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/*-----------------------------------------------------------------------------
*
* (c) The AQUA Project, Glasgow University, 1995-1998
* (c) The GHC Team, 1999
*
* Dynamically expanding linear hash tables, as described in
* Per-\AAke Larson, ``Dynamic Hash Tables,'' CACM 31(4), April 1988,
* pp. 446 -- 457.
* -------------------------------------------------------------------------- */
#include "PosixSource.h"
#include "Rts.h"
#include "Hash.h"
#include "RtsUtils.h"
#include <string.h>
#define HSEGSIZE 1024 /* Size of a single hash table segment */
/* Also the minimum size of a hash table */
#define HDIRSIZE 1024 /* Size of the segment directory */
/* Maximum hash table size is HSEGSIZE * HDIRSIZE */
#define HLOAD 5 /* Maximum average load of a single hash bucket */
#define HCHUNK (1024 * sizeof(W_) / sizeof(HashList))
/* Number of HashList cells to allocate in one go */
/* Linked list of (key, data) pairs for separate chaining */
typedef struct hashlist {
StgWord key;
void *data;
struct hashlist *next; /* Next cell in bucket chain (same hash value) */
} HashList;
typedef struct chunklist {
HashList *chunk;
struct chunklist *next;
} HashListChunk;
struct hashtable {
int split; /* Next bucket to split when expanding */
int max; /* Max bucket of smaller table */
int mask1; /* Mask for doing the mod of h_1 (smaller table) */
int mask2; /* Mask for doing the mod of h_2 (larger table) */
int kcount; /* Number of keys */
int bcount; /* Number of buckets */
HashList **dir[HDIRSIZE]; /* Directory of segments */
HashList *freeList; /* free list of HashLists */
HashListChunk *chunks;
HashFunction *hash; /* hash function */
CompareFunction *compare; /* key comparison function */
};
/* -----------------------------------------------------------------------------
* Hash first using the smaller table. If the bucket is less than the
* next bucket to be split, re-hash using the larger table.
* -------------------------------------------------------------------------- */
int
hashWord(HashTable *table, StgWord key)
{
int bucket;
/* Strip the boring zero bits */
key /= sizeof(StgWord);
/* Mod the size of the hash table (a power of 2) */
bucket = key & table->mask1;
if (bucket < table->split) {
/* Mod the size of the expanded hash table (also a power of 2) */
bucket = key & table->mask2;
}
return bucket;
}
int
hashStr(HashTable *table, char *key)
{
int h, bucket;
char *s;
s = key;
for (h=0; *s; s++) {
h *= 128;
h += *s;
h = h % 1048583; /* some random large prime */
}
/* Mod the size of the hash table (a power of 2) */
bucket = h & table->mask1;
if (bucket < table->split) {
/* Mod the size of the expanded hash table (also a power of 2) */
bucket = h & table->mask2;
}
return bucket;
}
static int
compareWord(StgWord key1, StgWord key2)
{
return (key1 == key2);
}
static int
compareStr(StgWord key1, StgWord key2)
{
return (strcmp((char *)key1, (char *)key2) == 0);
}
/* -----------------------------------------------------------------------------
* Allocate a new segment of the dynamically growing hash table.
* -------------------------------------------------------------------------- */
static void
allocSegment(HashTable *table, int segment)
{
table->dir[segment] = stgMallocBytes(HSEGSIZE * sizeof(HashList *),
"allocSegment");
}
/* -----------------------------------------------------------------------------
* Expand the larger hash table by one bucket, and split one bucket
* from the smaller table into two parts. Only the bucket referenced
* by @table->split@ is affected by the expansion.
* -------------------------------------------------------------------------- */
static void
expand(HashTable *table)
{
int oldsegment;
int oldindex;
int newbucket;
int newsegment;
int newindex;
HashList *hl;
HashList *next;
HashList *old, *new;
if (table->split + table->max >= HDIRSIZE * HSEGSIZE)
/* Wow! That's big. Too big, so don't expand. */
return;
/* Calculate indices of bucket to split */
oldsegment = table->split / HSEGSIZE;
oldindex = table->split % HSEGSIZE;
newbucket = table->max + table->split;
/* And the indices of the new bucket */
newsegment = newbucket / HSEGSIZE;
newindex = newbucket % HSEGSIZE;
if (newindex == 0)
allocSegment(table, newsegment);
if (++table->split == table->max) {
table->split = 0;
table->max *= 2;
table->mask1 = table->mask2;
table->mask2 = table->mask2 << 1 | 1;
}
table->bcount++;
/* Split the bucket, paying no attention to the original order */
old = new = NULL;
for (hl = table->dir[oldsegment][oldindex]; hl != NULL; hl = next) {
next = hl->next;
if (table->hash(table, hl->key) == newbucket) {
hl->next = new;
new = hl;
} else {
hl->next = old;
old = hl;
}
}
table->dir[oldsegment][oldindex] = old;
table->dir[newsegment][newindex] = new;
return;
}
void *
lookupHashTable(HashTable *table, StgWord key)
{
int bucket;
int segment;
int index;
HashList *hl;
bucket = table->hash(table, key);
segment = bucket / HSEGSIZE;
index = bucket % HSEGSIZE;
for (hl = table->dir[segment][index]; hl != NULL; hl = hl->next)
if (table->compare(hl->key, key))
return hl->data;
/* It's not there */
return NULL;
}
/* -----------------------------------------------------------------------------
* We allocate the hashlist cells in large chunks to cut down on malloc
* overhead. Although we keep a free list of hashlist cells, we make
* no effort to actually return the space to the malloc arena.
* -------------------------------------------------------------------------- */
static HashList *
allocHashList (HashTable *table)
{
HashList *hl, *p;
HashListChunk *cl;
if ((hl = table->freeList) != NULL) {
table->freeList = hl->next;
} else {
hl = stgMallocBytes(HCHUNK * sizeof(HashList), "allocHashList");
cl = stgMallocBytes(sizeof (*cl), "allocHashList: chunkList");
cl->chunk = hl;
cl->next = table->chunks;
table->chunks = cl;
table->freeList = hl + 1;
for (p = table->freeList; p < hl + HCHUNK - 1; p++)
p->next = p + 1;
p->next = NULL;
}
return hl;
}
static void
freeHashList (HashTable *table, HashList *hl)
{
hl->next = table->freeList;
table->freeList = hl;
}
void
insertHashTable(HashTable *table, StgWord key, void *data)
{
int bucket;
int segment;
int index;
HashList *hl;
// Disable this assert; sometimes it's useful to be able to
// overwrite entries in the hash table.
// ASSERT(lookupHashTable(table, key) == NULL);
/* When the average load gets too high, we expand the table */
if (++table->kcount >= HLOAD * table->bcount)
expand(table);
bucket = table->hash(table, key);
segment = bucket / HSEGSIZE;
index = bucket % HSEGSIZE;
hl = allocHashList(table);
hl->key = key;
hl->data = data;
hl->next = table->dir[segment][index];
table->dir[segment][index] = hl;
}
void *
removeHashTable(HashTable *table, StgWord key, void *data)
{
int bucket;
int segment;
int index;
HashList *hl;
HashList *prev = NULL;
bucket = table->hash(table, key);
segment = bucket / HSEGSIZE;
index = bucket % HSEGSIZE;
for (hl = table->dir[segment][index]; hl != NULL; hl = hl->next) {
if (table->compare(hl->key,key) && (data == NULL || hl->data == data)) {
if (prev == NULL)
table->dir[segment][index] = hl->next;
else
prev->next = hl->next;
freeHashList(table,hl);
table->kcount--;
return hl->data;
}
prev = hl;
}
/* It's not there */
ASSERT(data == NULL);
return NULL;
}
/* -----------------------------------------------------------------------------
* When we free a hash table, we are also good enough to free the
* data part of each (key, data) pair, as long as our caller can tell
* us how to do it.
* -------------------------------------------------------------------------- */
void
freeHashTable(HashTable *table, void (*freeDataFun)(void *) )
{
long segment;
long index;
HashList *hl;
HashList *next;
HashListChunk *cl, *cl_next;
/* The last bucket with something in it is table->max + table->split - 1 */
segment = (table->max + table->split - 1) / HSEGSIZE;
index = (table->max + table->split - 1) % HSEGSIZE;
while (segment >= 0) {
while (index >= 0) {
for (hl = table->dir[segment][index]; hl != NULL; hl = next) {
next = hl->next;
if (freeDataFun != NULL)
(*freeDataFun)(hl->data);
}
index--;
}
stgFree(table->dir[segment]);
segment--;
index = HSEGSIZE - 1;
}
for (cl = table->chunks; cl != NULL; cl = cl_next) {
cl_next = cl->next;
stgFree(cl->chunk);
stgFree(cl);
}
stgFree(table);
}
/* -----------------------------------------------------------------------------
* When we initialize a hash table, we set up the first segment as well,
* initializing all of the first segment's hash buckets to NULL.
* -------------------------------------------------------------------------- */
HashTable *
allocHashTable_(HashFunction *hash, CompareFunction *compare)
{
HashTable *table;
HashList **hb;
table = stgMallocBytes(sizeof(HashTable),"allocHashTable");
allocSegment(table, 0);
for (hb = table->dir[0]; hb < table->dir[0] + HSEGSIZE; hb++)
*hb = NULL;
table->split = 0;
table->max = HSEGSIZE;
table->mask1 = HSEGSIZE - 1;
table->mask2 = 2 * HSEGSIZE - 1;
table->kcount = 0;
table->bcount = HSEGSIZE;
table->freeList = NULL;
table->chunks = NULL;
table->hash = hash;
table->compare = compare;
return table;
}
HashTable *
allocHashTable(void)
{
return allocHashTable_(hashWord, compareWord);
}
HashTable *
allocStrHashTable(void)
{
return allocHashTable_((HashFunction *)hashStr,
(CompareFunction *)compareStr);
}
void
exitHashTable(void)
{
/* nothing to do */
}
int keyCountHashTable (HashTable *table)
{
return table->kcount;
}
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