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-rw-r--r--db/skiplist.h148
1 files changed, 73 insertions, 75 deletions
diff --git a/db/skiplist.h b/db/skiplist.h
index b806ce0..f716834 100644
--- a/db/skiplist.h
+++ b/db/skiplist.h
@@ -27,9 +27,10 @@
//
// ... prev vs. next pointer ordering ...
-#include <assert.h>
-#include <stdlib.h>
-#include "port/port.h"
+#include <atomic>
+#include <cassert>
+#include <cstdlib>
+
#include "util/arena.h"
#include "util/random.h"
@@ -37,7 +38,7 @@ namespace leveldb {
class Arena;
-template<typename Key, class Comparator>
+template <typename Key, class Comparator>
class SkipList {
private:
struct Node;
@@ -48,6 +49,9 @@ class SkipList {
// must remain allocated for the lifetime of the skiplist object.
explicit SkipList(Comparator cmp, Arena* arena);
+ SkipList(const SkipList&) = delete;
+ SkipList& operator=(const SkipList&) = delete;
+
// Insert key into the list.
// REQUIRES: nothing that compares equal to key is currently in the list.
void Insert(const Key& key);
@@ -97,24 +101,10 @@ class SkipList {
private:
enum { kMaxHeight = 12 };
- // Immutable after construction
- Comparator const compare_;
- Arena* const arena_; // Arena used for allocations of nodes
-
- Node* const head_;
-
- // Modified only by Insert(). Read racily by readers, but stale
- // values are ok.
- port::AtomicPointer max_height_; // Height of the entire list
-
inline int GetMaxHeight() const {
- return static_cast<int>(
- reinterpret_cast<intptr_t>(max_height_.NoBarrier_Load()));
+ return max_height_.load(std::memory_order_relaxed);
}
- // Read/written only by Insert().
- Random rnd_;
-
Node* NewNode(const Key& key, int height);
int RandomHeight();
bool Equal(const Key& a, const Key& b) const { return (compare_(a, b) == 0); }
@@ -137,15 +127,24 @@ class SkipList {
// Return head_ if list is empty.
Node* FindLast() const;
- // No copying allowed
- SkipList(const SkipList&);
- void operator=(const SkipList&);
+ // Immutable after construction
+ Comparator const compare_;
+ Arena* const arena_; // Arena used for allocations of nodes
+
+ Node* const head_;
+
+ // Modified only by Insert(). Read racily by readers, but stale
+ // values are ok.
+ std::atomic<int> max_height_; // Height of the entire list
+
+ // Read/written only by Insert().
+ Random rnd_;
};
// Implementation details follow
-template<typename Key, class Comparator>
-struct SkipList<Key,Comparator>::Node {
- explicit Node(const Key& k) : key(k) { }
+template <typename Key, class Comparator>
+struct SkipList<Key, Comparator>::Node {
+ explicit Node(const Key& k) : key(k) {}
Key const key;
@@ -155,63 +154,63 @@ struct SkipList<Key,Comparator>::Node {
assert(n >= 0);
// Use an 'acquire load' so that we observe a fully initialized
// version of the returned Node.
- return reinterpret_cast<Node*>(next_[n].Acquire_Load());
+ return next_[n].load(std::memory_order_acquire);
}
void SetNext(int n, Node* x) {
assert(n >= 0);
// Use a 'release store' so that anybody who reads through this
// pointer observes a fully initialized version of the inserted node.
- next_[n].Release_Store(x);
+ next_[n].store(x, std::memory_order_release);
}
// No-barrier variants that can be safely used in a few locations.
Node* NoBarrier_Next(int n) {
assert(n >= 0);
- return reinterpret_cast<Node*>(next_[n].NoBarrier_Load());
+ return next_[n].load(std::memory_order_relaxed);
}
void NoBarrier_SetNext(int n, Node* x) {
assert(n >= 0);
- next_[n].NoBarrier_Store(x);
+ next_[n].store(x, std::memory_order_relaxed);
}
private:
// Array of length equal to the node height. next_[0] is lowest level link.
- port::AtomicPointer next_[1];
+ std::atomic<Node*> next_[1];
};
-template<typename Key, class Comparator>
-typename SkipList<Key,Comparator>::Node*
-SkipList<Key,Comparator>::NewNode(const Key& key, int height) {
- char* mem = arena_->AllocateAligned(
- sizeof(Node) + sizeof(port::AtomicPointer) * (height - 1));
- return new (mem) Node(key);
+template <typename Key, class Comparator>
+typename SkipList<Key, Comparator>::Node* SkipList<Key, Comparator>::NewNode(
+ const Key& key, int height) {
+ char* const node_memory = arena_->AllocateAligned(
+ sizeof(Node) + sizeof(std::atomic<Node*>) * (height - 1));
+ return new (node_memory) Node(key);
}
-template<typename Key, class Comparator>
-inline SkipList<Key,Comparator>::Iterator::Iterator(const SkipList* list) {
+template <typename Key, class Comparator>
+inline SkipList<Key, Comparator>::Iterator::Iterator(const SkipList* list) {
list_ = list;
node_ = nullptr;
}
-template<typename Key, class Comparator>
-inline bool SkipList<Key,Comparator>::Iterator::Valid() const {
+template <typename Key, class Comparator>
+inline bool SkipList<Key, Comparator>::Iterator::Valid() const {
return node_ != nullptr;
}
-template<typename Key, class Comparator>
-inline const Key& SkipList<Key,Comparator>::Iterator::key() const {
+template <typename Key, class Comparator>
+inline const Key& SkipList<Key, Comparator>::Iterator::key() const {
assert(Valid());
return node_->key;
}
-template<typename Key, class Comparator>
-inline void SkipList<Key,Comparator>::Iterator::Next() {
+template <typename Key, class Comparator>
+inline void SkipList<Key, Comparator>::Iterator::Next() {
assert(Valid());
node_ = node_->Next(0);
}
-template<typename Key, class Comparator>
-inline void SkipList<Key,Comparator>::Iterator::Prev() {
+template <typename Key, class Comparator>
+inline void SkipList<Key, Comparator>::Iterator::Prev() {
// Instead of using explicit "prev" links, we just search for the
// last node that falls before key.
assert(Valid());
@@ -221,30 +220,30 @@ inline void SkipList<Key,Comparator>::Iterator::Prev() {
}
}
-template<typename Key, class Comparator>
-inline void SkipList<Key,Comparator>::Iterator::Seek(const Key& target) {
+template <typename Key, class Comparator>
+inline void SkipList<Key, Comparator>::Iterator::Seek(const Key& target) {
node_ = list_->FindGreaterOrEqual(target, nullptr);
}
-template<typename Key, class Comparator>
-inline void SkipList<Key,Comparator>::Iterator::SeekToFirst() {
+template <typename Key, class Comparator>
+inline void SkipList<Key, Comparator>::Iterator::SeekToFirst() {
node_ = list_->head_->Next(0);
}
-template<typename Key, class Comparator>
-inline void SkipList<Key,Comparator>::Iterator::SeekToLast() {
+template <typename Key, class Comparator>
+inline void SkipList<Key, Comparator>::Iterator::SeekToLast() {
node_ = list_->FindLast();
if (node_ == list_->head_) {
node_ = nullptr;
}
}
-template<typename Key, class Comparator>
-int SkipList<Key,Comparator>::RandomHeight() {
+template <typename Key, class Comparator>
+int SkipList<Key, Comparator>::RandomHeight() {
// Increase height with probability 1 in kBranching
static const unsigned int kBranching = 4;
int height = 1;
- while (height < kMaxHeight && ((rnd_.Next() % kBranching) == 0)) {
+ while (height < kMaxHeight && rnd_.OneIn(kBranching)) {
height++;
}
assert(height > 0);
@@ -252,15 +251,16 @@ int SkipList<Key,Comparator>::RandomHeight() {
return height;
}
-template<typename Key, class Comparator>
-bool SkipList<Key,Comparator>::KeyIsAfterNode(const Key& key, Node* n) const {
+template <typename Key, class Comparator>
+bool SkipList<Key, Comparator>::KeyIsAfterNode(const Key& key, Node* n) const {
// null n is considered infinite
return (n != nullptr) && (compare_(n->key, key) < 0);
}
-template<typename Key, class Comparator>
-typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindGreaterOrEqual(const Key& key, Node** prev)
- const {
+template <typename Key, class Comparator>
+typename SkipList<Key, Comparator>::Node*
+SkipList<Key, Comparator>::FindGreaterOrEqual(const Key& key,
+ Node** prev) const {
Node* x = head_;
int level = GetMaxHeight() - 1;
while (true) {
@@ -280,9 +280,9 @@ typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindGreaterOr
}
}
-template<typename Key, class Comparator>
-typename SkipList<Key,Comparator>::Node*
-SkipList<Key,Comparator>::FindLessThan(const Key& key) const {
+template <typename Key, class Comparator>
+typename SkipList<Key, Comparator>::Node*
+SkipList<Key, Comparator>::FindLessThan(const Key& key) const {
Node* x = head_;
int level = GetMaxHeight() - 1;
while (true) {
@@ -301,8 +301,8 @@ SkipList<Key,Comparator>::FindLessThan(const Key& key) const {
}
}
-template<typename Key, class Comparator>
-typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindLast()
+template <typename Key, class Comparator>
+typename SkipList<Key, Comparator>::Node* SkipList<Key, Comparator>::FindLast()
const {
Node* x = head_;
int level = GetMaxHeight() - 1;
@@ -321,20 +321,20 @@ typename SkipList<Key,Comparator>::Node* SkipList<Key,Comparator>::FindLast()
}
}
-template<typename Key, class Comparator>
-SkipList<Key,Comparator>::SkipList(Comparator cmp, Arena* arena)
+template <typename Key, class Comparator>
+SkipList<Key, Comparator>::SkipList(Comparator cmp, Arena* arena)
: compare_(cmp),
arena_(arena),
head_(NewNode(0 /* any key will do */, kMaxHeight)),
- max_height_(reinterpret_cast<void*>(1)),
+ max_height_(1),
rnd_(0xdeadbeef) {
for (int i = 0; i < kMaxHeight; i++) {
head_->SetNext(i, nullptr);
}
}
-template<typename Key, class Comparator>
-void SkipList<Key,Comparator>::Insert(const Key& key) {
+template <typename Key, class Comparator>
+void SkipList<Key, Comparator>::Insert(const Key& key) {
// TODO(opt): We can use a barrier-free variant of FindGreaterOrEqual()
// here since Insert() is externally synchronized.
Node* prev[kMaxHeight];
@@ -348,8 +348,6 @@ void SkipList<Key,Comparator>::Insert(const Key& key) {
for (int i = GetMaxHeight(); i < height; i++) {
prev[i] = head_;
}
- //fprintf(stderr, "Change height from %d to %d\n", max_height_, height);
-
// It is ok to mutate max_height_ without any synchronization
// with concurrent readers. A concurrent reader that observes
// the new value of max_height_ will see either the old value of
@@ -357,7 +355,7 @@ void SkipList<Key,Comparator>::Insert(const Key& key) {
// the loop below. In the former case the reader will
// immediately drop to the next level since nullptr sorts after all
// keys. In the latter case the reader will use the new node.
- max_height_.NoBarrier_Store(reinterpret_cast<void*>(height));
+ max_height_.store(height, std::memory_order_relaxed);
}
x = NewNode(key, height);
@@ -369,8 +367,8 @@ void SkipList<Key,Comparator>::Insert(const Key& key) {
}
}
-template<typename Key, class Comparator>
-bool SkipList<Key,Comparator>::Contains(const Key& key) const {
+template <typename Key, class Comparator>
+bool SkipList<Key, Comparator>::Contains(const Key& key) const {
Node* x = FindGreaterOrEqual(key, nullptr);
if (x != nullptr && Equal(key, x->key)) {
return true;