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author | Timo Lotterbach <timo.lotterbach@bmw-carit.de> | 2012-10-09 07:25:33 -0700 |
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committer | Timo Lotterbach <timo.lotterbach@bmw-carit.de> | 2012-10-17 02:29:19 -0700 |
commit | 0a991ce43b622ad1ea53843f95fa94afe6d2a48a (patch) | |
tree | b67cc00ddbb339622fc127de8017219207f3b968 | |
parent | be6986acd4fdaf6497b39f4a9b2becf739eabf2b (diff) | |
download | layer_management-0a991ce43b622ad1ea53843f95fa94afe6d2a48a.tar.gz |
GLESGraphicSystem: disabled DEBUG_LOG output spamming all logs
these DEBUG_LOG calls generated so much output, that no other information
could be used any more.
-rw-r--r-- | LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp b/LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp index 5afdbdc..3da18f4 100644 --- a/LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp +++ b/LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp @@ -314,12 +314,12 @@ Shader *GLESGraphicsystem::pickOptimizedShader(Shader* currentShader, const Shad { Shader * retShader = currentShader; - LOG_DEBUG("GLESGraphicsystem", "shader:currentShader"); + //LOG_DEBUG("GLESGraphicsystem", "shader:currentShader"); do { if (currentShader != m_defaultShader) { - LOG_DEBUG("GLESGraphicsystem", "shader:default"); + //LOG_DEBUG("GLESGraphicsystem", "shader:default"); break; } @@ -329,14 +329,14 @@ Shader *GLESGraphicsystem::pickOptimizedShader(Shader* currentShader, const Shad { //no need for multiply in shader, just use texture retShader = m_defaultShaderNoUniformAlpha; - LOG_DEBUG("GLESGraphicsystem", "shader:defaultShaderNoUniformAlpha"); + //LOG_DEBUG("GLESGraphicsystem", "shader:defaultShaderNoUniformAlpha"); } } else { // Add chromakey to default fragment shader retShader = m_defaultShaderAddUniformChromaKey; - LOG_DEBUG("GLESGraphicsystem", "shader:defaultShaderAddUniformChromaKey"); + //LOG_DEBUG("GLESGraphicsystem", "shader:defaultShaderAddUniformChromaKey"); } } while(0); |