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/* Platform-dependent cache flushing logic */
#include "Rts.h"
#include "linker/CacheFlush.h"
#if defined(arm_HOST_ARCH)
void
ocFlushInstructionCache( ObjectCode *oc )
{
int i;
// Object code
for (i=0; i < oc->n_sections; i++) {
Section *s = &oc->sections[i];
// This is a bit too broad but we don't have any way to determine what
// is certainly code
if (s->kind == SECTIONKIND_CODE_OR_RODATA)
__clear_cache(s->start, (void*) ((uintptr_t) s->start + s->size));
}
// Jump islands
// Note the (+1) to ensure that the last symbol extra is covered by the
// flush.
__clear_cache(oc->symbol_extras, &oc->symbol_extras[oc->n_symbol_extras+1]);
}
#elif defined(powerpc_HOST_ARCH)
/*
ocFlushInstructionCache
Flush the data & instruction caches.
Because the PPC has split data/instruction caches, we have to
do that whenever we modify code at runtime.
*/
static void
ocFlushInstructionCacheFrom(void* begin, size_t length)
{
size_t n = (length + 3) / 4;
unsigned long* p = begin;
while (n--)
{
__asm__ volatile ( "dcbf 0,%0\n\t"
"sync\n\t"
"icbi 0,%0"
:
: "r" (p)
);
p++;
}
__asm__ volatile ( "sync\n\t"
"isync"
);
}
void
ocFlushInstructionCache( ObjectCode *oc )
{
/* The main object code */
ocFlushInstructionCacheFrom(oc->image + oc->misalignment, oc->fileSize);
/* Jump Islands */
ocFlushInstructionCacheFrom(oc->symbol_extras, sizeof(SymbolExtra) * oc->n_symbol_extras);
}
#else
void ocFlushInstructionCache( ObjectCode *oc STG_UNUSED ) {}
#endif /* powerpc_HOST_ARCH */
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