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#include "Main.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "Defines.h"
#include "Error.h"
#include "Utilities.h"
/* own stuff */
#include "Shade.h"
static struct shade {
char* ident;
floatish shade;
} *shademap;
static int shademapmax = 0;
static int shademapindex = 0;
/*
* Set the shade to be used for "ident" to "shade".
*/
void
ShadeFor(char *ident, floatish shade)
{
if (! shademap) {
shademapmax = (nidents > TWENTY ? nidents : TWENTY) * 2;
/* Assume nidents read is indication of the No of
idents in the .aux file (*2 for good luck) */
/* NB *2 is needed as .aux and .hp elements may differ */
shademap = xmalloc(shademapmax * sizeof(struct shade));
}
if (shademapindex < shademapmax) {
shademap[ shademapindex ].ident = copystring(ident);
shademap[ shademapindex ].shade = shade;
shademapindex++;
} else {
Disaster("shade map overflow");
}
}
/*
* Get the shade to be used for "ident" if there is one.
* Otherwise, think of a new one.
*/
static floatish ThinkOfAShade PROTO((void)); /* forward */
floatish
ShadeOf(char *ident)
{
int i;
floatish shade;
for (i = 0; i < shademapindex; i++) {
if (strcmp(shademap[i].ident, ident) == 0) { /* got it */
return(shademap[i].shade);
}
}
shade = ThinkOfAShade();
ShadeFor(ident, shade);
return shade;
}
#define N_MONO_SHADES 10
static floatish m_shades[ N_MONO_SHADES ] = {
0.00000, 0.20000, 0.60000, 0.30000, 0.90000,
0.40000, 1.00000, 0.70000, 0.50000, 0.80000
};
#define N_COLOUR_SHADES 27
/* HACK: 0.100505 means 100% red, 50% green, 50% blue */
static floatish c_shades[ N_COLOUR_SHADES ] = {
0.000000, 0.000010, 0.001000, 0.001010, 0.100000,
0.100010, 0.101000, 0.101010, 0.000005, 0.000500,
0.000510, 0.001005, 0.050000, 0.050010, 0.051000,
0.051010, 0.100005, 0.100500, 0.100510, 0.101005,
0.000505, 0.050005, 0.050500, 0.050510, 0.051005,
0.100505, 0.050505
};
static floatish
ThinkOfAShade(void)
{
static int thisshade = -1;
thisshade++;
return cflag ?
c_shades[ thisshade % N_COLOUR_SHADES ] :
m_shades[ thisshade % N_MONO_SHADES ] ;
}
static floatish
extract_colour(floatish shade, intish factor)
{
intish i,j;
i = (int)(shade * factor);
j = i / 100;
return (i - j * 100) / 10.0;
}
void
SetPSColour(floatish shade)
{
if (cflag) {
fprintf(psfp, "%f %f %f setrgbcolor\n",
extract_colour(shade, (intish)100),
extract_colour(shade, (intish)10000),
extract_colour(shade, (intish)1000000));
} else {
fprintf(psfp, "%f setgray\n", shade);
}
}
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