summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTimo Lotterbach <timo.lotterbach@bmw-carit.de>2012-10-09 07:25:33 -0700
committerTimo Lotterbach <timo.lotterbach@bmw-carit.de>2012-10-17 02:29:19 -0700
commit0a991ce43b622ad1ea53843f95fa94afe6d2a48a (patch)
treeb67cc00ddbb339622fc127de8017219207f3b968
parentbe6986acd4fdaf6497b39f4a9b2becf739eabf2b (diff)
downloadlayer_management-0a991ce43b622ad1ea53843f95fa94afe6d2a48a.tar.gz
GLESGraphicSystem: disabled DEBUG_LOG output spamming all logs
these DEBUG_LOG calls generated so much output, that no other information could be used any more.
-rw-r--r--LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp b/LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp
index 5afdbdc..3da18f4 100644
--- a/LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp
+++ b/LayerManagerPlugins/Renderers/Graphic/src/GraphicSystems/GLESGraphicSystem.cpp
@@ -314,12 +314,12 @@ Shader *GLESGraphicsystem::pickOptimizedShader(Shader* currentShader, const Shad
{
Shader * retShader = currentShader;
- LOG_DEBUG("GLESGraphicsystem", "shader:currentShader");
+ //LOG_DEBUG("GLESGraphicsystem", "shader:currentShader");
do
{
if (currentShader != m_defaultShader)
{
- LOG_DEBUG("GLESGraphicsystem", "shader:default");
+ //LOG_DEBUG("GLESGraphicsystem", "shader:default");
break;
}
@@ -329,14 +329,14 @@ Shader *GLESGraphicsystem::pickOptimizedShader(Shader* currentShader, const Shad
{
//no need for multiply in shader, just use texture
retShader = m_defaultShaderNoUniformAlpha;
- LOG_DEBUG("GLESGraphicsystem", "shader:defaultShaderNoUniformAlpha");
+ //LOG_DEBUG("GLESGraphicsystem", "shader:defaultShaderNoUniformAlpha");
}
}
else
{
// Add chromakey to default fragment shader
retShader = m_defaultShaderAddUniformChromaKey;
- LOG_DEBUG("GLESGraphicsystem", "shader:defaultShaderAddUniformChromaKey");
+ //LOG_DEBUG("GLESGraphicsystem", "shader:defaultShaderAddUniformChromaKey");
}
} while(0);