL_LENGTH
- vector number ]</code>. This is (of course) the scheme that
compiled code has been using all along.
<p>
An interpreted return will, as described just above, have examined
the itbl immediately beneath the return value it has just pushed,
and found it not to be one of the <code>ret_REP_ctoi_info</code> set,
so it knows this must be a return to machine code. It needs to
pop the return value, currently on the stack, into R1/F1/D1, and
jump through the info table. Unfortunately the first part cannot
be accomplished directly since we are not in Haskellised-C world.
<p>
We therefore employ a second family of magic infotables, indexed,
like the first, on the return representation, and therefore with
names of the form <code>stg_itoc_ret_REP_info</code>. (Note:
<code>itoc</code>; the previous bunch were <code>ctoi</code>).
This is pushed onto the stack (note, tagged values have their tag
zapped), giving:
<pre>
| |
+--------+
| itbl * | -------> arbitrary machine code return itbl
+--------+
: VALUE : (the returned value, possibly multiple words)
+--------+
| itbl * | -------> stg_itoc_ret_REP_info, with code:
+--------+
pop myself (stg_itoc_ret_REP_info) off the stack
pop return value into R1/D1/F1
do standard machine code return to itbl at t.o.s.
</pre>
We then return to the scheduler, asking it to enter the itbl at
t.o.s. When entered, <code>stg_itoc_ret_REP_info</code> removes
itself from the stack, pops the return value into the relevant
return register, and returns to the itbl to which we were trying
to return in the first place.
<p>
Amazingly enough, this stuff all actually works! Well, mostly ...
<p>
<b>Unboxed tuples: a Right Royal Spanner In The Works</b>
<p>
The above scheme depends crucially on having magic infotables
<code>stg_{itoc,ctoi}_ret_REP_info</code> for each return
representation <code>REP</code>. It unfortunately fails miserably
in the face of unboxed tuple returns, because the set of required
tables would be infinite; this despite the fact that for any given
unboxed tuple return type, the scheme could be made to work fine.
<p>
This is a serious problem, because it prevents interpreted
code from doing <code>IO</code>-typed returns, since <code>IO
t</code> is implemented as <code>(# t, RealWorld# #)</code> or
thereabouts. This restriction in turn rules out FFI stuff in the
interpreter. Not good.
<p>
Although we have no way to make general unboxed tuples work, we
can at least make <code>IO</code>-types work using the following
ultra-kludgey observation: <code>RealWorld#</code> doesn't really
exist and so has zero size, in compiled code. In turn this means
that a type of the form <code>(# t, RealWorld# #)</code> has the
same representation as plain <code>t</code> does. So the bytecode
generator, whilst rejecting code with general unboxed tuple
returns, recognises and accepts this special case. Which means
that <code>IO</code>-typed stuff works in the interpreter. Just.
<p>
If anyone asks, I will claim I was out of radio contact, on a
6-month walking holiday to the south pole, at the time this was
... er ... dreamt up.
<p><small>
<!-- hhmts start -->
Last modified: Thursday February 7 15:33:49 GMT 2002
<!-- hhmts end -->
</small>
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