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/*
* Console control handler support.
*
* NOTE: This is the MIO manager, only used for --io-manager=posix.
* For the WINIO manager see base in the GHC.Event modules.
*/
#include "Rts.h"
#include <windows.h>
#include "ConsoleHandler.h"
#include "Schedule.h"
#include "RtsUtils.h"
#include "AsyncMIO.h"
#include "RtsSignals.h"
extern int stg_InstallConsoleEvent(int action, StgStablePtr *handler);
static BOOL WINAPI shutdown_handler(DWORD dwCtrlType);
static BOOL WINAPI generic_handler(DWORD dwCtrlType);
static bool deliver_event = true;
StgInt console_handler = STG_SIG_DFL;
#if !defined(THREADED_RTS)
static HANDLE hConsoleEvent = INVALID_HANDLE_VALUE;
#define N_PENDING_EVENTS 16
StgInt stg_pending_events = 0; /* number of undelivered events */
DWORD stg_pending_buf[N_PENDING_EVENTS]; /* their associated event numbers. */
#endif
/*
* Function: initUserSignals()
*
* Initialize the console handling substrate.
*/
void
initUserSignals(void)
{
console_handler = STG_SIG_DFL;
#if !defined(THREADED_RTS)
stg_pending_events = 0;
if (hConsoleEvent == INVALID_HANDLE_VALUE) {
hConsoleEvent =
CreateEvent ( NULL, /* default security attributes */
TRUE, /* manual-reset event */
FALSE, /* initially non-signalled */
NULL); /* no name */
}
#endif
return;
}
void
freeSignalHandlers(void) {
/* Do nothing */
}
/* Called in hs_exit to clean up resources. */
void
finiUserSignals(void)
{
#if !defined(THREADED_RTS)
if (hConsoleEvent != INVALID_HANDLE_VALUE) {
CloseHandle(hConsoleEvent);
}
#endif
}
/*
* Function: shutdown_handler()
*
* Local function that performs the default handling of Ctrl+C kind
* events; gently shutting down the RTS
*
* To repeat Signals.c remark -- user code may choose to override the
* default handler. Which is fine, assuming they put back the default
* handler when/if they de-install the custom handler.
*
*/
static BOOL WINAPI shutdown_handler(DWORD dwCtrlType)
{
switch (dwCtrlType) {
case CTRL_CLOSE_EVENT:
/* see generic_handler() comment re: this event */
return false;
case CTRL_C_EVENT:
case CTRL_BREAK_EVENT:
// If we're already trying to interrupt the RTS, terminate with
// extreme prejudice. So the first ^C tries to exit the program
// cleanly, and the second one just kills it.
if (sched_state >= SCHED_INTERRUPTING) {
stg_exit(EXIT_INTERRUPTED);
} else {
interruptStgRts();
}
return true;
/* shutdown + logoff events are not handled here. */
default:
return false;
}
}
/*
* Function: initDefaultHandlers()
*
* Install any default signal/console handlers. Currently we install a
* Ctrl+C handler that shuts down the RTS in an orderly manner.
*/
void initDefaultHandlers(void)
{
if ( !SetConsoleCtrlHandler(shutdown_handler, true) ) {
errorBelch("warning: failed to install default console handler");
}
}
void resetDefaultHandlers(void)
{
if ( !SetConsoleCtrlHandler(shutdown_handler, false) ) {
errorBelch("warning: failed to uninstall default console handler");
}
}
/*
* Function: blockUserSignals()
*
* Temporarily block the delivery of further console events. Needed to
* avoid race conditions when GCing the stack of outstanding handlers or
* when emptying the stack by running the handlers.
*
*/
void
blockUserSignals(void)
{
deliver_event = false;
}
/*
* Function: unblockUserSignals()
*
* The inverse of blockUserSignals(); re-enable the deliver of console events.
*/
void
unblockUserSignals(void)
{
deliver_event = true;
}
/*
* Function: awaitUserSignals()
*
* Wait for the next console event. Currently a NOP (returns immediately.)
*/
void awaitUserSignals(void)
{
return;
}
#if !defined(THREADED_RTS)
/*
* Function: startSignalHandlers()
*
* Run the handlers associated with the stacked up console events. Console
* event delivery is blocked for the duration of this call.
*/
void startSignalHandlers(Capability *cap)
{
StgStablePtr handler;
if (console_handler < 0) {
return;
}
blockUserSignals();
ACQUIRE_LOCK(&sched_mutex);
handler = deRefStablePtr((StgStablePtr)console_handler);
while (stg_pending_events > 0) {
stg_pending_events--;
StgTSO *t =
createIOThread(cap,
RtsFlags.GcFlags.initialStkSize,
rts_apply(cap,
(StgClosure *)handler,
rts_mkInt(cap,
stg_pending_buf[stg_pending_events])));
scheduleThread(cap, t);
setThreadLabel(cap, t, "signal handler thread");
}
RELEASE_LOCK(&sched_mutex);
unblockUserSignals();
}
#endif /* !THREADED_RTS */
/*
* Function: generic_handler()
*
* Local function which handles incoming console event (done in a separate
* OS thread), recording the event in stg_pending_events.
*/
static BOOL WINAPI generic_handler(DWORD dwCtrlType)
{
/* Ultra-simple -- up the counter + signal a switch. */
switch(dwCtrlType) {
case CTRL_CLOSE_EVENT:
/* Don't support the delivery of this event; if we
* indicate that we've handled it here and the Haskell handler
* doesn't take proper action (e.g., terminate the OS process),
* the user of the app will be unable to kill/close it. Not
* good, so disable the delivery for now.
*/
return false;
default:
if (!deliver_event) return true;
#if defined(THREADED_RTS)
sendIOManagerEvent((StgWord8) ((dwCtrlType<<1) | 1));
interruptIOManagerEvent ();
#else
if ( stg_pending_events < N_PENDING_EVENTS ) {
stg_pending_buf[stg_pending_events] = dwCtrlType;
stg_pending_events++;
}
// we need to wake up awaitEvent()
abandonRequestWait();
#endif
return true;
}
}
/*
* Function: rts_InstallConsoleEvent()
*
* Install/remove a console event handler.
*/
int
rts_InstallConsoleEvent(int action, StgStablePtr *handler)
{
StgInt previous_hdlr = console_handler;
switch (action) {
case STG_SIG_IGN:
console_handler = STG_SIG_IGN;
if ( !SetConsoleCtrlHandler(NULL, true) ) {
errorBelch("warning: unable to ignore console events");
}
break;
case STG_SIG_DFL:
console_handler = STG_SIG_IGN;
if ( !SetConsoleCtrlHandler(NULL, false) ) {
errorBelch("warning: unable to restore default console event "
"handling");
}
break;
case STG_SIG_HAN:
#if defined(THREADED_RTS)
// handler is stored in an MVar in the threaded RTS
console_handler = STG_SIG_HAN;
#else
console_handler = (StgInt)*handler;
#endif
if (previous_hdlr < 0 || previous_hdlr == STG_SIG_HAN) {
/* Only install generic_handler() once */
if ( !SetConsoleCtrlHandler(generic_handler, true) ) {
errorBelch("warning: unable to install console event handler");
}
}
break;
}
if (previous_hdlr == STG_SIG_DFL ||
previous_hdlr == STG_SIG_IGN ||
previous_hdlr == STG_SIG_HAN) {
return previous_hdlr;
} else {
if (handler != NULL) {
*handler = (StgStablePtr)previous_hdlr;
}
return STG_SIG_HAN;
}
}
/*
* Function: rts_HandledConsoleEvent()
*
* Signal that a Haskell console event handler has completed its run.
* The explicit notification that a Haskell handler has completed is
* required to better handle the delivery of Ctrl-C/Break events whilst
* an async worker thread is handling a read request on stdin. The
* Win32 console implementation will abort such a read request when Ctrl-C
* is delivered. That leaves the worker thread in a bind: should it
* abandon the request (the Haskell thread reading from stdin has been
* thrown an exception to signal the delivery of Ctrl-C & hence have
* aborted the I/O request) or simply ignore the aborted read and retry?
* (the Haskell thread reading from stdin isn't concerned with the
* delivery and handling of Ctrl-C.) With both scenarios being
* possible, the worker thread needs to be told -- that is, did the
* console event handler cause the IO request to be abandoned?
*
*/
void
rts_ConsoleHandlerDone (int ev USED_IF_NOT_THREADS)
{
#if !defined(THREADED_RTS)
if ( (DWORD)ev == CTRL_BREAK_EVENT ||
(DWORD)ev == CTRL_C_EVENT ) {
/* only these two cause stdin system calls to abort.. */
SetEvent(hConsoleEvent); /* event is manual-reset */
Sleep(0); /* yield */
ResetEvent(hConsoleEvent); /* turn it back off again */
// SDM: yeuch, this can't possibly work reliably.
// I'm not having it in THREADED_RTS.
}
#endif
}
#if !defined(THREADED_RTS)
/*
* Function: rts_waitConsoleHandlerCompletion()
*
* Esoteric entry point used by worker thread that got woken
* up as part Ctrl-C delivery.
*/
int
rts_waitConsoleHandlerCompletion()
{
/* As long as the worker doesn't need to do a multiple wait,
* let's keep this HANDLE private to this 'module'.
*/
return (WaitForSingleObject(hConsoleEvent, INFINITE) == WAIT_OBJECT_0);
}
#endif
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