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|
/* -----------------------------------------------------------------------------
*
* (c) The GHC Team, 1998-2018
*
* Non-moving garbage collector and allocator
*
* ---------------------------------------------------------------------------*/
#include "Rts.h"
#include "RtsUtils.h"
#include "Capability.h"
#include "Sparks.h"
#include "Printer.h"
#include "Storage.h"
// We call evacuate, which expects the thread-local gc_thread to be valid;
// This is sometimes declared as a register variable therefore it is necessary
// to include the declaration so that the compiler doesn't clobber the register.
#include "GCThread.h"
#include "GCTDecl.h"
#include "Schedule.h"
#include "Stats.h"
#include "NonMoving.h"
#include "NonMovingMark.h"
#include "NonMovingSweep.h"
#include "NonMovingCensus.h"
#include "StablePtr.h" // markStablePtrTable
#include "Sanity.h"
#include "Weak.h" // scheduleFinalizers
//#define NONCONCURRENT_SWEEP
struct NonmovingHeap nonmovingHeap;
uint8_t nonmovingMarkEpoch = 1;
static void nonmovingBumpEpoch(void) {
nonmovingMarkEpoch = nonmovingMarkEpoch == 1 ? 2 : 1;
}
#if defined(THREADED_RTS)
/*
* This mutex ensures that only one non-moving collection is active at a time.
*/
Mutex nonmoving_collection_mutex;
OSThreadId mark_thread;
bool concurrent_coll_running = false;
Condition concurrent_coll_finished;
Mutex concurrent_coll_finished_lock;
#endif
/*
* Note [Non-moving garbage collector]
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* The sources rts/NonMoving*.c implement GHC's non-moving garbage collector
* for the oldest generation. In contrast to the throughput-oriented moving
* collector, the non-moving collector is designed to achieve low GC latencies
* on large heaps. It accomplishes low-latencies by way of a concurrent
* mark-and-sweep collection strategy on a specially-designed heap structure.
* While the design is described in detail in the design document found in
* docs/storage/nonmoving-gc, we briefly summarize the structure here.
*
*
* === Heap Structure ===
*
* The nonmoving heap (embodied by struct NonmovingHeap) consists of a family
* of allocators, each serving a range of allocation sizes. Each allocator
* consists of a set of *segments*, each of which contain fixed-size *blocks*
* (not to be confused with "blocks" provided by GHC's block allocator; this is
* admittedly an unfortunate overlap in terminology). These blocks are the
* backing store for the allocator. In addition to blocks, the segment also
* contains some header information (see struct NonmovingSegment in
* NonMoving.h). This header contains a *bitmap* encoding one byte per block
* (used by the collector to record liveness), as well as the index of the next
* unallocated block (and a *snapshot* of this field which will be described in
* the next section).
*
* Each allocator maintains three sets of segments:
*
* - A *current* segment for each capability; this is the segment which that
* capability will allocate into.
*
* - A pool of *active* segments, each of which containing at least one
* unallocated block. The allocate will take a segment from this pool when
* it fills its *current* segment.
*
* - A set of *filled* segments, which contain no unallocated blocks and will
* be collected during the next major GC cycle
*
* These sets are maintained as atomic singly-linked lists. This is not
* susceptible to the ABA problem since we are guaranteed to push a given
* segment to a list only once per garbage collection cycle.
*
* Storage for segments is allocated using the block allocator using an aligned
* group of NONMOVING_SEGMENT_BLOCKS blocks. This makes the task of locating
* the segment header for a clone a simple matter of bit-masking (as
* implemented by nonmovingGetSegment).
*
* In addition, to relieve pressure on the block allocator we keep a small pool
* of free blocks around (nonmovingHeap.free) which can be pushed/popped
* to/from in a lock-free manner.
*
*
* === Allocation ===
*
* The allocator (as implemented by nonmovingAllocate) starts by identifying
* which allocator the request should be made against. It then allocates into
* its local current segment and bumps the next_free pointer to point to the
* next unallocated block (as indicated by the bitmap). If it finds the current
* segment is now full it moves it to the filled list and looks for a new
* segment to make current from a few sources:
*
* 1. the allocator's active list (see pop_active_segment)
* 2. the nonmoving heap's free block pool (see nonmovingPopFreeSegment)
* 3. allocate a new segment from the block allocator (see
* nonmovingAllocSegment)
*
* Note that allocation does *not* involve modifying the bitmap. The bitmap is
* only modified by the collector.
*
*
* === Snapshot invariant ===
*
* To safely collect in a concurrent setting, the collector relies on the
* notion of a *snapshot*. The snapshot is a hypothetical frozen state of the
* heap topology taken at the beginning of the major collection cycle.
* With this definition we require the following property of the mark phase,
* which we call the *snapshot invariant*,
*
* All objects that were reachable at the time the snapshot was collected
* must have their mark bits set at the end of the mark phase.
*
* As the mutator might change the topology of the heap while we are marking
* this property requires some cooperation from the mutator to maintain.
* Specifically, we rely on a write barrier as described in Note [Update
* remembered set].
*
* To determine which objects were existent when the snapshot was taken we
* record a snapshot of each segments next_free pointer at the beginning of
* collection.
*
*
* === Collection ===
*
* Collection happens in a few phases some of which occur during a
* stop-the-world period (marked with [STW]) and others which can occur
* concurrently with mutation and minor collection (marked with [CONC]):
*
* 1. [STW] Preparatory GC: Here we do a standard minor collection of the
* younger generations (which may evacuate things to the nonmoving heap).
* References from younger generations into the nonmoving heap are recorded
* in the mark queue (see Note [Aging under the non-moving collector] in
* this file).
*
* 2. [STW] Snapshot update: Here we update the segment snapshot metadata
* (see nonmovingPrepareMark) and move the filled segments to
* nonmovingHeap.sweep_list, which is the set of segments which we will
* sweep this GC cycle.
*
* 3. [STW] Root collection: Here we walk over a variety of root sources
* and add them to the mark queue (see nonmovingCollect).
*
* 4. [CONC] Concurrent marking: Here we do the majority of marking concurrently
* with mutator execution (but with the write barrier enabled; see
* Note [Update remembered set]).
*
* 5. [STW] Final sync: Here we interrupt the mutators, ask them to
* flush their final update remembered sets, and mark any new references
* we find.
*
* 6. [CONC] Sweep: Here we walk over the nonmoving segments on sweep_list
* and place them back on either the active, current, or filled list,
* depending upon how much live data they contain.
*
*
* === Marking ===
*
* Ignoring large and static objects, marking a closure is fairly
* straightforward (implemented in NonMovingMark.c:mark_closure):
*
* 1. Check whether the closure is in the non-moving generation; if not then
* we ignore it.
* 2. Find the segment containing the closure's block.
* 3. Check whether the closure's block is above $seg->next_free_snap; if so
* then the block was not allocated when we took the snapshot and therefore
* we don't need to mark it.
* 4. Check whether the block's bitmap bits is equal to nonmovingMarkEpoch. If
* so then we can stop as we have already marked it.
* 5. Push the closure's pointers to the mark queue.
* 6. Set the blocks bitmap bits to nonmovingMarkEpoch.
*
* Note that the ordering of (5) and (6) is rather important, as described in
* Note [StgStack dirtiness flags and concurrent marking].
*
*
* === Other references ===
*
* Apart from the design document in docs/storage/nonmoving-gc and the Ueno
* 2016 paper [ueno 2016] from which it drew inspiration, there are a variety
* of other relevant Notes scattered throughout the tree:
*
* - Note [Concurrent non-moving collection] (NonMoving.c) describes
* concurrency control of the nonmoving collector
*
* - Note [Scavenging the non-moving heap] (NonMovingScav.c) describes
* how data is scavenged after having been promoted into the non-moving
* heap.
*
* - Note [Live data accounting in nonmoving collector] (NonMoving.c)
* describes how we track the quantity of live data in the nonmoving
* generation.
*
* - Note [Aging under the non-moving collector] (NonMoving.c) describes how
* we accommodate aging
*
* - Note [Non-moving GC: Marking evacuated objects] (Evac.c) describes how
* non-moving objects reached by evacuate() are marked, which is necessary
* due to aging.
*
* - Note [Large objects in the non-moving collector] (NonMovingMark.c)
* describes how we track large objects.
*
* - Note [Update remembered set] (NonMovingMark.c) describes the function and
* implementation of the update remembered set used to realize the concurrent
* write barrier.
*
* - Note [Concurrent read barrier on deRefWeak#] (NonMovingMark.c) describes
* the read barrier on Weak# objects.
*
* - Note [Unintentional marking in resurrectThreads] (NonMovingMark.c) describes
* a tricky interaction between the update remembered set flush and weak
* finalization.
*
* - Note [Origin references in the nonmoving collector] (NonMovingMark.h)
* describes how we implement indirection short-cutting and the selector
* optimisation.
*
* - Note [StgStack dirtiness flags and concurrent marking] (TSO.h) describes
* the protocol for concurrent marking of stacks.
*
* - Note [Nonmoving write barrier in Perform{Put,Take}] (PrimOps.cmm) describes
* a tricky barrier necessary when resuming threads blocked on MVar
* operations.
*
* - Note [Static objects under the nonmoving collector] (Storage.c) describes
* treatment of static objects.
*
* - Note [Dirty flags in the non-moving collector] (NonMoving.c) describes
* how we use the DIRTY flags associated with MUT_VARs and TVARs to improve
* barrier efficiency.
*
* - Note [Weak pointer processing and the non-moving GC] (MarkWeak.c) describes
* how weak pointers are handled when the non-moving GC is in use.
*
* - Note [Sync phase marking budget] describes how we avoid long mutator
* pauses during the sync phase
*
* [ueno 2016]:
* Katsuhiro Ueno and Atsushi Ohori. 2016. A fully concurrent garbage
* collector for functional programs on multicore processors. SIGPLAN Not. 51,
* 9 (September 2016), 421–433. DOI:https://doi.org/10.1145/3022670.2951944
*
*
* Note [Concurrent non-moving collection]
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Concurrency-control of non-moving garbage collection is a bit tricky. There
* are a few things to keep in mind:
*
* - Only one non-moving collection may be active at a time. This is enforced by the
* concurrent_coll_running flag, which is set when a collection is on-going. If
* we attempt to initiate a new collection while this is set we wait on the
* concurrent_coll_finished condition variable, which signals when the
* active collection finishes.
*
* - In between the mark and sweep phases the non-moving collector must synchronize
* with mutator threads to collect and mark their final update remembered
* sets. This is accomplished using
* stopAllCapabilitiesWith(SYNC_FLUSH_UPD_REM_SET). Capabilities are held
* the final mark has concluded.
*
* Note that possibility of concurrent minor and non-moving collections
* requires that we handle static objects a bit specially. See
* Note [Static objects under the nonmoving collector] in Storage.c
* for details.
*
*
* Note [Aging under the non-moving collector]
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*
* The initial design of the non-moving collector mandated that all live data
* be evacuated to the non-moving heap prior to a major collection. This
* simplified certain bits of implementation and eased reasoning. However, it
* was (unsurprisingly) also found to result in significant amounts of
* unnecessary copying.
*
* Consequently, we now allow "aging", allows the preparatory GC leading up
* to a major collection to evacuate objects into the young generation.
* However, this introduces the following tricky case that might arise after
* we have finished the preparatory GC:
*
* moving heap ┆ non-moving heap
* ───────────────┆──────────────────
* ┆
* B ←────────────── A ←─────────────── root
* │ ┆ ↖─────────────── gen1 mut_list
* │ ┆
* ╰───────────────→ C
* ┆
*
* In this case C is clearly live, but the non-moving collector can only see
* this by walking through B, which lives in the moving heap. However, doing so
* would require that we synchronize with the mutator/minor GC to ensure that it
* isn't in the middle of moving B. What to do?
*
* The solution we use here is to teach the preparatory moving collector to
* "evacuate" objects it encounters in the non-moving heap by adding them to
* the mark queue. This is implemented by pushing the object to the update
* remembered set of the capability held by the evacuating gc_thread
* (implemented by markQueuePushClosureGC)
*
* Consequently collection of the case above would proceed as follows:
*
* 1. Initial state:
* * A lives in the non-moving heap and is reachable from the root set
* * A is on the oldest generation's mut_list, since it contains a pointer
* to B, which lives in a younger generation
* * B lives in the moving collector's from space
* * C lives in the non-moving heap
*
* 2. Preparatory GC: Scavenging mut_lists:
*
* The mut_list of the oldest generation is scavenged, resulting in B being
* evacuated (aged) into the moving collector's to-space.
*
* 3. Preparatory GC: Scavenge B
*
* B (now in to-space) is scavenged, resulting in evacuation of C.
* evacuate(C) pushes a reference to C to the mark queue.
*
* 4. Non-moving GC: C is marked
*
* The non-moving collector will come to C in the mark queue and mark it.
*
* The implementation details of this are described in Note [Non-moving GC:
* Marking evacuated objects] in Evac.c.
*
*
* Note [Deadlock detection under the nonmoving collector]
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* In GHC the garbage collector is responsible for identifying deadlocked
* programs. Providing for this responsibility is slightly tricky in the
* non-moving collector due to the existence of aging. In particular, the
* non-moving collector cannot traverse objects living in a young generation
* but reachable from the non-moving generation, as described in Note [Aging
* under the non-moving collector].
*
* However, this can pose trouble for deadlock detection since it means that we
* may conservatively mark dead closures as live. Consider this case:
*
* moving heap ┆ non-moving heap
* ───────────────┆──────────────────
* ┆
* MVAR_QUEUE ←───── TSO ←───────────── gen1 mut_list
* ↑ │ ╰────────↗ │
* │ │ ┆ │
* │ │ ┆ ↓
* │ ╰──────────→ MVAR
* ╰─────────────────╯
* ┆
*
* In this case we have a TSO blocked on a dead MVar. Because the MVAR_TSO_QUEUE on
* which it is blocked lives in the moving heap, the TSO is necessarily on the
* oldest generation's mut_list. As in Note [Aging under the non-moving
* collector], the MVAR_TSO_QUEUE will be evacuated. If MVAR_TSO_QUEUE is aged
* (e.g. evacuated to the young generation) then the MVAR will be added to the
* mark queue. Consequently, we will falsely conclude that the MVAR is still
* alive and fail to spot the deadlock.
*
* To avoid this sort of situation we disable aging when we are starting a
* major GC specifically for deadlock detection (as done by
* scheduleDetectDeadlock). This condition is recorded by the
* deadlock_detect_gc global variable declared in GC.h. Setting this has a few
* effects on the preparatory GC:
*
* - Evac.c:alloc_for_copy forces evacuation to the non-moving generation.
*
* - The evacuation logic usually responsible for pushing objects living in
* the non-moving heap to the mark queue is disabled. This is safe because
* we know that all live objects will be in the non-moving heap by the end
* of the preparatory moving collection.
*
*
* Note [Live data accounting in nonmoving collector]
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* The nonmoving collector uses an approximate heuristic for reporting live
* data quantity. Specifically, during mark we record how much live data we
* find in nonmoving_live_words. At the end of mark we declare this amount to
* be how much live data we have on in the nonmoving heap (by setting
* oldest_gen->live_estimate).
*
* In addition, we update oldest_gen->live_estimate every time we fill a
* segment. This, as well, is quite approximate: we assume that all blocks
* above next_free_next are newly-allocated. In principle we could refer to the
* bitmap to count how many blocks we actually allocated but this too would be
* approximate due to concurrent collection and ultimately seems more costly
* than the problem demands.
*
*
* Note [Spark management under the nonmoving collector]
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Every GC, both minor and major, prunes the spark queue (using
* Sparks.c:pruneSparkQueue) of sparks which are no longer reachable.
* Doing this with concurrent collection is a tad subtle since the minor
* collections cannot rely on the mark bitmap to accurately reflect the
* reachability of a spark.
*
* We use a conservative reachability approximation:
*
* - Minor collections assume that all sparks living in the non-moving heap
* are reachable.
*
* - Major collections prune the spark queue during the final sync. This pruning
* assumes that all sparks in the young generations are reachable (since the
* BF_EVACUATED flag won't be set on the nursery blocks) and will consequently
* only prune dead sparks living in the non-moving heap.
*
*
* Note [Dirty flags in the non-moving collector]
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Some mutable object types (e.g. MUT_VARs, TVARs) have a one-bit dirty flag
* encoded in their info table pointer. The moving collector uses this flag
* to minimize redundant mut_list entries. The flag is preserves the following
* simple invariant:
*
* An object being marked as dirty implies that the object is on mut_list.
*
* This allows a nice optimisation in the write barrier (e.g. dirty_MUT_VAR):
* if we write to an already-dirty object there is no need to
* push it to the mut_list as we know it's already there.
*
* During GC (scavenging) we will then keep track of whether all of the
* object's reference have been promoted. If so we can mark the object as clean.
* If not then we re-add it to mut_list and mark it as dirty.
*
* In the non-moving collector we use the same dirty flag to implement a
* related optimisation on the non-moving write barrier: Specifically, the
* snapshot invariant only requires that the non-moving write barrier applies
* to the *first* mutation to an object after collection begins. To achieve this,
* we impose the following invariant:
*
* An object being marked as dirty implies that all of its fields are on
* the mark queue (or, equivalently, update remembered set).
*
* With this guarantee we can safely make the write barriers dirty objects
* no-ops. We perform this optimisation for the following object types:
*
* - MVAR
* - TVAR
* - MUT_VAR
*
* However, maintaining this invariant requires great care. For instance,
* consider the case of an MVar (which has two pointer fields) before
* preparatory collection:
*
* Non-moving heap ┊ Moving heap
* gen 1 ┊ gen 0
* ──────────────────────┼────────────────────────────────
* ┊
* MVAR A ────────────────→ X
* (dirty) ───────────╮
* ┊ ╰────→ Y
* ┊ │
* ┊ │
* ╭───────────────────────╯
* │ ┊
* ↓ ┊
* Z ┊
* ┊
*
* During the preparatory collection we promote Y to the nonmoving heap but
* fail to promote X. Since the failed_to_evac field is conservative (being set
* if *any* of the fields are not promoted), this gives us:
*
* Non-moving heap ┊ Moving heap
* gen 1 ┊ gen 0
* ──────────────────────┼────────────────────────────────
* ┊
* MVAR A ────────────────→ X
* (dirty) ┊
* │ ┊
* │ ┊
* ↓ ┊
* Y ┊
* │ ┊
* │ ┊
* ↓ ┊
* Z ┊
* ┊
*
* This is bad. When we resume mutation a mutator may mutate MVAR A; since it's
* already dirty we would fail to add Y to the update remembered set, breaking the
* snapshot invariant and potentially losing track of the liveness of Z.
*
* To avoid this nonmovingScavengeOne we eagerly pushes the values of the
* fields of all objects which it fails to evacuate (e.g. MVAR A) to the update
* remembered set during the preparatory GC. This allows us to safely skip the
* non-moving write barrier without jeopardizing the snapshot invariant.
*
*
* Note [Sync phase marking budget]
* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* The non-moving collector is intended to provide reliably low collection
* latencies. These latencies are primarily due to two sources:
*
* a. the preparatory moving collection at the beginning of the major GC cycle
* b. the post-mark synchronization pause at the end
*
* While the cost of (a) is inherently bounded by the young generation size,
* (b) can in principle be unbounded since the mutator may hide large swathes
* of heap from the collector's concurrent mark phase via mutation. These will
* only become visible to the collector during the post-mark synchronization
* phase.
*
* Since we don't want to do unbounded marking work in the pause, we impose a
* limit (specifically, sync_phase_marking_budget) on the amount of work
* (namely, the number of marked closures) that we can do during the pause. If
* we deplete our marking budget during the pause then we allow the mutators to
* resume and return to concurrent marking (keeping the update remembered set
* write barrier enabled). After we have finished marking we will again
* attempt the post-mark synchronization.
*
* The choice of sync_phase_marking_budget was made empirically. On 2022
* hardware and a "typical" test program we tend to mark ~10^7 closures per
* second. Consequently, a sync_phase_marking_budget of 10^5 should produce
* ~10 ms pauses, which seems like a reasonable tradeoff.
*
* TODO: Perhaps sync_phase_marking_budget should be controllable via a
* command-line argument?
*
*/
memcount nonmoving_live_words = 0;
// See Note [Sync phase marking budget].
MarkBudget sync_phase_marking_budget = 200000;
#if defined(THREADED_RTS)
static void* nonmovingConcurrentMark(void *mark_queue);
#endif
static void nonmovingMark_(MarkQueue *mark_queue, StgWeak **dead_weaks, StgTSO **resurrected_threads);
static void nonmovingInitSegment(struct NonmovingSegment *seg, uint8_t log_block_size)
{
bdescr *bd = Bdescr((P_) seg);
seg->link = NULL;
seg->todo_link = NULL;
seg->next_free = 0;
SET_SEGMENT_STATE(seg, FREE);
bd->nonmoving_segment.log_block_size = log_block_size;
bd->nonmoving_segment.next_free_snap = 0;
bd->u.scan = nonmovingSegmentGetBlock(seg, 0);
nonmovingClearBitmap(seg);
}
// Add a segment to the free list.
void nonmovingPushFreeSegment(struct NonmovingSegment *seg)
{
// See Note [Live data accounting in nonmoving collector].
if (RELAXED_LOAD(&nonmovingHeap.n_free) > NONMOVING_MAX_FREE) {
bdescr *bd = Bdescr((StgPtr) seg);
ACQUIRE_SM_LOCK;
ASSERT(oldest_gen->n_blocks >= bd->blocks);
ASSERT(oldest_gen->n_words >= BLOCK_SIZE_W * bd->blocks);
oldest_gen->n_blocks -= bd->blocks;
oldest_gen->n_words -= BLOCK_SIZE_W * bd->blocks;
freeGroup(bd);
RELEASE_SM_LOCK;
return;
}
SET_SEGMENT_STATE(seg, FREE);
while (true) {
struct NonmovingSegment *old = nonmovingHeap.free;
seg->link = old;
if (cas((StgVolatilePtr) &nonmovingHeap.free, (StgWord) old, (StgWord) seg) == (StgWord) old)
break;
}
__sync_add_and_fetch(&nonmovingHeap.n_free, 1);
}
static struct NonmovingSegment *nonmovingPopFreeSegment(void)
{
while (true) {
struct NonmovingSegment *seg = ACQUIRE_LOAD(&nonmovingHeap.free);
if (seg == NULL) {
return NULL;
}
if (cas((StgVolatilePtr) &nonmovingHeap.free,
(StgWord) seg,
(StgWord) seg->link) == (StgWord) seg) {
__sync_sub_and_fetch(&nonmovingHeap.n_free, 1);
return seg;
}
}
}
unsigned int nonmovingBlockCountFromSize(uint8_t log_block_size)
{
// We compute the overwhelmingly common size cases directly to avoid a very
// expensive integer division.
switch (log_block_size) {
case 3: return nonmovingBlockCount(3);
case 4: return nonmovingBlockCount(4);
case 5: return nonmovingBlockCount(5);
case 6: return nonmovingBlockCount(6);
case 7: return nonmovingBlockCount(7);
default: return nonmovingBlockCount(log_block_size);
}
}
/*
* Request a fresh segment from the free segment list or allocate one of the
* given node.
*
* Caller must hold SM_MUTEX (although we take the gc_alloc_block_sync spinlock
* under the assumption that we are in a GC context).
*/
static struct NonmovingSegment *nonmovingAllocSegment(uint32_t node)
{
// First try taking something off of the free list
struct NonmovingSegment *ret;
ret = nonmovingPopFreeSegment();
// Nothing in the free list, allocate a new segment...
if (ret == NULL) {
// Take gc spinlock: another thread may be scavenging a moving
// generation and call `todo_block_full`
ACQUIRE_ALLOC_BLOCK_SPIN_LOCK();
bdescr *bd = allocAlignedGroupOnNode(node, NONMOVING_SEGMENT_BLOCKS);
// See Note [Live data accounting in nonmoving collector].
oldest_gen->n_blocks += bd->blocks;
oldest_gen->n_words += BLOCK_SIZE_W * bd->blocks;
RELEASE_ALLOC_BLOCK_SPIN_LOCK();
for (StgWord32 i = 0; i < bd->blocks; ++i) {
initBdescr(&bd[i], oldest_gen, oldest_gen);
bd[i].flags = BF_NONMOVING;
}
ret = (struct NonmovingSegment *)bd->start;
}
// Check alignment
ASSERT(((uintptr_t)ret % NONMOVING_SEGMENT_SIZE) == 0);
return ret;
}
static inline unsigned long log2_ceil(unsigned long x)
{
return (sizeof(unsigned long)*8) - __builtin_clzl(x-1);
}
// Advance a segment's next_free pointer. Returns true if segment if full.
static bool advance_next_free(struct NonmovingSegment *seg, const unsigned int blk_count)
{
const uint8_t *bitmap = seg->bitmap;
ASSERT(blk_count == nonmovingSegmentBlockCount(seg));
#if defined(NAIVE_ADVANCE_FREE)
// reference implementation
for (unsigned int i = seg->next_free+1; i < blk_count; i++) {
if (!bitmap[i]) {
seg->next_free = i;
return false;
}
}
seg->next_free = blk_count;
return true;
#else
const uint8_t *c = memchr(&bitmap[seg->next_free+1], 0, blk_count - seg->next_free - 1);
if (c == NULL) {
seg->next_free = blk_count;
return true;
} else {
seg->next_free = c - bitmap;
return false;
}
#endif
}
static struct NonmovingSegment *pop_active_segment(struct NonmovingAllocator *alloca)
{
while (true) {
// Synchronizes with CAS in nonmovingPushActiveSegment
struct NonmovingSegment *seg = ACQUIRE_LOAD(&alloca->active);
if (seg == NULL) {
return NULL;
}
struct NonmovingSegment *next = RELAXED_LOAD(&seg->link);
if (cas((StgVolatilePtr) &alloca->active,
(StgWord) seg,
(StgWord) next) == (StgWord) seg) {
return seg;
}
}
}
/* Allocate a block in the nonmoving heap. Caller must hold SM_MUTEX. sz is in words */
GNUC_ATTR_HOT
void *nonmovingAllocate(Capability *cap, StgWord sz)
{
unsigned int log_block_size = log2_ceil(sz * sizeof(StgWord));
unsigned int block_count = nonmovingBlockCountFromSize(log_block_size);
// The max we ever allocate is 3276 bytes (anything larger is a large
// object and not moved) which is covered by allocator 9.
ASSERT(log_block_size < NONMOVING_ALLOCA0 + NONMOVING_ALLOCA_CNT);
unsigned int alloca_idx = log_block_size - NONMOVING_ALLOCA0;
struct NonmovingAllocator *alloca = &nonmovingHeap.allocators[alloca_idx];
// Allocate into current segment
struct NonmovingSegment *current = cap->current_segments[alloca_idx];
ASSERT(current); // current is never NULL
void *ret = nonmovingSegmentGetBlock_(current, log_block_size, current->next_free);
ASSERT(GET_CLOSURE_TAG(ret) == 0); // check alignment
// Advance the current segment's next_free or allocate a new segment if full
bool full = advance_next_free(current, block_count);
if (full) {
// Current segment is full: update live data estimate link it to
// filled, take an active segment if one exists, otherwise allocate a
// new segment.
// Update live data estimate.
// See Note [Live data accounting in nonmoving collector].
unsigned int new_blocks = block_count - nonmovingSegmentInfo(current)->next_free_snap;
unsigned int block_size = 1 << log_block_size;
atomic_inc(&oldest_gen->live_estimate, new_blocks * block_size / sizeof(W_));
// push the current segment to the filled list
nonmovingPushFilledSegment(current);
// first look for a new segment in the active list
struct NonmovingSegment *new_current = pop_active_segment(alloca);
// there are no active segments, allocate new segment
if (new_current == NULL) {
new_current = nonmovingAllocSegment(cap->node);
nonmovingInitSegment(new_current, log_block_size);
}
// make it current
new_current->link = NULL;
SET_SEGMENT_STATE(new_current, CURRENT);
cap->current_segments[alloca_idx] = new_current;
}
return ret;
}
void nonmovingInit(void)
{
if (! RtsFlags.GcFlags.useNonmoving) return;
#if defined(THREADED_RTS)
initMutex(&nonmoving_collection_mutex);
initCondition(&concurrent_coll_finished);
initMutex(&concurrent_coll_finished_lock);
#endif
nonmovingMarkInit();
}
// Stop any nonmoving collection in preparation for RTS shutdown.
void nonmovingStop(void)
{
if (! RtsFlags.GcFlags.useNonmoving) return;
#if defined(THREADED_RTS)
if (RELAXED_LOAD(&mark_thread)) {
debugTrace(DEBUG_nonmoving_gc,
"waiting for nonmoving collector thread to terminate");
ACQUIRE_LOCK(&concurrent_coll_finished_lock);
waitCondition(&concurrent_coll_finished, &concurrent_coll_finished_lock);
RELEASE_LOCK(&concurrent_coll_finished_lock);
}
#endif
}
void nonmovingExit(void)
{
if (! RtsFlags.GcFlags.useNonmoving) return;
// First make sure collector is stopped before we tear things down.
nonmovingStop();
#if defined(THREADED_RTS)
ACQUIRE_LOCK(&nonmoving_collection_mutex);
RELEASE_LOCK(&nonmoving_collection_mutex);
closeMutex(&concurrent_coll_finished_lock);
closeCondition(&concurrent_coll_finished);
closeMutex(&nonmoving_collection_mutex);
#endif
}
/* Initialize a new capability. Caller must hold SM_LOCK */
void nonmovingInitCapability(Capability *cap)
{
// Initialize current segment array
struct NonmovingSegment **segs =
stgMallocBytes(sizeof(struct NonmovingSegment*) * NONMOVING_ALLOCA_CNT, "current segment array");
for (unsigned int i = 0; i < NONMOVING_ALLOCA_CNT; i++) {
segs[i] = nonmovingAllocSegment(cap->node);
nonmovingInitSegment(segs[i], NONMOVING_ALLOCA0 + i);
SET_SEGMENT_STATE(segs[i], CURRENT);
}
cap->current_segments = segs;
// Initialize update remembered set
cap->upd_rem_set.queue.blocks = NULL;
nonmovingInitUpdRemSet(&cap->upd_rem_set);
}
void nonmovingClearBitmap(struct NonmovingSegment *seg)
{
unsigned int n = nonmovingSegmentBlockCount(seg);
memset(seg->bitmap, 0, n);
}
/* Prepare the heap bitmaps and snapshot metadata for a mark */
static void nonmovingPrepareMark(void)
{
// See Note [Static objects under the nonmoving collector].
prev_static_flag = static_flag;
static_flag =
static_flag == STATIC_FLAG_A ? STATIC_FLAG_B : STATIC_FLAG_A;
// Should have been cleared by the last sweep
ASSERT(nonmovingHeap.sweep_list == NULL);
nonmovingHeap.n_caps = n_capabilities;
nonmovingBumpEpoch();
for (int alloca_idx = 0; alloca_idx < NONMOVING_ALLOCA_CNT; ++alloca_idx) {
struct NonmovingAllocator *alloca = &nonmovingHeap.allocators[alloca_idx];
// Update current segments' snapshot pointers
for (uint32_t cap_n = 0; cap_n < nonmovingHeap.n_caps; ++cap_n) {
Capability *cap = getCapability(cap_n);
struct NonmovingSegment *seg = cap->current_segments[alloca_idx];
nonmovingSegmentInfo(seg)->next_free_snap = seg->next_free;
}
// Save the filled segments for later processing during the concurrent
// mark phase.
ASSERT(alloca->saved_filled == NULL);
alloca->saved_filled = alloca->filled;
alloca->filled = NULL;
// N.B. It's not necessary to update snapshot pointers of active segments;
// they were set after they were swept and haven't seen any allocation
// since.
}
// Clear large object bits of existing large objects
for (bdescr *bd = nonmoving_large_objects; bd; bd = bd->link) {
bd->flags &= ~BF_MARKED;
}
// Add newly promoted large objects and clear mark bits
bdescr *next;
ASSERT(oldest_gen->scavenged_large_objects == NULL);
for (bdescr *bd = oldest_gen->large_objects; bd; bd = next) {
next = bd->link;
bd->flags |= BF_NONMOVING_SWEEPING;
bd->flags &= ~BF_MARKED;
dbl_link_onto(bd, &nonmoving_large_objects);
}
n_nonmoving_large_blocks += oldest_gen->n_large_blocks;
oldest_gen->large_objects = NULL;
oldest_gen->n_large_words = 0;
oldest_gen->n_large_blocks = 0;
nonmoving_live_words = 0;
// Clear compact object mark bits
for (bdescr *bd = nonmoving_compact_objects; bd; bd = bd->link) {
bd->flags &= ~BF_MARKED;
}
// Move new compact objects from younger generations to nonmoving_compact_objects
for (bdescr *bd = oldest_gen->compact_objects; bd; bd = next) {
next = bd->link;
bd->flags |= BF_NONMOVING_SWEEPING;
bd->flags &= ~BF_MARKED;
dbl_link_onto(bd, &nonmoving_compact_objects);
}
n_nonmoving_compact_blocks += oldest_gen->n_compact_blocks;
oldest_gen->n_compact_blocks = 0;
oldest_gen->compact_objects = NULL;
// TODO (osa): what about "in import" stuff??
#if defined(DEBUG)
debug_caf_list_snapshot = debug_caf_list;
debug_caf_list = (StgIndStatic*)END_OF_CAF_LIST;
#endif
}
void nonmovingCollect(StgWeak **dead_weaks, StgTSO **resurrected_threads)
{
#if defined(THREADED_RTS)
// We can't start a new collection until the old one has finished
// We also don't run in final GC
if (RELAXED_LOAD(&concurrent_coll_running) || getSchedState() > SCHED_RUNNING) {
return;
}
#endif
trace(TRACE_nonmoving_gc, "Starting nonmoving GC preparation");
resizeGenerations();
nonmovingPrepareMark();
// N.B. These should have been cleared at the end of the last sweep.
ASSERT(nonmoving_marked_large_objects == NULL);
ASSERT(n_nonmoving_marked_large_blocks == 0);
ASSERT(nonmoving_marked_compact_objects == NULL);
ASSERT(n_nonmoving_marked_compact_blocks == 0);
MarkQueue *mark_queue = stgMallocBytes(sizeof(MarkQueue), "mark queue");
mark_queue->blocks = NULL;
initMarkQueue(mark_queue);
current_mark_queue = mark_queue;
// Mark roots
trace(TRACE_nonmoving_gc, "Marking roots for nonmoving GC");
markCAFs((evac_fn)markQueueAddRoot, mark_queue);
for (unsigned int n = 0; n < getNumCapabilities(); ++n) {
markCapability((evac_fn)markQueueAddRoot, mark_queue,
getCapability(n), true/*don't mark sparks*/);
}
markStablePtrTable((evac_fn)markQueueAddRoot, mark_queue);
// The dead weak pointer list shouldn't contain any weaks in the
// nonmoving heap
#if defined(DEBUG)
for (StgWeak *w = *dead_weaks; w; w = w->link) {
ASSERT(Bdescr((StgPtr) w)->gen != oldest_gen);
}
#endif
// Mark threads resurrected during moving heap scavenging
for (StgTSO *tso = *resurrected_threads; tso != END_TSO_QUEUE; tso = tso->global_link) {
markQueuePushClosureGC(mark_queue, (StgClosure*)tso);
}
trace(TRACE_nonmoving_gc, "Finished marking roots for nonmoving GC");
// Roots marked, mark threads and weak pointers
// At this point all threads are moved to threads list (from old_threads)
// and all weaks are moved to weak_ptr_list (from old_weak_ptr_list) by
// the previous scavenge step, so we need to move them to "old" lists
// again.
// Fine to override old_threads because any live or resurrected threads are
// moved to threads or resurrected_threads lists.
ASSERT(oldest_gen->old_threads == END_TSO_QUEUE);
ASSERT(nonmoving_old_threads == END_TSO_QUEUE);
nonmoving_old_threads = oldest_gen->threads;
oldest_gen->threads = END_TSO_QUEUE;
// Make sure we don't lose any weak ptrs here. Weaks in old_weak_ptr_list
// will either be moved to `dead_weaks` (if dead) or `weak_ptr_list` (if
// alive).
ASSERT(oldest_gen->old_weak_ptr_list == NULL);
ASSERT(nonmoving_old_weak_ptr_list == NULL);
{
// Move both oldest_gen->weak_ptr_list and nonmoving_weak_ptr_list to
// nonmoving_old_weak_ptr_list
StgWeak **weaks = &oldest_gen->weak_ptr_list;
uint32_t n = 0;
while (*weaks) {
weaks = &(*weaks)->link;
n++;
}
debugTrace(DEBUG_nonmoving_gc, "%d new nonmoving weaks", n);
*weaks = nonmoving_weak_ptr_list;
nonmoving_old_weak_ptr_list = oldest_gen->weak_ptr_list;
nonmoving_weak_ptr_list = NULL;
oldest_gen->weak_ptr_list = NULL;
// At this point all weaks in the nonmoving generation are on
// nonmoving_old_weak_ptr_list
}
trace(TRACE_nonmoving_gc, "Finished nonmoving GC preparation");
// We are now safe to start concurrent marking
// Note that in concurrent mark we can't use dead_weaks and
// resurrected_threads from the preparation to add new weaks and threads as
// that would cause races between minor collection and mark. So we only pass
// those lists to mark function in sequential case. In concurrent case we
// allocate fresh lists.
#if defined(THREADED_RTS)
// If we're interrupting or shutting down, do not let this capability go and
// run a STW collection. Reason: we won't be able to acquire this capability
// again for the sync if we let it go, because it'll immediately start doing
// a major GC, because that's what we do when exiting scheduler (see
// exitScheduler()).
if (getSchedState() == SCHED_RUNNING) {
RELAXED_STORE(&concurrent_coll_running, true);
nonmoving_write_barrier_enabled = true;
debugTrace(DEBUG_nonmoving_gc, "Starting concurrent mark thread");
OSThreadId thread;
if (createOSThread(&thread, "nonmoving-mark",
nonmovingConcurrentMark, mark_queue) != 0) {
barf("nonmovingCollect: failed to spawn mark thread: %s", strerror(errno));
}
RELAXED_STORE(&mark_thread, thread);
} else {
nonmovingConcurrentMark(mark_queue);
}
#else
// Use the weak and thread lists from the preparation for any new weaks and
// threads found to be dead in mark.
nonmovingMark_(mark_queue, dead_weaks, resurrected_threads);
#endif
}
/* Mark queue, threads, and weak pointers until no more weaks have been
* resuscitated. If *budget is non-zero then we will mark no more than
* Returns true if we there is no more marking work to be done, false if
* we exceeded our marking budget.
*/
static bool nonmovingMarkThreadsWeaks(MarkBudget *budget, MarkQueue *mark_queue)
{
while (true) {
// Propagate marks
nonmovingMark(budget, mark_queue);
if (*budget == 0) {
return false;
}
// Tidy threads and weaks
nonmovingTidyThreads();
if (! nonmovingTidyWeaks(mark_queue)) {
return true;
}
}
}
#if defined(THREADED_RTS)
static void* nonmovingConcurrentMark(void *data)
{
MarkQueue *mark_queue = (MarkQueue*)data;
StgWeak *dead_weaks = NULL;
StgTSO *resurrected_threads = (StgTSO*)&stg_END_TSO_QUEUE_closure;
nonmovingMark_(mark_queue, &dead_weaks, &resurrected_threads);
return NULL;
}
// Append w2 to the end of w1.
static void appendWeakList( StgWeak **w1, StgWeak *w2 )
{
while (*w1) {
w1 = &(*w1)->link;
}
*w1 = w2;
}
#endif
static void nonmovingMark_(MarkQueue *mark_queue, StgWeak **dead_weaks, StgTSO **resurrected_threads)
{
ACQUIRE_LOCK(&nonmoving_collection_mutex);
debugTrace(DEBUG_nonmoving_gc, "Starting mark...");
stat_startNonmovingGc();
// Walk the list of filled segments that we collected during preparation,
// updated their snapshot pointers and move them to the sweep list.
for (int alloca_idx = 0; alloca_idx < NONMOVING_ALLOCA_CNT; ++alloca_idx) {
struct NonmovingSegment *filled = nonmovingHeap.allocators[alloca_idx].saved_filled;
uint32_t n_filled = 0;
if (filled) {
struct NonmovingSegment *seg = filled;
while (true) {
// Set snapshot
nonmovingSegmentInfo(seg)->next_free_snap = seg->next_free;
SET_SEGMENT_STATE(seg, FILLED_SWEEPING);
n_filled++;
if (seg->link) {
seg = seg->link;
} else {
break;
}
}
// add filled segments to sweep_list
seg->link = nonmovingHeap.sweep_list;
nonmovingHeap.sweep_list = filled;
}
nonmovingHeap.allocators[alloca_idx].saved_filled = NULL;
}
// Mark Weak#s
nonmovingMarkWeakPtrList(mark_queue);
// Do concurrent marking; most of the heap will get marked here.
#if defined(THREADED_RTS)
concurrent_marking:
#endif
{
MarkBudget budget = UNLIMITED_MARK_BUDGET;
nonmovingMarkThreadsWeaks(&budget, mark_queue);
}
#if defined(THREADED_RTS)
Task *task = newBoundTask();
// If at this point if we've decided to exit then just return
if (getSchedState() > SCHED_RUNNING) {
// Note that we break our invariants here and leave segments in
// nonmovingHeap.sweep_list, don't free nonmoving_large_objects etc.
// However because we won't be running sweep in the final GC this
// is OK.
//
// However, we must move any weak pointers remaining on
// nonmoving_old_weak_ptr_list back to nonmoving_weak_ptr_list
// such that their C finalizers can be run by hs_exit_.
appendWeakList(&nonmoving_weak_ptr_list, nonmoving_old_weak_ptr_list);
goto finish;
}
// We're still running, request a sync
nonmovingBeginFlush(task);
bool all_caps_syncd;
MarkBudget sync_marking_budget = sync_phase_marking_budget;
do {
all_caps_syncd = nonmovingWaitForFlush();
if (nonmovingMarkThreadsWeaks(&sync_marking_budget, mark_queue) == false) {
// We ran out of budget for marking. Abort sync.
// See Note [Sync phase marking budget].
traceConcSyncEnd();
stat_endNonmovingGcSync();
releaseAllCapabilities(n_capabilities, NULL, task);
goto concurrent_marking;
}
} while (!all_caps_syncd);
#endif
nonmovingResurrectThreads(mark_queue, resurrected_threads);
// No more resurrecting threads after this point
// Do last marking of weak pointers
while (true) {
// Propagate marks
nonmovingMarkUnlimitedBudget(mark_queue);
if (!nonmovingTidyWeaks(mark_queue))
break;
}
nonmovingMarkDeadWeaks(mark_queue, dead_weaks);
// Propagate marks
nonmovingMarkUnlimitedBudget(mark_queue);
// Now remove all dead objects from the mut_list to ensure that a younger
// generation collection doesn't attempt to look at them after we've swept.
nonmovingSweepMutLists();
debugTrace(DEBUG_nonmoving_gc,
"Done marking, resurrecting threads before releasing capabilities");
// Schedule finalizers and resurrect threads
#if defined(THREADED_RTS)
// Just pick a random capability. Not sure if this is a good idea -- we use
// only one capability for all finalizers.
scheduleFinalizers(getCapability(0), *dead_weaks);
// Note that this mutates heap and causes running write barriers.
// See Note [Unintentional marking in resurrectThreads] in NonMovingMark.c
// for how we deal with this.
resurrectThreads(*resurrected_threads);
#endif
#if defined(DEBUG)
// Zap CAFs that we will sweep
nonmovingGcCafs();
#endif
ASSERT(mark_queue->top->head == 0);
ASSERT(mark_queue->blocks->link == NULL);
// Update oldest_gen thread and weak lists
// Note that we need to append these lists as a concurrent minor GC may have
// added stuff to them while we're doing mark-sweep concurrently
{
StgTSO **threads = &oldest_gen->threads;
while (*threads != END_TSO_QUEUE) {
threads = &(*threads)->global_link;
}
*threads = nonmoving_threads;
nonmoving_threads = END_TSO_QUEUE;
nonmoving_old_threads = END_TSO_QUEUE;
}
// At this point point any weak that remains on nonmoving_old_weak_ptr_list
// has a dead key.
nonmoving_old_weak_ptr_list = NULL;
// Prune spark lists
// See Note [Spark management under the nonmoving collector].
#if defined(THREADED_RTS)
for (uint32_t n = 0; n < getNumCapabilities(); n++) {
pruneSparkQueue(true, getCapability(n));
}
#endif
// Everything has been marked; allow the mutators to proceed
#if defined(THREADED_RTS) && !defined(NONCONCURRENT_SWEEP)
nonmoving_write_barrier_enabled = false;
nonmovingFinishFlush(task);
#endif
current_mark_queue = NULL;
freeMarkQueue(mark_queue);
stgFree(mark_queue);
oldest_gen->live_estimate = nonmoving_live_words;
oldest_gen->n_old_blocks = 0;
resizeGenerations();
/****************************************************
* Sweep
****************************************************/
traceConcSweepBegin();
// Because we can't mark large object blocks (no room for mark bit) we
// collect them in a map in mark_queue and we pass it here to sweep large
// objects
nonmovingSweepLargeObjects();
nonmovingSweepCompactObjects();
nonmovingSweepStableNameTable();
nonmovingSweep();
ASSERT(nonmovingHeap.sweep_list == NULL);
debugTrace(DEBUG_nonmoving_gc, "Finished sweeping.");
traceConcSweepEnd();
#if defined(DEBUG)
if (RtsFlags.DebugFlags.nonmoving_gc)
nonmovingPrintAllocatorCensus(true);
#endif
#if defined(TRACING)
if (RtsFlags.TraceFlags.nonmoving_gc)
nonmovingTraceAllocatorCensus();
#endif
#if defined(THREADED_RTS) && defined(NONCONCURRENT_SWEEP)
#if defined(DEBUG)
checkNonmovingHeap(&nonmovingHeap);
checkSanity(true, true);
#endif
nonmoving_write_barrier_enabled = false;
nonmovingFinishFlush(task);
#endif
// TODO: Remainder of things done by GarbageCollect (update stats)
#if defined(THREADED_RTS)
finish:
exitMyTask();
// We are done...
RELAXED_STORE(&mark_thread, 0);
stat_endNonmovingGc();
// Signal that the concurrent collection is finished, allowing the next
// non-moving collection to proceed
RELAXED_STORE(&concurrent_coll_running, false);
signalCondition(&concurrent_coll_finished);
RELEASE_LOCK(&nonmoving_collection_mutex);
#endif
}
#if defined(DEBUG)
// Use this with caution: this doesn't work correctly during scavenge phase
// when we're doing parallel scavenging. Use it in mark phase or later (where
// we don't allocate more anymore).
void assert_in_nonmoving_heap(StgPtr p)
{
if (!HEAP_ALLOCED_GC(p))
return;
bdescr *bd = Bdescr(p);
if (bd->flags & BF_LARGE) {
// It should be in a capability (if it's not filled yet) or in non-moving heap
for (uint32_t cap = 0; cap < getNumCapabilities(); ++cap) {
if (bd == getCapability(cap)->pinned_object_block) {
return;
}
}
ASSERT(bd->flags & BF_NONMOVING);
return;
}
// Search snapshot segments
for (struct NonmovingSegment *seg = nonmovingHeap.sweep_list; seg; seg = seg->link) {
if (p >= (P_)seg && p < (((P_)seg) + NONMOVING_SEGMENT_SIZE_W)) {
return;
}
}
for (int alloca_idx = 0; alloca_idx < NONMOVING_ALLOCA_CNT; ++alloca_idx) {
struct NonmovingAllocator *alloca = &nonmovingHeap.allocators[alloca_idx];
// Search current segments
for (uint32_t cap_idx = 0; cap_idx < nonmovingHeap.n_caps; ++cap_idx) {
Capability *cap = getCapability(cap_idx);
struct NonmovingSegment *seg = cap->current_segments[alloca_idx];
if (p >= (P_)seg && p < (((P_)seg) + NONMOVING_SEGMENT_SIZE_W)) {
return;
}
}
// Search active segments
int seg_idx = 0;
struct NonmovingSegment *seg = alloca->active;
while (seg) {
if (p >= (P_)seg && p < (((P_)seg) + NONMOVING_SEGMENT_SIZE_W)) {
return;
}
seg_idx++;
seg = seg->link;
}
// Search filled segments
seg_idx = 0;
seg = alloca->filled;
while (seg) {
if (p >= (P_)seg && p < (((P_)seg) + NONMOVING_SEGMENT_SIZE_W)) {
return;
}
seg_idx++;
seg = seg->link;
}
}
// We don't search free segments as they're unused
barf("%p is not in nonmoving heap\n", (void*)p);
}
void nonmovingPrintSegment(struct NonmovingSegment *seg)
{
int num_blocks = nonmovingSegmentBlockCount(seg);
uint8_t log_block_size = nonmovingSegmentLogBlockSize(seg);
debugBelch("Segment with %d blocks of size 2^%d (%d bytes, %u words, scan: %p)\n",
num_blocks,
log_block_size,
1 << log_block_size,
(unsigned int) ROUNDUP_BYTES_TO_WDS(1 << log_block_size),
(void*)Bdescr((P_)seg)->u.scan);
for (nonmoving_block_idx p_idx = 0; p_idx < seg->next_free; ++p_idx) {
StgClosure *p = (StgClosure*)nonmovingSegmentGetBlock(seg, p_idx);
if (nonmovingGetMark(seg, p_idx) != 0) {
debugBelch("%d (%p)* :\t", p_idx, (void*)p);
} else {
debugBelch("%d (%p) :\t", p_idx, (void*)p);
}
printClosure(p);
}
debugBelch("End of segment\n\n");
}
void locate_object(P_ obj)
{
// Search allocators
for (int alloca_idx = 0; alloca_idx < NONMOVING_ALLOCA_CNT; ++alloca_idx) {
struct NonmovingAllocator *alloca = &nonmovingHeap.allocators[alloca_idx];
for (uint32_t cap_n = 0; cap_n < getNumCapabilities(); ++cap_n) {
Capability *cap = getCapability(cap_n);
struct NonmovingSegment *seg = cap->current_segments[alloca_idx];
if (obj >= (P_)seg && obj < (((P_)seg) + NONMOVING_SEGMENT_SIZE_W)) {
debugBelch("%p is in current segment of capability %d of allocator %d at %p\n", obj, cap_n, alloca_idx, (void*)seg);
return;
}
}
int seg_idx = 0;
struct NonmovingSegment *seg = alloca->active;
while (seg) {
if (obj >= (P_)seg && obj < (((P_)seg) + NONMOVING_SEGMENT_SIZE_W)) {
debugBelch("%p is in active segment %d of allocator %d at %p\n", obj, seg_idx, alloca_idx, (void*)seg);
return;
}
seg_idx++;
seg = seg->link;
}
seg_idx = 0;
seg = alloca->filled;
while (seg) {
if (obj >= (P_)seg && obj < (((P_)seg) + NONMOVING_SEGMENT_SIZE_W)) {
debugBelch("%p is in filled segment %d of allocator %d at %p\n", obj, seg_idx, alloca_idx, (void*)seg);
return;
}
seg_idx++;
seg = seg->link;
}
}
struct NonmovingSegment *seg = nonmovingHeap.free;
int seg_idx = 0;
while (seg) {
if (obj >= (P_)seg && obj < (((P_)seg) + NONMOVING_SEGMENT_SIZE_W)) {
debugBelch("%p is in free segment %d at %p\n", obj, seg_idx, (void*)seg);
return;
}
seg_idx++;
seg = seg->link;
}
// Search nurseries
for (uint32_t nursery_idx = 0; nursery_idx < n_nurseries; ++nursery_idx) {
for (bdescr* nursery_block = nurseries[nursery_idx].blocks; nursery_block; nursery_block = nursery_block->link) {
if (obj >= nursery_block->start && obj <= nursery_block->start + nursery_block->blocks*BLOCK_SIZE_W) {
debugBelch("%p is in nursery %d\n", obj, nursery_idx);
return;
}
}
}
// Search generations
for (uint32_t g = 0; g < RtsFlags.GcFlags.generations - 1; ++g) {
generation *gen = &generations[g];
for (bdescr *blk = gen->blocks; blk; blk = blk->link) {
if (obj >= blk->start && obj < blk->free) {
debugBelch("%p is in generation %" FMT_Word32 " blocks\n", obj, g);
return;
}
}
for (bdescr *blk = gen->old_blocks; blk; blk = blk->link) {
if (obj >= blk->start && obj < blk->free) {
debugBelch("%p is in generation %" FMT_Word32 " old blocks\n", obj, g);
return;
}
}
}
// Search large objects
for (uint32_t g = 0; g < RtsFlags.GcFlags.generations - 1; ++g) {
generation *gen = &generations[g];
for (bdescr *large_block = gen->large_objects; large_block; large_block = large_block->link) {
if ((P_)large_block->start == obj) {
debugBelch("%p is in large blocks of generation %d\n", obj, g);
return;
}
}
}
for (bdescr *large_block = nonmoving_large_objects; large_block; large_block = large_block->link) {
if ((P_)large_block->start == obj) {
debugBelch("%p is in nonmoving_large_objects\n", obj);
return;
}
}
for (bdescr *large_block = nonmoving_marked_large_objects; large_block; large_block = large_block->link) {
if ((P_)large_block->start == obj) {
debugBelch("%p is in nonmoving_marked_large_objects\n", obj);
return;
}
}
// Search workspaces FIXME only works in non-threaded runtime
#if !defined(THREADED_RTS)
for (uint32_t g = 0; g < RtsFlags.GcFlags.generations - 1; ++ g) {
gen_workspace *ws = &gct->gens[g];
for (bdescr *blk = ws->todo_bd; blk; blk = blk->link) {
if (obj >= blk->start && obj < blk->free) {
debugBelch("%p is in generation %" FMT_Word32 " todo bds\n", obj, g);
return;
}
}
for (bdescr *blk = ws->scavd_list; blk; blk = blk->link) {
if (obj >= blk->start && obj < blk->free) {
debugBelch("%p is in generation %" FMT_Word32 " scavd bds\n", obj, g);
return;
}
}
for (bdescr *blk = ws->todo_large_objects; blk; blk = blk->link) {
if (obj >= blk->start && obj < blk->free) {
debugBelch("%p is in generation %" FMT_Word32 " todo large bds\n", obj, g);
return;
}
}
}
#endif
}
void nonmovingPrintSweepList()
{
debugBelch("==== SWEEP LIST =====\n");
int i = 0;
for (struct NonmovingSegment *seg = nonmovingHeap.sweep_list; seg; seg = seg->link) {
debugBelch("%d: %p\n", i++, (void*)seg);
}
debugBelch("= END OF SWEEP LIST =\n");
}
void check_in_mut_list(StgClosure *p)
{
for (uint32_t cap_n = 0; cap_n < getNumCapabilities(); ++cap_n) {
for (bdescr *bd = getCapability(cap_n)->mut_lists[oldest_gen->no]; bd; bd = bd->link) {
for (StgPtr q = bd->start; q < bd->free; ++q) {
if (*((StgPtr**)q) == (StgPtr*)p) {
debugBelch("Object is in mut list of cap %d: %p\n", cap_n, getCapability(cap_n)->mut_lists[oldest_gen->no]);
return;
}
}
}
}
debugBelch("Object is not in a mut list\n");
}
void print_block_list(bdescr* bd)
{
while (bd) {
debugBelch("%p, ", (void*)bd);
bd = bd->link;
}
debugBelch("\n");
}
void print_thread_list(StgTSO* tso)
{
while (tso != END_TSO_QUEUE) {
printClosure((StgClosure*)tso);
tso = tso->global_link;
}
}
#endif
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